• Title/Summary/Keyword: 방과 후 교육 프로그램

Search Result 52, Processing Time 0.024 seconds

Development of Smart Music Education Program - Focusing on Elementary School 'After School Program' Using (스마트음악교육 프로그램 개발 연구 -스마트기기를 활용한 초등 방과 후 학교를 중심으로-)

  • Lee, In-Ho
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.1
    • /
    • pp.381-394
    • /
    • 2018
  • The purpose of this study is to develop the elementary 'after school' smart music education program using smart devices in connection with elementary school curriculum of 2015 music and education. The research method was based on the data related to the after school education program and the music-related contents of the current elementary school curriculum. And a smart music education program was developed by applying the contents of elementary school music curriculum to practical music using smart devices. The study result suggests three programs with 16 times. Through this program, we can expect diverse, systematic and continuous music education rather than one-sided or one-off music education which are provided by the existing public education courses. Through the field experience, students will be able to directly experience arts and cultures as well as to awaken their potential artistry and creativity. In addition, it is expected that it will help to reduce the economic burden by reducing the burden of private education expenses through the after school program and to realize the qualitative growth of music education in schools.

Study on after-school programs of disability schools (지체부자유학교 방과 후 교육과정 운영 실태에 관한 연구)

  • Nam, Mi-Ja;Cho, Kil-Ho
    • Journal of the Korean Data and Information Science Society
    • /
    • v.22 no.5
    • /
    • pp.867-875
    • /
    • 2011
  • In this paper, we investigate the true state of administration about after-school programs of disability schools, study the requests of the children' protectors, and support the basic materials to find the systematic and concrete after-school programs of disability schools.

Exploring the Meaning of Extracurricular Specialized Activity in Early Childhood Education (유아교육기관 방과 후 특별활동에 대한 의미 탐색)

  • Jeong, In-Sun;Kim, Bo-Rim;Park, Ji-Sun
    • The Journal of the Korea Contents Association
    • /
    • v.19 no.10
    • /
    • pp.372-384
    • /
    • 2019
  • The purpose of this study was to investigate the meaning of the extracurricular activities in the early childhood education institutions because the discussions and the discrepancy between theoretical viewpoint and reality are gradually expanded. For this purpose, the classes of three early childhood education institutes were observed, and interviews with the instructors were conducted where extracurricular activities programs were implemented. The meanings of extracurricular activities in the early childhood education institutes were 'coexistence of newness and pleasure', 'meaning as learning', 'diverse teaching media experience' and 'inevitable limit' in the reality of formal lessons and other situations. Based on the results of this study, it is necessary to make comprehensive and complementary approaches between the formal curriculum and extracurricular activities for the future high quality extracurricular activity education. Continuous training and education of the instructor are required for better extracurricular activities.

Exploring on the Educational Aalues in After School Sports-leisure Activity (초등 방과 후 스포츠여가활동의 교육적 의미 탐구)

  • Ko, Moon-Soo;Kim, Chae-Woon
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.6
    • /
    • pp.457-465
    • /
    • 2012
  • The purpose of study was to exploring on the educational values in after school physical programs. The participants were students in grades 5 (3), after school parents who are interested in sports activities (3), after school sports activities led by experienced teachers in three of were selected as study participants. The data were collected through in-depth interviews, collected data were transcribed and coded for domain analysis, classification analysis. The analysis of the results were as follows. After school physical activities, educational significance of the various values of physical activity experiences, meeting with school physical education and sport, educational welfare: the elimination of educational disparities, physical culture, introductory appeared.

