• Title/Summary/Keyword: 미로탐색

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Target Object Search Algorithm under Dynamic Programming in the Tree-Type Maze (Dynamic Programming을 적용한 트리구조 미로내의 목표물 탐색 알고리즘)

  • Lee Dong-Hoon;Yoon Han-Ul;Lee Dong-Wook;Sim Kwee-Bo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.389-392
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    • 2005
  • 어떤 미로환경 내에서 로봇이 스스로 목표물을 찾기 위해서는 탐색경로를 결정하는 알고리즘이 요구된다. 본 논문에서는 'Y'형 미로에서 목표물을 탐색하기 위하여 Dynamic Programming을 적용한 미로 탐색 알고리즘을 제안한다. 실험에서는 규격화된 미로 블록을 만들고, 먼저 기존에 연구 되었던 자수법 알고리즘을 자율이동 로봇에 적용해 'Y'형 미로 블록을 탐색하게 한다. 그리고 본 논문에서 제시한 Dynamic Programming을 이용한 미로탐색 알고리즘을 자율이동로봇에 적용하고 미로를 탐색한 후 이두가지 알고리즘을 적용한 로봇의 주행 결과를 각각 비교해 봄으로서 Dynamic Programming을 적용한 자율이동로봇의 미로탐색 방법의 성능을 확인한다.

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A Learning Method of Stack and Queue through Solving Maze Exploration Problems with Robots (로봇의 미로 탐색 문제해결을 통한 스택과 큐 학습 방안)

  • Hong, Ki-Cheon
    • Journal of Digital Convergence
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    • v.10 no.11
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    • pp.613-618
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    • 2012
  • ICT education guidelines revised in 2005 reinforce computer science elements such as algorithm, data structure, and programming covering all schools. And Ministry of Education emphasizes STEAM education. Most important is that "How instruct them". This means necessity of contents. So this paper suggests learning method of Stack and Queue using LEGO MINDSTORMS NXT. The main purpose is that how stack and queue are used, when robot explore realistic maze. Teaching and learning strategies are algorithm, flowchart, and NXT-G programming. Simple maze has path in left or right, but complex maze has three-way intersection. These are developed by authors. Master robot explores maze and push stack, and then return to entrance using stack. Master robot explores maze and transmits path to slave's queue. And then slave robot drives without exploration. Students can naturally learn principles and applications of them. Through these studies, it can improves ability of logical and creative thinking. Furthermore it can apply to ICT and STEAM education.

Platform Development for Maze Search Algorithms Testing (미로 탐색 알고리즘 테스트를 위한 플랫폼 개발)

  • Seo, Hyo-Seok;Park, Jae-Min;Lee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.1
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    • pp.42-47
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    • 2010
  • Many contests by micro mouse was celebrated of which maze search algorithms performance are compared. That is used in various forms based on left(right) weight method, euclidean algorithm method, hill climbing method. However we feel uncomfortable to test algorithms performance through direct development of programs or hardwares as no software platform to test in maze search algorithms. In this research we develop of a platform for maze search algorithms that is easily to produce various forms of maze that are hard to be realized by hardware, to apply algorithms, and evaluate the seek time, operation count, steps and performance. The platform is consist of main layer, interface layer, user layer which has merit to apply and replace easily algorithms. We verified that the maze search algorithm can be applied even in the development and experiment of algorithm by evaluating and analyzing its performance through the experiment of platform.

Micro Mouse Using Advanced Motion Table (주행 알고리즘을 강화한 미로탐색로봇)

  • Ji, Jun-Keun;Lim, Young-Ha
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2460-2462
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    • 2002
  • 본 논문에서는 안정성 높은 미로탐색로봇의 제작을 위해 EPLD를 이용하여 회로부의 간략화를 꾀한 후 PCB 작업을 하여 하드웨어 시스템을 구성하였고 주행기법을 개선하여 주행 알고리즘을 강화하였다. 미로탐색로봇의 제작 및 주행 실험 결과 미로탐색로봇에서 주행기간의 단축은 최고속도가 아니라 가속과 감속방법에 달려 있음을 확인할 수 있었으며, 이를 바탕으로 속도 테이블의 구성과 테이블 운영방법을 연구하여 기존의 주행 알고리즘을 강화할 수 있었다.

