• Title/Summary/Keyword: 방향성 확장

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The Analysis of Trends in Smart Phone Applications for Education and Suggestions for Improved Educational Use (스마트폰의 교육용 어플리케이션 동향분석 및 발전방향 연구)

  • Jeong, Su-Jeong;Lim, Keol;Ko, Yu-Jung;Sim, Hyun-Ae;Kim, Kyung-Yeon
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.203-216
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    • 2010
  • This study analyzed educational applications in smartphones with some criteria seeking to apply online learning characteristics to smartphones. For the analysis, 85 educational applications were selected and they were classified by types of educational contents, interactions, and the combination of the educational contents and interactions. As a result, drill-and-practice and tool types of contents ranked high, and there found to be few simulation and problem solving types. In regard to interaction types, almost all of the applications had interactions only between contents and learners, which meant little active communications when using applications. Therefore, enhanced interactions and communications among learners using the social network service platform were required in order to use educational applications in a more effective way.

Rule-based and Probabilistic Event Recognition of Independent Objects for Interpretation of Emergency Scenarios (긴급 상황 시나리오 해석을 위한 독립 객체의 규칙 기반 및 확률적 이벤트 인식)

  • Lee, Jun-Cheol;Choi, Chang-Gyu
    • Journal of Korea Multimedia Society
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    • v.11 no.3
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    • pp.301-314
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    • 2008
  • The existing event recognition is accomplished with the limited systematic foundation, and thus much longer learning time is needed for emergency scenario interpretation due to large scale of probability data. In this paper, we propose a method for nile-based event recognition of an independent object(human) which extract a feature vectors from the object and analyze the behavior pattern of each object and interpretation of emergency scenarios using a probability and object's events. The event rule of an independent object is composed of the Primary-event, Move-event, Interaction-event, and 'FALL DOWN' event and is defined through feature vectors of the object and the segmented motion orientated vector (SMOV) in which the dynamic Bayesian network is applied. The emergency scenario is analyzed using current state of an event and its post probability. In this paper, we define diversified events compared to that of pre-existing method and thus make it easy to expand by increasing independence of each events. Accordingly, semantics information, which is impossible to be gained through an.

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Serious Game Design for the Elderly using Arcade Game Machines (아케이드 게임기기를 활용한 실버용 기능성게임 디자인)

  • Kim, Sung-Jin;Kim, Mi-Jin
    • The Journal of the Korea Contents Association
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    • v.9 no.7
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    • pp.9-18
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    • 2009
  • This paper deals with the elderly serious game design which makes full use of the existing arcade game machine. This serious game is on the issue for its positive role recently. Serious arcade game for the elderly which is made up arcade platform-based combined contents manufacture technology has an element which is having a fun for building up physical and mental health. It also has a special objective which can prevent against senile dementia. Above-mentioned serious arcade game which has a special objective in both hardware part and software part is needed to study how to design. Accordingly, this paper presents how to make up special-purpose entertainment machine and contents development by biologic, social, and psychological researches and data about the elderly - main users. We hope that this paper can be used as a base for expansion of new industrial field by integrating new product development for the elderly with high game technology.With the help of information technology

On the evolutionary technological trajectory using patent citation network and dynamic technology tree analysis: a case study of HVDC(High Voltage DC transmission system (특허 인용 네트워크와 동적 기술트리 분석을 활용한 기술 진화 경로 연구: 초고압 직류송전 시스템 사례)

  • Kim, Jun-Mo;Shin, Juneseuk
    • Journal of Technology Innovation
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    • v.22 no.4
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    • pp.117-143
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    • 2014
  • Tracing an evolutionary technological trajectory in the macroscopic viewpoint is useful for technology policy, but not for corporate technology and intellectual property strategy. Tackling this issue, recent bibliometric studies using patents and papers have made efforts to identify more specific and detailed technological trajectory. However, these studies cannot go beyond simple description of the past trajectory. Also, identification of technology fusion and evolution relies on experts judgments. We suggest a way of identifying microscopic evolutionary technological trajectories by combining patent citation network analysis with dynamic technology tree. Also, using new indicators of generality, diversity and novelty, we can detect key technologies that can be a starting point of next generation technology and derivative technology. HVDC(High Voltage DC transmission) system technology is exemplified.

