• Title/Summary/Keyword: 문제 해결 학습 및 평가

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Algorithm for Improving Visibility under Ambient Lighting Using Deep Learning (딥러닝을 이용한 외부 조도 아래에서의 시인성 향상 알고리즘)

  • Lee, Hee Jin;Song, Byung Cheol
    • Journal of Broadcast Engineering
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    • v.27 no.5
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    • pp.808-811
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    • 2022
  • Display under strong ambient lighting is perceived darker than it really is. Existing techniques for solving the problem in terms of software show limitations in that image enhancement techniques are applied regardless of ambient lighting or chrominance is not improved compared to luminance. Therefore, this paper proposes a visibility enhancement algorithm using deep learning to adaptively respond to ambient lighting values and an equation to restore optimal chrominance for luminance. The algorithm receives an ambient lighting value with the input image, and then applies a deep learning model and chrominance restoration equation to generate an image to minimize the difference between the degradation modeling of enhanced image and the input image. Qualitative evaluation proves that the algorithm shows excellent performance in improving visibility under strong ambient lighting through comparison of images applied with degradation modeling.

Identification of Variables as the Effects of Integrated Education Using the Delphi Method (통합교육의 효과변인 추출을 위한 델파이 연구)

  • Yoon, Heojoeng;Kim, Jiyoung;Bang, Dami
    • Journal of The Korean Association For Science Education
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    • v.36 no.6
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    • pp.959-968
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    • 2016
  • In this study, the Delphi Method was conducted to extract variables as effects of integrated education. Forty-six experts engaged in both the integrated education and research fields participated in this study. The Delphi survey was conducted for three rounds. In the first round, an open questionnaire was given asking variables possibly considered as effects of integrated education. In the second round, variables induced from analysis of the first survey results were given and the degree of agreement for each variable was determined according to the Likert scale. In the third round of the survey, mean, standard deviation, and the first and third quartile calculated using the results of the second survey were given to experts to determine their degree of assent. In addition, categories for variables were suggested. The degree of agreement for appropriateness of categorization and relative importance were determined As a result, a total of 18 variables were chosen except for career awareness. They were categorized according to their definition and properties into five categories: 'creativity' (flexible thinking, associative thinking, intuitive thinking, creative thinking), 'problem solving' (meta-cognition, problem recognition and solving, critical thinking, decision making ability, ability of knowledge application, knowledge and information processing skills), 'integrative perception and sensitivity' (concern and interest in various disciplines, understanding and acceptance of difference, integrative thinking), 'interpersonal relations' (communication skills, cooperation), and 'disciplinary literacy' (humanistic imagination, basic knowledge and literacy of each discipline, academic motivation). The degree of agreement was high in variables included in 'creativity' and 'problem solving' categories and the frequency of choosing the importance was high in variables included in 'integrative perception and sensitivity'. The educational implication related to implementation and practice of integrated education were discussed on the basis of results.

Exploring Pre-Service Earth Science Teachers' Understandings of Computational Thinking (지구과학 예비교사들의 컴퓨팅 사고에 대한 인식 탐색)

  • Young Shin Park;Ki Rak Park
    • Journal of the Korean earth science society
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    • v.45 no.3
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    • pp.260-276
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    • 2024
  • The purpose of this study is to explore whether pre-service teachers majoring in earth science improve their perception of computational thinking through STEAM classes focused on engineering-based wave power plants. The STEAM class involved designing the most efficient wave power plant model. The survey on computational thinking practices, developed from previous research, was administered to 15 Earth science pre-service teachers to gauge their understanding of computational thinking. Each group developed an efficient wave power plant model based on the scientific principal of turbine operation using waves. The activities included problem recognition (problem solving), coding (coding and programming), creating a wave power plant model using a 3D printer (design and create model), and evaluating the output to correct errors (debugging). The pre-service teachers showed a high level of recognition of computational thinking practices, particularly in "logical thinking," with the top five practices out of 14 averaging five points each. However, participants lacked a clear understanding of certain computational thinking practices such as abstraction, problem decomposition, and using bid data, with their comprehension of these decreasing after the STEAM lesson. Although there was a significant reduction in the misconception that computational thinking is "playing online games" (from 4.06 to 0.86), some participants still equated it with "thinking like a computer" and "using a computer to do calculations". The study found slight improvements in "problem solving" (3.73 to 4.33), "pattern recognition" (3.53 to 3.66), and "best tool selection" (4.26 to 4.66). To enhance computational thinking skills, a practice-oriented curriculum should be offered. Additional STEAM classes on diverse topics could lead to a significant improvement in computational thinking practices. Therefore, establishing an educational curriculum for multisituational learning is essential.

