• Title/Summary/Keyword: 미로와

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Development of Optimal Maze Path Game Using Java (3차원 최적 미로 게임 개발)

  • Kim, Ki-Bum;Baek, Tae-Gwan;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.113-116
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    • 2007
  • This paper describes the development of an optimal 3D maze path game as web-based game contents. Client user using web can access and run java applet program with download of java byte code with the independence of hardware system. The optimal 3D maze path game developed in this paper consists of random maze path generation module, selected path input module, weighted optimal path search module, and path comparison module. It enhances the cognition faculty of game users with the comparison of the maze path searched by optimal path search algorithm and the selected maze path by game users.

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Development of Optimal Maze Path Game Using Java (Java를 이용한 최적 미로 게임 개발)

  • Jeong, Gab-Joong;Lee, Yeong-Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.671-674
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    • 2005
  • This paper describes the development of an optimal maze path game as web-based game contents. Client suer using web can access and run java applet program with download of java byte code with the independence of hardware system. The optimal maze path game developed in this paper consists of random maze path generation module, selected path input module, weighted optimal path search module, and path comparison module, selected path input module, weighted optimal path search module, and path comparison module. It enhances the cognition faculty of game users with the comparison of the maze path searched by optimal path search algorithm and the selected maze path by game users.

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Micro Mouse Using Advanced Motion Table (주행 알고리즘을 강화한 미로탐색로봇)

  • Ji, Jun-Keun;Lim, Young-Ha
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2460-2462
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    • 2002
  • 본 논문에서는 안정성 높은 미로탐색로봇의 제작을 위해 EPLD를 이용하여 회로부의 간략화를 꾀한 후 PCB 작업을 하여 하드웨어 시스템을 구성하였고 주행기법을 개선하여 주행 알고리즘을 강화하였다. 미로탐색로봇의 제작 및 주행 실험 결과 미로탐색로봇에서 주행기간의 단축은 최고속도가 아니라 가속과 감속방법에 달려 있음을 확인할 수 있었으며, 이를 바탕으로 속도 테이블의 구성과 테이블 운영방법을 연구하여 기존의 주행 알고리즘을 강화할 수 있었다.

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재료색인

  • Korean Bakers Association
    • 베이커리
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    • no.6 s.383
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    • pp.104-105
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    • 2000
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Implementation of the Centralized Control System for Swarm Robots using Multi-Threading method (멀티 쓰레딩 방식을 이용한 군집 로봇의 중앙 제어 시스템 구현)

  • Jun, Bong-Gi
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.349-354
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    • 2014
  • A maze-escaping method with cooperating work of robots alongside one another will be proposed in this paper. Educational robots can communicate each other using Zigbee; however, they can't solve problems together due to their lack of arithmetic function. The robots walk upright controlled by a motion program; furthermore, they recognize an intersection or a dead-end in the use of distant sensors with sending data and receiving commands from the central control system. The maze-search algorithms were modified so that all robots can effectively navigate the maze.

Design & Implementation of a Maze Game Using Vuforia Engine (Vuforia 엔진을 이용한 증강현실 미로 찾기 게임에 대한연구)

  • Lee, Ju-Young;Lee, Kyung-Su;Lee, Yoon-Won;Kang, DongByeong;Jeong, Gu-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.79-82
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    • 2012
  • 본 논문에서는 퀄컴의 Vuforia 엔진을 이용한 증강현실 미로 찾기 어플리케이션을 제안하고 구현하였다. Vuforia 엔진은 증강 현실 엔진 중 비교적 최근에 만들어져 다양한 마커를 활용할 수 있으며 속도, 마커 인식 면에서 다른 AR 엔진에 비해 뛰어나다. 본 논문에서는 Vuforia 엔진에 기반한 미로 찾기 앱을 설계하고 구현한다. 제안한 방법에서는 스마트폰으로 이미지 마커를 인식한 후, 스마트폰 화면에 3D 캐릭터와 미로를 출력해주도록 한다. 또한 가속도 센서를 이용하여 사용자가 직접 스마트폰을 기울여 캐릭터를 목적지까지 이동시키는 미로 찾기 게임 어플리케이션을 구현하였다.

A Design of Traverse and Representation Method of Maze for Shortest Path Search with Robots (로봇의 최단경로탐색을 위한 미로의 순회 및 표현방법 설계)

  • Hong, Ki-Cheon
    • 한국정보교육학회:학술대회논문집
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    • 2010.08a
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    • pp.227-233
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    • 2010
  • Graph is applied to GIS, Network, AI and so on. We use graph concept in our daily life unconsciously. So this paper describe how graph concept is used when robot searches shortest path between two distinct vertices. It is performed in real world. For this, it consists of three step; maze traverse, graph generation, and shortest path search. Maze traverse steps is that robot navigates maze. It is most difficult step. Graph generation step is to represent structural information into graph. Shortest path search step is to that robot move between two vertices. It is not implemented yet. So we introduce process in design level.

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Blockchain-Based User-Participatory Game Update: Maze Escape Game Case (블록체인 기반 사용자 참여 게임 업데이트: 미로탈출게임 사례)

  • Jeon, Mingyu;Hwang, Chiyeon;Na, Hyeon-Suk
    • Journal of Korea Game Society
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    • v.19 no.4
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    • pp.85-96
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    • 2019
  • In this note, we propose a game system to fairly and transparently control and update game variables using blockchain. As an example, we present an Ethereum-based maze escape game, being the first blockchain-based maze game and the first attempt to control game level through blockchain. In this system, the level function computes maze level reflecting the amount of maze walls purchased/sold by users. Using blockchain for game management saves human and economic resources and prevents unfair practice of game developers unilaterally manipulating game level or item enhancement rate.

A Study of Solving Maze Escape Problem through Robots' Cooperation (로봇협동을 통한 미로탈출 문제해결 방안)

  • Hong, Ki-Cheon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.11
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    • pp.4167-4173
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    • 2010
  • ICT education guidelines revised in 2005 reinforce computer science elements such as algorithm, data structure, and programming covering all schools. It means that goal of computer education is improving problem-solving abilities not using of commercial software. So this paper suggests problem-solving method of maze escape through robots' cooperation in an effort of learning these elements. Problems robots should solve are first-search and role-exchange. First-search problem is that first robot searches maze and send informations about maze to the second robot in real time. Role-exchange problem is that first robot searches maze, but loses its function at any point. At this time second robot takes a role of first robot and performs first robot's missions to the end. To solve these two problems, it goes through four steps; problem analysis, algorithm description, flowchart and programming. Additional effects of our suggestion are chance of cooperation among students and use of queue in data structure. Further researches are use of more generalized mazes, application to real field and a talented curriculum.

재료색인

  • Korean Bakers Association
    • 베이커리
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    • no.7 s.396
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    • pp.116-117
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    • 2001
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