• Title/Summary/Keyword: 무선LAN

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A Printed, Wideband Folded Monopole Antenna Coupling with a Parasitic Inverted-L Element for Bluetooth, WiMAX and UWB Systems (Bluetooth, WiMAX, UWB 시스템용 역 L형 무급전 소자 결합 프린트형 광대역 폴디드 모노폴 안테나)

  • Kim, Ki-Baek;Ryu, Hong-Kyun;Woo, Jong-Myung
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.22 no.11
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    • pp.1101-1110
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    • 2011
  • This paper presents a printed, wideband folded monopole antenna for laptop and tablet computer applications. The proposed antenna is designed to cover bandwidth(2.3~10.6 GHz) of Bluetooth, WiMAX, and UWB system by using the printed folded monopole antenna having asymmetrical line width coupling with a parasitic inverted- L element. Also, wireless LAN band(5.15~5.85 GHz) which interferes with UWB system is rejected by inserting half-wavelength open stub in the folded monopole antenna. -10 dB bandwidth of the fabricated wideband antenna is 2.27~10.6 GHz (4.7:1) and -10 dB band-rejected bandwidth is measured as 700 MHz(5.15~5.85 GHz, 12.72 %). The gain and efficiency of the antenna except for the rejected band are higher than 3.93 dBi and 91.89 % and are measured as -2 dBi and 14.65 % at 5.5 GHz which is band-rejected frequency. The size of the antenna is suitable to install for small space of tablet and laptop computers as 12.75(1 ${\lambda}$/10)${\times}$12(1 ${\lambda}$/11) $mm^2$(${\lambda}$ is free space wavelength at 2.3 GHz). Therefore, we verified that the designed antenna is appropriate for wideband antenna of tablet and laptop PC applications.

Flying Cake: An Augmented Game on Mobile Device (Flying Cake: 모바일 단말기를 이용한 실감형 게임)

  • Park, An-Jin;Jung, Kee-Chul
    • Journal of KIISE:Software and Applications
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    • v.34 no.1
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    • pp.79-94
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    • 2007
  • In the ubiquitous computing age which uses a high quantity network, mobile devices such as wearable and hand-held ones with a small tamers and a wireless communication module will be widely used in near future. Thus, a lot of researches about an augmented game on mobile devices have been attempted recently. The existing augmented games used a traditional 'backpack' system and a pattern marker. The 'backpack' system is expensive, cumbersome and inconvenient to use, and because of the pattern marker, it is only possible to play the game in the previously installed palace. In this paper, we propose an augmented game called Flying Cake using a face region to create the virtual object(character) without the pattern marker, which manually indicates an overlapped location of the virtual object in the real world, on a small and mobile PDA instead of the cumbersome hardware. Flying Cake is an augmented shooting game. This game supplies us with two types: 1) a single player which attacks a virtual character on images captured by a camera in an outdoor physical area, 2) dual players which attack the virtual character on images which we received through a wireless LAN. We overlap the virtual character on the face region using a face detection technique, and users play Flying Cake though attacking the virtual character. Flying Cake supplies new pleasure to flayers with a new game paradigm through an interaction between the user in the physical world captured by the PDA camera and the virtual character in a virtual world using the face detection.

Implementation of LDPC Decoder using High-speed Algorithms in Standard of Wireless LAN (무선 랜 규격에서의 고속 알고리즘을 이용한 LDPC 복호기 구현)

  • Kim, Chul-Seung;Kim, Min-Hyuk;Park, Tae-Doo;Jung, Ji-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.12
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    • pp.2783-2790
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    • 2010
  • In this paper, we first review LDPC codes in general and a belief propagation algorithm that works in logarithm domain. LDPC codes, which is chosen 802.11n for wireless local access network(WLAN) standard, require a large number of computation due to large size of coded block and iteration. Therefore, we presented three kinds of low computational algorithms for LDPC codes. First, sequential decoding with partial group is proposed. It has the same H/W complexity, and fewer number of iterations are required with the same performance in comparison with conventional decoder algorithm. Secondly, we have apply early stop algorithm. This method reduces number of unnecessary iterations. Third, early detection method for reducing the computational complexity is proposed. Using a confidence criterion, some bit nodes and check node edges are detected early on during decoding. Through the simulation, we knew that the iteration number are reduced by half using subset algorithm and early stop algorithm is reduced more than one iteration and computational complexity of early detected method is about 30% offs in case of check node update, 94% offs in case of check node update compared to conventional scheme. The LDPC decoder have been implemented in Xilinx System Generator and targeted to a Xilinx Virtx5-xc5vlx155t FPGA. When three algorithms are used, amount of device is about 45% off and the decoding speed is about two times faster than convectional scheme.