Integrating AI Generative Art and Gamification in an Art Education Model to Enhance Creative Thinking (AI 생성예술과 게임화 요소가 통합된 미술 교육 모델 개발 : 창의적 사고 향상)

  • Li Jun;Kim Yoojin
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.425-433
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    • 2023
  • In this study, we developed a virtual artist play lesson model using gamification concepts and AI-generated art programs to foster creative thinking in freshman art majors. Targeting first-year students in the Digital Media Art Department at Sichuan Film & Television University in China, this course aims to alleviate fear of artistic creation and enhance problem-solving abilities. The educational model consists of four stages: persona creation, creative writing, text visualization, and virtual exhibitions. Through persona creation, students established their artist identities, and by introducing game-like elements into writing experiences, they discovered their latent creativity. Using AI-generated art programs for text visualization, students gained confidence in their creations, and in the virtual exhibitions, they were able to enhance their self-esteem as artists by appreciating and evaluating each other's works. This educational model offers a new approach to promoting creative thinking and problem-solving skills while increasing learner engagement and interest. Based on these research findings, we expect that by developing and implementing educational strategies that cultivate creative thinking, more students will grow their artistic capacities and creativity, benefiting not only art majors but also students from various fields.

Study on predicting the commercial parts discontinuance using unstructured data and artificial neural network (상용 부품 비정형 데이터와 인공 신경망을 이용한 부품 단종 예측 방안 연구)

  • Park, Yun-kyung;Lee, Ik-Do;Lee, Kang-Taek;Kim, Du-Jeoung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.10
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    • pp.277-283
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    • 2019
  • Advances in technology have allowed the development and commercialization of various parts; however this has shortened the discontinuation cycle of the components. This means that repair and logistic support of weapon system which is applied to thousands of part components and operated over the long-term is difficult, which is the one of main causes of the decrease in the availability of weapon system. To improve this problem, the United States has created a special organization for this problem, whereas in Korea, commercial tools are used to predict and manage DMSMS. However, there is rarely a method to predict life cycle of parts that are not presented DMSMS information at the commercial tools. In this study, the structured and unstructured data of parts of a commercial tool were gathered, preprocessed, and embedded using neural network algorithm. Then, a method is suggested to predict the life cycle risk (LC Risk) and year to end of life (YTEOL). In addition, to validate the prediction performance of LC Risk and YTEOL, the prediction value is compared with descriptive statistics.

Modified Pyramid Scene Parsing Network with Deep Learning based Multi Scale Attention (딥러닝 기반의 Multi Scale Attention을 적용한 개선된 Pyramid Scene Parsing Network)

  • Kim, Jun-Hyeok;Lee, Sang-Hun;Han, Hyun-Ho
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.45-51
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    • 2021
  • With the development of deep learning, semantic segmentation methods are being studied in various fields. There is a problem that segmenation accuracy drops in fields that require accuracy such as medical image analysis. In this paper, we improved PSPNet, which is a deep learning based segmentation method to minimized the loss of features during semantic segmentation. Conventional deep learning based segmentation methods result in lower resolution and loss of object features during feature extraction and compression. Due to these losses, the edge and the internal information of the object are lost, and there is a problem that the accuracy at the time of object segmentation is lowered. To solve these problems, we improved PSPNet, which is a semantic segmentation model. The multi-scale attention proposed to the conventional PSPNet was added to prevent feature loss of objects. The feature purification process was performed by applying the attention method to the conventional PPM module. By suppressing unnecessary feature information, eadg and texture information was improved. The proposed method trained on the Cityscapes dataset and use the segmentation index MIoU for quantitative evaluation. As a result of the experiment, the segmentation accuracy was improved by about 1.5% compared to the conventional PSPNet.

