• Title/Summary/Keyword: 몰입자

Search Result 716, Processing Time 0.025 seconds

The Effect of Perception of Creating Shared Value (CSV) Activity on Job Satisfaction of Non-permanent (Part-time) Employees: Analysis of the Mediating Effect of Organizational Commitment and the Moderating Effect of Self-Efficacy (기업의 CSV활동 인식이 비정규직 근로자의 직무만족에 미치는 영향 : 조직몰입의 매개효과와 자기효능감의 조절효과를 중심으로)

  • Min, Heekyung-Jo;Yoo, Tae-Seob;Oh, Sang-Jin
    • The Journal of the Korea Contents Association
    • /
    • v.18 no.5
    • /
    • pp.612-634
    • /
    • 2018
  • This research examines the effect of perception of creating shared value (CSV) activity on the organizational commitment and job satisfaction of non-permanent (part-time) employees in order to understand the importance of CSV. In order to accomplish this study, 559 questionnaires were used for final analysis. SPSS 25.0 was used for statistical analysis. The analysis revealed that perception of corporate CSV activity had a positive effect on job satisfaction of non-permanent(part-time) employees. In particular, it had a positive effect on the relationships between the perception of CSV activity and organizational commitment, as well as organizational commitment and job satisfaction. The mediating effect of organizational commitment and the moderating effect of self-efficacy also had a positive effect. The implication of this study is that the perception of corporate CSV activity plays a crucial role in the current service landscape. Therefore, it is recommended that companies conduct a range of CSV activities and create an inclusive system and organizational culture that encourages active participation of non-permanent employees.

The Effects of Task Value, Perceived Usefulness, and Teaching Presence on Learning Outcomes in Cyber University (사이버대학생의 학습성과에 대한 과제가치, 지각된 유용성, 교수실재감의 영향)

  • Lee, Jeong-Min;Yoon, Seok-In
    • Journal of The Korean Association of Information Education
    • /
    • v.15 no.3
    • /
    • pp.449-458
    • /
    • 2011
  • The purpose of this study is to investigate the effects of task value and perceived usefulness on learning outcomes. This study also examined the mediating effects of teaching presence in their relationships. As a result, task value and perceived usefulness significantly predicted learning outcomes (learning flow and learning persistence). In addition, teaching presence mediated between task value, perceived usefulness and learning outcome. This findings imply that task value, perceived usefulness, and teaching presence should be valued to enhance learning outcomes in Cyber university.

  • PDF

Identification of the Structural Relationship between Presence, Service Quality, Flow and Learning Satisfaction in Mobile Learning (모바일러닝에서 실재감, 서비스의 질, 학습몰입 및 학습만족도 간의 구조적 관계 규명)

  • Joo, Young-Ju;Chung, Ae-Kyung;Kang, Jeong-Jin;Jung, Bo-Kyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.15 no.4
    • /
    • pp.169-175
    • /
    • 2015
  • The purpose of this study is to investigate the structural relationships among teaching presence, cognitive presence, social presence, service quality, learning flow, and learners' satisfaction in mobile learning. Survey data collected by 255 learners who completed mobile-supported courses offered by an online university in South Korea were analyzed using structural equation modeling. The results suggest that cognitive presence, social presence, and service quality have direct effects on learning flow, and that cognitive presence, service quality, and learning flow have direct effects on learners' satisfaction.

Impact of Player Motivations in FPS Online Game on Flow, Satisfaction and Loyalty (FPS 온라인 게임 이용 동기가 몰입, 만족 및 충성도에 미치는 영향)

  • Lee, June-Young;Lee, Je-Sung
    • Journal of Korea Game Society
    • /
    • v.17 no.5
    • /
    • pp.81-88
    • /
    • 2017
  • In this study, the influence of player motivations in FPS(First Person Shooter) online game on flow, consumer satisfaction and loyalty was analyzed. Research results show that player motivations can be classified into five factors: control, relationship, boasting, de-stress, and interest. The most influential factor that affects flow is interest, and control, relationship, and de-stress are following. In terms of consumer satisfaction, relationship, interest, and control are most positive factors. When it comes to consumer loyalty, relationship, control, and interest are most positive factors. Flow has a strongly positive influence on both consumer satisfaction and loyalty.

Effects of Visitors' Motivation for Attending Festivals on Their Participation Flow and Satisfaction (축제 방문객의 참여동기가 참여몰입 및 참여만족에 미치는 영향)

  • Ahn, Dae-Hee;Lee, Nak-Kyi
    • The Journal of the Korea Contents Association
    • /
    • v.9 no.2
    • /
    • pp.391-399
    • /
    • 2009
  • The purpose of this study is to investigate the effects of visitors' motivation for attending festivals on their participation flow and satisfaction. Empirical researches have been done in order to accomplish the purpose. The results are as follows: First, the more a festival provides its visitors with escape from daily life and its uniqueness, the more their participation flow increases. Second, the attractiveness of the events of a festival and the promotion of intimacy among family members and visitors also lead to the increase of participation flow. Third, intrinsic motivation has more influence over the participation satisfaction of a festival than extrinsic one. Fourth, the degree of participation satisfaction is in direct proportion to that of participation flow. Such results could provide useful strategic findings for persons in charge of planning and arranging festivals.

Comparison of Learning Immersion Experiences According to Cognitive Style in Online Edu-games (온라인 교육용 게임에서의 인지양식에 따른 학습 몰입경험 비교)

  • Kang, Eun-Kyougn;Kim, Han-Il
    • The Journal of Korean Association of Computer Education
    • /
    • v.13 no.4
    • /
    • pp.61-68
    • /
    • 2010
  • One often thinks that those doing any activity on the Internet are likely to be addicted to it so that they tend to rather restrain the educational use of what the Internet can provide. However, the online edu-games deserve a good learning material which can not only provoke learners' interest but also draw out a smoother interaction between teachers and learners. Even the preliminary study on immersion verified that the Internet could work positively for the learners. Considering that online edu-games can be a useful tool for individual learning, more studies on immersion should be conducted focusing on the individualization in the future. This paper shows the differences among the components of learning immersion depending on the different individual cognitive styles in the online edu-games.

