• Title/Summary/Keyword: 반복시각자극

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Sequential Nonlinear Recurrence Quantification Analysis of Attentional Visual Evoked Potential (집중 시각자극 유발전위의 순차적 비선형 RQA 분석)

  • Lee, Byung-Chae;Yoo, Sun-Kook;Kim, Hye-Jin
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.11
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    • pp.195-205
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    • 2013
  • The analysis of electroencephalographic signal associated with the attention is essential for the understanding of human cognition. In this paper, the characteristic differences between the attention and inattention status in the brain were inspected by nonlinear analysis. The recurrence quantification analysis was applied to the relatively small number of samples of evoked potential having time varying characteristics, where the recurrence plot (RP), the color recurrence plot (CRP), and mean and time-sequential trend parameters were extracted. The dimension and the time delay in phase transformation can be determined by the paired set of extracted parameters. It is observed from RP, CRP, and parameters that the brain dynamics in attention is more complex than that in the inattention, as well as the synchronized brain response is stable in the mean sense but locally time varying. It is feasible that the non-linear analysis method can be useful for the analysis of complex brain dynamics associated during visual attentional task.

A research on feedback effect according to different sensory modality for attention recovery (집중력 회복을 위한 감각 모달리티 별 피드백에 대한 연구)

  • Hyun, Hye-Jung;Whang, Min-Cheol;Park, Jun-Seok;Lee, Yoon-Joung;Kim, Young-Joo;Kim, Jong-Hwa
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.137-142
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    • 2007
  • 한정된 주의력 자원을 회복 시키기 위한 방법 중 피드백이 효과가 있는 것으로 보고되고 있다. 그러나 피드백의 구체적 내용에 대한 집중력 회복의 연구는 미미하다. 본 연구는 집중력을 회복할 수 있는 감각적 자극 중 정서적 피드백 간의 효과 차이를 분석 하였다. 집중력을 평가하기 위한 온라인 실험 시스템을 구축하고 시각, 청각, 촉각 피드백 자극을 제시하여 각각의 감각자극과 집중력 회복의 효과를 분석 하였다. 실험 참여자의 감각 피드백의 선호도에 따른 영향 요인을 알아보기 위하여 실험 후 주관적 설문을 실시하였다. 감각 피드백을 6명의 대학원생에게 일주일에 걸쳐 반복적으로 약200개의 자극을 제시하고 5회 이상 실험을 통하여 얻어진 30회 결과를 분석하였다. 결과적으로 피드백 별 수행 수준에서는 청각, 촉각, 시각 순으로 효과가 높았으며, 반응 시간에서는 촉각, 청각, 시각 순으로 효과적으로 나타났다.

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Comparison between Affective Responses to Tactile Stimuli Based on the Presence of Visual Information Presentation (시각 정보 제시 여부에 따른 촉각 자극에 대한 정서 반응 비교)

  • Jisu Kim;Chaery Park;Jongwan Kim
    • Science of Emotion and Sensibility
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    • v.27 no.2
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    • pp.15-24
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    • 2024
  • Previous studies on texture and emotion have focused on identifying precisely which tactile stimuli trigger specific emotions. Despite the significant role of vision in tactile perception, research has so far only focused on the singular aspect of texture. In this study, we used tactile stimuli to investigate the effects of three variables-roughness, hardness, and visual blocking-on the affective responses to tactile perception. The experimental stimuli that can be encountered in daily life were selected based on the four conditions of "rough/hard," "rough/soft," "smooth/hard" and "smooth/soft" by crossing two roughness conditions (rough, smooth) and two hardness conditions (hard, soft). The experiment was divided into two sessions depending on whether or not visual blocking existed. Participants completed a session in which they evaluated a tactile stimulus after touching it without seeing it and then proceeded with a session in which they evaluated a stimulus after touching it with sight of it. The results of the repeated-measures ANOVA showed that individuals reported a more positive perception when touching stimuli with visual cues and more negative when touching stimuli without visual cues. Furthermore, the inclination to perceive smooth and soft stimuli more positively and rough stimuli more negatively was stronger when touching without visual cues. The results of this study suggest implications for enhancing the understanding of the interaction between emotion and visual information processing by elucidating how emotions are experienced differently in situations where visual information is provided and where it is not.

