• Title/Summary/Keyword: 문제발견능력

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Multimedia Scaffolding Tools to Help Children's Scientific Investigation in a Virtual Field (가상 필드에서 초등학생들의 과학적 탐구를 도와주는 멀티미디어 보조 도구)

  • Choo Yongjoo;Park Kyoung Shin
    • The KIPS Transactions:PartB
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    • v.12B no.2 s.98
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    • pp.143-150
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    • 2005
  • The Field is a simulated virtual environment specifically designed to assist elementary students learn the basic scientific inquiry skills such as observation, data collection, and generating and verifying hypothesis. Over the last four years, the Field has been used to teach inquiry learning in the context of mathematics and science in an elementary school. During the studies, it was observed that students suffered from problems in navigation, wayfinding, and data collection. First, this papers discusses the problems and the technical aids we have iteratively developed to address these issues. We will then discuss the impact of the technical aids on the student's behaviors.

A Study on Computational Thinking based Test-Driven Problem Solving Learning Model (컴퓨팅 사고력 기반 테스트 중심 문제해결 학습 모형 연구)

  • Kim, Young-Jik;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.22 no.6
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    • pp.43-55
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    • 2019
  • In the Fourth Industrial Revolution, a super-intelligent and super-connected society has arrived. Software is an important part of the core technologies of the Fourth Industrial Revolution. The ability to solve problems through software requires software education in that it is a core competency that everyone should have. Software education aims to improve Computational Thinking, which is the ability to solve problems through programming. Until now, most problem-solving programming learning models follow the traditional method of development: Waterfall model (Analysis-Design-Development-Test). In this model, if there is a problem in the preceding step, That could be found in the test phase. This takes a considerable amount of time and effort to find a solution to the problem and can be a burden on the programming learning. In this study, we proposed a Test-Driven Problem-Solving learning model using TDD (Test Driven Development) as Agile development method, and reviewed the appropriateness of the model through experts review. The verification results of the model showed positive evaluation results. In particular, the learning phase configuration of the model, helping in programming learning, helping of Computational Thinking improvement showed high rating, it is determined that there will be positive effects on Computational Thinking improvement through problem-solving programming learning when applying future learning.

An analysis of errors in problem solving of the function unit in the first grade highschool (고등학교 1학년 함수단원 문제해결에서의 오류에 대한 분석)

  • Mun, Hye-Young;Kim, Yung-Hwan
    • Journal of the Korean School Mathematics Society
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    • v.14 no.3
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    • pp.277-293
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    • 2011
  • The purpose of mathematics education is to develop the ability of transforming various problems in general situations into mathematics problems and then solving the problem mathematically. Various teaching-learning methods for improving the ability of the mathematics problem-solving can be tried. However, it is necessary to choose an appropriate teaching-learning method after figuring out students' level of understanding the mathematics learning or their problem-solving strategies. The error analysis is helpful for mathematics learning by providing teachers more efficient teaching strategies and by letting students know the cause of failure and then find a correct way. The following subjects were set up and analyzed. First, the error classification pattern was set up. Second, the errors in the solving process of the function problems were analyzed according to the error classification pattern. For this study, the survey was conducted to 90 first grade students of ${\bigcirc}{\bigcirc}$high school in Chung-nam. They were asked to solve 8 problems in the function part. The following error classification patterns were set up by referring to the preceding studies about the error and the error patterns shown in the survey. (1)Misused Data, (2)Misinterpreted Language, (3)Logically Invalid Inference, (4)Distorted Theorem or Definition, (5)Unverified Solution, (6)Technical Errors, (7)Discontinuance of solving process The results of the analysis of errors due to the above error classification pattern were given below First, students don't understand the concept of the function completely. Even if they do, they lack in the application ability. Second, students make many mistakes when they interpret the mathematics problem into different types of languages such as equations, signals, graphs, and figures. Third, students misuse or ignore the data given in the problem. Fourth, students often give up or never try the solving process. The research on the error analysis should be done further because it provides the useful information for the teaching-learning process.

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A Case Study on Pedagogical Tasks in Mathematics Curriculum Integrating Dynamic Manipulation Environments and the Role of a Teacher (동적조작 환경이 융합된 수학교과과정에서의 교수-학습 과제 사례 분석과 교사의 역할)

  • Hong, Seong-Kowan
    • School Mathematics
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    • v.11 no.2
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    • pp.281-299
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    • 2009
  • In this paper, we show how dynamic manipulation environments can be integrated in the mathematics curriculum by presenting some pedagogical tasks manufactured by dynamic manipulation. These examples are composed to produce meaningful definitions through inductive experiments, to strengthen the thinking ability on continuity through the visualization, to make mathematics through investigation and finding, and to strengthen the ability of posing and generalizing problems. Through these examples students can observe the process of how mathematics is being invented, and they can experience how to solve mathematical problems using physical experiments in dynamic manipulation environments. When integration of dynamic manipulation into the teaching and learning of mathematics is applied, some difficulties can come out. To resolve such difficulties, a teacher must play the role of a co-worker of students in addition to the role of a scaffolder, coach, or close listener.

