• Title/Summary/Keyword: 문화의 집

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Understanding Contemplative Prayer in the Korean Protestant Context (한국적 상황에서 관상기도 이해)

  • Kwon, Jingu
    • Journal of Christian Education in Korea
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    • v.69
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    • pp.163-192
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    • 2022
  • In the early 20th century, Korean Protestant Christians began two forms of prayer, Tongsung Kido and Dawn Prayer. The two prayers have been loved and performed by Korean Protestants for over 100 years. Speaking in tongues was introduced in the 1950s and became one of the most popular prayers along with Tongsung Kido and dawn prayer. Korean Protestant churches started Bible meditation in the 1970s through journals like the Daily Bible of the Scripture Union Korea. Now contemplative prayer appears as an unfamiliar and strange style of prayer, given the history of prayer so far in Korean churches. Protestant scholars and pastors have made this into a controversy; contemplative prayer is the first non-protestant prayer that has become controversial. The controversy is mainly about biblical origin, theological relevance, and historical and traditional conformity. This study asks and answers why this controversy is important for Korean Protestant churches. This study introduces the controversy and explores why one group accepts the prayer and others do not. Then, this study recounts the history of Korean Protestant prayers and shows the meanings of the encounter of Korean Protestant prayers and contemplative prayer. This study argues that Korean Protestant Christians, through the controversy, can learn that Korean Protestant churches have the potential to create a new prayer culture and tradition and need spiritual discipline through silence.

The Performing Arts of Beijing in Pre Qing Dynasty Era through the Perspective of Palace Drama, Jie Jie Hao Yin 『節節好音』 (청 궁정희 『절절호음(節節好音)』을 통해 본 청(淸) 전기 북경(北京)의 공연 예술)

  • Im, Mi-Ju
    • (The) Research of the performance art and culture
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    • no.38
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    • pp.297-347
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    • 2019
  • Jie Jie Hao Yin 『절절호음(節節好音)』 is a script collection produced during the Qianlong's ruling Period which had one of the most flourished period of Qing Dynasty's Palace Drama. This script collection is consisted of 86 scripts of 6 Festival Court Plays: New year's day (元旦), Lantern festival(上元), Yanjiu festival(燕九), Snow appreciation(賞雪), Day of Kitchen god worshipping(祀竈), New year's eve(除夕). These scripts are effective records to study the New Year's Eve Drama of Qianlong Period. Jie Jie Hao Yin carry out the performances not only through Kunqiang (崑腔), and Yiyang Tune (弋腔), but also through various types of entertaining performances such as dance, masque play, puppet show, and story telling. Most of the songs were sung by various gods praising the era of peace as the holiday approaches. In the contents of revealing the luck to be brought by the holidays, it sought for the colorful transformations of stages through adding humoristique short stories or various feast genres in between the performance. It also tries to seek for diversities of stages through active application of acrobatics. It also portrays folk customs from BaiYunGuan's temple fair, Yanjiu Festival in YanBin, the Lantern Fair of Lantern Festival, and various activities of wet markets from New Year's Eve from diverse points of views. Especially through various shows and Chinese folk-art forms, the popular folk activities and entertainments near Beijing in the beginning era of Qing Dynasty can be observed. Jie Jie Hao Yin is a very important resource to look at the popular art activities of Beijing during Qianlong Period, and how the Palace culture accepted the folk cultures and applied to its own advancements.

Development of Multimedia Contents System for Gogurye Ancient Tomb Mural (고구려 고분벽화를 소재로 한 멀티미디어 콘텐츠 개발)

  • Lee, Yong-Hwan;Lee, YuKyong;Cho, Han-Jin;Lee, June-Hwan
    • Journal of the Korea Convergence Society
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    • v.4 no.4
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    • pp.13-19
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    • 2013
  • In this paper, we design and develop an educational virtual system which can experience Goguryeo tomb murals in the virtual world. Goguryeo tomb murals are well known in the world, and they are registered as a UNESCO World Heritage site by the value Acknowledged worldwide. We design an user-friendly interface for Goguryeo tome murals by Flash, and make a modelling and rendering with 3D Max. In addition, we create an educational animation with Adobe Premiere. We choose some of items such as Goguryeo tomb murals, historical sites, high-level description of periodization, Goguryeo's clothes, home, play as sub-themes, and we develop a system with detailed views and informations for the daily life of the people of Goguryeo.

