• Title/Summary/Keyword: 미로와

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Discharging Performance in Length of Hard Labyrinth and Pressure of Cylinder Type Drip Irrigation Hose (원통형 점적기의 압력과 경질미로의 길이에 따른 토출 특성)

  • Kim, Jin Hyun;Woo, Man Ho;Kim, Dong Eok
    • Journal of agriculture & life science
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    • v.52 no.6
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    • pp.103-109
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    • 2018
  • The performance of drip irrigation devices depends on flow uniformity related to the function of pressure compensation. The flow uniformity can be secured when the internal fluid pressures at the positions of the flow holes are maintained uniformly. The pressure compensation effect of the drip irrigation devices can be optimized with the combination of soft silicon and labyrinth structures. However, for a drip irrigation devices composed of only hard labyrinth structures, the flow rate is changed largely with the length and the internal geometry of the labyrinth structure. Although a drip irrigation devices with only hard labyrinth structures can be fabricated simply, the changes of flow rates with internal fluid pressures are much larger than those of the drip irrigation devices with soft silicon. Because the drip irrigation devices with only labyrinth structures can be utilized widely through the optimization of the fluid pressure, the length of the structures, and the cross-sectional area of them, the study on the optimization can play an important role for enhancing the performance of the drip irrigation devices. In this study, experimental and numerical studies for investigating the performance of the drip irrigation devices had been conducted. In the experiments and numerical calculations(CFD), the variable parameters were the lengths of the labyrinth structures(#1~#8) and the fluid pressures(0.5~3.0 bar).

Content-Design of Robot Education for the Use of the Elementary School Student for the Labyrinth Search Algorithm Education (미로탐색 알고리즘 교육을 위한 초등학생용 로봇교육 내용 설계)

  • Oh, Hyeon-Jong;Lee, Jae-Ho
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.161-166
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    • 2007
  • 앞으로 우리의 삶에서 로봇은 빼 놓을 수 없는 존재이기에 미래를 지향하는 우리의 교육은 이에 걸 맞는 교육을 설계하고 시행해야 하지만 로봇을 구입해야 하는 재정적 여건으로 실시되지 못 하는 학교가 많다. 그래서 본 논문은 로봇교육 내용 중 높은 사고력과 문제 해결력을 요구하는 미로탐색 알고리즘 내용을 분석하여 초등학생의 수준에 맞는 교육내용을 설계하고자 한다.

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A Design and Implementation of Come Back Home Game Based on Kinect Sensor (Kinect 센서 기반의 Come Back Home 게임 설계 및 구현)

  • Lee, Won Joo;Jeon, Young Hwan;Han, Sang Min;Jung, Bum Suk;Kim, Eun Ji;Kim, Kyoung Tae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.49-50
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    • 2016
  • 본 논문에서는 XNA Game Studio를 이용한 Kinect 센서 기반의 동작 인식 미로 게임 Come Back Home을 설계하고 구현한다. 이 게임은 3단계로 구성되어 있으며 각 미로는 단계별로 맵의 넓이와 클리어 제한 시간이 다르다. 플레이어는 제한된 시간 내에 출구를 찾아야만 다음 단계로 넘어갈 수 있다. 하지만 제한시간 내에 출구를 찾지 못하면 게임이 종료된다. 또한, 게임 내에는 두 종류의 게임 요소를 배치한다. 첫 번째 게임 요소는 동작인식 트래킹을 이용한 과일 줍기 게임 요소로 떨어지는 과일을 정해진 숫자만큼 주워야한다. 하지만 떨어지는 해골을 두 번 이상 줍게 된다면 게임은 실패한다. 두 번째 게임 요소는 스피치 음성 인식을 이용한 퀴즈 게임으로 상식, 넌센스, 고대생물, 수도, 별자리 등의 다양한 장르의 문제가 무작위로 출제된다. 플레이어는 총 10개의 문제 중 7개 이상 정답을 찾아야 게임을 성공시킬 수 있다. 이러한 게임 요소의 성공과 실패 여부에 따라 플레이어는 미로 찾기에서 사용할 수 있는 유용한 아이템을 획득할 수 있다.

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Recognition of the impact of success of task in human sleep with conditional random fields (CRF를 이용한 일의 성공이 수면에 미치는 영향 분석)

  • Yang, Hee Deok
    • Smart Media Journal
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    • v.10 no.2
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    • pp.55-60
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    • 2021
  • In this research, we design and perform experiment to investigate whether neuronal activity patterns elicited while solving game tasks are spontaneously reactivated in during sleep. In order to recognize human activity EEG-fMRI signals are used at the same time. Experimental results shows that reward for the success of tasks performed before sleeping have an effect on sleep brain activity. The study uncovers a neural mechanism whereby rewarded life experiences are preferentially replayed and consolidated while we sleep.