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Rhythm and interval correction music therapy programs for children with developmental disabilities (발달 장애 아동을 대상으로 한 리듬·음정 교정식 음악 치료 프로그램)

  • Choi, Hee-ju;Ra, Hee-jae;Hwang, Eun-ji;Kim, Woo-yeon;Lee, Yong-woo;Koh, Seok-ju;Park, In-cheol
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.607-610
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    • 2020
  • 21세기 핵심 키워드 중 하나로 두뇌 산업이 떠오르고 있다. 미국, 일본 등 선진 국가에서는 이미 뇌 연구에 활발한 투자가 진행되고 있다. 이에 따라 본 논문에서는 출생과 성장기 뇌 발달에 문제가 발생하는 발달 장애 아동을 위한 음악 치료 프로그램을 개발하고자 한다. 효과적인 발달 장애 치료를 위해, 조기 발견 후 인지 학습 치료가 필요하다. 그 중 인지 기능과 자가 관리 기능을 기르는 것이 중요한데, 리듬 타이밍 훈련이 발달 장애 아동의 기억 능력 개선에 도움이 된다는 여러 입증된 연구 결과가 있다. 그러나 아직까지 발달 장애 아동을 위한 적절한 치료 방법이 없기에 본 논문에서는 인지 학습 치료가 필요한 아동에게 도움을 주기 위해 동요의 정확한 리듬, 음정을 학습하는 프로그램을 제안한다. 아동의 지속적인 흥미를 끌 수 있는 게임과 인지능력 훈련을 결합하였기에, 보다 좋은 학습 효과를 유도할 수 있을 것이다.

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An Analysis of Creativity Factors, Family Backgrounds and Parenting Styles of Korean 3 Inventors in Korean Elementary Textbooks through Narrative Inquiry (내러티브 탐구를 통한 초등 교과서에 수록된 한국 발명가 3인의 창의성 요소, 가정환경, 부모 양육방식 특징 분석)

  • Chae, Dong-Hyun;Jo, Dae-Young
    • Journal of the Korean Society of Earth Science Education
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    • v.13 no.3
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    • pp.196-210
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    • 2020
  • According to many researches, invention education relates to improvement of students' creativity and problem solving skills, which are essential in future. So effective invention education is necessary. This study is to analyze creativity factor, family background and parenting style of three korean inventors in elementary textbooks through narrative inquiry and find similarities. As a result of study, all three inventors had intellectual curiosity, originality, productive thinking and sophistication. And they were born in wealthy families and had a member who support them. Also, their parents had secure attachments to them, actively participated in their education and were the first person who found their creativity.

Cause Analysis of Ship Rework Problems Based on Process Mining (프로세스 마이닝 기반의 선박 재작업 문제에 대한 원인 분석)

  • 신승훈;전정환
    • 산업혁신연구
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    • v.34 no.4
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    • pp.231-254
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    • 2018
  • The purpose of this study is to analyze and remedy the irregular rework problems in shipbuilding industry. We collected and refined the rework event log of the SAP (ERP) outsourcing company of SPP shipbuilding. The process discovery and analysis were performed by fuzzy mining, pattern analysis and bottle neck analysis among process mining methods. The reworking of SPP shipbuilding was found to cause production rework and design change rework as ship owner 's requirement, design improvement, and field work were also causes of immaturity. In addition, method of case analysis result should be carried out in order to prevent PB(ship painting)-2A(ship owner request)-P1(re-work of production) which is the most common pattern in rework process. First, in the shipbuilding industry, the reworking process model and the analysis of the cause of rework contributed to prevention and minimization of rework, productivity improvement and cost reduction. Second, the process mining methodology is analyzed and the guidelines for future research are presented. Finally, it has a significance in that it contributes to improvement of business ability by systematically showing process model, problems and causes to enterprise managers.

