• Title/Summary/Keyword: 밸런스 요소

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A Study on Knocking Analysis Simulator based on CRDI Engine ECU (CRDI 엔진 ECU 기반의 노킹 분석 시뮬레이터에 관한 연구)

  • Kim, Hwa-seon;Jang, Seong-jin;Nam, Jae-hyun;Jang, Jong-wook
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.1252-1255
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    • 2012
  • CRDI 디젤엔진을 산업용 엔진에 적용하여 최근 강화된 국내외의 배출가스 규제 조건을 충족시키기 위해 사용자가 연료의 분사시기와 분사량을 조절할 수 있는 CRDI ECU 제어 알고리즘을 개발하였다. CRDI 엔진 제어 ECU의 입력 요소 중 CKP와 CMP 센서를 이용하여 디젤 노킹 및 롱투스를 판별하는 알고리즘을 개발하여 분사시기와 분사량의 조절 시점을 결정하고, 엔진의 이상 유무를 판별할 수 있는 알고리즘을 개발하여 엔진의 밸런스를 조절함으로써 연비 향상 및 유해가스 저감을 효율적으로 개선할 수 있도록 하였다.

Vibration and Acoustic Analysis of Balanced Armature Micro Speaker (밸런스드 아마추어 초소형 스피커의 진동 및 음향특성 연구)

  • Ko, Dong Shin;Hur, Duk Jae;Kwon, Sang Yup;Lee, Sung Su
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.26 no.1
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    • pp.5-12
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    • 2016
  • This paper describes the development process for vibration and acoustic characteristics of a balanced armature speaker. The design parameters were chosen in consideration of the influence of the bending stiffness of balanced armature which is the form of a cantilever structure in the speaker. For study of the performance of the speaker according to the design parameters, in the first step, we analyzed the characteristics of the velocity of the diaphragm to the electrical input. Next step, acoustic characteristics were analyzed by structural-acoustic coupled analysis. And the reliability of the analysis was verified by comparing the result of analysis with test results. Finally, we proposed a design method for implementing an enhanced balanced armature speakers through analysis method.

A Study on the Realization of a Map Simulator Reflecting Propensities of Gamers (Focused on Korean Style MMORPG) (게이머의 성향을 반영한 맵 시뮬레이터 구현에 관한 연구 (한국형 MMORPG게임을 중심으로))

  • Kim, Jung-Hyun;Kim, Kyung-Sik
    • Journal of Korea Game Society
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    • v.7 no.1
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    • pp.3-10
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    • 2007
  • The maps in the world of the role playing games provide not only areas for motions and actions of player characters, but also worlds of totally included monsters and NPC(Non Player Character). However, the design of maps and monsters in them could not be tested for their balances until the games had been developed quite a bit. So they need additional expense of extension period of developments. In this paper, we have designed and developed a map simulator to expect the popularities of the maps in the early stage of the game planning in order to prevent inefficient concentration of users on some maps by expecting the popularities of the maps in the early stage of game planning and by setting the parameters of monster arrangements in the map.

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Blade Containment (엔진케이스의 블레이드 컨테인먼트)

  • Kim, Jee-Soo;Park, Ki-Hoon;Sung, Ok-Seok
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2011.04a
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    • pp.414-417
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    • 2011
  • On the basis of the paper described herein, rotor blade failure in the compressor, gas generator turbine, and power turbine and the resulting internal damage is contained within the peripheral hardware and engine casings. For the safety reason, the blade containment was regulated by aviation authority. For reducing the weight of the case, a heaviest single component of a jet engine, the blade containment capability was analyzed by engine manufacturer. The procedure established for containment design involves an energy balance method based on the comparison of the kinetic energy of released blade and the strain energy of the containment zone. The LS-DYNA simulation can also be introduced to predict behavior of released blade and case. All of the analytic and numerical result are described ${\ldots}$.

