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http://dx.doi.org/10.21796/jse.2018.42.1.1

Development and Application of STEAM Education Program Using the Lego Mindstorms Robot  

Choi, Jae-Hyeok (Gumi-si Seonju High School)
Choi, Ho-Meoyng (Kyungpook National University)
Park, Jongseok (Kyungpook National University)
Publication Information
Journal of Science Education / v.42, no.1, 2018 , pp. 1-11 More about this Journal
Abstract
STEAM program as integrating Science, Technology, Engineering, Arts, and Mathematics became essential part of secondary education and software education will be a required subject in secondary schools. In this study, we propose the application of the Lego mindstorms robotics programs for the developments of both STEAM and software educational materials. Our program consisting of five hours of classes is made based on the problem solving strategies. According to students' impression obtained after our program had been applied, our program appears to provide students opportunities for conceiving creative thinking and problem solving strategies. It also shows positive results for the application to the software and science educations as well as other extracurricular such as after school programs or programs for gifted students.
Keywords
Lego Mindstorms Robot; STEAM program; software educational; after school programs; programs for gifted students;
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Times Cited By KSCI : 1  (Citation Analysis)
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