• Title/Summary/Keyword: 방향성 이미지

Search Result 489, Processing Time 0.024 seconds

A Study on Spectrum Policy and Usage Strategies in Japan (일본의 전파정책 및 이용전략 연구)

  • Park, Duk-Kyu
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
    • /
    • v.23 no.8
    • /
    • pp.861-877
    • /
    • 2012
  • Recently, the Ministry of Internal Affairs and Communications(MIC) of Japan announced the policies for effective use of spectrum in the 2010s based on the developments of spectrum usage technology, at the same time resolving the social issues in Japan. In Aug. 2010, the establishment of "special white space areas" was suggested to promote the systematization of white space, and a prior model for actualizing the suggestion was published. Also, Action Plan for the frequency reorganization toward building wireless broadband. This paper investigates the future image of the services and systems in the 2010s and surveys the background of the implementing radio wave policy, the major strategy and the policy directions published by MIC of Japan. The contents suggested by this paper contribute to formulating domestic spectrum policies and to promoting the usage and application of spectrum.

Quantitative EEG research by the brain activities on the various fields of the English education (영어학습 유형별 뇌기능 활성화에 대한 정량뇌파연구)

  • Kwon, Hyung-Kyu
    • Journal of the Korean Data and Information Science Society
    • /
    • v.20 no.3
    • /
    • pp.541-550
    • /
    • 2009
  • This research attempted to find out any implications for strategies to design and develop the connections between the activities of the brain function and the fields of English learning (dictation, word level, speaking, word memory, listening). Thus, in developing the brain based learning model for the English education, attempts need to be made to help learners to keep the whole brain toward learning. On this point, this study indicated the significant results for the exclusive brain location and the brainwaves on the each English learning field by the quantitative EEG analysis. The results of this study presented the guidelines for the balanced development of the left brain and the right brain to train the specific site of the brain connected to the English learning fields. In addition, whole brain training model is developed by the quantitative EEG data not by the theoretical learning methods focused on the right brain training.

  • PDF

Site-Plan Types of Common Design's Goon Office Buildings and their Addition & Remodeling in Japanese Colonial Period (일제강점기 '공통형' 군청사의 배치 유형과 유형별 증·개축 경향)

  • Kim, Myungsun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.11
    • /
    • pp.7629-7634
    • /
    • 2015
  • The purpose of this study is is to organize the site-plan types of common design's Goon office buildings in Japanese colonial period based on the main building's shape and main & attached building connection way and to investigate all the types' addition & remodeling ways. The study used literature research method, analysing the digital images, the annotation of the images, official documents between the Japanese government-general of Korea and To, and articles of newspapers or journals. The site-plans are sorted 5 types and subdivided 13 as their addition & remodelling ways. The initial shapes of site-plan were changed to apply every Goon's site circumstances, The main buildings were always in the center ahead and attached buildings behind or next to them in any cases of new construction, addition or remodeling. The buildings of the common design's were constructed until early 1930s and it means that their architectural level was lower than Pu office buildings, although both had same administrational level.

Survey Analysis for Strengthening the Employment Competitiveness of Mechanical, Civil, and Computer Science Engineering Students - The University of Suwon - (기계, 토목, 컴퓨터 전공 공대생의 취업경쟁력 강화를 위한 설문조사 분석 -수원대학교 중심으로-)

  • Chang, Yoon-Sang;Lee, Chae-Young;Cho, Young-Im;Jun, Byung-Uk;Choi, Jae-Won;Chun, Byoung-Chul
    • Journal of Engineering Education Research
    • /
    • v.12 no.3
    • /
    • pp.50-58
    • /
    • 2009
  • A survey was conducted and analyzed for strengthening the employment competitiveness of engineering students. Questionnaires were conducted to students and graduates majoring in mechanical, civil engineering and computer science as well as to small and medium sized industries. It includes the level of satisfaction and requirement to recognize the situation of the students in metropolitan Seoul area. Survey results indicate that for undergraduates and graduates, knowledge of their own majors is most important. However, for industry, the most important factor is the ability of analysis and application, and their personalities. With the results of this survey, it is expected that these discrepancies between industries and students are reduced and the competitiveness of students is strengthened.

A Study of Fair Use of Parody and Copyright Judgement in TV Advertising (영상광고에 나타난 패러디의 공정이용과 저작권에 관한 연구)

  • 이은종
    • Archives of design research
    • /
    • v.17 no.3
    • /
    • pp.363-372
    • /
    • 2004
  • Lannon(1994) asserted, 'Today consumer market has reached its maturity, and products gets more and more similar. So brands should be distinguished from competitors by emotional values.' Parody ads, one of advertisements appealing to emotion, would distort some original work well known to the public with its blemish or seriousness on target by imitating or exaggerating it regardless of expression styles, and announce the results to criticize the work itself or social situations or excite laughter. Such parody ads are stimulating consumers' emotion in particular and diverse methods. But This study on parody and especially parody in advertising, deals with the basic concepts of parody in advertising, as well as copyright infringement issues highlighting the different legal interpretations in American and Korean law when dealing with indiscreet cases of parody in advertising. some suggestions are made on desirable and forword-looking solutions. Different to the acceptance of parody in the American culture, Korean law was limiting in allowing parody to be used and applied.