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A Design of Traverse and Representation Method of Maze for Shortest Path Search with Robots (로봇의 최단경로탐색을 위한 미로의 순회 및 표현방법 설계)

  • Hong, Ki-Cheon
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.227-233
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    • 2010
  • Graph is applied to GIS, Network, AI and so on. We use graph concept in our daily life unconsciously. So this paper describe how graph concept is used when robot searches shortest path between two distinct vertices. It is performed in real world. For this, it consists of three step; maze traverse, graph generation, and shortest path search. Maze traverse steps is that robot navigates maze. It is most difficult step. Graph generation step is to represent structural information into graph. Shortest path search step is to that robot move between two vertices. It is not implemented yet. So we introduce process in design level.

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A Study on the Efficiency of Maze Solving Using Swarm-bot (군집로봇을 통한 미로 탐색 효율성에 관한 연구)

  • Song, Ju-Won;Ji, Jeong-Hoon;Woo, Gyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.297-298
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    • 2009
  • 우주나 심해지역과 같이 알려지지 않은 지역의 지형 정보는 알 수 없기 때문에 그 지역을 탐사할 때 시간을 단축하거나 효과적인 방법을 찾는 것은 중요하다. 본 논문에서는 군집 로봇을 통해 가상의 단순한 미로 상황에서 목표물을 운반하는 실험을 하였다. Pyro 시뮬레이션 환경에서 군집로봇을 이용해 미로를 탐색할 때 좌수법 알고리즘을 사용하였다. 단순한 미로 상황에서 하나의 리더 로봇으로 미로를 탐색하는 것과 두 개 이상의 로봇을 이용해 미로를 탐색할 때의 차이를 비교해보고 어떤 방법이 더 효율적인지 알아본다.

Development of Optimal Maze Path Game Using Java (3차원 최적 미로 게임 개발)

  • Kim, Ki-Bum;Baek, Tae-Gwan;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.113-116
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    • 2007
  • This paper describes the development of an optimal 3D maze path game as web-based game contents. Client user using web can access and run java applet program with download of java byte code with the independence of hardware system. The optimal 3D maze path game developed in this paper consists of random maze path generation module, selected path input module, weighted optimal path search module, and path comparison module. It enhances the cognition faculty of game users with the comparison of the maze path searched by optimal path search algorithm and the selected maze path by game users.

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Development of Optimal Maze Path Game Using Java (Java를 이용한 최적 미로 게임 개발)

  • Jeong, Gab-Joong;Lee, Yeong-Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.671-674
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    • 2005
  • This paper describes the development of an optimal maze path game as web-based game contents. Client suer using web can access and run java applet program with download of java byte code with the independence of hardware system. The optimal maze path game developed in this paper consists of random maze path generation module, selected path input module, weighted optimal path search module, and path comparison module, selected path input module, weighted optimal path search module, and path comparison module. It enhances the cognition faculty of game users with the comparison of the maze path searched by optimal path search algorithm and the selected maze path by game users.

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Implementation of the Centralized Control System for Swarm Robots using Multi-Threading method (멀티 쓰레딩 방식을 이용한 군집 로봇의 중앙 제어 시스템 구현)

  • Jun, Bong-Gi
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.349-354
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    • 2014
  • A maze-escaping method with cooperating work of robots alongside one another will be proposed in this paper. Educational robots can communicate each other using Zigbee; however, they can't solve problems together due to their lack of arithmetic function. The robots walk upright controlled by a motion program; furthermore, they recognize an intersection or a dead-end in the use of distant sensors with sending data and receiving commands from the central control system. The maze-search algorithms were modified so that all robots can effectively navigate the maze.

Content-Design of Robot Education for the Use of the Elementary School Student for the Labyrinth Search Algorithm Education (미로탐색 알고리즘 교육을 위한 초등학생용 로봇교육 내용 설계)

  • Oh, Hyeon-Jong;Lee, Jae-Ho
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.161-166
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    • 2007
  • 앞으로 우리의 삶에서 로봇은 빼 놓을 수 없는 존재이기에 미래를 지향하는 우리의 교육은 이에 걸 맞는 교육을 설계하고 시행해야 하지만 로봇을 구입해야 하는 재정적 여건으로 실시되지 못 하는 학교가 많다. 그래서 본 논문은 로봇교육 내용 중 높은 사고력과 문제 해결력을 요구하는 미로탐색 알고리즘 내용을 분석하여 초등학생의 수준에 맞는 교육내용을 설계하고자 한다.

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