Fast Handover Mechanism for Multi-Interface MIPv6 Environments and Performance Evaluation (다중 인터페이스 MIPv6 환경에서의 Fast Handover 방안 및 성능 분석)

  • Park, Man-Kyu;Hwang, An-Kyu;Lee, Jae-Yong;Kim, Byung-Chul
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.44 no.12
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    • pp.34-43
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    • 2007
  • Recently, in addition to the sharp increase of mobile nodes, various kinds of wireless technologies are available for mobile nodes. If IPv6 technology is applied to the network, multi-homing terminals which have several public IP addresses on one interface will be common. Accordingly, there are many research activities on mobility management for multi-interface, multi-homming nodes. In this paper we propose an extended fast handover mechanism for multi-interface MIPv6 environments that uses multi-interface FBU (MFBU) message instead of the existing FBU message. The MFBU message has the "tunnel destination" mobility option that points a specific tunnel destination other than NAR, and "T" flag that indicates the existence of tunnel destination option. The proposed mechanism can improve the TCP performance by mitigating packet reordering during FMIPv6 handover that can cause unnecessary congestion control due to 3 duplicate ACKs. In this paper, we implemented a multi-Interface MIPv6 simulator by extending a single-interface MIPv6 simulator in NS-2, and showed that the performance of TCP traffic is improved by using the proposed multi-interface fast MIPv6.

Tunable Band-pass Filters using Ba0.5Sr0.5TiO3 Thin Films for Wireless LAN Application (무선랜 대역용 Ba0.5Sr0.5TiO3 박막을 이용한 가변 대역 통과 여파기)

  • Kim, Ki-Byoung;Yun, Tae-Soon;Lee, Jong-Chul;Kim, Il-Doo;Lim, Mi-Hwa;Kim, Ho-Gi;Kim, Jong-Heon;Lee, Byungje;Kim, Na-Young
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.13 no.8
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    • pp.819-826
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    • 2002
  • In this paper, the performance of Au / $Ba_{0.5}Sr_{0.5}TiO_3$ (BST) / Magnesium oxide (MgO) two-layered electrically tunable band-pass Filters (BPFs) is demonstrated. The devices consist of microstrip, coplanar waveguide (CPW), and conductor-backed coplanar waveguide (CBCPW) structures. These BST thin film band-pass filters have been designed by the 2.5 D field simulator, IE3D, Zeland Inc., and fabricated by thin film process. The simulation results, using the 2-pole microstrip, CPW, and CBCPW band-pass filters, show the center frequencies of 5.89 GHz, 5.88 GHz, and 5.69 GHz, and the corresponding insertion losses are 2.67 dB, 1.14 dB, and 1.60 dB, with 3 %, 9 %, and 7 % bandwidth, respectively. The measurement results show the center frequencies of 6.4 GHz, 6.14 GHz, and 6.04 GHz, and their corresponding insertion losses are 6 dB, 4.41 dB, and 5.41 dB, respectively, without any bias voltage. With the bias voltage of 40 V, the center frequencies for the band-pass filters are measured to be 6.61 GHz, 6.31 GHz, and 6.21 GHz, and their insertion losses are observed to be 7.33 dB, 5.83 dB, and 6.83 dB, respectively. From the experiment, the tuning range for the band-pass filters are determined as about 3 % ~ 8 %.

Performance Analysis of Routing Protocols for WLAN Mesh Networks (WLAN Mesh 망을 위한 라우팅 기법의 성능 분석)

  • Park, Jae-Sung;Lim, Yu-Jin;Ahn, Sang-Hyun
    • The KIPS Transactions:PartC
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    • v.14C no.5
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    • pp.417-424
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    • 2007
  • Mesh networks using WLAN technology have been paid attention as a key wireless access technology. However, many technical issues still exist for its successful deployment. One of those issues is the routing problem that addresses the path setup through a WLAN mesh network for the data exchanges between a station and a wired network. Since the characteristics of a WLAN mesh network can be very dynamic, the use of single routing protocol would not fit for all environments whether it is reactive or proactive. Therefore, it is required to develop an adaptive routing protocol that modifies itself according to the changes in the network parameters. As a logical first step for the development, an analytical model considering all the dynamic features of a WLAN mesh network is required to evaluate the performance of a reactive and a proactive routing scheme. In this paper, we propose an analytical model that makes us scrutinize the impact of the network and station parameters on the performance of each routing protocol. Our model includes the size of a mesh network, the density of stations, mobility of stations. and the duration of network topology change. We applied our model to the AODV that is a representative reactive routing protocol and DSDV that is a representative proactive routing protocol to analyze the tradeoff between AODV and DSDV in dynamic network environments. Our model is expected to help developing an adaptive routing protocol for a WLAN mesh network.

