• Title/Summary/Keyword: 미디어재현

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A Study of the Creative Application of Performing Arts Archives in the Fourth Industrial Revolution (4차 산업혁명 시대의 공연예술아카이브와 창조적 활용)

  • Choi, Haeree
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    • v.6
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    • pp.1-15
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    • 2019
  • Performing arts is an intangible arts that disappears immediately at the moment it is presented and remains only in the memory of the performer's body and audience. The same repetition, restoration and reproduction of the disappeared performance is impossible, but artists of all times and places have tried various recording methodology to leave their performances in the tangible form. The performing arts archive is where performing arts are recorded, preserved, and utilized. In the fourth industrial Revolution era, library institutions in developed countries are turning into institutions that support creative activity by not only artists but also the general public. Korea's performing arts archives should also shift from the role of an old archive to a platform to create new cultural contents. This paper summarizes the changes in the Korean performing arts archive and presents the creative application of the performing arts archive in response to the fourth industrial revolution.

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Object Tracking in HEVC Bitstreams (HEVC 스트림 상에서의 객체 추적 방법)

  • Park, Dongmin;Lee, Dongkyu;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.449-463
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    • 2015
  • Video object tracking is important for variety of applications, such as security, video indexing and retrieval, video surveillance, communication, and compression. This paper proposes an object tracking method in HEVC bitstreams. Without pixel reconstruction, motion vector (MV) and size of prediction unit in the bitstream are employed in an Spatio-Temporal Markov Random Fields (ST-MRF) model which represents the spatial and temporal aspects of the object's motion. Coefficient-based object shape adjustment is proposed to solve the over-segmentation and the error propagation problems caused in other methods. In the experimental results, the proposed method provides on average precision of 86.4%, recall of 79.8% and F-measure of 81.1%. The proposed method achieves an F-measure improvement of up to 9% for over-segmented results in the other method even though it provides only average F-measure improvement of 0.2% with respect to the other method. The total processing time is 5.4ms per frame, allowing the algorithm to be applied in real-time applications.

Transformation of Stereoscopic Images for 3D Perception Improvement (입체영상의 3D 증강을 위한 입체영상 변환)

  • Gil, Jong In;Choi, Hwang Kyu;Kim, Manbae
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.911-923
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    • 2012
  • Recently, 3DTV and 3D displays have been released in the market. Accordingly, the production of stereoscopic images has gained much interest. Stereoscopic image being composed of left and right images are currently delivered to viewers without any modifications. The researches on the enhancement of depth perception using high-frequency components and the re-production of natural color by color compensation have been carried out for 2D images. The application of such 2D technologies to 3D stereoscopic images is an aim of this paper. This paper proposes the enhancement of 3D perception by color transformation. For this, we propose a stereo matching method for obtaining a depth map and two color transformation methods such as contrast transformation and background darkening. The effectiveness of the proposed method was verified through experiments.

Color Improvement of Retinex Image Using the Maximum Color Difference Signal Table (최대 색차신호 표를 이용한 Retinex 영상의 컬러 향상)

  • Lee, Jae-Won;Jung, Jee-Hoon;Hong, Sung-Hoon
    • Journal of Broadcast Engineering
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    • v.17 no.5
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    • pp.851-863
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    • 2012
  • Retinex algorithm enhances the contrast of image through visibility improvement. However, the conventional Retinex methods may produces color distortions due to error of hue representation and over-saturation since the methods work in RGB color space. In this paper, we propose a new Retinex algorithm with color correction, which improves contrast by using MSR(Multi-Scale Retinex) working in YCbCr color space and adaptively compensates the color saturation based on the maximum color difference table. Our algorithm maps the color difference signals to the correct gamut to prevent over-saturation phenomenon by considering the correlation between luminance and hue dependent saturation. Simulations results show that the proposed method gives better color improvement compared to the conventional methods.

Adaptive Selection of Weighted Quantization Matrix for H.264 Intra Video Coding (H.264 인트라 부호화를 위한 적응적 가중치 양자화 행렬 선택방법)

  • Cho, Jae-Hyun;Cho, Suk-Hee;Jeong, Se-Yoon;Song, Byung-Cheol
    • Journal of Broadcast Engineering
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    • v.15 no.5
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    • pp.672-680
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    • 2010
  • This paper presents an adaptive quantization matrix selection scheme for H.264 video encoding. Conventional H.264 coding standard applies the same quantization matrix to the entire video sequence without considering local characteristics in each frame. In this paper, we propose block adaptive selection of quantization matrix according to edge directivity of each block. Firstly, edge directivity of each block is determined using intra prediction modes of its spatially adjacent blocks. If the block is decided as a directional block, new weighted quantization matrix is applied to the block. Otherwise, conventional quantization matrix is used for quantization of the non-directional block. Since the proposed weighted quantization is designed based on statistical distribution of transform coefficients in accordance with intra prediction modes, we can achieve high coding efficiency. Experimental results show that the proposed scheme can improve coding efficiency by about 2% in terms of BD bit-rate.