  • PDF

Effects of Tax Investigators' Pride, External Image, and Organization Identification on Organizational Commitment (세무조사자들의 자긍심, 외부이미지, 조직 동일시가 조직몰입에 미치는 영향)

  • Hong, Soon-Bok
    • The Journal of the Korea Contents Association
    • /
    • v.8 no.5
    • /
    • pp.215-223
    • /
    • 2008
  • This study is an empirical research on what effects public tax officers' pride, external image, and organization identification as tax specialists have on their organizational commitment. The results of the verification showed that their organizational commitment gets deeper as their satisfaction about pride, external image, and organization identification get greater. In order to meet the public interest in taxation and the demand of the time with positive attitudes and facilitate the functions of the taxation administration, public tax officers' organizational commitment should be intensified by increasing their pride as tax specialists, enhancing external images of the taxation administration, making substantial and realistic efforts, and letting public tax officers have organization identification.

The Effect of Learning Flow and Learning Satisfaction from App Programming Education Using m-Bizmaker (m-Bizmaker를 활용한 앱 프로그래밍 교육이 학습몰입 및 학습만족도에 미치는 영향)

  • Han, SoonJae;Kim, SungSik
    • The Journal of Korean Association of Computer Education
    • /
    • v.21 no.2
    • /
    • pp.41-48
    • /
    • 2018
  • This study aims to present a method for app programming education by analyzing the effect of Learning Flow and Learning Satisfaction from app programming education using m-Bizmaker in specialized high school students. Currently, SW education to increase computational thinking is actively carried out in schools that are leading SW education school and various SW education methods are being applied. In particular, the app programming education could continue when the learner is engaged in Learning Flow and Learning Satisfaction with the learning. And according to survey results, it has been proved that the app programming education using m-Bizmaker is effective to improve some factors of Learning Flow(control sense, loss of consciousness) and Learning Satisfaction in specialized high school students.

A study on a Decisive Factor of Career Commitment of IT Human Resources and Intermediate effect by Career Satisfaction and Career Prospects (IT인력의 경력몰입 결정요인과 경력만족, 경력전망과의 매개효과에 관한 연구)

  • Park, Se-Youn;Cho, Nam-Wook
    • 한국IT서비스학회:학술대회논문집
    • /
    • 2008.05a
    • /
    • pp.383-388
    • /
    • 2008
  • 본 연구에서는 IT인력을 대상으로 개인특성과 조직특성이 경력만족 및 경력전망, 그리고 경력몰입에 미치는 영향과 경력만족 및 경력전망의 매개효과를 연구하였다. 개인특성에는 성장욕구강도, 자아존중감, 경력계획을, 조직특성에는 분배공정성, 성장기회제공, 경력관리를 선정하였으며 매개변수로는 경력만족 및 경력전망을 선정하였다. IT 인력의 경력몰입을 실증적으로 연구하기 위해 국내 IT관련 업체에 종사하고 있는 개발자 및 전산실 직원들을 대상으로 설문조사를 실시하였다. 설문지는 총 220부를 배포하여 195부를 회수하였으며 회수된 설문지를 토대로 요인분석과 회귀분석을 이용하여 가설을 검증한 결과는 다음과 같다. 첫째, 경력성공 변수인 경력만족과 경력전망은 경력몰입에 유의미한 영향을 미치는 것으로 나타났다. 둘째, 개인특성 중 자아존중감이 경력만족에 가장 큰 영향을 미치는 것으로 나타났고 조직특성 중 분배공정성 및 성장기회제공 등에 대한 지각 정도가 높을수록 경력전망에 유의미한 영향을 미치는 것으로 나타났다. 셋째, 경력만족과 경력전망이 경력몰입에 미치는 매개효과를 살펴본 결과 부분적인 매개효과를 나타냈다.

  • PDF

A Study on the influence of the Transformational Dynamics of Venture to Organizational Commitment and Job Satisfaction at the Convergence age - Moderating Effect of the Position Type (융·복합 시대, 벤쳐 기업의 변혁적 역동성이 조직몰입과 직무만족에 미치는 영향에 관한 연구 - 직급별 조절효과 관점에서)

  • Choi, Byung-Chul;Lee, Sun-Kyu
    • Journal of Digital Convergence
    • /
    • v.14 no.6
    • /
    • pp.219-235
    • /
    • 2016
  • This study was performed to study the factors appear to SMEs and how differently depending on the worker ranks at the convergence age. Additionally, numerous studies and results on the factors which affect the organization's performance was to individually different approach to integrated. Especially venture was divided by a factor of enterprises and transformational dynamics factors and commutative Dynamics factors and approaches in terms of the impact transformative dynamics of which factors are organizational commitment and job satisfaction. A transformational dynamism to the four factors were such as mission and strategy, CEO Leadership, Manager, leadership, organizational culture variables. The study was based on theoretical models of organizational development, Burke and Litwin (1992). They were classified as managers and production workers. By obtaining data from employees 630 people engaged in a total of nine manufacturers were analyzed. The average variable based on the organization's Burke and Litwin (1992) theory of transformational variables is one that Nana was aware of the organizational commitment, and job satisfaction. Correlation analysis transformational dynamics variables're having an impact on job satisfaction and organizational commitment, job position is found to have moderating effects.