• Title/Summary/Keyword: 보강 콘텐츠

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Interactive Cultural Content Using Finger Motion and HMD VR (Finger Motion과 HMD VR을 이용한 인터렉티브 문화재 콘텐츠)

  • Lee, Byungseok;Jung, Jonghee;Back, Chanyeol;Son, Youngro;Chin, Seongah
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.11
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    • pp.519-528
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    • 2016
  • Most cultural contents currently we face are not suitable for associating with state of arts and high technology as simply providing one-sided learning. Pictures and movies of cultural contents also sees to utilize for efficacy of cultural education. There are still some limitations to draw interest from users when providing one-sided learning for cultural study, which aims to only deliver knowledge itself. In this paper, we propose interactive HMD VR cultural contents that can support more experience to get rid of aforementioned limitations. To this end, we first select quite interesting and wellknown cultural contents from world wide to draw more attention and effect. To increase immersion, presence and interactivity we have used HMD VR and Leapmotion, which intentionally draws more attention to increase interest. The cultural contents also facilitate augmented information as well as puzzle gaming components. To verify, we have carried out a user study as well.

Mold Making and Casting for Stop-Motion Puppets (스톱모션 퍼핏을 위한 몰드 제작과 캐스팅)

  • Kim, Jung-Ho
    • The Journal of the Korea Contents Association
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    • v.13 no.3
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    • pp.43-53
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    • 2013
  • This paper covers the manufacturing process to improve the quality of the puppet for stop-motion films, especially focuses on the mold making and casting process those are the key steps of the puppet making. Unlike the general mold for a duplication, the mold for puppets has special functions to fix an armature and inject casting materials stably inside, and it is repeatedly baked at high temperature. The practical information about puppet makings is provided including various predictable problems, expertise from many professionals, vender list, and so on.

Research on dependency of silver generation and web use environment improvement (실버 세대의 의존성과 웹 사용 환경 개선에 관한 연구)

  • Kim, yang-ho
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.630-634
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    • 2008
  • The purpose of this research is to suggest improvement of web environment to supplement dependency of silver generation as we have aged super aged society ahead. In order to improve web environment for silver generation which has more various obstacles than common people, I examined methods to increase accessibility and usability through expansion of web interface by reinforcing contents structure and function. As a result, the try to increase web usability of web sites related to silver generation was positive, but interface designs are not unified which requires users to learn new skills, and developer produce designs that are not standardized. Therefore, I suggest web environment improvement methods to guide silver generation to be adapted to information society by suggesting solutions such as support for module of operation system and establishment of standardized design.

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Modules of Directing Interactive Media Moving Images (인터랙티브미디어 영상의 쌍방향성 연출구조에 관한 연구)

  • Kim, Hyo-Yong;Kim, See-Eun
    • The Journal of the Korea Contents Association
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    • v.12 no.3
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    • pp.84-94
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    • 2012
  • The year 2011 witnessed interactive communication media and digital instrument experience a substantial growth in popularity within developed nations as well as developing nations in part due to the ongoing development of internet and information technology. The development of interactive media and technology have contributed to the increased progress of not only digital contents but also to the development of diverse interactive arts. This study will demonstrate how the direction of interactive media moving images through interactive media by utilizing the use of interactive art directing modules which will aid by expressing the theme and the directing concept of the art. To aid in the understanding of interaction directing module, two examples of art works are used as samples cases - "Room Two"(Mixing Lab in a museum; Interactive media art & Experimental mixing, Seoul Art Center, 2006) and a RPG(Role-playing game) style Game. Through these cases, this study intends to enhance the yet insufficient reference for interactive media art and assist artists attempting interactive media moving images through interactive media.

A Plan for Revitalization of Local Cultural Festivals: Pusan International Film Festival and Jeonju International Film Festival (지역문화축제 활성화 방안 : 부산.전주 국제영화제를 중심으로)

  • Yuk, Jung-Hak
    • The Journal of the Korea Contents Association
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    • v.10 no.1
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    • pp.170-180
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    • 2010
  • This article aims to overview the present condition of the film festival, as one of the cultural policies for regional development, and draw up a plan for them, focused on PIFF and JIFF. Pusan and Jeonju have their own movie infrastructure and each festivals has a distinction as to property and purpose. But, for the festivals to be successful continuously, more regionally suitable and unique events are needed. In case of PIFF, it is required that the promoter should highlight regional characteristics of Pusan, by dint of implementation of programs, centered on people's active participation in the festival; regarding JIFF, for Jeonju to be a mecca of media industry, long-term plans and policies are to be made. The plans for revitalization of International film festival, as local cultural festival, are as follows; good use of local place as movie location, development of relevant contents, formation of regional networking, and cultivation of local human resource.

