• 제목/요약/키워드: 미술기반

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Computerized Psychological Test System for Art Therapy (미술치료를 위한 컴퓨터 심리진단 장치)

  • Jeon, In-Ho;Kim, Song-I;Kim, Ki-Hyun;Lim, Eun-Ji;Kim, Young-Ok
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.2
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    • pp.135-143
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    • 2010
  • In this paper, we propose a computerized psychological test system for art therapy. The proposed system with the computerized devices can measure various information, such as colors, characters of lines, pen pressure, size of objects, position of objects, and so on, from the drawn pictures by the child. The measured information can be analyzed to extract more meaningful information about the child and to provide more effective remedial information for art therapy. Art therapy essentially has a potential drawback that the results of test can be influenced by therapist's subjectivity. The results can be different from the method of gathering information, the method of analysis, the interpretation of analyzed data, and even the therapist's academic backgrounds. Therefore, in this paper, we focus on what information needs to be measured and how to measure the data from drawn pictures and propose a computerized psychological test system for art therapy. The proposed system can measure and analyze various information from the drawn picture by the child. Since the proposed system can provide valuable psychological information of child in the form of quantitative data, it can be exploited as a new method for art therapy.

Development and Application of an Art Rehabilitation Program Based on the Fine Motor Skills Component of the Korean Bayley Scales of Infant and Toddler Development (K-Bayley-III) : A Single Case Study of a Child with Developmental Delay (한국형 베일리 영유아 발달검사(K-Bayley-III)의 소근육 운동 영역 구성요소를 기반으로 한 미술 재활 프로그램의 개발과 적용 : 발달지연 유아의 단일 사례연구)

  • Seoyeon Park
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.6
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    • pp.35-46
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    • 2024
  • This study aimed to examine the effects of an art rehabilitation program developed based on the fine motor skills component of the Korean Bayley Scales of Infant and Toddler Development(K-Bayley-III) on the fine motor development of children with developmental delays. Early intervention programs for children with developmental delays are crucial, as they can significantly enhance motor skills during formative stages. The study focused on a 36-month-old boy with delayed fine motor development, and the program was implemented twice a week for a total of 40 sessions. The program included the following areas: Eye Movement Control, Early Stage Hand Movements, Reaching in Space, Object Grasping and Manipulation, Bilateral Coordination, Pre-writing Skills and Pencil Grasp, Finger and Hand Movement Control, Tool Use and Motor Planning. Pre- and post-program assessments were conducted to evaluate the effectiveness of the program, and the changes in the child were qualitatively analyzed. The results confirmed that the child's scores in the fine motor domain improved and his hand and finger manipulation skills improved. This study suggests the use of an art rehabilitation program to promote fine motor development in children, and serves as a foundation for their further developmental progress.

The Design of Web-based Calligraphy Education System for Elementary School (초등학생을 위한 웹 기반 서예교육 시스템 설계)

  • Kim, Hyun-Ju;Park, Sun-Joo
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.668-676
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    • 2004
  • 미술영역 중 서예영역은 7차 교육과정으로 개편되면서 $3{\sim}5$학년 각 8시간, 6학년 6시간으로 한 단원씩 배당되어 6차에 비해 시간수가 11% 감소되었다. 그로 인하여 각 단계별 학습내용을 체계적으로 학습할 시간이 부족하며, 지도할 자료 부족과 자료제작의 어려움, 또한 학생 개인 수준 차이로 서예지도에 많은 어려움이 있다. 이러한 문제를 해결하고자 본 논문에서는 초등 미술과 서예영역의 교육과정을 분석하여 각 학년별 교과 내용의 효과적인 필법 자료를 단계별로 학습의 흐름에 맞추어 투입할 수 있도록 다양한 멀티미디어 자료들을 본 학습 자료와 심화 학습 자료를 재구성하거나 개발하여 적용하는 초등학생을 위한 웹 기반 서예교육 시스템을 설계하고자 한다. 이를 통해 서예 지도를 위한 교사들의 자료 준비와 부족에 대한 부담감이 줄고, 학생 개인차를 고려하여 자료를 투입할 수 있어 자기 학습력 신장을 엿볼 수 있으며, 학생 스스로도 서예에 대한 흥미도가 높아져 향상된 작품을 볼 수 있을 것이다.

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A Study on the Application Development for the Drawing Test (디지털 기기에서의 그림검사를 위한 Application 개발 연구)

  • Kim, Sunhee K.;Kim, Sun-Joo
    • The Journal of the Korea Contents Association
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    • v.21 no.2
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    • pp.707-717
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    • 2021
  • The purpose of this study was to explore whether PPAT drawing using an application can be developed on digital devices for game addicts. The PPAT drawing test is useful and reliable for verifying problem-solving skills in how people pick apples. As a result of this study, the over-immersion group scored lower than the average user group in the "problem Solving" category of the PPAT drawing test using the PPAT drawing applicaion on digital devices, and expressed by not reaching for apples, or by picking apples without reasonable support. The findings in this study suggest that the PPAT drawing test application on digital devices has significantly demonstrated its original purpose of 'problem resolution', as well as future psychotherapeutic interventions for Internet over-immersion subjects as well as users who are familiar with digital devices.

음성인식 기반 인터렉티브 미디어아트의 연구 - 소리-시각 인터렉티브 설치미술 "Water Music" 을 중심으로-

  • Lee, Myung-Hak;Jiang, Cheng-Ri;Kim, Bong-Hwa;Kim, Kyu-Jung
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.354-359
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    • 2008
  • This Audio-Visual Interactive Installation is composed of a video projection of a video Projection and digital Interface technology combining with the viewer's voice recognition. The Viewer can interact with the computer generated moving images growing on the screen by blowing his/her breathing or making sound. This symbiotic audio and visual installation environment allows the viewers to experience an illusionistic spacephysically as well as psychologically. The main programming technologies used to generate moving water waves which can interact with the viewer in this installation are visual C++ and DirectX SDK For making water waves, full-3D rendering technology and particle system were used.

