• Title/Summary/Keyword: 모의훈련체계

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The LVC Linkage for the Interoperability of the Battle Lab (Battle Lab에서의 상호운용성을 위한 LVC 연동방안)

  • Yun, Keun-Ho;Shim, Shin-Woo;Lee, Dong-Joon
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.81-88
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    • 2012
  • In the M&S filed, The Battle Lab is available for acquisition, design, development tool, validation test, and training in the weapon system of development process. Recently, the Battle Lab in the military of Korea is still in an early stage, in spite of importance of battle lab construction. In the environment of network centric warfare, a practical use of the M&S which is connecting live, virtual and constructive model can be applied to all field of System Engineering process. It is necessary thar the Battle Lab is not restricted by time and space, and is possible for the technical implementation. In this paper, to guarantee the interoperability of live and virtual simulation, virtual simulators connect live simulators by using the tactical data link. To guarantee the interoperability of virtual and constructive simulation, both virtual simulators and constructive simulators use the RTI which is the standard tool of M&S. We propose the System that constructed the Air Defence Battle Lab. In case of the approach of target tracks, The Air Defence Battle Lab is the system for the engagement based on a command of an upper system in the engagement weapon system. Constructive simulators which are target track, missile, radar, and launcher simulator connect virtual simulators which are MCRC, battalion, and fire control center simulators using the RPR-FOM 1.0 that is a kind of RTI FOM. The interoperability of virtual simulators and live simulators can be guaranteed by the connection of the tactical data links which are Link-11B and ATDL-1.

DM&S Synthetic Environment and High Level Architecture with Some Applications (DM&S 합성환경과 고수준 아키텍처 적용)

  • 이용호
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.10a
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    • pp.109-112
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    • 1998
  • 국방 모델 및 시뮬레이션 고수준 아키텍처(High Level Architecture ; HLA)는 여러 가지 군사 워게임 모델, 무기체계 시abf레이터, 야지 훈련 등을 하나로 묶어 마치 전쟁 실험실처럼 가상 전쟁환경을 조성할 수 있는 전장 합성환경(Synthetic Environment)의 구축을 위한 아키텍처이다. 합성 환경은 워게임 모델과 시뮬레이터, 실 야지 기동훈련을 통합하는 정보기술기반 모의체계로서 기존의 워게임으로부터 진일보인 동시에 전쟁을 사실에 가까운 정도로 실험해 볼 수 있는 새로운 기회를 제공하고 있다. HLA는 합성환경 조성을 용이하도록 해주는 고수준 아키텍처로 시뮬레이션 개발을 위한 표준 구조, 설계규칙, 그리고 상호 인터페이스에 대하여 규정하고 있다. 본 연구는 DM&S 합성환경과 초보적인 형태로 HLA 개념을 적용한 예를 보여주는데 그 목적이 있다.

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A Study on Efficient Evidence-Based Training(EBT) Application Method (Focusing on Approved Training Organization for Pilot) (효율적인 증거기반훈련(EBT) 적용방안에 관한 연구 (조종사 전문교육기관을 중심으로))

  • Hak-keun Kim;Kyu-wang Kim
    • Journal of Advanced Navigation Technology
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    • v.27 no.1
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    • pp.23-35
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    • 2023
  • Evidence-based training (EBT) improves a pilot's competency and confidence based on the data(Evidence) from actual aircraft accidents, incidents, operations, and training for safe operation in the fast-paced and large-scale air transportation field. It is a training/assessment program that strengthens resilience for problem solving. As a way to apply this evidence-based training(EBT) to the educational system of ATO and to resolve the problems, I propose 3 improvement plans. They are evaluation criteria that apply the core competencies of EBT to the educational evaluation system, the way to improve the system for standardization of practical test examiners and instructors and also the ways to use Flight Simulation Training Devices(FSTD).

A Stochastic Combat Simulation Model with Heterogeneous Weapon Systems (확률과정을 따르는 혼합 무기체계 전투시뮬레이션 모델)

  • Chung, Yong-Hun;Hong, Yoon-Gee
    • Journal of the Korea Society for Simulation
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    • v.18 no.1
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    • pp.53-62
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    • 2009
  • The real data obtained from field exercises has a crucial role in modeling and simulation of a combat or a wargame. This becomes an important input especially in analyzing weapon systems realization. Many existing models have been using the mean value of the time between each fire. The firing data can be incorporated into a known probability distribution or used directly as an empirical distribution. Data of field exercises are very useful instead of the real combat outcomes. This study finds a new modeling approach and techniques to compare the data with the previously generated outcomes. This fundamental research work will continue to consider more of the various weapon systems, the sizes, and other tactical aspects.

