• Title/Summary/Keyword: 미디어파이프

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Implementation of a Parallel Viterbi Decoder for High Speed Multimedia Communications (멀티미디어 통신용 병렬 아키텍쳐 고속 비터비 복호기 설계)

  • Lee, Byeong-Cheol
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.37 no.2
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    • pp.78-84
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    • 2000
  • The Viterbi decoders can be classified into serial Viterbi decoders and parallel Viterbi decoders. Parallel Viterbi decoders can handle higher data rates than serial Viterbl decoders. This paper designs and implements a fully parallel Viterbi decoder for high speed multimedia communications. For high speed operations, the ACS (Add-Compare-Select) module consisting of 64 PEs (Processing Elements) can compute one stage in a clock. In addition, the systolic away structure with 32 pipeline stages is developed for the TB (traceback) module. The implemented Viterbi decoder can support code rates 1/2, 2/3, 3/4, 5/6 and 7/8 using punctured codes. We have developed Verilog HDL models and performed logic synthesis. The 0.6 ${\mu}{\textrm}{m}$ SAMSUNG KG75000 SOG cell library has been used. The implemented Viterbi decoder has about 100,400 gates, and is running at 70 MHz in the worst case simulation.

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ASIC Design of OpenRISC-based Multimedia SoC Platform (OpenRISC 기반 멀티미디어 SoC 플랫폼의 ASIC 설계)

  • Kim, Sun-Chul;Ryoo, Kwang-Ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.281-284
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    • 2008
  • This paper describes ASIC design of multimedia SoC Platform. The implemented Platform consists of 32-bit OpenRISC1200 Microprocessor, WISHBONE on-chip bus, VGA Controller, Debug Interface, SRAM Interface and UART. The 32-bit OpenRISC1200 processor has 5 stage pipeline and Harvard architecture with separated instruction/data bus. The VGA Controller can display RCB data on a CRT or LCD monitor. The Debug Interface supports a debugging function for the Platform. The SRAM Interface supports 18-bit address bus and 32-bit data bus. The UART provides RS232 protocol, which supports serial communication function. The Platform is design and verified on a Xilinx VERTEX-4 XC4VLX80 FPGA board. Test code is generated by a cross compiler' and JTAG utility software and gdb are used to download the test code to the FPGA board through parallel cable. Finally, the Platform is implemented into a single ASIC chip using Chatered 0.18um process and it can operate at 100MHz clock frequency.

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Analysis of GPU Performance and Memory Efficiency according to Task Processing Units (작업 처리 단위 변화에 따른 GPU 성능과 메모리 접근 시간의 관계 분석)

  • Son, Dong Oh;Sim, Gyu Yeon;Kim, Cheol Hong
    • Smart Media Journal
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    • v.4 no.4
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    • pp.56-63
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    • 2015
  • Modern GPU can execute mass parallel computation by exploiting many GPU core. GPGPU architecture, which is one of approaches exploiting outstanding computational resources on GPU, executes general-purpose applications as well as graphics applications, effectively. In this paper, we investigate the impact of memory-efficiency and performance according to number of CTAs(Cooperative Thread Array) on a SM(Streaming Multiprocessors), since the analysis of relation between number of CTA on a SM and them provides inspiration for researchers who study the GPU to improve the performance. Our simulation results show that almost benchmarks increasing the number of CTAs on a SM improve the performance. On the other hand, some benchmarks cannot provide performance improvement. This is because the number of CTAs generated from same kernel is a little or the number of CTAs executed simultaneously is not enough. To precisely classify the analysis of performance according to number of CTA on a SM, we also analyze the relations between performance and memory stall, dram stall due to the interconnect congestion, pipeline stall at the memory stage. We expect that our analysis results help the study to improve the parallelism and memory-efficiency on GPGPU architecture.