Nonstandard Machine Learning Algorithms for Microarray Data Mining

  • Zhang, Byoung-Tak
    • Proceedings of the Korean Society for Bioinformatics Conference
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    • 2001.10a
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    • pp.165-196
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    • 2001
  • DNA chip 또는 microarray는 다수의 유전자 또는 유전자 조각을 (보통 수천내지 수만 개)칩상에 고정시켜 놓고 DNA hybridization 반응을 이용하여 유전자들의 발현 양상을 분석할 수 있는 기술이다. 이러한 high-throughput기술은 예전에는 생각하지 못했던 여러가지 분자생물학의 문제에 대한 해답을 제시해 줄 수 있을 뿐 만 아니라, 분자수준에서의 질병 진단, 신약 개발, 환경 오염 문제의 해결 등 그 응용 가능성이 무한하다. 이 기술의 실용적인 적용을 위해서는 DNA chip을 제작하기 위한 하드웨어/웻웨어 기술 외에도 이러한 데이터로부터 최대한 유용하고 새로운 지식을 창출하기 위한 bioinformatics 기술이 핵심이라고 할 수 있다. 유전자 발현 패턴을 데이터마이닝하는 문제는 크게 clustering, classification, dependency analysis로 구분할 수 있으며 이러한 기술은 통계학과인공지능 기계학습에 기반을 두고 있다. 주로 사용된 기법으로는 principal component analysis, hierarchical clustering, k-means, self-organizing maps, decision trees, multilayer perceptron neural networks, association rules 등이다. 본 세미나에서는 이러한 기본적인 기계학습 기술 외에 최근에 연구되고 있는 새로운 학습 기술로서 probabilistic graphical model (PGM)을 소개하고 이를 DNA chip 데이터 분석에 응용하는 연구를 살펴본다. PGM은 인공신경망, 그래프 이론, 확률 이론이 결합되어 형성된 기계학습 모델로서 인간 두뇌의 기억과 학습 기작에 기반을 두고 있으며 다른 기계학습 모델과의 큰 차이점 중의 하나는 generative model이라는 것이다. 즉 일단 모델이 만들어지면 이것으로부터 새로운 데이터를 생성할 수 있는 능력이 있어서, 만들어진 모델을 검증하고 이로부터 새로운 사실을 추론해 낼 수 있어 biological data mining 문제에서와 같이 새로운 지식을 발견하는 exploratory analysis에 적합하다. 또한probabilistic graphical model은 기존의 신경망 모델과는 달리 deterministic한의사결정이 아니라 확률에 기반한 soft inference를 하고 학습된 모델로부터 관련된 요인들간의 인과관계(causal relationship) 또는 상호의존관계(dependency)를 분석하기에 적합한 장점이 있다. 군체적인 PGM 모델의 예로서, Bayesian network, nonnegative matrix factorization (NMF), generative topographic mapping (GTM)의 구조와 학습 및 추론알고리즘을소개하고 이를 DNA칩 데이터 분석 평가 대회인 CAMDA-2000과 CAMDA-2001에서 사용된cancer diagnosis 문제와 gene-drug dependency analysis 문제에 적용한 결과를 살펴본다.

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HW/SW Co-design of a Visual Driver Drowsiness Detection System

  • Yu, Tian;Zhai, Yujia
    • Journal of Convergence Society for SMB
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    • v.4 no.1
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    • pp.31-39
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    • 2014
  • PID auto-tuning controller was designed via fuzzy logic. Typical values such as error and error derivative feedback were changed as heuristic expressions, and they determine PID gain through fuzzy logic and defuzzification process. Fuzzy procedure and PID controller design were considered separately, and they are combined and analyzed. Obtained auto-tuning PID controller by Fuzzy Logic showed the ability for less than 3rd order plant control. We also applied to reference tracking problem with the designed auto-tuning scheme.

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기계공업육성과 기술인의 자세

  • 박영조
    • Journal of the KSME
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    • v.16 no.3
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    • pp.231-232
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    • 1976
  • 기술자는 조속한 시일내에 상대방의 기술을 완전히 소화된 우리 기술로 전환하는데 온갖 노력을 경주하여, 기술도입 시대의 기술수준을 능하하는 단계에 까지 이끌어 가야 하며 그야말로 완 전한 국산품으로써 세계시장을 권석할 것을 자기의 사명으로 삼아야 할 것이다. 이러기 위한 방법으로는 여러 가지가 있을 것이다. 선진국에의 연수를 통하여 적극적으로 기술을 습득할 수도 있고 또는 외국의 고도의 기술적인 자료를 수집하여 이를 이해하고 검토하여 나아가서는 응용할 수 있는 능력을 기를 수도 있다. 이러한 방법의 효과적인 성과를 얻기 위하여는 group study가 바람직하다고 생각한다. 특히 현대와 같이 전문적으로 분업화된 공업형태에서는 한 지도자 아래 group의 각자는 group의 횡적인 협조에 의하여 조화를 이루면서 한가지 문제를 파고들어 이를 소화 해결하고, 이들을 집대성하여 종합적으로 다듬어질 때 우리의 힘을 과시할 수 있을 것이다. 한사람의 힘은 비록 약하더라도 합쳐지면 큰 힘이 된다는 것은 만고의 진리이다. 각자의 의견이 다르다 하더라도 타협점을 발견하여 목적을 향한 최단거리를 모색하는 합리성을 지녀야 할 것 이다.

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