A Spelling Error Correction Model in Korean Using a Correction Dictionary and a Newspaper Corpus (교정사전과 신문기사 말뭉치를 이용한 한국어 철자 오류 교정 모델)

  • Lee, Se-Hee;Kim, Hark-Soo
    • The KIPS Transactions:PartB
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    • v.16B no.5
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    • pp.427-434
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    • 2009
  • With the rapid evolution of the Internet and mobile environments, text including spelling errors such as newly-coined words and abbreviated words are widely used. These spelling errors make it difficult to develop NLP (natural language processing) applications because they decrease the readability of texts. To resolve this problem, we propose a spelling error correction model using a spelling error correction dictionary and a newspaper corpus. The proposed model has the advantage that the cost of data construction are not high because it uses a newspaper corpus, which we can easily obtain, as a training corpus. In addition, the proposed model has an advantage that additional external modules such as a morphological analyzer and a word-spacing error correction system are not required because it uses a simple string matching method based on a correction dictionary. In the experiments with a newspaper corpus and a short message corpus collected from real mobile phones, the proposed model has been shown good performances (a miss-correction rate of 7.3%, a F1-measure of 97.3%, and a false positive rate of 1.1%) in the various evaluation measures.

Collaborative Tag-Based Recommendation Methods Using the Principle of Latent Factor Models (잠재 요인 모델의 원리를 이용한 협업 태그 기반 추천 방법)

  • Kim, Hyoung-Do
    • The Journal of Society for e-Business Studies
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    • v.14 no.4
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    • pp.47-57
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    • 2009
  • Collaborative tagging systems allow users to attach tags to diverse sharable contents in social networks. These tags provide usefulness in reusing the contents for all community members as well as their creators. Three-dimensional data composed of users, items, and tags are used in the collaborative tag-based recommendation. They are generally more voluminous and sparse than two-dimensional data composed of users and items. Therefore, there are many difficulties in applying existing collaborative filtering methods directly to them. Latent factor models, which are also successful in the area of collaborative filtering recently, discover latent features(factors) for explaining observed values and solve problems based on the features. However, establishing the models require much time and efforts. In order to apply the latent factor models to three-dimensional collaborative filtering data, we have to overcome the difficulty of establishing them. This paper proposes various methods for determining preferences of users to items via establishing an intuitive model by assuming tags used for items as latent factors to users and items respectively. They are compared using real data for concluding desirable directions.

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The Study on the Perception Difference in the Engineering Education between Industrial Managers and Engineering Faculties and the Way to Resolve This Difference (공과대학 교육에 대한 교수와 기업담당자의 인식차이 및 해소방안 연구 - 경원대학교를 중심으로 -)

  • Yoo, In-Sang
    • Journal of Engineering Education Research
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    • v.13 no.6
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    • pp.49-56
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    • 2010
  • In this study, we investigated the perception difference of industrial managers and engineering faculties in the engineering education, and searched for a rational solution to resolve this perception differences. Both engineering faculties and industrial managers place strong emphasis on practical training, but they showed a significant difference in addressing the issues on the graduates of engineering education have. This different perceptions are occurred since the industrial managers prefer "the instant(or ready-made) human resource type", the ones to put to work right away whereas professors prefer the ones with the strong basic knowledge, "the potential human resource type", who may in the long run contribute to the development of the industry. We believe Finland Helsinki Engineering School's co-op course and Pennsylvania State University's Capstone Design Education are the good examples of nurturing "practical" human resource although both programs are conducted in very different imaginative ways.

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A Study on the Development and Effect of Number-Operation Games for Mathematical Creativity of Gifted Students (초등 수학 영재의 창의성 향상을 위한 수 연산 게임 개발 및 적용에 관한 연구)

  • Kim, Yong Jik;Cho, Minshik;Lee, Kwangho
    • Education of Primary School Mathematics
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    • v.19 no.4
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    • pp.313-327
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    • 2016
  • The purpose of this study is to develop the number-operation games and to analyze the effects of the games on mathematical creativity of gifted elementary students. We set up the basic direction and standard of mathematical gifted creativity program and developed the 10 periods games based on the mathematically gifted creative problem solving(MG-CPS) model. And, to find out the change of students' creativity, the test based on the developed program and one group pretest-posttest design was conducted on 20 gifted students. Analysis of data using Leikin's evaluation model of mathematical creativity with Leikin's scoring and categorization frame revealed that gifted students's creativity is improved via the number-operation games.