Neural correlates of visual mean representation (시각적 평균 표상의 신경기제)

  • Chong, Sang-Chul;Shin, Kil-Ho;Cho, Shin-Ho
    • Korean Journal of Cognitive Science
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    • v.19 no.1
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    • pp.75-88
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    • 2008
  • Visual scene contains lots of redundant information. To process this redundant information without increasing brain's volume, human visual system may summarize incoming information. If similar but different information are given to visual system, visual system extracts statistical properties of the information. One example of the statistical representation is representation of mean size. The mean representation is accurate and durable. The process of mean representation is suggested to be parallel. However, previous studies on the mean representation mostly used behavioral methods. The purpose of this study was to investigate which neural regions extracted the mean size of a set of circles using fMRI method. According to previous studies, BOLD signal of certain areas that were in charge of cousin stimuli decreased when the same stimuli presented repetitively. We used this paradigm and found that BOLD signal of right occipital area was decreased when same mean site was presented repeatedly. This results suggest that right occipital area is the locus of mean representation of visual stimuli.

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An analysis of experimental variables on hypermnesia: Effects of presentation types and test instructions (기억상승작용에 대한 실험 변인 연구: 자극제시 유형과 지시문 효과)

  • 박희경
    • Korean Journal of Cognitive Science
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    • v.11 no.3_4
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    • pp.95-105
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    • 2000
  • 본 논문은 재학습 없이도 검사를 반복함에 따라 기억수행이 증가하는 기억상승(hypermnesia) 현상에 작용하는 실험적 변인을 조사하였다. 그림목록이 시각적으로 제시된 실험 1과 단어목록이 청각적으로 제시된 실험 2 모두에서 기억상승의 중요한 요소인 기억회복(reminiscence)이 얻어졌다. 또한 반복검사를 실시할 때 주어지는 검사 지시문이 기억증가에 대한 장려를 할 때 얻어진 기억상승의 효과는 그렇지 않은 지시문이 주어진 통제 조건에 비하여 유의하게 컸다. 그러나 회상량의 차이가 기억회복량의 차이와 상관을 보이지는 않았다. 또한 기억회복은 발달적 차이와는 관계가 없는 것으로 나타났다.

Effects of the Convergence Training on Reduction of Visual Discomfort in 3D TV Environment (3D TV 시청 환경에서 수렴 훈련에 의한 시각적 불편감의 감소)

  • Kham, Keetaek;Jeon, Hyunmin
    • Journal of Broadcast Engineering
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    • v.18 no.5
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    • pp.738-748
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    • 2013
  • The present study investigated whether convergence training in which has an effect on reducing visual discomfort in viewing 3D TV. The stereoscopic depth of 3D training stimulus was gradually increased while maintaining individual visual discomfort at a minimum value. Participants were randomly assigned into one of three groups: a control group and two training groups. For both training groups, all procedure and the disparity range of training stimuli were the same except the order of the disparities of training stimuli. One of the two different training procedure was provided: gradual change or random change of the disparities of training stimulus. Training itself was very effective so that convergence fusional range was improved after three sessions of training with intervals of two weeks. In order to evaluate the effect of convergence training on visual discomfort, the subjective visual discomfort in 3D TV viewing was measured before and after training sessions using questionnaire. The results showed that a significant reduction in visual discomfort was found after training only in the group of gradual change. These results demonstrated a repeated convergence training might be helpful in reducing the visual discomfort in 3D TV environment.

Spatial and Directional Sensation Prosthesis for the Blind (시각장애인을 위한 공간 및 방향감각 보조시스템)

  • 노세현;박우찬;신현철;김상호;김영곤;김광년;정동근
    • Journal of Biomedical Engineering Research
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    • v.25 no.2
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    • pp.145-150
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    • 2004
  • In this study for the prosthesis of the spatial and directional sensation for the blind, an ultrasonic scale system and an electronic compass system were developed. The ultrasonic scale utilizes 40 ㎑ sound for the detection of distance to the barrier and the spatial information is transferred to the blind by various sound interval, which is proportional to the distance. The electronic compass utilizes a magnetoresistor bridge for the detection of the magnetic field strength of earth in horizontal plane. The information for the direction of the earth's north is transferred by tactile stimuli by a vibrating motor band around upper head. Detection distance of the ultrasonic scale is ranged from 0.065 to 3.26 meters, and the detection angle resolution of the electronic compass is about 22.5 degrees. The integrated system of the ultrasonic scale and the electronic compass was developed. Distance information is converted to the location of the tactile stimulation along the clockwise direction by a vibrating motor according to the distance installed around upper head of the blind. The intent of this article is to provide an practical prosthetic tool of spatial and directional sensation for the blind. Daily practice of this system will improve the usefulness of this system.