A study on the actual precision shooting training based on virtual reality (가상현실 기반 실전적 정밀사격훈련 구현 연구)

  • Lee, Byounghwak;Kim, Jonghwan;Shin, Kyuyoung;Kim, Dongwook;Lee, Wonwoo;Kim, Namhyuk
    • Convergence Security Journal
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    • v.18 no.4
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    • pp.62-71
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    • 2018
  • The rapid growth of virtual reality technology in the era of the 4th Industrial Revolution has accelerated scientification of combat training systems in addition to ICT(information and communications technology) in military field. Recently, research and development of simulators based on virtual reality have been actively conducted in order to solve sensitive issues such as increase of civil complaints due to the noise of a shooting range, prevention of shooting accident, and reduction of training cost. In this paper, we propose two key solutions: spatial synchronization method and modified point mass trajectory model with small angle approximation to overcome technical limitations of a current training simulator. A trainee who wears a haptic vest in a mixed reality environment built in MARS(medium-range assault rifle shooting simulator) is able to conduct not only precision shooting but also two-way engagement with virtual opponents. It is possible for trainee to receive more reliable evaluations in the MARS than an existing rifle simulator based on laser.

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Research of KNPEC-2 Simulator Upgrade(I) (원자력 교육원 #2 시뮬레이션 성능개선에 관한 연구(I))

  • 유현주
    • Proceedings of the KIPE Conference
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    • 2000.07a
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    • pp.249-252
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    • 2000
  • 원자력 교육원 #2(KNPEC-2) 시뮬레이터는 1980년도 중반에 웨스팅하우스에 의해 공급되어 계속 사용되어 오다가 현재 성능개선 연구가 진행 중이다. 이번 성능개선을 통해 기존의 컴퓨터 시스템(Gould MPX)와 소프트웨어의 전면 교체가 이루어지고 있으며 최적 계산 코드를 이용한 실시간 열수력 모델 (ARTS; Advanced Real-Time Thermal-Hydraulics Simulation) 개발 , 2-Group 3D 실시간 노심모델(REMARK ; REal Time Multigroup Advanced Reactor Kinetics)를 이용한 노심 주기개선 (Cycle Update) 가상현실 기술 등을 이용한 컴퓨터 교육지원 시스템(CATS: Computer Assister Training System)등 새로운 시도가 이루어지고 있으며 본 논문은 이러한 새로운 시도가 이루어지고 있으며 본 논문은 이러한 새로운 시도들 및 그 결과에 대해 기술하고 있다. 기준발전소(Reference Plant)인 영광 1호기 12주기의 노심모델로 주기개선(Cycle Update)을 위한 REMARK의 입력자료 생성을 위해 핵설계 전산체계인 APA(ALPHA-PHOENIX-ANC) 시스템의 출력으로부터 자동으로 REMARK 입력데이타를 생성하기 위한 GUI툴 개발하였다. 또 이를 이용하여 개발된 노심모델은 최적계산코드(RETRAn 3D) 의 열수력 해법을 이용하여 개발된 NSSS 열수력코드(ARTS) 와 결합(Integration) 되어 안정 및 과도 상태 시험에 사용되었으며 원자로 냉각재 펌프 정지등의 몇 가지 과도 시험 계산결과 기존 해석 결과와 잘 일치하였다 중앙제어실(MCR; Main Control Room)내의 운전원 행동만 훈련하도록 되어있는 기존시뮬레이터의 한계를 극복하기 위해 가상현실 (VR) 저작도구를 이용한 발전소 현장 내부를 표현하는 가상발전소 (Virtual Plant) 발전소 현장에 소재하여 기존 시뮬레이터의 모의한계 밖에 있던 패널을 표현한 가상판넬(Virtual Panel)등과 강의실에서 발전소 모의 훈련을 가능케 하기 위해 가상현실 기술을 이용한 컴퓨터 지원 교육훈력 시스템(CATS ; Computer Assister Training System)을 개발 중이며 일부 개발부분을 소개하였다.