The Reconstructive Method for The Enhancement of Depth Resolution for Acoustic Image using the Spatial Frequency Response in NPPs' Material (NPP 매질내에서 공간주파수 응답을 이용한 초음파 영상의 깊이 분해능 개선을 위한 복원 방법)

  • Koo, Gil-mo;Kim, Hyun;Park, In-ho
    • Journal of Korea Multimedia Society
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    • v.5 no.4
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    • pp.426-433
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    • 2002
  • In this paper, we have studied the images which have been reconstructed by using combination of images acquired by the variation of operating frequency. When inner images have been reconstructed, they have been superposed by the surface state effect. In this case, the images of the phase object can be enhanced by the contrast of inner images. In this experiment, there are two kinds of specimens, one is a reference block haying 1/4T, 1/2T, 3/4T side drilled holes as main run piping material 111 the steam generator in NPP(Neuclear Power Plant)s and the another is a part of a hemisphere type specimen having about 1-2㎜ distance gap. It has been shown that the two results of defect shapes have better than before in this processing and phase contrast grow about twice. And we have constructed the acoustic microscope by using a quadrature detector that enables to acquire the amplitude and phase of the reflected signal simultaneously Further more ore have studied the reconstruction method of the amplitude and phase images and the enhancement method of the defect images contrast.

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3D Volumetric Capture-based Dynamic Face Production for Hyper-Realistic Metahuman (극사실적 메타휴먼을 위한 3D 볼류메트릭 캡쳐 기반의 동적 페이스 제작)

  • Oh, Moon-Seok;Han, Gyu-Hoon;Seo, Young-Ho
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.751-761
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    • 2022
  • With the development of digital graphics technology, the metaverse has become a significant trend in the content market. The demand for technology that generates high-quality 3D (dimension) models is rapidly increasing. Accordingly, various technical attempts are being made to create high-quality 3D virtual humans represented by digital humans. 3D volumetric capture is spotlighted as a technology that can create a 3D manikin faster and more precisely than the existing 3D model creation method. In this study, we try to analyze 3D high-precision facial production technology based on practical cases of the difficulties in content production and technologies applied in volumetric 3D and 4D model creation. Based on the actual model implementation case through 3D volumetric capture, we considered techniques for 3D virtual human face production and producted a new metahuman using a graphics pipeline for an efficient human facial generation.

Visualization System for Dance Movement Feedback using MediaPipe (MediaPipe를 활용한 춤동작 피드백 시각화 시스템)

  • Hyeon-Seo Kim;Jae-Yeung Jeong;Bong-Jun Choi;Mi-Kyeong Moon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.19 no.1
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    • pp.217-224
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    • 2024
  • With the rapid growth of K-POP, the dance content industry is spreading. With the recent increase in the spread of SNS, they also shoot and share their dance videos. However, it is not easy for dance beginners who are new to dancing to learn dance moves because it is difficult to receive objective feedback when dancing alone while watching videos. This paper describes a system that uses MediaPipe to compare choreography videos and dance videos of users and detect whether they are following the movement correctly. This study proposes a method of giving feedback based on Color Map to users by calculating the similarity of dance movements between user images taken with webcam or camera and choreography images using cosine similarity and COCO OKS. Through this system, objective feedback on users' dance movements can be visually received, and beginners are expected to be able to learn accurate dance movements.

Design and Implementation of Outer Join for the ODYSSEUS Object-Relational DBMS (오디세우스 객체관계형 DBMSffm 위한 외부 조인의 설계 및 구현)

  • Kim, In-Joong;Lee, Ki-Hoon;Whang, Kyu-Young
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10c
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    • pp.149-153
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    • 2006
  • 외부 조인은 조인에 참여하는 릴레이션들에서 조인 조건을 만족하지 않는 한쪽 또는 양쪽 튜플들도 결과로 반환하는 조인 연산으로 OLAP 질의 처리, 계층적 뷰 처리, 중첩 질의 처리 등의 다양한 고급 데이타베이스 응용에서 널리 사용된다. 많은 상용 DBMS에서 외부 조인을 지원하고 있으나, 상세한 구현 방법은 공개되어 있지 않다. 본 논문에서는 한국과학기술원 멀티미디어 및 데이타베이스 연구실에서 개발하고 있는 오디세우스 객체관계형 DBMS를 위한 외부 조인을 설계하고 구현한다. 본 논문에서는 거의 모든 DBMS에서 제공 되는 가장 기본적인 조인 방법인 중첩 루프 조인 알고리즘을 확장하여 외부 조인 연산을 구현한다. 그리고, 외부 조인이 포함된 질의를 최적화하기 위해 조인 연산의 결과를 임시 릴레이션에 저장하는 대신에 다음 조인 연산의 입력으로 파이프라이닝시키는 것을 최대화 하는 방법을 제안한다.