Study on the Implementation of Primitive Visual Cortex Model in Retina Using Gabor Wavelet (가버 웨이블릿을 이용한 원시 시각 피질 모델 구현에 관한 연구)

  • Lee, Youngseok
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.13 no.6
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    • pp.477-482
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    • 2020
  • The human visual cortex has the characteristic that reacts sensitively to stimuli with special directional or temporal frequency changes while it is insensitive to selective stimuli of spatial phases. In this paper we implemented the model of complex cell using an image estimation iterative algorithm by Gabor wavelet transform. The performance of implemented model evaluated the consistency between the physiological experimental results in related papers. The implemented model is limited in the complete model of the receptive field in the retina where simple cells and complex cells are distributed together. But the implemented model express the reaction of the complex cells from the point of view of the detection of corners and edges.

Human′s Memory Management Model Using Combined ART and Fuzzy Logic (ART와 퍼지를 혼합한 인간의 기억 모델)

  • 김주훈;김성주;연정흠;김용민;전홍태
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.10a
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    • pp.289-292
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    • 2004
  • 여러 분야에서 다양한 목적으로 인간처럼 생각하는 시스템을 구현하고자 하는 연구가 이루어지고 있다. 인간의 뇌에서 기억을 담당하는 부분은 시각, 청각, 촉각 등의 감각 정보를 이용하여 새로 들어온 정보가 이미 기억된 정보와 같은가를 비교하여 기존 기억에 적용시키거나 새로운 정보로 기억시킨다. 기존의 모델은 ART를 사용하여 그것을 구현하고 반복 학습되지 않는 정보는 잊혀져 버리는 것과 강한 자극과 함께 입력된 정보는 반복 학습되지 않아도 잊혀지지 않는 것이었다. 그 모델을 이용할 경우 모든 감각에 대한 정보들이 전부 한 번에 처리되었기 때문에 감각별로 정보를 차등적으로 조절하여 처리하기가 곤란하였다. 본 논문에서는 이 문제를 개선하기 위해 기존의 ART를 이용한 모델에서 감각 정보를 비교하는 과정을 퍼지 규칙을 도입한 방법으로 교체하고자 한다. 우선 입력받는 감각 정보의 여러 값들을 감각 별로 그룹화 한 후 그룹별로 퍼지 규칙을 이용하여 비교한다. 기억된 정보들을 퍼지 규칙으로 하고 입력된 정보를 이용하여 각각의 규칙에 대한 결과를 낸다. 이 모델에서는 퍼지를 사용하여 기억된 정보에 대한 이해가 쉽고, 기억된 정보를 이용할 때 규칙을 조절하여 적용하는 것으로 상황에 따라 필요한 감각 정보를 알맞게 적용할 수 있을 것이다.

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A Study on Spectators Reception of Visual Error in Manually Produced Animation (아날로그 제작 방식 애니메이션에 나타나는 시각적 오차성의 관객 수용에 대한 연구)

  • Kim, Jean-Young
    • Cartoon and Animation Studies
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    • s.13
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    • pp.83-96
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    • 2008
  • Digital production method in animation has enabled us to reconstruction the real world in the way we had sought in visual all. However, spectator's visual desire is not satisfied with mere photographic visual reconstruction. It demands traditional picturesque qualify with involves a great deal of contingencies and errors. Naturally, Digital film technology has also sometimes tried to simulate analogue technique such as hand drawing so on. This is not caused by nostalgia, but by recursive instinct. The spectator's visual desire for media doesn't remain only precision of real world but require mental demand on successive visual and perceptive errors while repealing ripeness of new media and going through perception and recognition. This spectator's desire and visual art technology pursuits variously its visual perfection in history.

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