MPEG-I Immersive Audio Standardization Trend (MPEG-I Immersive Audio 표준화 동향)

  • Kang, Kyeongok;Lee, Misuk;Lee, Yong Ju;Yoo, Jae-hyoun;Jang, Daeyoung;Lee, Taejin
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.723-733
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    • 2020
  • In this paper, MPEG-I Immersive Audio Standardization and related trends are presented. MPEG-I Immersive Audio, which is under the development of standard documents at the exploration stage, can make a user interact with a virtual scene in 6 DoF manner and perceive sounds realistic and matching the user's spatial audio experience in the real world, in VR/AR environments that are expected as killer applications in hyper-connected environments such as 5G/6G. In order to do this, MPEG Audio Working Group has discussed the system architecture and related requirements for the spatial audio experience in VR/AR, audio evaluation platform (AEP) and encoder input format (EIF) for assessing the performance of submitted proponent technologies, and evaluation procedures.

Train Topology Discovery Protocol(TTDP) over Dual-Band WLAN-Based Train Communication Network (이중 무선랜 기반 차량 통신망에서의 열차 토폴러지 구성 프로토콜(TTDP))

  • Kang, Shinkwang;Park, Jaehyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.5
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    • pp.1102-1109
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    • 2017
  • In Train Control Network(TCN), to support advanced services beyond control applications, it was revised to support high speed ethernet as IEC 61375-2-5(ETB) and IEC 61375-3-4(ECN). And Train Topology Discovery Protocol(TTDP) was included by which train-consist can be automatically configured. Meanwhile, to adopt wireless LAN as an next onboard network, TTDP need to be modified to reflect the characteristics of WLAN. This paper proposed a TTDP for WLAN using transmission power control and the number of HELLO-ACK handshake. And it determined whether the TTDP executed using the two WLAN interfaces having different bandwidths is correct or not. The proposed TTDP can allow to reduce interference from other nodes. For evaluation of performance of TTDP, NS-2 was used. The evaluation result shows the high reliability of the TTDP in wireless environment.

Design of a Three Dimensional Audio System for Multicast Conferencing (멀티캐스트 화상회의를 위한 3-D 음향시스템 설계)

  • 김영오;고대식
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.1B
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    • pp.71-76
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    • 2000
  • On multimedia teleconferencing system existing a number of participants, face of the participants can beperceived by visual image. However, differentiation of each participant's voice and spaciousness sense are very hard since voice of all participants is processed with one dimensional data. In this paper, we implemented three dimensional audio rendering system using the HRTF(Head Related Transfer Function) and distance sense reproduction method and determined the optimal location of the participants for teleconferencing system. In the results of the listening test using elevation and azimuth angle, we showed that directional perception of the azimuth angles were better than that of the elevation angles. Specially, we showed that participant location using the HRTFS of the azimuth angle 10" , 90" , 270" and350" was efficient in teleconferencing system existing four participants. We also proposed that distance cue was used for enhancement of the reality and location of many participants more than five.ipants more than five.

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Analysis of Characteristics of White LED Light Source for TV Lighting (TV 조명용 백색 LED의 광원 특성 분석)

  • Lee, Kook-Se;Moon, Nam-Mee
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.461-473
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    • 2010
  • Since eco friendly and power saving products recently got into the limelight for the protection of environment, LED light technology has caught much of attention as the next generation broadcasting lighting. The newly introduced light source has such advantages as higher efficiency, longer life and its slim and compact forms leading to conveniency in installations. When combined with digital light control it gives more dynamic and various features to lighting. In this paper, used CIE standard for measuring light sources by their purposes and forms to make a comparative analysis of spectral distribution and color rendition of LED light source to those of existing lighting systems. By means of the cast shadowing and color reproduction tests I also tried to figure out the effects of LED lighting design on TV visuals where higher quality is crucial with the audience's increasing demands for quality image.

Fast Stereoscopic 3D Broadcasting System using x264 and GPU (x264와 GPU를 이용한 고속 양안식 3차원 방송 시스템)

  • Choi, Jung-Ah;Shin, In-Yong;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.540-546
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    • 2010
  • Since the stereoscopic 3-dimensional (3D) video that provides users with a realistic multimedia service requires twice as much data as 2-dimensional (2D) video, it is difficult to construct the fast system. In this paper, we propose a fast stereoscopic 3D broadcasting system based on the depth information. Before the transmission, we encode the input 2D+depth video using x264, an open source H.264/AVC fast encoder to reduce the size of the data. At the receiver, we decode the transmitted bitstream in real time using a compute unified device architecture (CUDA) video decoder API on NVIDIA graphics processing unit (GPU). Then, we apply a fast view synthesis method that generates the virtual view using GPU. The proposed system can display the output video in both 2DTV and 3DTV. From the experiment, we verified that the proposed system can service the stereoscopic 3D contents in 24 frames per second at most.