• Title/Summary/Keyword: 미디어융복합

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Paradigm Shift of Film Industry in the Media Convergence and Integration within Digital Environment:An Alternative Model for Development of Film Industry (디지털 환경-미디어 융·복합-내에서 영화산업의 패러다임 변화:영화산업 발전을 위한 대안적 모형 제시)

  • Kim, Jin-Wook
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.133-140
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    • 2010
  • It is said that the highlight in the media covergence and integration within digital environment era is 'Contents'. Due to the advent of new media and various covergence and integration services, the competition between the platforms has become aggressive. As a result, it is predicted that the negotiation power of a 'Content's industry will be strengthened. In reality, the actual environmental changes in the media environment have accompanied elements of industrial crisis rather than opportunity to expand the market. The changes are especially causing sales structure distortion and proceeds deterioration in the Korean film industry. Moreover, telecommunication and broadcasting businesses are making their entrance into the film industry, through the appearance of the media covergence and integration as a backdrop. Thus, the situation that the Korean film industry is facing is closely associated with the development of the digital technology and new media environment. Eventually, weathering the crisis and pioneering the future will be possible through changes in the media environment. The purpose of this study is to show how the media covergence and integration phenomenon is occurring in the film industry. This study will also focus on what new problems are occurring as a result, and seek out the solutions that are available.

Communication overhead management techniques based on frequency of convergence contents using the P2P environment (P2P 환경에서 융복합 컨텐츠 사용 빈도수에 따른 통신 오버헤드 관리 기법)

  • Han, Kun-Hee;Jeong, Yoon-Su
    • Journal of Digital Convergence
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    • v.13 no.5
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    • pp.245-250
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    • 2015
  • The P2P technology is becoming a technology for receiving a service, such as the latest YouTube and Facebook. P2P technology can be easily downloaded to a large amount of multimedia content over a distributed environment. However, pictures, music, a large amount of multimedia content such as videos each user is unable to manage the content management operating smoothly because, Song communication processing overhead caused when the reception is likely to remain the problem. In this paper, we propose a convergence content management technique that provides a low communication overhead of the frequency of use of the convergence content when trying to provide a large amount of convergence content to users in a distributed environment. Our method can be used to select the appropriate frequency is high among the shared content on the P2P multimedia environments that are distributed across a frequency of use of the convergence content and provides the service. Experimental evaluation proposed method, the convergence content browsing speed than conventional techniques improved communication about 13.3% and reduced overhead to about 9.5%.

HTML5와 스마트미디어 플랫폼

  • Lee, Seung-Yun;Park, Gi-Sik
    • Information and Communications Magazine
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    • v.29 no.10
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    • pp.25-29
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    • 2012
  • 최근 전 세계적으로 차세대 웹 기술인 HTML5(Hyper Text Markup Language ver. 5)는 기존 웹 기술의 고도화를 넘어 미래 IT융복합 서비스 실현을 위한 플랫폼으로서 그 중요성이 더욱 증대되고 있다. 본 고에서는 HTML5를 중심으로 플랫폼으로서의 미래 스마트미디어 (Smart Media)를 전망해보고자 한다. 특히 HTML5의 등장은 최근 도메인간 서비스 융 복합이 다변화되는 ICT 환경에서 그 역할이 더욱 중요해지고 있으며, 다양해지는 서비스와 미디어들과의 결합은 더욱 똑똑해지는 미디어 즉 스마트미디어의 실현으로 이어지고 있다. 따라서, 본 고에서는 미래 서비스 융복합 기술 그리고 나아가 플랫폼으로써 HTML5에 대한 주요 특징과 시사점을 살펴보며, 스마트 미디어 플랫폼으로서의 역할과 활용 및 대응 전략 등을 고찰해보고자 한다.

The Study on Positioning of Giant Characters of Sci-Fi Movies & Games in Media Convergence Ages (미디어융복합 시대에서 SF영화와 게임에 등장하는 거대캐릭터 포지셔닝 연구)

  • Joo, Jin-Su;Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.13 no.7
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    • pp.349-357
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    • 2015
  • Giant character used various SF movies and games in media convergence ages, and is essential for giant character in success contents. It This study defined giant character of SF movies and games, it analysed the eight of external characteristics and internal characteristics of giant character in SF movies and games. The external characteristics defined shape, silhouette, size and color, the internal characteristics defined fear, satanism, image and story focus, playfulness. Above, it was structured positioning model of giant character based eight characteristics and analyzation of example of SF movies and games. The elements of positioning model of giant characters are darkness, huge, abnormal, human, animal, fear, satanism, story focused, image focused and playfulness, and this study was proposed these model of elements of eight in SF movies and games.

Design for multimedia curriculum by using picture books for students in department of early childhood education (예비유아교사를 위한 그림책을 이용한 멀티미디어 수업 설계)

  • Yan Ha
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.219-220
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    • 2023
  • 본 논문에서는 예비유아교사를 위한 그림책을 이용한 멀티미디어 수업에 관한 설계를 하고자 한다. 최근 4차산업혁명시대를 맞아 대학에서 융복합관련 수업 및 교과목에 관한 요구는 많이 있으나 실제로 운영에는 많은 어려움이 있다. 특히 유아교육분야는 멀티미디어 및 최신 IT 기술이 많이 접목되어 유아들의 활동에 많이 활용되고 있으나 기술적인 부분을 포함하여 내용적으로도 융복합이 된 수업 설계가 매우 시급하다. 따라서 본 연구는 유아교육분야에서 그림책이라는 매개체를 활용하여 멀티미디어 기술을 사용함과 동시에 주제별학습이 되도록 한다. 이는 유아교육과 IT기술의 융복합된 수업설계로써 유아교육분야에서 다양하게 공유 및 확산 될 수 있다.

