• Title/Summary/Keyword: 변형 z변환

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Analytic Problems in Applying the Properties of teh Modified z-Transform (변형 Z변환의 특헝의 적용상의 해석적 문제)

  • Chung, Tae-Sang;Lee , Jae-Seok
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.51 no.12
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    • pp.549-555
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    • 2002
  • While the z-transform method is a basic mathematical tool to relate the imput/output signals only at the sampling instants in analyzing and designing sampled-data control systems, the modified z-transform which is a variation of the z-transform is widely used to represent the details of continuous signals between the sampling instants. To relate the modified z-transform to the corresponding regular z-transform, some properties were established regarding the modified z-transform method. This paper will show that these properties, in their current forms, cause come analytic problems, when they are applied to the signals with discontinuities at the sampling instants, which accordingly limit their applications significantly. In this paper, those analytic problems will be investigated, and the theorems of the modified z-transform will be revised by adopting new notations on the z-transform so that those can be correctly interpreted and used without any analytic problems. Also some additional useful schemes of applying the modified z-transform will be developed.

ZBrush 3D animation character modeling using ZSphere (ZSphere를 활용한 ZBrush의 3D애니메이션 캐릭터모델링)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.6
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    • pp.1312-1317
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    • 2012
  • ZSphere of ZBrush can be added to the canvas, and most of all, added to the existing ZSphere as mobile geometrical objects. For example, arms can be produced out of the globoid in the progress of an intermediate step. characters with multiple limbs can be produced easily in this way. With Zsphere, several Child Spheres can be produced out of single Sphere, then these can be parents spheres, and can connect other Child Spheres. In this paper, by making each form through these processes, 3D characters were modeled to shape easily and rapidly. Since 3D objects can be added, rotated, and moved, they can interact smoothly with Z-depth of campus. To place these objects on the screen, paint, build fixed perspective image, smerge pixols and transform 3D objects, diverse transforming tools and sculpturing tools were used. The characters were designed in the way that first, the finished 3D characters were transformed into poly, then each side was restructured rapidly with Topology.

Character modeling using ZSphere (ZSphere를 활용한 캐릭터모델링)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.524-526
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    • 2011
  • ZSphere of ZBrush can be added to the screen, and most of all, added to the existing ZSphere as mobile geometrical objects. For example, legs can be produced out of the globoid in the progress of an intermediate step. characters with multiple limbs can be produced easily in this way. With Zsphere, several Child Spheres can be produced out of single Sphere, then these can be parents spheres, and can connect other Child Spheres. In this paper, by making each form through these processes, 3D characters were modeled to shape easily and rapidly. Since 3D objects can be added, rotated, and moved, they can interact smoothly with Z-depth of campus. To place these objects on the screen, paint, build fixed perspective image, smerge pixols and transform 3D objects, diverse transforming tools and sculpturing tools were used. The characters were designed in the way that first, the finished 3D characters were transformed into poly, then each side was restructured rapidly with Topology.

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A Study on the Deformation Behaviour of Bellows Subjected to Internal Pressure (내압을 받는 벨로즈의 변형 거동에 관한 연구)

  • 왕지석
    • Journal of Advanced Marine Engineering and Technology
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    • v.23 no.5
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    • pp.702-710
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    • 1999
  • U-shaped bellows are usually used to piping system pressure sensor and controller for refriger-ator. Bellows subjected to internal pressure are designed for the purpose of absorbing deformation. Internal pressure on the convolution sidewall and end collar will be applied to an axial load tend-ing to push the collar away from the convolutions. To find out deformation behavior of bellow sub-jected to internal pressure the axisymmetric shell theory using the finite element method is adopted in this paper. U-shaped bellows can be idealized by series of conical frustum-shaped ele-ments because it is axisymmetric shell structure. The displacements of nodal points due to small increment of force are calculated by the finite element method and the calculated nodal displace-ments are added to r-z cylindrical coordinates of nodal points. The new stiffness matrix of the sys-tem using the new coordinates of nodal points is adopted to calculate the another increments of nodal displacement that is the step by step method is used in this paper. The force required to deflect bellows axially is a function of the dimensions of the bellows and the materials from which they are made. Spring constant is analyzed according to the changing geometric factors of U-shaped bellows. The FEM results were agreed with experiment. Using developed FORTRAN PROGRAM the internal pressure vs. deflection characteristics of a particu-lar bellows can be predicted by input of a few factors.

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A study on the digitalization of 3D Pen (3D펜의 디지털화에 대한 연구)

  • Kim, Jong-Young;Jeon, Byung-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.6
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    • pp.583-590
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    • 2021
  • This paper is a study on the digitization of an analog 3D pen. The term digital implies features such as homeostasis, transformability, combinability, reproducibility, and convenience of storage. One device that produces a combination of these digital characteristics is a 3D printer, but its industrial use is limited due to low productivity and limitations with materials and physical characteristics. In particular, improvements are required to use 3D printers, such as better user accessibility owing to expertise and skills in modeling software and printers. Complementing this fact is the 3D pen, which is excellent in portability and ease of use, but has a limitation in that it cannot be digitized. Therefore, in order to secure a digitalization capability and ease of use, and to secure the safety of printing materials that pose controversial hazards during the printing process, research problems and alternatives have been derived by combining food, and digitization was demonstrated with a newly developed 3D pen. In order to digitize the 3D pen, a sensor in a structured device detects the motion of an analog 3D pen, and this motion is converted into 3D data (X-Y-Z coordinate values) through a spatial analysis algorithm. To prove this method, the similarity was confirmed by visualization using MeshLab version 1.3.4. It is expected that this food pen can be used in youth education and senior healthcare programs in the future.

The Cross-sectional Mass Flux Observation at Yeomha Channel, Gyeonggi Bay at Spring Tide During Dry and Flood Season (단면 관측을 통한 경기만 염하수로의 대조기 평수시와 홍수시 유출입량 변화특성 조사)

  • Lee, Dong-Hwan;Yoon, Byung-Il;Kim, Jong-Wook;Gu, Bon-Ho;Woo, Seung-Buhm
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.24 no.1
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    • pp.16-25
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    • 2012
  • To calculate the total mass flux that change in dry and flood season in the Yeomha Channel of Gyeonggi Bay, the 13 hour bottom tracking observation was performed from the southern extremity. The value of the total mass flux(Lagrange flux) was calculated as the sum of the Eulerian flux value and stroke drift value and the tidal residual flow was harmonically analyzed through the least-squares method. Moreover, the average during the tidal cycle is essential to calculate the mass flux and the tidal residual flow and there is the need to equate the grid of repeatedly observed data. Nevertheless, due to the great differences in the studied region, the number of vertical grid tends to change according to time and since the horizontal grid differs according to the transport speed of the ship as a characteristic of the bottom tracking observation, differences occur in the horizontal and vertical grid for each hour. Hence, the present study has vertically and horizontally normalized(sigma coordinate) to equate the grid per each hour. When compared to the z-level coordinate system, the Sigma coordinate system was evaluated to have no irrationalities in data analysis with 5% of error. As a result of the analysis, the tidal residual flow displayed the flow pattern of sagging in the both ends in the main waterway direction of dry season. During flood season, it was confirmed that the tidal residual flow was vertical 2-layer flow. As a result of the total mass flux, the ebb properties of 359 cm/s and 261 cm/s were observed during dry and flood season, respectively. The total mass flux was moving the intertidal region between Youngjong-do and Ganghwa-do.