• Title/Summary/Keyword: 물리 사용자 인터페이스

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Study on User Experience design in Gesture Interaction as a Product Trigger - Focusing on Product Design - (제품 트리거로서 행동인식의 사용자 경험 디자인 연구 - 제품디자인을 중심으로 -)

  • Min, Sae-yan;Lee, Cathy Yeonchoo
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.379-384
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    • 2019
  • The purpose of this study is to investigate the problems of the rapidly increasing voice interface and to find out what results will be obtained when the new gesture interaction is applied to the product, and to suggest the improvement method for a better user experience. Through the literature review, I have conducted a theoretical review on the changes in the product interface used in the product and the difference between them, and then conducted in-depth interviews on the 20-30 users who used voice recognition as a product trigger. As a result, it was concluded that the decline in the reliability of accuracy leads to a decrease in the preference of voice recognition interactions and an needs of appropriate interface for the functional aspect of non-relavancy in physical distance as a product trigger. This study is meaningful in that it has found a problem with the study of the product trigger interface and suggested improvement measures, and hope to be helpful in follow-up study.

A Gesture Interface based on Hologram and Haptics Environments for Interactive and Immersive Experiences (상호작용과 몰입 향상을 위한 홀로그램과 햅틱 환경 기반의 동작 인터페이스)

  • Pyun, Hae-Gul;An, Haeng-A;Yuk, Seongmin;Park, Jinho
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.27-34
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    • 2015
  • This paper proposes a user interface for enhancing immersiveness and usability by combining hologram and haptic device with common Leap Motion. While Leap Motion delivers physical motion of user hand to control virtual environment, it is limited to handle virtual hands on screen and interact with virtual environment in one way. In our system, hologram is coupled with Leap Motion to improve user immersiveness by arranging real and virtual hands in the same place. Moreover, we provide a interaction prototype of sense by designing a haptic device to convey touch sense in virtual environment to user's hand.

Application of Geographic Information System for Synthetic Analysis of Multidisciplinary Data in Seawater Intrusion Assessment (해수침투 조사자료의 통합적 해석을 위한 GIS의 적용)

  • Choi Sun-Young;Hwang Seho;Park Kwon Gyu;Shin Je-Hyun;Yoon Wang-Jung
    • Spatial Information Research
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    • v.12 no.3
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    • pp.275-283
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    • 2004
  • In order to effectively, and accurately assess seawater intrusion in coastal area, multidisciplinary data including geophysical, well logging, and hydrogeochemical data should be managed in systematical way. Such systematical management of data is critical key to improve the re-usability of the data as well as the accuracy of the assessment by means of providing a method of synthetic analysis. Therefore, for systematical management of multidisciplinary data in seawater intrusion problem, we have developed a database management system and 3-D visualization interface based on geographic information system in this, study. All geophysical survey, well logging, hydrochemical, as well as drilling, data are classified as attribute data using Microsoft Access, and joined with spatial information based on ArcView. The database management system and 3-D visualization interface to handle these data, also, developed using the script language of ArcView. We think the development of database and 3-D visualization system will improve the efficiency of data management, user-friendliness of data access, and accuracy of data analysis.

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Development of Hospital Image Management and Communication System (의료용 화상정보 처리 시스템 개발)

  • 이준하;이상학;신현진
    • Progress in Medical Physics
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    • v.4 no.2
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    • pp.59-67
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    • 1993
  • In this paper, we present a result of our study on how to construct a HIMCS(hospital image management and communication system) based on Windows system. The proposed HIMCS is composed of image acquisition units, image archiving and processing units, display units, and all units are interfaced with LAN. We construct high speed image transmission system for distributed database and retrieval of various medical pictures in ward through image transmission system and realize integrated image diagnosis. Hospital image management and communication systems(HIMCS) have been proposed as a way to meet the challenge presented by the growing volume of medical imaging data. These systems are based on the concept of handing images in digital form, there by marking use of advances in computer-based technology. A HIMCS offers a wide spectrum of advantages over filmbased imaging. Digital acquisition of images eliminates the need for film processing and associated costs in both time and materials.

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Interactive Popup Book System Based on User Preference (사용자 선호도 기반 인터랙티브 팝업북 시스템)

  • Lee, Jung-Suk;Byun, Hae-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.469-474
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    • 2008
  • Recently popular media, book, has problems to satisfy a child who wants to be a character in a story, because it just transmits fixed story. Therefore, many people are interested in interactive contents that are changed variously by user's acting in multimedia division. This paper introduces an interactive pop-up book system that can control a story of book by interesting interactivity. This system suggests a special story graph that transforms a linear architecture story to a interactive story by traversing diverse node We focus to make a special pop-up book interface and wind blowing interface for physical environments to have interesting and familiar user interaction, and to conclude by user studies. We also investigated user preference for various interactive story paths, so we can excluded unnecessary stories and surveyed to compare before the excluding and after. Finally, story paths that user prefers are introduced in the Interactive Popup Book System.

