• Title/Summary/Keyword: 박상호

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Di-(2-ethylhexyl)phosphoric acid의 Zr염 추출제에 의한 Am과 Eu의 상호분리연구

  • 양한범;이일희;임재관;유재형;박현수
    • Proceedings of the Korean Nuclear Society Conference
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    • 1997.05b
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    • pp.301-306
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    • 1997
  • 추출제 di-(2-ethylhexyl)phosphoric acid건의 Zr 염으로 $^{241}$Am 및 $^{152}$Eu의 상호분리를 위한 용매추출공정에 대한 화학적 특성을 규명하였다. 추출공정에서 질산농도 0.5M, Zr 농도 8.7g/L, 추출제 HDEHP/n-dodecane 농도가 1M 일때 Am 및 Eu은 각각 92.3%와 99.1%가 추출되었으며, Zr 농도에 비례하여 Am, Eu의 추출율이 증가하는 상승효과를 나타내었다. pH가 3인 0.05M DTPA와 1M lactic acid 혼합 역추출용액으로 Am을 선택적으로 역추출한 결과 Am의 역추출율은 38.1% 이며, 이때 Am과 Eu의 상호분리비는 14.2 였다. 그리고 유기상에 남아 있는 Eu은 6M 질산용액으로 역추출한 결과 94.4%의 Eu가 역추출되었다.

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Relation Extraction of Drug-Drug Interaction using Multi-Channel PCNN Model (Multi-Channel PCNN 모델을 활용한 약물-약물 상호작용 관계 추출)

  • Park, Chanhee;Cho, Minsoo;Park, Jangwon;Park, Sanghyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.33-36
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    • 2019
  • DDI 추출은 생물 의학 문헌으로부터 약물-약물 상호작용(Drug-Drug Interaction) 관계를 추출하는 작업으로, 기존에 알려지지 않은 인체 내 약물 간의 효과 또는 부작용 정보를 제공하는데 중요한 역할을 한다. 본 연구에서는 PCNN 모델을 활용하여 특징 추출 과정을 자동화하고 약물 개체 간의 구조 정보를 포착해 개체 간 관계를 효율적으로 추출하였으며, 생물 의학 문헌에서 쓰이는 생소한 용어를 보다 풍부하게 표현하기 위해 5가지 버전의 단어 임베딩을 PCNN의 채널로 사용하였다. 본 연구에서 제안하는 MC-PCNN 모델의 성능 평가를 위해 DDI'13 Corpus 데이터를 사용하여 비교 실험을 진행하였으며, 그 결과 기존 연구보다 $F_1$ 점수 기준 최대 2.05%p 향상된 성능을 보이며 DDI 관계 추출에서 효과적인 방법론임을 확인하였다.

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A Design and Development of Augmented Reality Based Video Guestbook System (증강현실 기반의 비디오 방명록 시스템 설계 및 개발)

  • Kim, Namkil;Park, Heechan;Park, Kyoung Shin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.415-416
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    • 2009
  • 최근 증강현실 기술이 발전하면서 다양한 환경에서의 상호작용을 위한 증강현실 기반 사용자 인터페이스가 활발히 연구되고 있다. 본 논문에서는 증강현실 기반의 사용자 인터페이스를 이용하여 전시회에서 사용자의 참여를 유도하고 다양한 상호작용을 제공하는 비디오 방명록 시스템을 제안한다. 이 시스템은 기존의 텍스트나 음성 서비스 중심적인 전시장 안내 시스템과는 달리 증강현실 기술과 사용자의 참여와 기록을 남길 수 있도록 유도하는 상호작용 방법을 제시한다. 본 논문에서는 증강현실 기반의 동영상 방명록 시스템의 설계와 구현을 설명하고 추후 연구방향을 논한다.

Numerical Analysis of Four Circular Columns in Square Array and Wave Interaction (파랑과 정사각형 배열의 원형 기둥 구조물의 상호작용 수치해석)

  • Song, Seongjin;Park, Sunho
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.23 no.5
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    • pp.558-565
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    • 2017
  • Accurate prediction of wave-structure interactions is important in the safety and design cost effectiveness of fixed and floating offshore structures exposed to extreme environmental conditions. In this study, regular waves and circular column structure interactions for four circular columns in regular waves are analyzed. To simulate 3D two-phase flow, open source computational fluid dynamics libraries, called OpenFOAM, were used. When the four circular columns are arranged in a square array, the interactions according to the incident slopes of the regular waves are analyzed. The wave run-up in the circular column surface was compared according to the slope of the incident wave. It was confirmed that high amplitude waves are generated between the circular columns due to the interaction between the circular column and the incident wave. It is expected that this analytical result will be used as the basic data of the study on the air gap due to the interaction between the structure and incident wave.

The Effects of learner participation and interaction in web-based collaborative learning (웹기반 협력학습에서 참여와 상호작용의 차이에 대한 고찰)

  • Lim, KyuYon;Kim, HeeJoon;Park, Hana
    • The Journal of Korean Association of Computer Education
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    • v.17 no.4
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    • pp.69-78
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    • 2014
  • This study aims to investigate better predictors, among learner participation and interaction, for collective self-efficacy and achievement in a web-based collaborative learning environment. Interaction requires communication among two or more learners, while participation does not. In this study, interaction was measured by in-degree centrality and out-degree centrality based on the social network analysis perspective. Multiple regression analysis results from 53 college students who performed team project via online showed that in-degree centrality predicted collective self-efficacy and out-degree centrality predicted achievement, while participation was not a significant predictor.