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Study on Influencing Factors of Camera Balance in MOBA Games - Focused on (MOBA 게임 카메라 밸런스 개선을 위한 영향요소 분석 - 중심으로)

  • LI, JING;Cho, Dong-Min
    • Journal of Korea Multimedia Society
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    • v.23 no.12
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    • pp.1565-1575
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    • 2020
  • This study examines the game balance of the MOBA game genre, which was selected as a model item for the Asian Games. The "bird-eye view" was used for a more efficient representation of 3D modeling. Based on that, statistical analysis was conducted to present appropriate game camera settings and camera balance to match the competitive structure of the MOBA game. A review of the game camera settings reveals that 64° to 70° is the angle that minimizes the difference in vision between the two-player teams the most. Through a one-way ANOVA analysis, we found that the user ranking level and SVB value are closely related. Therefore, the factor of the regression equation using the SVB value must have a user ranking level. As a result of the optimized camera focus analysis of , the camera setting methods were classified into 3 types. For main action games, the recommended camera angle is 64°~66°, and the recommended camera focus is 11.2 mm~19.3 mm. For action and strategy games, the camera angle is 66°~68°, camera focus - 19.3 mm~27.3 mm. And lastly, for the main strategy game, the recommended camera angle is 68°~70°, and the camera focus is 27.3 mm~35.3 mm.

The Effects of the Sensory Integration Intervention for Somatosensory and Occupational Performance Abilities in Children with Somatodyspraxia: Case Study (체성 실행장애 아동을 위한 감각통합 중재가 체성 실행과 작업수행 능력에 미치는 영향: 단일대상연구)

  • Ryu, Seu La;Jeon, Joo Young
    • The Journal of Korean Academy of Sensory Integration
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    • v.20 no.3
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    • pp.1-13
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    • 2022
  • Objective : The purpose of this study was to investigate changes in somato-sensory and occupational performance of individually tailored sensory integration interventions for school-age children with somatodyspraxia. Methods : A single subject study with an AB design was conducted the total sessions were 11 sessions, consisting of 3 baseline sessions and 8 intervention sessions. To compare the effects before and after the intervention, the intervention was measured by dividing it into Performance Area (PA) and Performance Factor (PF), and after each intervention session, the Goal Attainment Scale (GAS) was implemented. Results : The children participating in this study showed overall improvement in PA and PF after the intervention, and after each session, it was confirmed that the GAS increased when measuring the target activities (Supine Flexion Posture; SFP, Walking by Arms; WA, Stand on Balance Ball; SBB). Conclusion : This study provided evidence that sensory integration has a positive effect on performing target activities (SFP, WA, SBB) and improving relationships with peers in children with somatodyspraxia.

A Case of Operational Efficiency Improvement in EPS Motor Manufacturing Process Using IE Technique (IE 기법을 활용한 EPS 모터 제조공정의 운영효율성 향상 사례)

  • Kim, Jung Suop;Lee, Ji Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.7
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    • pp.63-72
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    • 2017
  • This paper proposes a procedure to improve the operational efficiency of the automotive parts manufacturing process by applying classical IE techniques composed of process analysis, work method analysis, and motion analysis, and a specific application case is outlined. The proposed procedure was developed originally by the Task Force organized in L company's automotive parts manufacturing business unit. The balance efficiency and production capacity were used as measures of operational efficiency. The developed procedure follows the general procedure of analyzing the phenomenon at the manufacturing shop, deriving an improvement solution to solve the problem, evaluating each derived alternative, and implementing it to the field to achieve productivity improvement. Among the methods used in each phase of the procedure, function analysis used in the waste discovery phase and R&R evaluation method used in the alternative assessment phase are unique techniques developed by L company's TF. The R&R Evaluation method techniques are described in detail because this method is highly applicable and extensible. A case of applying developed procedures to improve the EPS motor manufacturing process is discussed. As a result, the line balance efficiency and production capacity were increased to a satisfactory level.