  • PDF

A Study on Changes in Media Report of Police Assigned for Special Guard Using Big Kinds

  • Park, Su-Hyeon;Cho, Cheol-Kyu
    • Journal of the Korea Society of Computer and Information
    • /
    • v.26 no.6
    • /
    • pp.167-172
    • /
    • 2021
  • The objective of this study is to present the academic implications and developmental direction of the police assigned for special guard system through big data analysis on the objective and macroscopic viewpoint of the media. As research method, this study conducted the analysis on 'police assigned for special guard' and the analysis of related words that would visualize the keywords highly related to keyword trend and news. Also, after dividing the period into the 1990s, 2000s, and 2010s, the number of relevant articles in each period was drawn for understanding the flow. In the results of this study, the perception of media report of police assigned for special guard was about the recruitment of police assigned for special guard, and relevant events/accidents, which showed the coexistence of positive interest in the recruitment of police assigned for special guard and negative image of events/accidents related to police assigned for special guard. As a result, however, the necessity and demand for police assigned for special guard are increasing. Thus, the police assigned for special guard should be engaged in work after carefully thinking of its role in charge of ethical responsibility and safety as an axis for maintaining the national safety and social order.

Object Detection Model Using Attention Mechanism (주의 집중 기법을 활용한 객체 검출 모델)

  • Kim, Geun-Sik;Bae, Jung-Soo;Cha, Eui-Young
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.24 no.12
    • /
    • pp.1581-1587
    • /
    • 2020
  • With the emergence of convolutional neural network in the field of machine learning, the model for solving image processing problems has seen rapid development. However, the computing resources required are also rising, making it difficult to learn from a typical environment. Attention mechanism is originally proposed to prevent the gradient vanishing problem of the recurrent neural network, but this can also be used in a direction favorable to learning of the convolutional neural network. In this paper, attention mechanism is applied to convolutional neural network, and the excellence of the proposed method is demonstrated through the comparison of learning time and performance difference at this time. The proposed model showed that both learning time and performance were superior in object detection based on YOLO compared to models without attention mechanism, and experimentally demonstrated that learning time could be significantly reduced. In addition, this is expected to increase accessibility to machine learning by end users.

Reliability Verification of Evidence Analysis Tools for Digital Forensics (디지털 포렌식을 위한 증거 분석 도구의 신뢰성 검증)

  • Lee, Tae-Rim;Shin, Sang-Uk
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.21 no.3
    • /
    • pp.165-176
    • /
    • 2011
  • In this paper, we examine the reliability verification procedure of evidence analysis tools for computer forensics and test the famous tools for their functional requirements using the verification items proposed by standard document, TIAK.KO-12.0112. Also, we carry out performance evaluation based on test results and suggest the way of performance improvement for evidence analysis tools. To achieve this, we first investigate functions that test subjects can perform, and then we set up a specific test plan and create evidence image files which contain the contents of a verification items. We finally verify and analyze the test results. In this process, we can discover some weaknesses of most of analysis tools, such as the restoration for deleted & fragmented files, the identification of the file format which is widely used in the country and the processing of the strings composed of Korean alphabet.

The effect of Smart phone Experiential Marketing on Consumption Value and Purchasing Intention (스마트폰 체험마케팅이 소비가치와 구매의도에 미치는 영향에 관한 연구)

  • Nie, Xin-Yu;Im, Chang-Uk
    • Journal of Digital Convergence
    • /
    • v.20 no.4
    • /
    • pp.39-44
    • /
    • 2022
  • This study conducted an actual analysis on the effects of smart phone experience marketing by brand on consumption value and purchase intention for Chinese consumers who are interested in smart phone purchase experience or products. In addition, experience marketing was classified into five components such as sense, emotion, cognition, behavior, and relationship. The results, In the effect of the components of experiential marketing on purchase intention, sense, act, fell, and relate had an obviously positive impact on purchase intention, however The result is that think does not affect. The results of this study are more effective when considering the five components of smart phone experience marketing. This The study will contribute to the projecting and establishment of long-term experience marketing of smart phone producers by continuously providing experiences related to the direction of pursuing brand image.

A Study on Meaning Analysis of Game Skill Visual Effects -focused on world of warcraft- (게임 스킬 비주얼 이펙트의 의미 분석 -월드 오브 워크래프트를 중심으로-)

  • Kang, Yoon-Hee
    • Journal of Digital Convergence
    • /
    • v.20 no.5
    • /
    • pp.751-759
    • /
    • 2022
  • Game graphics provide players with a sense of immersion, leading to active participation. This paper aims to analyze the mythological meaning for symbolic design of game skill visual effects that reproduce the narrative and the worldview of games borrowing myths. The research method classified the visual effect image into a symbol of the form of a universal archetype representation and a symbol of color expressing the narrative in the game, and analyzed it by applying Roland Barthes' semiological scheme. Through this study, it was possible to analyze the meaning of visual effects as a mythical meaning that can be universally sympathized and an implicit meaning that symbolizes the narrative of the game. The symbolic expression of the visual effect, which reproduces the narrative of the game reflecting the myth, can induce players to engage and participate, and the design direction was intended to provide the visual effect to have a unique symbolism that reflects the game's mythical worldview of the game.