Analysis about Fill Deposit Poor Drainage through Permeability Test and Groundwater Monitoring (투수시험과 지하수 모니터링을 통한 매립층의 배수불량 원인 분석)

  • Jung, Hee-Suk;Lee, Kang-Il;Kim, Joon-Seok
    • Journal of the Society of Disaster Information
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    • v.14 no.2
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    • pp.165-173
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    • 2018
  • Purpose: The area such as historic sites where distributed in the hills surrounded by the mountains in the past, if heavy rains occur, soil that distributed in the substructure of a sedimentary layer's permeability decreases therefore, water do not smoothly drainage and increases surface structures' moisture content. Therefore, many phenomena occur such as the muddy ground. This experiment tried to figure out the cause of poor drainage, predicting poor drainage system when rainfall occur. So not only the base of cultural properties distributed in the historic site, but also have big influences on the upper structure. Method: We are going to propose an improvement plan through the various sites exploration and the field permeability test. In addition, analyze interrelationship to figure out the cause of the poor drainage through monitoring under ground water. Conclusion: As the result of the experiment, the cause of the poor drainage system formed on shallow depth of ground level inside of a land. We can see that soil of surface and fill deposit permeability was in poor condition. Therefore, it was in very inappropriate hydrogeological condition when surface water permeate into the underground when rainfall occurs.

2009년 화성시보건소 금연사업

  • O, Eun-Hwan;Sim, Jae-Man;Lee, Yeong-Gu;Gwak, Mae-Heon;Park, Eun-Jeong;Lee, Hye-Gyeong;An, Mi-Hyeon;Lee, Mi-Yeon;Go, Ji-Yeon;Lee, Ji-Seon
    • Proceedings of The Korean Society of Health Promotion Conference
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    • 2009.05a
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    • pp.78-78
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    • 2009
  • 맑은 화성을 만들기 위하여 지역주민의 통제력을 강화시키고 금연을 지원하는 환경을 조성함으로써 흡연으로 인한 질병과 사망 및 간접흡연의 노출을 감소시키는 것을 목적으로 두고 있다. 미국 CDC에서 제안한 "Best Practices for Comprehensive Tobacco Control Program"에 기반한 중재 프로그램을 개발하여, 사업을 추진하였으며, 사업 추진체계를 금연환경, 금연교육 및 캠페인 운영관리 매뉴얼 개발, 금연프로그램, 감시 및 평가 5개 영역으로 구분되었다. 화성시보건소 금연사업은 매월 1일은 건강도시 화성시의 금연DAY로 지정함으로써 체계적이고 종합적인 금연홍보를 하고 있다. 어디서든 화성시 금연사업의 슬로건을 볼 수 있으며, 다양한 매체를 통하여 접해볼 수 있다 더구나 지역적 특성을 고려하여 권역별(서부권, 동부권, 남부권)의 특징을 살려 금연환경 조성 및 홍보, 이동클리닉을 하고 있으며, 환경조성으로 금연거리, 공원, 문화재, 마을, 선도학교 등을 지속적으로 관리중이며, 다양한 매체를 활용한 홍보, 생활 속 금연을 위한 대상별 캠페인 및 교육 등으로 화성시의 금연물결을 불고 있다. 감시 및 평가로 금연프로그램에 대한 평가를 설문을 통해 실시할 예정이며, 아동 및 청소년의 흡연특성을 조사하여 내년 사업 방향을 수립할 예정이다. 앞으로 담배연기 없는 맑은 화성시를 위하여 금연 버스 정류장과 금연아파트 및 금연 금연성공자 사례집 발간 등으로 슬로건을 앞세운 다양한 사업을 통하여 화성시의 금연율 향상 및 건강증진을 기대해본다.

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A Study to Prevent the Forest Fire in Forest Facilities and Forests (산림과 산림시설물의 산불 피해 예방에 관한 고찰)

  • Park, Kyong-Jin;Kim, Hye-ree;Lee, Bong-Woo;Park, Shin-young
    • Journal of the Korean Society of Industry Convergence
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    • v.23 no.2_2
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    • pp.301-306
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    • 2020
  • In this study, analyzed national forest fire statistics by cause, year, region, and damage scale based on the National Fire Data System. as a result, the main cause of forest fires was the most frequent human error. forest fires occurred in areas with high population density. and it was confirmed that the Widest area of forest damage was Gang-Won province, which is rich in forestry resources. by season, it occurred a lot in spring because of the warm temperature and strong wind and low humidity. such disasters directly damage forest facilities such as house and cultural properties as well as destruction of natural resources. therefore in this study, made a suggestion plan for prevention from forest fire with forest fire prevention comprehensive plan of MFOA.