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An Analysis of the Interaction Effect of Benefit and Cost on Cloud Computing Service (클라우드 컴퓨팅 서비스 혜택과 비용의 상호작용 효과에 관한 연구)

  • Park, So Yeon;Kim, Yongwon
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.1
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    • pp.27-34
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    • 2013
  • IT has been receiving increasing attention for cloud computing services. However, despite a lot of attention, there are limitations of existing research on cloud computing services. There are researches respectively about the benefits and costs that would occur if you choose a cloud computing services. However, in real life, consumers should be considered about the benefits and costs at the same time if they choose and use a cloud computing service. Therefore, this study examines the interaction effect of benefits and costs on cloud computing service. The findings demonstrate that three independent variables(usefulness, social influence, and innovativeness) positively(+) affect the perceived value. However, showed the benefits and costs of interaction effects analysis, usefulness and innovation on the cost influence the perceived value in statistics. The interaction of the usefulness & cost shows negative(-) effect and the interaction of the innovativeness & cost has positve(+) effect on the perceived value. In conclusion, this study provide that consumers need to consider costs with benefits when they use a cloud computing service.

Effects of Group Programs on Social Interaction and Satisfaction of Performance Activities in Chronic Stroke (그룹 활동 프로그램이 만성 뇌졸중 환자의 사회적 상호작용과 활동 수행 만족도에 미치는 영향)

  • Hyun, Choi-Ji;Bak, Ah-Ream
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.573-581
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    • 2019
  • This study was to investigate the effects of group program on interactions and activity performance and among chronic stroke patients living in the community. This study was performed on 8 chronic stroke patients living in the community for 40 weeks for group program once a week for 60 minutes. group programs consisted of gross motor, fine motor, and cognitive activities that led to interactions among group members. Results were assessed by using the Social Interaction Anxiety Scale(SIAS) and Canadian Occupational Performance Measure(COPM), and evaluation of the task performance and social interaction was conducted. There was statistically significant decrease in social interaction anxiety level of subjects after group program intervention and statistically significant improvement in task performance. In addition, all of the subjects showed positive satisfaction with the program after the intervention. group program provided by the to chronic stroke patients living in the community is a approach that enhances the interacts with the members, task performance of the subjects and helps them design a meaningful life.

Decentralized Dynamic Output Feedback Controller for Discrete-time Nonlinear Interconnected Systems via T-S Fuzzy Models (이산 시간 비선형 상호 결합 시스템의 T-S 퍼지 모델을 위한 분산 동적 출력 궤한 제어기 설계)

  • Koo, Geun-Bum;Kim, Jin-Kyu;Joo, Young-Hoon;Park, Jin-Bae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.6
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    • pp.780-785
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    • 2007
  • This paper proposes the decentralized dynamic output feedback controller for discrete-time nonlinear interconnected systems using Takagi-Sugeno (T-S) fuzzy model. Through T-S fuzzy model of each subsystem, the decentralized dynamic output feedback controller is designed. By the closed-loop subsystems with controller, it represents the linear matrix inequality (LMI) for stability of whole interconnected system. The value of control gain are obtained by LMI. An example is given to show the experimentally verification discussed throughout the paper.

The Interaction Strategies of Mothers and Their Children in the Contexts of Free Play and Joint Problem Solving (상호작용맥락에 따른 어머니와 유아의 상호작용 전략 : 자유놀이와 과제해결 맥락을 중심으로)

  • Lee, Ki Sook;Kim, Hee Jin;Park, Eun Hye
    • Korean Journal of Child Studies
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    • v.25 no.4
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    • pp.33-48
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    • 2004
  • The purpose of this study was to examine if mothers and their children used different interaction strategies depending on the interacting contexts. Sixty-five mothers and their children were observed while they interacted with each other in two contexts, that is, a free play context and a joint problem solving context. The result of this study showed that first, the mothers' strategies and their children's strategies were closely related. When the mothers used positive strategies, their children also responded with positive strategies. In contrast, when the mothers used negative strategies, their children also tended to use negative strategies. Second, the contexts which the mothers and their children interacted affected the strategies that the mothers and their children used. The mothers and the children were more likely to use positive strategies in the context of free play than in the context of the joint problem solving. This result points out the importance of free play as the context of producing a positive atmosphere where the mothers and their children interacted positively and had a good time. Suggestions for further study and implications for parents were provided.

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The Effects of Components of Interactivity on Brand Equity in on-line Brand Community (온라인 브랜드커뮤니티에서의 상호작용성 구성요인이 브랜드 자산에 미치는 영향)

  • Park, Byung-Kwon
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.4
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    • pp.155-172
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    • 2008
  • This study empirically examined the structural relationships among components of interactivity, affective commitment, and components of brand equity in on-line brand community. Interactivity was conceptualized as 4 components such as mapping, personalization, responsiveness and connectedness. Components of brand equity include brand associations, brand awareness, and brand loyalty. Using a sample of 127 university students of on-line brand community members in Busan, we empirically examined the study model. The results of this study showed that components of interactivity except connectedness had a significant effect on affective commitment, which in turn, had a significant positive effect on brand associations, brand awareness and brand loyalty.

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