The Effect of After School Program Applying Flipped Learning on Self-Directed Learning Ability and Learning Motivation of Nursing Student (거꾸로 학습을 적용한 방과 후 프로그램(After School Program)이 간호대학생의 자기주도학습 및 학습동기에 미치는 효과)

  • Ha, Hey-Jin;Woo, Sang-Jun
    • Journal of Convergence for Information Technology
    • /
    • v.10 no.9
    • /
    • pp.79-87
    • /
    • 2020
  • The purpose of this study was to investigate the effect of flipped learning in ASP(after school program) on self-directed learning ability and learning motivation. This study used a one group pre test-post test design. Data derived from 35 person nursing students enrolled in after-school program between 17 December 2018 and 18 January 2019 at D university. The learner's self-directed learning ability increased, statistically differed differences(t=-4.04, p<.001) but, motivation increased there were no statistically significant differences(t=-1.08, p=.288). The average of ASP satisfaction scores for the program was 3.49 ± 0.93. Therefore, it is suggested that educators and schools organize their flipped learning methods in the curriculum to improve learners' self-directed learning ability.

A Study on the Activation Plan for Early Childhood SW·AI Education Based on Actual Condition Survey of Kindergarten SW·AI Education (유치원 SW·AI 교육 실태조사를 기초로 한 유아 SW·AI 교육 활성화 방안에 관한 연구)

  • Pyun, Youngshin
    • Journal of Internet of Things and Convergence
    • /
    • v.8 no.6
    • /
    • pp.93-97
    • /
    • 2022
  • The purpose of this study is to suggest implications for early childhood SW·AI education considering the characteristics of early childhood education through a survey on SW·AI education in kindergartens. For this study, data were collected from 194 kindergartens through convenience sampling. The data was analyzed using frequency distribution, and it was found that 44% of kindergartens are conducting SW·AI education. 22% are conducting SW·AI education in the form of regular curriculum, and 70% are conducting SW·AI education in the form of special activities after school. SW·AI education was found to be conducted mainly by external instructors (97%) in the classroom (80%). For SW·AI education, block coding-based programs developed by companies such as Naver and the Clova were used, and all of these programs used programs and teaching aids in a package format, including teaching aids and materials developed by companies. 56% answered that they are not currently conducting SW/AI education, and lack of awareness on SW·AI education and lack of human/environmental infrastructure were the main factors. In order to realize SW·AI education considering the characteristics of early childhood education based on this survey, First, SW·AI education programs should be developed to develop play-centered computational thinking skills. Second, systematic teacher education at the national level should be conducted. Finally, the establishment of a department dedicated to early childhood SW·AI consisting of early childhood education experts and SW·AI education experts and financial support at the national level should be provided.

Effects of Game programming on Creative personality and immersion of students in Low-Income Families (교육용 게임 프로그래밍 수업이 창의적 인성에 미치는 효과)

  • Ahn, Mi-Lee;Na, Yun-Seong
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2011.04a
    • /
    • pp.1592-1594
    • /
    • 2011
  • 국가적 차원에서 저소득 청소년을 위한 교육프로그램이 많은 아동보호센터 및 지역센터를 중심으로 시행되고 있지만 그 취지와 목적에 부합하는 방과 후 교육이 제공되고 있는지 그 효과성에 대해서는 주목하지 않아왔다. 본 연구는 저소득 청소년을 위한 방과 후 교육의 질 관리에 대한 필요성이 대두되고 있는 시점에서 영재교육의 일환으로 여겨져 왔던 창의성 교육을 조명하였다. 저소득층 청소년의 창의력 인성을 양성하기 위한 교육용 게임 프로그래밍 수업의 효과성에 대해 조사하였다. A시 5곳의 아동보호시설에서 운영되고 있는 게임프로그래밍 수업에 참여하고 있는 학생과 참여하지 않는 학생을 대상으로 창의적 인성검사를 실시하여 비교 분석하였다. 창의적 인성검사는 크게 자기확신(Self Confidence), 호기심(Curiosity), 인내(Patience), 개방성(Openess), 모험심(Adventure)으로 구분하여 t검증을 통해 유의한가를 분석하였다. 다섯 가지 영역의 평균은 실험집단이 높았으나, 이 중 '인내' 영역이 두드러진 차이를 보였고, 이로 인해 게임프로그래밍 수업을 받은 학생들이 수업을 받지 않은 학생들에 비해 과제 수행에 있어 인내와 끈기를 가지고 도전하는 경향을 보였다. 그러나 자기 확신, 호기심, 개방성, 모험심 네 가지 영역에 대해서는 두드러지는 차이가 나타나지 않았다. 이에 대한 개선책으로 학생들에게 이 네 가지 영역을 균형적으로 길러주기 위하여 체계적으로 강사진의 교수법 연수, 교육과정의 개선, 학생 동기 유발, 학생 독려 및 관리 등 다양한 방법을 통해 수업의 질을 개선시켜 학생들의 창의적 인성 양성에 도움을 줄 수 있을 것으로 기대된다.