A Combination Study on the Elevation Motion Friction Compensation Parameters in Gas Spring (1) (가스 스프링 Elevation 동작 마찰력 보상 변수 조합 연구 (1))

  • Lee, Jeong-Ick
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.5
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    • pp.657-666
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    • 2017
  • In this study, factor analysis was performed to reduce the friction in the elevation motion of a stand for a 50-inchtelevision. Pipe type cross-section control was used for accurate positioning control of the piston rod. The pipe type was also compared with a labyrinth-type crosssection for the orifice. The frictional force was then reduced using gas seal lip technology. Specifications were chosen, and a volume compensation experiment was carried out using an apparatus for compensating the volume of the cylinder, which is compressed by the volume of the piston rod. Based on CAE and experimental considerations, the labyrinth-type orifice is preferred for reducing friction. For the gas seal lip technology, outer and inner diameters of ${\Phi}20$ and ${\Phi}8$ for the hollow rod were more appropriate when assuming the weight of a 50-inch television to be 30kgf. The third is that the result of total consideration in stability problem and performance of volume compensation for specification decision and volume compensation experiment is determined the final speculation of hollow rod ?8x?4 and riveting system. The last is that the labyrinth orifice is not founded that of the ${\O}0.4{\sim}0.6$ orifice both tests on 300 mm intervals.

Development of New Analytical Method Evaluating Working Memory on Y Maze (Y-미로에서 작업기억을 평가하는 새로운 방법 개발)

  • Gong, Da-Young;Choi, Yun-Sik
    • Journal of Life Science
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    • v.26 no.2
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    • pp.234-240
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    • 2016
  • The Y-maze is widely used to test working memory in behavioral science. For this purpose, spontaneous alternation behavior is monitored, and an increased percentage of spontaneous alternation is regarded as enhanced working memory. However, in some cases, the percentage of spontaneous alternation does not accurately reflect the extent of working memory in rodents. To complement the short-comings of this measure, we developed a new method to evaluate working memory on the Y-maze. This is done by defining all spontaneous alternation cases and Pi, the probability that the rodent achieved spontaneous alternation from each alternation case. After all Pi-values acquired in each animal are summarized, the result is considered as entropy. To validate the new analytical method, mice were raised under either control or an enriched environmental condition for 10 weeks, and working memory behavior on the Y-maze was monitored. The results showed that the new analytical method successfully reproduced significance. In addition, the new method turned out to be more accurate than measurement of the percentage of spontaneous alternation, meaning that, to get higher entropy, alternation should be recorded in all arms and directions. Together, these data indicate that the new analytical method is a useful supplement to the method that compares the percentage of spontaneous alternation, and thus is a good tool with which to evaluate working memory in rodents.

The Fantastic and Labyrinth Motif in Pan's Labyrinth (<판의 미로>에 나타난 환상성과 미궁의 모티프)

  • Noh, Shi-Hun
    • Journal of Popular Narrative
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    • v.25 no.4
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    • pp.135-158
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    • 2019
  • The purpose of this paper is to elucidate the characteristics that make Guillermo del Toro's film Pan's Labyrinth (2006) a fantasy film, and the meaning and function of the labyrinth motifs closely related to it. Tzvetan Todorov defined the 'fantastic' as the hesitation between natural and supernatural interpretations in the face of supernatural events that invade reality. In Pan's Labyrinth, the fantastic continues to be seen, because the film does not allow the hesitation to disappear; thus, the fantastic does not enter the 'uncanny' genre or 'marvelous' genre, and because it keeps its fantastic state. In this case, the labyrinth symbolizes art as a passage into the fantastic world and a space that represents it. Rosemary Jackson saw the fantasy as a "literature of desire to compensate for a lack resulting from cultural constraints" and thus repeatedly dealing with unconscious materials. Del Toro's film shows the character of the fantastic as an expression of desire by allowing 'family romance' to take place in the fantastic world. In this case, the labyrinth symbolizes the mind as a place of desire. Kathryn Hume defined fantasy as a reaction to reality, like mimesis, and 'departure from consensus reality.' The film, operating in a 'vision' genre, satisfies its definition by allowing the fantastic world to illuminate the reality world through 'contrastive' technique, and brings out the fantastic it has. In this case, the labyrinth symbolizes the world as a mirror of the world of reality. Thus, Pan's Labyrinth is representative of fantastic film in that the fantastic functions very effectively, and the labyrinth appearing in this film can be evaluated as a motif that is full of meaning by symbolizing all three elements of art, world and mind. The significance of this paper is to shed light on how a motif works in a particular genre through the above considerations.