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Acquisition and Preservation Methods for Social Media Archiving (소셜미디어 아카이빙을 위한 수집 및 보존방안)

  • Kim, Tae-Young;Yang, Dongmin;Choi, Sang-Ki;Oh, Hyo-Jung
    • Journal of the Korean Society for information Management
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    • v.36 no.2
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    • pp.79-104
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    • 2019
  • Recently, various methods of collecting and preserving social media have been discussed in the field of archives and records management as social media is actively used as a way of communicating with the public in the government. In the United States, there is a move to acquire and preserve social media at the government level, and the National Archives (UK) already provides social media archives to users through Twitter and YouTube. In this study, we proposed the features, acquisition methods of social media by type and the preservation model based on case study results in terms of acquisition and preservation of social media archiving. In order to verify the effectiveness of the proposed methods, this study was applied to the social media of Gyeongsangnamdo provincial government. The results of this study is meaningful in that it suggested acquisition and preservation methods through actual collected results and it is expected that it will be useful for establishing the models for future social media archiving.

A Study on Methodology of Media Contents Automatically Collect and Transform based IP (IP 기반 미디어 콘텐츠 자동 수집 및 변환 기법 연구)

  • Kim, Sang-Soo;Park, Koo-Rack;Kim, Dong-Hyun
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.287-295
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    • 2015
  • The IPTV service has to be converted into an unified media format that fits for a variety of terminal equipments in terms of the bulk high-capacity media contents, and is spending a lot of time in the conversion time of contents including the process of collecting the media contents and extracting the information for conversion. In order to solve the problem, this paper designed the database in accordance with the automatic collection of time, and proposed a system that could increase the productivity of the contents through the automation process of the entire process using the media server and the transcoder. The media server collected contents and extracted information automatically with respect to the contents servers placed in specific locations and the media files of the storage whereas the transcoder conducted the automatic upload of the converted results to a specific server through the process of automatic conversion. As a result, the various convergence through compared to existing conversion method could minimized unnecessary waste of time.

A Study on the Condition of Prevention System and Convergence Policy for Smart Media Addiction (스마트미디어중독 예방체계 실태와 융복합 정책 연구)

  • Jang, Seung-Ock;Jeon, Ho-Sun
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.33-41
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    • 2015
  • The purpose of this study is to examine problems and status quo of the smart media addiction prevention system and to develop convergence policies to improve those systems. Based on the literature review, notable results are as following; Since current facilities including Internet Addiction Prevention Center, Korea Youth Counselling and Welfare Institute, and I Will Center, tend to focus on restricting use of smart media, efforts from various ministries have not worked properly. Therefore, there needs to be more specified and customized services based on regions and ages. Following the precedent set by advanced countries, this study suggest alternative policies to help solving the problem including recommending responsible use of social media through education rather than regulations only, encouraging family participation and intervention, expanding harmful environment block system, and establishing a partnership between local government and private organizations under central government's control. Since smart media addiction is emerging concern, further researches will be needed for developing the Korean standard for prevention policy.

Development of deep learning base trajectory classification technology for multilog platform (다중로그 플랫폼을 위한 딥러닝 기반 경로 분류 기술 개발)

  • Shin, Won-Jae;Kwon, Eunjung;Park, Hyunho;Jung, Eui-Suk;Byon, Sungwon;Jang, Dong-Man;Lee, Yong-Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.11a
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    • pp.71-72
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    • 2019
  • 최근 공공안전 분야에서는 국민의 위험상황을 분석하여 선제적으로 예측을 하여 국민의 안전을 보장하기 위한 요구사항이 대두대고 있다. 또한 스마트폰 및 스마트워치와 같은 고성능 모바일 단말 기기들의 대중화로 인해 해당 기기들에 부착된 다양한 센서 데이터들을 융복합하여 분석할 경우, 수집한 센서 데이터의 잠재적 가치를 안전보장 측면에서 사용할 수 있는 장점이 있다. 본 논문에서는 대인, 대물, 장소에 해당하는 로그 데이터들을 융복합 분석하여 보호대상자의 안전을 지원하는 다중로그 플랫폼 기반 이동경로 분석 기법을 제안한다. 다중로그 플랫폼에서 수집하는 보호대상자의 이동 경로 궤적을 활용하여 과거에 축적된 이동경로 패턴과 비교를 통해 현재 경로가 평소에 이용하던 경로와의 유사도를 추천하게 된다. 해당 이동 경로 분석 시스템은 위치기반 멀티모달 센서 데이터를 융복합 하여 보호대상자의 안전을 보장하는데 기여 할 것으로 예상된다.

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Research on the Productions of Analog Pens within the Smart Media (스마트 미디어에서의 아날로그 펜화기법 제작 연구 -어플리케이션 "스케치 플러스"를 중심으로)

  • Yoon, Dong-Joon;Oh, Seung-Hwan
    • Journal of Digital Convergence
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    • v.14 no.12
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    • pp.413-421
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    • 2016
  • This research, mainly focused on the development of the iPhone exclusive app 'Sketch Plus', is on the production of pens within the smart media. Our goal is to develop and reproduce pens with surreal rendering as a base and during that process, describe the fusing process of design perspectives and algorithms. This research comprehends the concept of surreal rendering, which is a technique that mimics traditional art forms, and suggests 15 pen techniques and ways to display them by analyzing previous research on smart media. We have described the process of using hatching patterns and resused to solve lag problems that occur during the reproduction of pen techniques due to the limitations of smart devices and organized the conversion process of pen patterns into 4 steps: rough sketch, contrast, applying and mimicking patterns, and applying color. We hope that this research on the reproduction of analog pen techniques can be used as an example for production on fused surreal rendering.