Development of Design Principles for Astronomical Observing Education Program Based on Authentic Inquiry (참탐구를 위한 천체 관측 교육 프로그램 설계 원리 개발)

  • Choi, Dong-Yeol;Ahn, Yumin
    • Journal of the Korean earth science society
    • /
    • v.42 no.6
    • /
    • pp.752-769
    • /
    • 2021
  • Although astronomical observation has various educational effects and values, studies conducted in the context of earth science education have been relatively insufficient compared with other fields. In addition, few studies have been conducted on systematic design principles development guiding teachers in the application of practical astronomical observation education. In this study, we attempted to develop design principles for astronomical observation education programs for K-12 students and applied the program to the classes. The initial design principles were derived through literature research and revised through validation processes by eight experts. The final principles were confirmed based on the usability evaluation of two high school teachers, and they included 11 design principles and 27 detailed guidelines. In addition, an astronomical observation education program consisting of eight lessons was designed by applying the final design principle. This program was applied to after-school classes in high school, the responses of participating students were investigated. We anticipate our design principles can be used as a criterion for systematic design of various types of observation activities, including outdoor observations.

A Research on the level of satisfaction of learner on after school caring education program (방과 후 아동지도사 양성 교육과정에 대한 학습자의 만족도 연구)

  • Kang, Sang-Gil;An, Hong-Sean;Oh, Suk-Won
    • Journal of Digital Convergence
    • /
    • v.10 no.7
    • /
    • pp.261-266
    • /
    • 2012
  • This research has been conducted to investigate the satisfaction level of the learners on after school caring education and the mechanism to improve the drawbacks. In doing so, questionnaire has been carried out on the learners who have finished after school caring education. The results indicates that satisfaction level have been the highest in those who are not married(SD=27.18), has graduated high school(SD=25.55), earn between 2mil and 3mil Won a month(SD=27,42), participate in the program through internet(SD=25.91) respectively. In addition, there have not been significant differences in the level of satisfaction according to motivating factors including benefits for obtaining certificate(SD=27.12), benefits for finding job(SD=26.76), benefit for leisure activity(SD=26.20) and benefit for promotion(SD=24,32). These results imply that there needs to be educational facility and program which can satisfy the learners.

Development and Application of STEAM Education Program Using the Lego Mindstorms Robot (레고 마인드스톰 로봇을 활용한 STEAM 교육 프로그램 개발 및 적용)

  • Choi, Jae-Hyeok;Choi, Ho-Meoyng;Park, Jongseok
    • Journal of Science Education
    • /
    • v.42 no.1
    • /
    • pp.1-11
    • /
    • 2018
  • STEAM program as integrating Science, Technology, Engineering, Arts, and Mathematics became essential part of secondary education and software education will be a required subject in secondary schools. In this study, we propose the application of the Lego mindstorms robotics programs for the developments of both STEAM and software educational materials. Our program consisting of five hours of classes is made based on the problem solving strategies. According to students' impression obtained after our program had been applied, our program appears to provide students opportunities for conceiving creative thinking and problem solving strategies. It also shows positive results for the application to the software and science educations as well as other extracurricular such as after school programs or programs for gifted students.