A Study of Monitoring in Slopes of High Collapse Risk Using Terrestrial LiDAR (지상 LiDAR를 이용한 위험관리사면의 변위 모니터링)

  • Park, Jae-Kook
    • Journal of the Korean Society of Hazard Mitigation
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    • v.10 no.6
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    • pp.45-52
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    • 2010
  • One of the ways to minimize damage by a slope collapse is to set up preventive measures in advance by measuring displacements in a slope and predicting a collapse. There have been many different technologies developed to predict a collapse with diverse measuring equipment. Especially recently, attempts have been made to utilize terrestrial LiDAR, a high-tech imaging equipment to measure displacements on a scope. Terrestrial LiDAR generates three-dimensional information about an object with millimeter-level accuracy from hundreds of meters away and has been used in an array of fields including restoration of cultural assets, three-dimensional modeling, and making of topographic maps. In recent years, it has been used to measure displacements in structure as well. This study monitored displacements in slopes of high collapse risk with terrestrial LiDAR. As a result, it was able to confirm the applicability of terrestrial LiDAR to the field, and proposed monitoring methods.

A Study on the User Empowerment and User Innovation in Game Industry -Focusing on Online and PC Game- (게임 이용자 권한부여에 기초한 이용자 혁신 연구 - 온라인.PC Game을 중심으로 -)

  • Ham, Jung-Ho;Kim, Won-Joon;Ryu, Seoung-Ho
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.67-78
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    • 2010
  • Game is the cultural product, which gives users high authority in usage process with its high interactivity. This study is about the user innovation based on customer empowerment, and the possibilities to change the game itself applying high activity of the game. Especially, game modification, which users transform the original game, is an example that the interactivity and changeability of game are maximized. However, these elements were not considered when constructing frameworks to investigate the competition and strategy in game industry. Therefore, this study is based on the customer empowerments of the game modification. Moreover, this study proposes the newly reorganized strategic group map in game industry, which is based on game user innovation and user evaluation.

The Cognition on Community Childcare Support and Social Support between Working Mothers and Non-working Mothers (취업모와 비취업모의 지역사회 육아 지원과 사회적 지원에 대한 인식)

  • Kim, Hye Gum
    • Korean Journal of Childcare and Education
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    • v.8 no.1
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    • pp.5-24
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    • 2012
  • The purpose of this study was to investigate the cognition on community childcare policy and childcare service needs between working mothers and non-working mothers using the 2008 Child Panel by Korea Childcare Policy Institute. The participants were 654 working mothers and 1,416 non-working mothers. The data were analyzed by $x^2$. The results were as follows; 1) 50% of working mothers and non-working mothers thought that the number of childcare centers was enough. Forty-five percent of working mothers and non-working mothers recognized that the number of kinder gartens and private education institutes was enough. Fifty-two percent of working mothers and 4 5% of non-working mothers thought that use of public leisure facilities were convenient. Twenty-seven percent of working mothers and 20% of non-working mothers thought that use of culture institutes were easily accessible. About 50% of working mothers and non-working mothers felt safe about public security and community safety. 2) Second, working mothers perceived social support higher than non-working mothers in several areas.

A Multivariate Analysis of Changing Information Gaps in Korea (사회인구학적 배경에 따른 정보격차의 다원모형분석)

  • 심상완;김정석
    • Korea journal of population studies
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    • v.24 no.2
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    • pp.235-253
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    • 2001
  • As we are entering the information society, there are increasing concerns about information gaps which are believed to create serious obstacles to social integration and development. Previous studies on the information gaps in Korea, despite their contributions to our understanding of the issue, appear to be descriptive. This study attempts to analyze the relative importance of residential area, gender, age education, and household income for information gaps and their changes in recent years. Based on the data from two surveys conducted by the Information Culture Center, the study run multivariate logit model analysis of the sue of computer and internet. The result shows that all the variables except residential area have influences on the use of computer and internet. In terms of time change, gender-based difference in the use of digital media has decreased between 1998 and 2000 while the differences by all the other variables have remained constant or increased.

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