Operating System level Dynamic Power Management for Robot (로봇을 위한 운영체제 수준의 동적 전력 관리)

  • Choi Seungmin;Chae Sooik
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.42 no.5 s.335
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    • pp.63-72
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    • 2005
  • This paper describes a new approach for the operating system level power management to reduce the energy consumed in the IO devices in a robot platform, which provides various functions such as navigation, multimedia application, and wireless communication. The policy proposed in the paper, which was named the Energy-Aware Job Schedule (EAJS), rearranges the jobs scattered so that the idle periods of the devices are clustered into a time period and the devices are shut down during their idle period. The EAJS selects a schedule that consumes the minimum energyamong the schedules that satisfy the buffer and time constraints. Note that the burst job execution needs a larger memory buffer and causes a longer time delay from generating the job request until to finishing it. A prototype of the EAJS is implemented on the Linux kernel that manages the robot system. The experiment results show that a maximum $44\%$ power saving on a DSP and a wireless LAN card can be obtained with the EAJS.

Multi-mode Layered LDPC Decoder for IEEE 802.11n (IEEE 802.11n용 다중모드 layered LDPC 복호기)

  • Na, Young-Heon;Shin, Kyung-Wook
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.11
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    • pp.18-26
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    • 2011
  • This paper describes a multi-mode LDPC decoder which supports three block lengths(648, 1296, 1944) and four code rates(1/2, 2/3, 3/4, 5/6) of IEEE 802.11n wireless LAN standard. To minimize hardware complexity, it adopts a block-serial (partially parallel) architecture based on the layered decoding scheme. A novel memory reduction technique devised using the min-sum decoding algorithm reduces the size of check-node memory by 47% as compared to conventional method. From fixed-point modeling and Matlab simulations for various bit-widths, decoding performance and optimal hardware parameters such as fixed-point bit-width are analyzed. The designed LDPC decoder is verified by FPGA implementation, and synthesized with a 0.18-${\mu}m$ CMOS cell library. It has 219,100 gates and 45,036 bits RAM, and the estimated throughput is about 164~212 Mbps at 50 MHz@2.5v.

QoS Fairness in Multimedia Service using Wireless LAN (무선 랜 멀티미디어 서비스의 QoS 공정성 보장)

  • Jin, Hyun-Joon;Park, Nho-Kyung
    • Journal of IKEEE
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    • v.12 no.4
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    • pp.196-203
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    • 2008
  • The IEEE 802.11e working group has announced a new distributed MAC(Medium Access Control) called EDCA(Enhanced Distributed Channel Access) to provide service differentiation among classified traffics. In comparison with the 802.11 legacy MAC, the EDCA provides QoS mechanism by differentiated channel access which is called AC(Access Category) to the frames with different priorities. In multimedia applications, however, the EDCA has some difficulties to achieve QoS throughput because of using fixed AC parameters and never considers overall throughputs, i.e. fairness, for classified services. In this paper, AC parameter control technique is proposed to achieve overall QoS throughputs with differentiated services. The proposed technique controls AC parameters dynamically in real time. Simulation is used to verify the technique and the simulation shows that QoS fairness is improved by 13% in throughput deviation in multimedia environments including voice, video and data service.

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New multiple access technology for Bluetooth to collect the movement pattern of children (어린이 동선 환경정보 수집하기 위한 블루투스 동시접속 기술 설계)

  • Hwang, Seong-kyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.7
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    • pp.1262-1268
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    • 2016
  • Bluetooth has been developed to be applied over the course of several versions in different environments. Especially low is moving to address the constraints, it gives a high utilization rate is faster than the Zigbee wireless LAN communication. To gather information on children's environmental copper transition to multiple versions. There is one limitation of Bluetooth requirements to effectively apply the information collected by Bluetooth. At the same time need to collect several information actions, Bluetooth can not connect to one of only seven Slave Master. In this paper, in order to take advantage of the many benefits of Bluetooth to gather the information by operating the Bluetooth operates in Beacon deliver packets of 168 bits, and the pairing between the master and slave unnecessarily generate a regular signal a large number of connections simultaneously Information We consider how to apply the effective policy that can be collected.