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A Study on Game-Playing Plasticity of Modern Art Focused on Media Arts (미디어아트를 중심으로 한 현대미술의 유희성에 관한 연구)

  • Lee, See-Jeung;You, Hyun-Bea
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.503-511
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    • 2010
  • While various artistic trends coexisting in the 20th century, media arts that formed with the medium of a material attempts in various ways to induce the establishment of the artwork through the public communication. The visual arts that use the media satisfy both the artistry and the popularity in the area of popular culture as the form of variable. Moreover, visual arts stimulate a playful sense of human to maximize the public satisfaction that works here. This paper aims to discuss the potentials and the trends in the contemporary art by understanding the conceptual and principle background of the contemporary media art which shows the active employment the playful sense of human nature in the work in order to establish the effective communication with the public. Consequently, as the digital environment and advanced network technology which were thought to be the key elements of the popularization of media art were reached its limit, media artist, Tony oursler's artwork which was created based on human playful nature and interactive artwork that supports the audience to interact with artwork and its space are proven to be the useful devises for the public communication.

Reading Children's Mind from Digital Drawings based on Dominant Color Analysis using ART2 Clustering and Fuzzy Logic (ART2 군집화와 퍼지 논리를 이용한 디지털 그림의 색채 주조색 분석에 의한 아동 심리 분석)

  • Kim, Kwang-baek
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.6
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    • pp.1203-1208
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    • 2016
  • For young children who are not spontaneous or not accurate in verbal communication of their emotions and experiences, drawing is a good means of expressing their status in mind and thus drawing analysis with chromatics is a traditional tool for art therapy. Recently, children enjoy digital drawing via painting tools thus there is a growing needs to develop an automatic digital drawing analysis tool based on chromatics and art therapy theory. In this paper, we propose such an analyzing tool based on dominant color analysis. Technically, we use ART2 clustering and fuzzy logic to understand the fuzziness of subjects' status of mind expressed in their digital drawings. The frequency of color usage is fuzzified with respect to the membership functions. After applying fuzzy logic to this fuzzified central vector, we determine the dominant color and supporting colors from the digital drawings and children's status of mind is then analyzed according to the color-personality relationships based on Alschuler and Hattwick's historical researches.

Fame-work Design on 3D Cyber Museum-Construction of Augmented Reality(AR) Creation Module of National Museum of Contemporary Art (3차원가상미술관 프레임워크디자인 - 국립현대미술관의 증강현실 창작모듈설계)

  • Lim, Janghoon
    • Trans-
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    • v.9
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    • pp.93-122
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    • 2020
  • I intended to establish Augmented Reality(AR) Museum of 3D Cyber Space where artists and graphic designers can freely create in user integrated environment. This study is aimed at building a sufficient and integrated production environment for artists and graphic designers who utilize three-dimensional simulation methods in integrated development environment(IDE). This study intends to build a 3D simulation engine and a creation module of augment reality of 3D cyber space in Android platform to help artists and graphic designers to freely perform their creation in IDE. Based on these designs, I produced exhibition rooms of National Museum of Contemporary Art in 3D virtual space in which artists and graphic designers can put the graphics they have created on display, conducted a user survey and conducted tasking to an Android smartphone.

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A Study on Using Color-Concept Directed Scent to Allow Visually Impaired People to Appreciate Paintings (시각장애인의 미술작품 감상을 위한 색-개념 지향성 향 활용에 관한 연구)

  • Lee, Hoon-Suk;Cho, Jun-Dong
    • Science of Emotion and Sensibility
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    • v.23 no.4
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    • pp.73-92
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    • 2020
  • This article addresses the possibility of developing a new art appreciation method using olfaction, which was not previously considered an important sense in expanding the cultural enjoyment of visually impaired people. The human olfactory system is a faculty that is not considered very important in modern society; however, this is due to cultural factors, and from a biological point of view, the human sense of smell has sufficient potential for practical application. In this study, it is assumed that when various types of scent are perceived through this sense of smell, each has its own unconscious relation to color and concept, which researchers have termed "color directivity" and "concept directivity." Through experiments, the researchers found that some specific scents have color directivity and concept directivity, and in using these scents, they succeeded in delivering information about colors used in artworks to the visually impaired. Based on this study, we hope to continue our research on the use of color-concept directional scents that can convey the brightness and saturation of colors and more diverse hues.

Effect of Cognitive Behavioral Art Treatment Using Smart Devices on the Changes of an Emotionally Disturbed Child (스마트기기 활용 인지행동 미술치료가 정서불안 아동의 변화에 미치는 효과)

  • Park, Mija;Lim, Keol
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.89-97
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    • 2019
  • The purpose of this study was to understand educational changes and effects of cognitive behavioral art therapy using the smart device. The participant of the study was a 4th grade of male elementary school student who had aggressiveness and impulsiveness with emotional instability. The study was conducted one to two times a week for six months with a total of 30 educational sessions. Among 80 minutes per session, 60 minutes of art therapy and 20 minutes of cognitive behavioral therapy were applied, and during the sessions, cognitive action art therapy (drawing and shaping activities), cognitive restructuring, behavioral modification, systemic dullness, social skills training, empathy and landscaping training were applied. For the numeral assessment, Traffic Anxiety Inventory for Children (TAIC), Beck Anxiety Inventory (BAI) and emotional instability measures were used. Research showed that cognitive behavioral art therapy using smart devices had the effect of positive emotional change in children with emotional anxiety, and based on this, future development directions including systematic instructional design, scientific analysis and feedback technologies were discussed.