Design and Implementation of Layer Structured Components for the Material Management System Under the Ubiquitous Environments (유비쿼터스 환경의 물류관리업무를 대상으로 한 계층구조 컴포넌트의 설계 및 구현)

  • Kwon, Oh-Hyun
    • Journal of Korea Multimedia Society
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    • v.9 no.10
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    • pp.1361-1370
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    • 2006
  • Recently fast innovation of Internet technology causes lot of application to change into web application and requirement for the inter-operable communication among various systems are increased rapidly. These trends are part of changes which is caused by ubiquitous world and it is just beginning of huge waves that is required to fit and change under the ubiquitous environments. This thesis is focused on the Design and Implementation of Layer Structured Components which can be interfaced effectively for the Material Management System under the Heterogeneous Client Server Environments. The key points to do that kinds of affairs are using XML web services that can communicate thru systems and also using independent layered components for the enforcement of reusability and inter-operability. For the various type of testing of implementation, we used RFID System, PDA, Desktop Systems and confirmed the normal operation without concerning the type of client system and platforms. The Components proposed in this thesis could be reused effectively in case of developing similar applications.

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Study on Water Stage Prediction using Neuro-Fuzzy with Genetic Algorithm (Neuro-Fuzzy와 유전자알고리즘을 이용한 수위 예측에 관한 연구)

  • Yeo, Woon-Ki;Seo, Young-Min;Jee, Hong-Kee
    • Proceedings of the Korea Water Resources Association Conference
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    • 2011.05a
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    • pp.382-382
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    • 2011
  • 최근의 극심한 기상이변으로 인하여 발생되는 유출량의 예측에 관한 사항은 치수 이수는 물론 방재의 측면에서도 역시 매우 중요한 관심사로 부각되고 있다. 강우-유출 관계는 유역의 수많은 시 공간적 변수들에 의해 영향을 받기 때문에 매우 복잡하여 예측하기 힘든 요소이며, 과거에는 추계학적 예측모형이나 확정론적 예측모형 혹은 경험적 모형 등을 사용하여 유출량을 예측하였으나 최근에는 인공신경망과 퍼지모형 그리고 유전자 알고리즘과 같은 인공지능기반의 모형들이 많이 사용되고 있다. 하지만 유출량을 예측하고자 할 때 학습자료 및 검정자료로써 사용되는 유출량은 수위-유량 관계곡선식으로부터 구하는 경우가 대부분으로 이는 이렇게 유도된 유출량의 경우 오차가 크기 때문에 그 신뢰성에 문제가 있을 것으로 판단된다. 따라서 본 논문에서는 수위를 직접 예측함으로써 이러한 오차의 문제점을 극복 하고자 한다. Neuro-Fuzzy 모형은 과거자료의 입 출력 패턴에서 정보를 추출하여 지식으로 보유하고, 이를 근거로 새로운 상황에 대한 해답을 제시하도록 하는 인공지능분야의 학습기법으로 인간이 과거의 경험과 훈련으로 지식을 축적하듯이 시스템의 입 출력에 의하여 소속함수를 최적화함으로서 모형의 구조를 스스로 조직화한다. 따라서 수학적 알고리즘의 적용이 어려운 강우와 유출관계를 하천유역이라는 시스템에서 발생된 신호체계의 입 출력패턴으로 간주하고 인간의 사고과정을 근거로 추론과정을 거쳐 수문계의 예측에 적용할 수 있을 것이다. 유전자 알고리즘은 적자생존의 생물학 원리에 바탕을 둔 최적화 기법중의 하나로 자연계의 생명체 중 환경에 잘 적응한 개체가 좀 더 많은 자손을 남길 수 있다는 자연선택 과정과 유전자의 변화를 통해서 좋은 방향으로 발전해 나간다는 자연 진화의 과정인 자연계의 유전자 메커니즘에 바탕을 둔 탐색 알고리즘이다. 즉, 자연계의 유전과 진화 메커니즘을 공학적으로 모델화함으로써 잠재적인 해의 후보들을 모아 군집을 형성한 뒤 서로간의 교배 혹은 변이를 통해서 최적 해를 찾는 계산 모델이다. 이러한 유전자 알고리즘은 전역 샘플링을 중심으로 한 수법으로 해 공간상에서 유전자의 개수만큼 복수의 탐색점을 설정할 뿐만 아니라 교배와 돌연변이 등으로 좁아지는 탐색점 바깥의 영역으로 탐색을 확장할 수 있기 때문에 지역해에 빠질 위험성이 크게 줄어든다. 따라서 예측과 패턴인식에 강한 뉴로퍼지 모형의 해 탐색방법을 유전자 알고리즘을 사용한다면 보다 정확한 해를 찾는 것이 가능할 것으로 판단된다. 따라서 본 논문에서는 선행우량 및 상류의 수위자료로부터 하류의 단시간 수위예측에 관해 연구하였으며, 이를 위해 유전자 알고리즘을 이용항여 소속함수를 최적화 시키는 형태의 Neuro-Fuzzy모형에 대하여 연구하였다.