DB가이드넷- 데이터베이스 가이드 네트워크 ‘DB가이드넷

  • Jo, Gi-Seok
    • Digital Contents
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    • no.11 s.138
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    • pp.59-59
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    • 2004
  • 한국데이터베이스진흥센터가 운영하는 데이터베이스 가이드 네트워크 DB가이드넷(Guide.net)이 지난 10월 22일 정보서비스 이용활성화 를 목표로 새롭게 오픈했다. DB가이드넷은 데이터베이스 산업에 종사하고 있는 실무자들에게 데이터베이스 관련 정보 및 지식을 제공하는 사이트로 지난해 10월 한국데이터베이스진흥센터에서 정보통신부가 추진하는 국책사업의 일환으로 서비스를 시작했다. 그동안 DB가이드넷 은 데이터베이스 관련 종사자들에게 데이터베이스 관련 기술자료, 전문가 칼럼, 시장동향, 사례연구, DB Q&A 및 산출물 등의 자료를 제공 했으며, 온라인 교육을 통해 연간 4억5,000만원 가량의 교육비 절감이라는 성과를 내기도 했다. 하지만 기존의 DB가이드넷은 사용자들의 적극적인 참여 기능 및 지식 공유 기능이 부족한 상태였기 때문에 1차 리뉴얼을 통해 여러 가지 기능을 보강하게 됐다.

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The Strategy of Transmedia Storytelling using the Game IP (게임 IP를 활용한 트랜스미디어 스토리텔링 전략 연구 <워크래프트>를 중심으로 -)

  • Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.17 no.5
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    • pp.143-150
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    • 2017
  • As digital technology evolved, digital paradigm emerged and storytelling began to evolve. Especially, since digital storytelling is the core of the digital game, it is a tendency to develop content in consideration of the strategy of transmedia storytelling at the planning stage even for IP expansion. By fusing media in a variety of ways and expanding the story, players can experience meaningful storytelling in a new media environment and game loyalty allows game developers to expand and innovate their businesses. In this study, we analyzed the case of , a proven powerful IP that has been expanding its story to various media for more than 20 years in order to investigate the transmedia storytelling strategy based on game media. I would like to take a look at the strategy of using the transmedia storytelling.

Development of Importance Evaluation System for National Major Infrastructures using AHP Method (AHP기법을 이용한 국가 주요시설물 중요도 평가 시스템 개발)

  • Park, Jae-Woo;Kim, Seok
    • The Journal of the Korea Contents Association
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    • v.15 no.8
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    • pp.532-543
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    • 2015
  • Damage of national infrastructures not only endangers the structural safety, but also has a direct and indirect influence on national economy and society. Since the influence of damage has been enhanced in the metropolitan areas, the infrastructures in danger should be identified and managed under disaster situations. This study suggests the importance factors for national infrastructures, calculates weights for the factors through AHP analysis, and develops the importance evaluation system for national infrastructures. The evaluation system provides the priority of infrastructures for local governments and facility managers and enables management based on the degree of importance in emergency situations. After disasters, the evaluation system will support a systematic decision-making for recovery priorities with a limited budget.

Capacity Building Measures of SMEs Employee for Spreading the Creative Economy : For focus on Excavation of Convergence Project (창조경제 확산을 위한 중소기업 임직원의 역량강화방안 : 융합과제발굴을 중심으로)

  • Han, Ji-Won;Park, Ki-Nam;Lim, Heui-Seok
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.607-614
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    • 2014
  • The need for integration of knowledge and technology among SMEs has been acknowledged, and lacks ways of convergence in practical education. Therefore contents of convergence in practical education of high quality are needed. In this study, a case-oriented curriculum and contents were developed to enhance employee's skills of SMEs. The curriculum consists of 3 steps. The first step is analysis of trends and current status of convergence of SMEs in the domestic and foreign areas. Thus drawing up measures of standards to analyze a successful case. The second step is collection of materials, and development of models through successful cases of convergence. The third step is the analysis of a curriculum to enhance employees' of SMEs and the development of an education program. This study may lead to strengthening competition of SMEs through knowledge and technology convergence based on developed curriculum.

Geometry and Property Database for Korean Spine Research (한국인 척추 연구를 위한 형상 / 물성 정보 구축)

  • Lee, Seung-Bock;Lee, Sang-Ho;Han, Seung-Ho;Kwak, Dai-Soon
    • The Journal of the Korea Contents Association
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    • v.11 no.10
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    • pp.488-493
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    • 2011
  • The Korean spine geometry and property data for researchers were made by KISTI and Catholic Institute for Applied Anatomy. We took whole spine CT, X-Ray, BMD scan for making high resolution cross-sectional spine images using more 20 donated cadavers(60 - 80 years). Then we constructed 3-dimensional volume model using serial CT images by Mimics software. The major morphometric parameters of vertebrae were measured. Mechanical motion and property data were obtained by the same cadavers using the DEXA for BMD and the spine simulator. The Korean spine geometry and property data could be used for research and development of medical device.