• Title/Summary/Keyword: 문제 만들기 프로그램

Search Result 42, Processing Time 0.023 seconds

Supportive Songwriting to Improve Resilience of Adolescents With School Maladjustment (학교 부적응 청소년의 적응유연성 향상을 위한 지지적 노래만들기)

  • Kim, Ji Won
    • Journal of Music and Human Behavior
    • /
    • v.15 no.2
    • /
    • pp.41-67
    • /
    • 2018
  • The purpose of this case study was to examine how a supportive songwriting program could facilitate resilience for adolescents with school maladjustment. Participants included four middle school students with adaptive difficulties. The participants received eight 50-minute sessions of a supportive songwriting program. The program consisted of singing and discussing selected songs, followed by the participants creating their own lyrics about their current adaptation issues. The Resilience Scale for Adolescents was completed by each participant before and after the intervention, and the participants' lyrics were analyzed for how the factors of resilience were reflected in their lyrics. The results showed that all participants' scores on the resilience scale increased. It was also found that the factor on the resilience scale that increased the most for each participant was related to the issues expressed in their lyrics. The results suggest that the process of writing songs can be effective in eliciting adolescents' school related issues and accessing their positive resources, which can lead to behavioral and psychological improvements.

The Effects of Development and Application of Problem Posing Program on Mathematics Learning Achievements, Attitude and Interest (문제 만들기 프로그램 개발${\cdot}$적용이 수학 학업 성취도 및 태도${\cdot}$흥미도에 미치는 영향)

  • Song, Min-Jeong;Park, Jong-seo
    • Journal of Elementary Mathematics Education in Korea
    • /
    • v.9 no.1
    • /
    • pp.1-18
    • /
    • 2005
  • The purpose of this study is to plan and apply the problem posing program to each unit of elementary mathematics 5-Ga stage, and to make an analysis of their effects on mathematics learning achievements, attitude and interesting. In order to achieve these purposes, the following research problems were set up for the present study: First, we design problem posing program which can be applied to the actual instruction with analyzing the curriculum of mathematics on 5-Ga stage in the seventh national curriculum. Second, we analyze the effect of applying problem posing program on students' mathematics learning achievements. Third, we analyze the effect of applying problem posing program on students' mathematical attitude and interest. The results of this study are as follows: First, the problem posing program developed in this study was more affirmative effects for improving the students' mathematics learning achievements. Second, the problem posing program also had affirmative effects on students' attitude and interest on mathematics. Third, after applying the problem posing program turned out to have a statistical significant correlation between mathematics learning achievements and attitude, and mathematics learning achievements and interest.

  • PDF

Analysis of Problem Posing Strategy of Mathematics Gifted Students in an Origami Program (종이접기 프로그램에서 수학영재학생들의 문제 만들기 전략 분석)

  • Yim, Geun-Gwang
    • Journal of Gifted/Talented Education
    • /
    • v.20 no.2
    • /
    • pp.461-486
    • /
    • 2010
  • By learning math, constructing math problems helps us to improve analytical thinking ability and have a positive attitude and competency towards math leaning. Especially, gifted students should create math problems under certain circumstances beyond the level of solving given math problems. In this study, I examined the math problems made by the gifted students after the process of raising questions and discussing them for themselves by doing origami. I intended to get suggestions by analyzing of problem posing strategy and method facilitating the thinking of mathematics gifted students in an origami program.

The Development and Application of Posing Open-Ended Problems Program with Renzulli's Enrichment Triad Model for Mathematics-Gifted Elementary Students (초등 수학 영재를 위한 Renzulli의 삼부심화모델 도입 개방형 수학 문제 만들기 프로그램 개발 및 적용)

  • Lee, Ja Hye;Kim, Min Kyeong
    • The Mathematical Education
    • /
    • v.55 no.2
    • /
    • pp.209-232
    • /
    • 2016
  • This study analyzed the process of steps in a program introducing Renzulli's enrichment triad model and various levels of posing open-ended problems of those who participated in the program for mathematics-gifted elementary students. As results, participants showed their abilities of problem posing related to real life in a program introducing Renzulli's enrichment triad model. From eighteen mathematical responses, gifted students were generally outstanding in terms of producing problems that demonstrated high quality completion, communication, and solvability. Amongst these responses from fifteen open-ended problems, all of which showed that the level of students' ability to devise questions was varied in terms of the problems' openness (varied possible outcomes), complexity, and relevance. Meanwhile, some of them didn't show their ability of composing problem with concepts, principle and rules in complex level. In addition, there are high or very high correlations among factors of mathematical problems themselves as well as open-ended problems themselves, and between mathematical problems and open-ended problems. In particular, factors of mathematical problems such as completion, communication, and solvability showed very high correlation with relevance of the problems' openness perspectives.

