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A Study on the User Empowerment and User Innovation in Game Industry -Focusing on Online and PC Game-  

Ham, Jung-Ho (Graduate School of Culture Technology KAIST)
Kim, Won-Joon (Graduate School of Culture Technology KAIST)
Ryu, Seoung-Ho (Kangwon National University)
Abstract
Game is the cultural product, which gives users high authority in usage process with its high interactivity. This study is about the user innovation based on customer empowerment, and the possibilities to change the game itself applying high activity of the game. Especially, game modification, which users transform the original game, is an example that the interactivity and changeability of game are maximized. However, these elements were not considered when constructing frameworks to investigate the competition and strategy in game industry. Therefore, this study is based on the customer empowerments of the game modification. Moreover, this study proposes the newly reorganized strategic group map in game industry, which is based on game user innovation and user evaluation.
Keywords
Game Industry; User Innovation; Empowerment;
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