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Two Perspectives in Developing a Visualization Environment (시각화 환경의 개발에 대한 두 관점)

  • 고상숙
    • Journal of Educational Research in Mathematics
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    • v.8 no.2
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    • pp.745-752
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    • 1998
  • 컴퓨터의 급속한 보급으로 시각화는 수학 교육자사이의 논의에 자주 등장하는 소재가 되었다. 우리는 다양한 소프트웨어를 사용하여 준비한 수업에 학생들로 임하게는 하지만 거의 그들의 사고 발달과정에는 관심을 갖지 못하고 있다. 이 논문은 구성주의(Constructivism)와 정보처리체계(Information-Processing System)에 입각하여 수학의 시각화를 생각해보고 어떻게 시각화 환경을 준비해야하는지 논해보고자 하였다. 구성주의의 시각화에서는 반영적 추상(reflective abstraction), 반복되는 경험(repeated experience), 그리고 지식 위계성이 학습의 기능 체계를 이루므로 발견적 학습을 통해 학생 스스로 의미를 구성할 수 있도록 Thomas (1992)의 세 가지 제안을 이용하여 수업을 준비할 수 있다. 정보처리체계에서는 지식은 서술적인 것과 과정적인 것으로 나뉘어지고, 시각적 표상을 수록하고 삭제하는 과정과 조작 가능한(manipulative) 환경과의 상호작용으로 기호적 시각으로 표상을 변화하는 과정을 통해 개념을 습득하게된다. 시각화는 스키마와 개념상을 통해서 일어난다. 그래프, 애니메이션, 그리고 다른 시각적 표상 등은 이 개념상에 직접적 효과를 주므로 매우 중요하다. 이런 논란을 바탕으로 교사는 반영적 추상화를 위해 시간을 충분히 제공해야하고, 비슷한 문제를 가지고 여러번 시도를 할 수 있게 하며, 학생을 잘 관찰하여 그들의 지식 위계성을 이해하고 방향을 제시하며, 논리적이고 잘 연결된 시각적 표상을 제공하고, 상징적 사관으로 확장할 수 있게 조작할 수 있는 환경에서 시각화에 대해 학생과 많은 대화를 하도록 수업을 준비해야한다. 그한 예로 타원을 가르치기 위해 몇 가지 테크놀로지를 활용한 시각화 환경을 구성해보았다.ates of bisected bovine embryos by micromanipulator and micropipett were 29.2% and 19.1%, respectively. The rates of non-bisection embryos(46.7%) were significantly higher than those of bisection embryos. 2. The in vitro developmental rates of bisected bovine embryos by micromanipulator, micropipett and pipetting method were 32.4%, 19.4% and 25.6%, respectively.3. The in vitro developmental rates of with and without-zona pellucida of bisected bovine embryos by raicromanipulator were 30.8% and 25.0%, respectively. The rates of nonbisection embryos(53.1%) were significantly higher than those of bisection embryos.랑크톤 군집내 종 천이와 일차생산력에 크게 영향을 미칠 수 있음을 시사한다.TEX>5.2개)였으며, 등급별 회수율은 각각 GI(8.5%), GII(13.4%), GIII(43.9%), GIV(34.2%)로 나타났다.ments of that period left both in Japan and Korea. "Hyojedo" in Korea is supposed to have been influenced by the letter design. Asite- is also considered to