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Specifying the Characteristics of Tangible User Interface: centered on the Science Museum Installation (실물형 인터렉션 디자인 특성 분석: 과학관 체험 전시물을 대상으로)

  • Cho, Myung Eun;Oh, Myung Won;Kim, Mi Jeong
    • Science of Emotion and Sensibility
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    • v.15 no.4
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    • pp.553-564
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    • 2012
  • Tangible user interfaces have been developed in the area of Human-Computer Interaction for the last decades, however, the applied domains recently have been extended into the product design and interactive art. Tangible User Interfaces are the combination of digital information and physical objects or environments, thus they provide tangible and intuitive interaction as input and output devices, often combined with Augmented Reality. The research developed a design guideline for tangible user interfaces based on key properties of tangible user interfaces defined previously in five representative research: Tangible Interaction, Intuitiveness and Convenience, Expressive Representation, Context-aware and Spatial Interaction, and Social Interaction. Using the guideline emphasizing user interaction, this research evaluated installation in a science museum in terms of the applied characteristics of tangible user interfaces. The selected 15 installations which were evaluated are to educate visitors for science by emphasizing manipulation and experience of interfaces in those installations. According to the input devices, they are categorized into four Types. TUI properties in Type 3 installation, which uses body motions for interaction, shows the highest score, where items for context-aware and spatial interaction were highly rated. The context-aware and spatial interaction have been recently emphasized as extended properties of tangible user interfaces. The major type of installation in the science museum is equipped with buttons and joysticks for physical manipulation, thus multimodal interfaces utilizing visual, aural, tactile senses etc need to be developed to provide more innovative interaction. Further, more installation need to be reconfigurable for embodied interaction between users and the interactive space. The proposed design guideline can specify the characteristics of tangible user interfaces, thus this research can be a basis for the development and application of installation involving more TUI properties in future.

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Design and Implementation of Agent-based Distributed Computing Environment (에이전트 기반 분산 컴퓨팅 환경 설계 및 구현)

  • Park, Kweon;Kim, Myoung-Ho
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10c
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    • pp.653-655
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    • 2000
  • 컴퓨터 네트웍 기술의 발달로 고성능 컴퓨팅을 위해 물리적으로 분산된 자원들을 사용하려는 노력의 일환으로 현재 많은 프로젝트가 진행되어 왔다. 이런 기술들은 과학 계산처럼 복잡하고 큰 계산을 위한 소프트웨어 라이브러리의 구현이 주류를 이룬다. 하지만 이런 라이브러리를 사용하기 위해서는 사용자에게 많은 프로그래밍 능력을 요하고 세부사항까지 알아야만 프로그래밍이 가능한 것이 많다. 본 논문에서는 사용자에게 사용하기 쉬운 인터페이스를 제공하고, 고성능 컴퓨팅이 가능한 시스템을 제시한다.

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3D Surface Painting in VR using Force Feedback (포스 피드백을 이용한 가상현실에서의 3차원 표면 페인팅)

  • Kim, Minyoung;Kim, Young J.
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.2
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    • pp.1-9
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    • 2020
  • In this paper, we propose haptic interfaces based on force feedback to provide a physical painting experience to virtual reality users. Through this system, the user can create surface-based painting holding a haptic stylus, while utilizing both visual feedback from the worn HMD and haptic feedback during painting. In particular, the haptic interfaces simulate the physical interaction between painting brush and painting, which can help to improve the spatial perception of users and compensate for visual feedback. This can reduce laborious drawing works to repeatedly paint strokes and therefore yield a better painting performance. As a result, users can experience more effective and realistic VR painting with this system.

Development of User-friendly Modeling Interface for Process-based Total System Performance Assessment Framework (APro) for Geological Disposal System of High-level Radioactive Waste (고준위폐기물 심층처분시스템에 대한 프로세스 기반 종합성능평가 체계(APro)의 사용자 친화적 모델링 인터페이스 개발)

  • Kim, Jung-Woo;Lee, Jaewon;Cho, Dong-Keun
    • Journal of Nuclear Fuel Cycle and Waste Technology(JNFCWT)
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    • v.17 no.2
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    • pp.227-234
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    • 2019
  • A user-friendly modeling interface is developed for a process-based total system performance assessment framework (APro) specialized for a generic geological disposal system for high-level radioactive waste. The APro modeling interface is constructed using MATLAB, and the operator splitting scheme is used to combine COMSOL for simulation of multiphysics and PHREEQC for the calculation of geochemical reactions. As APro limits the modeling domain to the generic disposal system, the degree of freedom of the model is low. In contrast, the user-friendliness of the model is improved. Thermal, hydraulic, mechanical and chemical processes considered in the disposal system are modularized, and users can select one of multiple modules: "Default process" and multi "Alternative process". APro mainly consists of an input data part and calculation execution part. The input data are prepared in a single EXCEL file with a given format, and the calculation part is coded using MATLAB. The final results of the calculation are created as an independent COMSOL file for further analysis.

3D Physical User Interface System using a Dominant Eye and an Index Fingertip (주시안과 검지 끝 점을 이용한 3차원 물리 사용자 인터페이스 시스템)

  • Kim, Kyung-Ho;Ahn, Jeeyun;Lee, Jongbae;Kwon, Heeyong
    • Journal of Korea Multimedia Society
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    • v.16 no.2
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    • pp.138-146
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    • 2013
  • In this paper, we propose a new 3D PUI(Physical User Interface) system in which the index fingertip points and moves a mouse position on a given monitor screen. There are two 3D PUI schemes to control smart devices like smart TVs remotely, the relative pointing one and the absolute pointing one. The former has a problem in that it does not match the human perception process, and the latter requires excessive movement of the body. We combined the relative one and the absolute one, and develop a new intuitive and user-friendly pointing method, 3D PUI. It requires an establishment of a pyramid shape visible area (view volume) to point a mouse position on a screen with the dominant eye. In order to maintain the real-time view volume, however, it requires large computation depending on the movement of the dominant eye. We optimized the computation of the view volume in which it determines the internal and external position on the screen. In addition, Kalman filter is applied with tracing of the mouse pointer position to stabilize the trembling of the pointer and offers the user ease of use.