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New High Speed Parallel Multiplier for Real Time Multimedia Systems (실시간 멀티미디어 시스템을 위한 새로운 고속 병렬곱셈기)

  • Cho, Byung-Lok;Lee, Mike-Myung-Ok
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.671-676
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    • 2003
  • In this paper, we proposed a new First Partial product Addition (FPA) architecture with new compressor (or parallel counter) to CSA tree built in the process of adding partial product for improving speed in the fast parallel multiplier to improve the speed of calculating partial product by about 20% compared with existing parallel counter using full Adder. The new circuit reduces the CLA bit finding final sum by N/2 using the novel FPA architecture. A 5.14nS of multiplication speed of the $16{\times}16$ multiplier is obtained using $0.25\mu\textrm{m}$ CMOS technology. The architecture of the multiplier is easily opted for pipeline design and demonstrates high speed performance.

Preprocessing Methods for Effective Modulo Scheduling on High Performance DSPs (고성능 디지털 신호 처리 프로세서상에서 효율적인 모듈로 스케쥴링을 위한 전처리 기법)

  • Cho, Doo-San;Paek, Yun-Heung
    • Journal of KIISE:Software and Applications
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    • v.34 no.5
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    • pp.487-501
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    • 2007
  • To achieve high resource utilization for multi-issue DSPs, production compiler commonly includes variants of iterative modulo scheduling algorithm. However, excessive cyclic data dependences, which exist in communication and media processing loops, unduly restrict modulo scheduling freedom. As a result, replicated functional units in multi-issue DSPs are often under-utilized. To address this resource under-utilization problem, our paper describes a novel compiler preprocessing strategy for effective modulo scheduling. The preprocessing strategy proposed capitalizes on two new transformations, which are referred to as cloning and dismantling. Our preprocessing strategy has been validated by an implementation for StarCore SC140 DSP compiler.

Numerical Study of Land/Channel Flow-Field Optimization in Polymer Electrolyte Fuel Cells (PEFCs) (II) - The Effects of Land/Channel Flow-Field on Temperature and Liquid Saturation Distributions - (고분자전해질형연료전지의 가스 채널 최적화를 위한 수치적 연구 (II) - 가스 채널 치수가 온도와 액체포화 분포에 미치는 영향성 -)

  • Ju, Hyun-Chul;Nam, Jin-Moo
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.33 no.9
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    • pp.688-698
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    • 2009
  • Using the multi-dimensional, multi-phase, nonisothermal Polymer Electrolyte Fuel Cell (PEFC) model presented in Part I, the effects of land/channel flow-field on temperature and liquid saturation distributions inside PEFCs are investigated in Part II. The focus is placed on exploring the coupled water transport and heat transfer phenomena within the nonisothermal and two-phase zone existing in the diffusion media (DM) of PEFCs. Numerical simulations are performed varying the land and channel widths and simulation results reveal that the water profile and temperature rise inside PEFCs are considerably altered by changing the land and channel widths, which indicates that oxygen supply and heat removal from the channel to the land regions and liquid water removal from the land toward the gas channels are key factors in determining the water and temperature distributions inside PEFCs. In addition, the adverse liquid saturation gradient along the thru-plane direction is predicted near the land regions by the numerical model, which is due to the vapor-phase diffusion driven by the temperature gradient in the nonisothermal two-phase DM where water evaporates at the hotter catalyst layer, diffuses as a vapor form and then condenses on the cooler land region. Therefore, the vapor phase diffusion exacerbates DM flooding near the land region, while it alleviates DM flooding near the gas channel.