Development of Auto-generation Algorithm for Korean Crossword Puzzle (한글 크로스워드 퍼즐 자동 생성을 위한 알고리즘 개발)

  • Lee Seung-Hee;Kwon Hyuk-Chul;Cho Hwan-Gue
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.33 no.1_2
    • /
    • pp.52-61
    • /
    • 2006
  • A crossword puzzle is one of the popular word games around the world in which you work out the answers and write them in the white squares of a pattern of small black and white squares. As the technology of computers develops, some people worked about making and solving crossword puzzle games, which led them to a commercial use. However, almost all of these commercial programs are ones where you do ready-made puzzles with a fixed size because it is very difficult to make puzzles in a certain size, picking up some among a great number of words to fit for them. Furthermore, these programs are only for a very few languages, such as English, French, not for Korean. Accordingly, ore took a look at what should be considered to make an automatic puzzle-generating program for Korean, and in this paper we implemented Korizzle, a system making the puzzles automatically. We introduce the algorithm used for Korizzle and evaluate the its performance.

Effects of the Application of a Maker Education Program to Elementary Science Online Class: Focusing on the Unit " Life Cycle of a Plant" (초등과학 수업에서 메이커교육프로그램의 적용 효과 - '식물의 한살이' 단원을 중심으로 -)

  • Kim, Hye-ran;Choi, Sun-young
    • Journal of Korean Elementary Science Education
    • /
    • v.41 no.2
    • /
    • pp.432-442
    • /
    • 2022
  • This study aims to apply a maker education program in an online class for a unit in elementary science entitled "Life of a Plant." Furthermore, it aims to investigate the effect of the program on the interest of students in science and creative problem-solving. The theme of the proposed maker education program is "Making a fairy tale audio book with the theme: the life cycle of a plant." The program consists of activities intended to produce creative audiobooks using concepts learned from the TMI maker education model stage. The result points to the positive effect of maker education on the interest of elementary school students in science and creative problem-solving. Therefore, applying the maker education program to online classes for elementary science is effective in improving the interest of students. In addition, further research is required to effectively apply the maker education program to online classes in science.

Development and Application of Artificial Intelligence STEAM Program for Real-time Interactive Online Class in Elementary Science - Focused on the Unit of 'Life of Plant' - (초등과학 실시간 쌍방향수업을 위한 인공지능 융합교육프로그램의 개발과 적용 - '식물의 생활' 단원을 중심으로 -)

  • Kim, Hye-Ran;Choi, Sun-Young
    • Journal of Korean Elementary Science Education
    • /
    • v.40 no.4
    • /
    • pp.433-442
    • /
    • 2021
  • The purpose of this study is to develop an artificial-intelligence STEAM program for real-time interactive online class for elementary science and to analyze its effect on science academic achievement and creative problem-solving ability. The applied unit was 'Life of plant', a 4th grade science subject with high difficulty in teaching and learning mainly by memorization. The theme of the program is 'Creating a doctor of plant artificial intelligence chatbot'. The results of this study were as follows: The program developed in this study had a positive effect on elementary school students' science academic achievement and creative problem-solving ability. Therefore, the artificial intelligence STEAM program for elementary science interactive online class is effective in improving students' scientific academic achievement and creative problem-solving ability, and further research on artificial intelligence STEAM education theory, method, and practice is required.