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Managing Information as Records Asset : Public Records Policies in the Digital Transformation Era (디지털 전환 시대의 공공기록정책 기록자산으로서 정보의 관리)

  • Seol, Moon-won
    • The Korean Journal of Archival Studies
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    • no.63
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    • pp.5-36
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    • 2020
  • The E-government Act is in the complete revision process to promote the digital information preservation of the administrative information systems although the preservation of digital information in public sectors is now being regulated by the Public Records Act. In this challenging situation reconstruction of the public records policies has become a task that can no longer be delayed. The current public records policies are insufficient to manage various forms of digital information. The purpose of this study is to suggest the directions of the public records policies in digital transformation era. To this end, it analyze the recent changes in public records policies in the U.K. and Australia as leading models. The analysis derives four trends such as; i) extending management policies from declared records to all information, ii) adopting digital continuity policy, iii) managing information as records asset, and iv) establishment of information governance systems at national level.

SOA-based Video Service Platform Model Design for Military e-Learning Service (군 원격교육체계를 위한 SOA기반 동영상서비스 플랫폼모델 설계)

  • Kim, Kyung-Rog;Moon, Nam-Mee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.5
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    • pp.24-32
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    • 2011
  • According to accelerate the convergence of defense and information technology, there is a need for innovative change in Military e-Learning service system. In other words, It has increased the need for system integration based on standards and interoperability to develop into a network-centric information and knowledge. In this study, It would like to introduce an integrated direction Military e-Learning service system on the SOA-based video content services in the operating system for the operating model. SOA is taking advantage in integration and expansion of the unit with a process. Using it, define of video services platform architecture and define of business model based on the Imprimatur model. Based on this, it define the role of actors for video content service in each step of the operating model, that is Production model, Brokerage model and consumption model. In the operating system, it define the functions and data to control and handle the needed functionality for video content services based on the operational model.

Design of IoT System for 3D PRINTER Multi-Management (3D 프린터 다중 관리를 위한 IoT 시스템 설계)

  • Jang, Dae-Sung;Lee, Hyo-Seung;Oh, Jae-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.4
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    • pp.759-764
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    • 2020
  • As the paradigm of manufacturing and production is also changing in line with the fourth industrial revolution, the social demands and directions for Industry 4.0 cannot be reversed, and the scalability and universality of 3D printing technology are attracting attention. 3D printer is a technology developed for the purpose of reducing product development costs, and with the recent expiration of 3D printer technology patent, related technology has been revealed and various technologies applied are being researched and developed, and various singularities have been discovered and supplemented. Thus, to compensate for the inconvenience of the current output method, which requires direct offline adjustment of the machine in the use of 3D printers and 3D printing through direct input of modeling data, the design of the IoT system is proposed to perform real-time online output requests for multiple 3D printers, monitoring functions that can expect normal outputs, and online real-time remote management functions for multiple 3D printers.