The Contact and Parallel Analysis of SPH Using Cartesian Coordinate Based Domain Decomposition Method (Cartesian 좌표기반 동적영역분할을 고려한 SPH의 충돌 및 병렬해석)

  • Moonho Tak
    • Journal of the Korean GEO-environmental Society
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    • v.25 no.4
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    • pp.13-20
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    • 2024
  • In this paper, a parallel analysis algorithm for Smoothed Particle Hydrodynamics (SPH), one of the numerical methods for fluidic materials, is introduced. SPH, which is a meshless method, can represent the behavior of a continuum using a particle-based approach, but it demands substantial computational resources. Therefore, parallel analysis algorithms are essential for SPH simulations. The domain decomposition algorithm, which divides the computational domain into partitions to be independently analyzed, is the most representative method among parallel analysis algorithms. In Discrete Element Method (DEM) and Molecular Dynamics (MD), the Cartesian coordinate-based domain decomposition method is popularly used because it offers advantages in quickly and conveniently accessing particle positions. However, in SPH, it is important to share particle information among partitioned domains because SPH particles are defined based on information from nearby particles within the smoothing length. Additionally, maintaining CPU load balance is crucial. In this study, a highly parallel efficient algorithm is proposed to dynamically minimize the size of orthogonal domain partitions to prevent excess CPU utilization. The efficiency of the proposed method was validated through numerical analysis models. The parallel efficiency of the proposed method is evaluated for up to 30 CPUs for fluidic models, achieving 90% parallel efficiency for up to 28 physical cores.

Balanced Scorecard using System Dynamics for Evaluating IT Investment (IT 투자 평가를 위한 시스템 다이나믹스를 활용한 밸런스스코어카드)

  • Baek, Sung-Won;Ju, Jung-Eun;Koo, Sang-Hoe
    • Journal of Intelligence and Information Systems
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    • v.14 no.1
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    • pp.19-34
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    • 2008
  • IT investment is usually very costly and takes a long time to get the results out of investment. However, most of currently available evaluation methods for IT investment are based upon short-term effects, hence their results are not fully trustworthy. In addition, those methods commonly consider only financial aspects such as ROI. For more reliable evaluation, it is necessary to consider non-financial factors such as system utilization, customer satisfaction, public relations, and so on, as well as financial factors. In this research, we propose an evaluation method that can evaluate both financial and non-financial aspects on a long-term base. For this purpose, we employed the research results developed in System dynamics and Balanced scorecard. System dynamics is useful in analyzing long term behavior of a given system, and Balanced scorecard is useful for evaluating both financial and non-financial aspects. We demonstrated the usefulness of our method by applying it to the evaluation of RFID (Radio Frequency Identification) investment in a distribution and retail industry. From this application, we found that RFID investment may not be rewarding in the short term, but is sure to be returning the income relative to its investment in the long run.

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A Study on Glasses Design about Construction of an End Piece (안경디자인의 엔드피스 구조에 관한 연구)

  • Kang, Min-Soo;Kim, In-Soo;Kang, Sung-Soo
    • Journal of Korean Ophthalmic Optics Society
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    • v.11 no.3
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    • pp.249-258
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    • 2006
  • There are many functions of glasses. Not only as a medical instrument but also for decorative purpose and individuality as a mean of expression. The concept of glasses applied according to various purposes and use. Following the designers' point of view, the most important research task is to make products substantial and convenient rather than external beauty after analysis problems and the needs of customers. Because customers ask for the best quality of design all the time. The best design of glass includes essential conditions like; creativity, satisfaction, convenience of use, identity. These conditions are common elements of glasses in both domestic and foreign markets. Also they can be a catalyst to stimulate glasses industry in Korea. First of all to study tho parts of glasses "End Piece", it is essential to consider for a better design. Because it adjusts the center of glasses weight balance for user's comfort. Since many brands are imitated, the significance of "End piece" is of a great importance resulting in a more successful competitiveness.

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