Why Systems Analysts Ignore Socio-Organizational Concerns During Systems Analysis\ulcorner

  • 김종욱;김병곤
    • The Journal of Information Systems
    • /
    • v.9 no.1
    • /
    • pp.189-216
    • /
    • 2000
  • 오늘날 정보시스템 실패의 많은 원인이 기술적인 문제만을 중시하고 정보시스템과 관련된 조직, 또는 관리적인 요소들을 소홀히 하기 때문이라는 지적이 있다. 여러 MIS 학자들은 정보시스템 개발 시 이러한 기술적인 관점에로의 편중의 원인을 시스템 개발자들이 가진 편협된 준거체계(Frame of reference)에서 찾고 있다. 그러나 이러한 주장들은 아직까지 단순히 이론적인 단계에 그치고 있는데, 본 연구는 이러한 주장에 대한 실증적 근거를 제시하고자 한다. 그 방안으로 본 연구는 시스템 분석가의 준거체계와 시스템 개발 시 분석가가 발견하는 개발시의 문제의 유형간의 관계를 제시하고 있다. 본 연구의 결과 사회-기술적(Socio-technical)이거나 사회적인(Socio) 준거체계를 가진 분석가들이 기술적인(Technical) 준거체계를 가진 분석가들보다 더 조직적인 문제를 많이 발견하고 중시함이 나타났다. 그리고 통계적으로 유의하지는 않았지만, 사회-기술적인 시스템 분석가들이 사회적이거나 기술적인 준거체계를 가진 분석가들 보다 기술과 조직적인 문제 모두에 균형있는 관점을 유지하고 있음을 알 수 있었다. 이러한 본 연구의 연구결과는 학문적이며 실무적인 시사점을 제시하고 있다. 우선 학문적 시사점을 살펴보면, 시스템 개발 현장에서 조직과 관리적인 관점의 문제가 소홀히 다루어지는 원인을 알아 볼수 있는 이론적 배경을 제공하고 있다는 것이다. 그리고 실무적 시사점은 보다 균형 있는 시각을 가진 시스템 분석가를 만들기 위하여 학교 프로그램에서 어떤 교과과정을 만들어야 하며, 또 기업의 정보시스템 관리자들이 평소에 어떤 문제들을 보다 많이 강조하고 상기시켜야 할 필요가 있는지를 알려 준다는 것이다.

  • PDF

Problems and Solutions of Video Editing in MPEG Compressed Domain (MPEG 압축영역에서 영상 편집의 문제점과 그 해결 방법)

  • 방성일;박동권;원치선
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 1998.06a
    • /
    • pp.157-160
    • /
    • 1998
  • 비디오 카메라에서 획득된 동영상 또는 기존의 동영상 자료를 하나의 완성된 프로그램으로 만들기 위해서는 여러 가지 편집 과정을 거치게 된다. 편집 시 사용되는 효과들로는 잘라붙이기(cut & paste), 디절브, 와이프, 페이드 인, 페이드 아웃, 자막넣기 등 수 많은 방법들이 있다. 압축되지 않은 동영상 또는 M-JPEG과 같은 시간 상관성이 없는 압축 동영상의 경우 편집은 영상 내의 공간적 영역에서 간단한 처리를 통하여 편집기의 구현이 가능하다. 그러나 MPEG-1, 2와 같은 시·공간적 상관성을 이용한 압축방법에서는 편집의 문제가 간단하지 않다. 압축 영역에서 편집 시 발생할 수 있는 문제를 해결하기 위하여 본 논문에서는 이러한 편집 과정에서 발생할 수 있는 오류의 전파를 관찰하고 편집되기 전에 가지고 있던 MPEG 비트열 정보를 최대한 이용하여 편집기를 구현하는 최소한의 알고리즘을 제안한다.

  • PDF

The Development and Application of a Science Education Program Based on Engineering Design Process for High School Students (고등학생을 위한 공학 설계 기반 과학 교육 프로그램 개발 및 적용)

  • Hwa-Jung Han;Kew-Cheol Shim
    • Journal of The Korean Association For Science Education
    • /
    • v.43 no.3
    • /
    • pp.321-331
    • /
    • 2023
  • This study aimed to develop an engineering design-based science education program for high school students and to investigate its effects on students' science-related attitudes and engineering design abilities. "Creating healthy shoes for maintaining proper posture program" was developed as an activity to come up with creative solutions using the methodology of an engineering design process to solve problems in daily life. The creating healthy shoes for maintaining proper posture program consisted of the following five stages: "defining the problem," "ingathering information related to the problem," "generating the solution," "implementing the best solution," and "evaluating the solution & reflecting." As a result of applying this engineering design-based science education program, it improved the high school students' science-related attitudes and engineering design abilities. Therefore, the program developed in this study has a positive effect on enhancing high school students' science-related attitudes and engineering design abilities. These findings imply that the continuous operation and expansion of activities incorporating an engineering design process in science education are necessary as a teaching and learning strategy for cultivating future science talents.