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가상 개발환경 기반의 차량용 사이버훈련 프레임워크 설계: 공격 중심으로

  • YoungBok Jo;Subin Choi;OH ByeongYun;YongHo Choi;Hojun Kim;Seonghoon Jeong;Byung Il Kwak;Mee Lan Han
    • Review of KIISC
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    • v.33 no.4
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    • pp.23-29
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    • 2023
  • 대부분의 임베디드 시스템은 기계장치와 전자기기 장치가 함께 작동되는 물리 장치로써, 이기종 네트워크, 복잡한 보안체계 등을 고려하여 가상화 기반 사이버훈련 환경이 구성되어야 한다. 또한, 차량을 대상으로 물리적인 실험환경에서 모의침투 등 사이버훈련을 수행한다는 것은 교통사고를 비롯한 안전사고 발생에 있어 위험이 존재한다. 본 논문에서는 가상 개발환경에서의 공격 기반 차량용 사이버훈련 프레임워크를 제안하고자 한다. 먼저, 공격 기반 차량용 사이버훈련 프레임워크의 작동은 자동 활성화되는 가상의 CAN 네트워크 인터페이스로 시작된다. 가상의 CAN 네트워크 인터페이스는 가상 머신에서 간단한 부트스트랩 명령어 실행을 통해 파이썬 패키지와 Ubuntu 서비스 목록 설치 명령이 자동으로 실행되면서 설치된다. 이후 내부 네트워크 시뮬레이터와 공격모듈과 관련된 UI가 자동으로 Ubuntu Systemd에 의해 백그라운드에서 실행되어 시작과 동시에 준비 상태를 유지하게 된다. 사이버훈련 UI 내 공격 모듈은 사용자에 의한 공격 선택 및 파라미터 셋팅 이후 차량의 이상 상태를 사이버훈련 UI에 다시 출력되게 된다. 본 논문에서 제안하는 가상 개발환경 기반의 차량용 사이버훈련 프레임워크는 자율주행 차량 사고의 위험이나 다른 특수한 제약 없이 사용자의 학습 경험을 확장시킬 수 있다. 또한, 기존의 가상화 기반 사이버훈련 교육 콘텐츠와는 달리 일반 사용자들이 접근하기 쉬운 형태로 확장 개발이 가능하다.

Simulation and Analysis of Response Plans against Chemical and Biological Hazards (화학 생물 위험 대응 시뮬레이션 및 분석)

  • Han, Sangwoo;Seo, Jiyun;Shim, Woosup
    • Journal of the Korea Society for Simulation
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    • v.30 no.2
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    • pp.49-64
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    • 2021
  • M&S techniques are widely used as scientific means to systematically develop response plans to chemical and biological (CB) hazards. However, while the theoretical area of hazard dispersion modeling has achieved remarkable practical results, the operational analysis area to simulate CB hazard response plans is still in an early stage. This paper presents a model to simulate CB hazard response plans such as detection, protection, and decontamination. First, we present a possible way to display high-fidelity hazard dispersion in a combat simulation model, taking into account weather and terrain conditions. We then develop an improved vulnerability model of the combat simulation model, in order to simulate CB damage of combat simulation entities based on other casualty prediction techniques. In addition, we implement tactical behavior task models that simulate CB hazard response plans such as detection, reconnaissance, protection, and decontamination. Finally, we explore its feasibility by analyzing contamination detection effects by distributed CB detectors and decontamination effects according to the size of the {contaminated, decontamination} unit. We expect that the proposed model will be partially utilized in disaster prevention and simulation training area as well as analysis of combat effectiveness analysis of CB protection system and its operational concepts in the military area.

Development of Torpedo Target Detection Section Interface Simulation System based on DEVS Integrated Development Environment (DEVS 통합개발환경 기반 모의 어뢰 표적탐지부 연동장비 개발)

  • Lee, Min Kyu;Hwang, Kun Chul;Lee, Dong Hoon;Nah, Young In;Kim, Woo Shik
    • Journal of the Korea Society for Simulation
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    • v.24 no.1
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    • pp.25-34
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    • 2015
  • It is necessary for us to undergo trial and error for eliciting the rational requirement of the acquisition of weapon systems, but the M&S is general approach due to costs and risk of the development. In addition to the acquisition of weapon systems, M&S is extensively employed in the analysis and the training of developed weapon systems. The ADD (Agency for Defense Development) has developed DEVS integrated development environment (QUEST) that provides M&S general ground technique composed of simulation model implementation services, simulation result analysis services, and simulation interface services. This paper describes the interface architecture and the implementation of torpedo target detection section interface simulation system using QUEST. The torpedo target detection section interface simulation system is composed of torpedo target detection section which calculates a result of target detection and the QUEST scenario generator which provides simulation scenario for performance test of the torpedo target detection section. The interface architecture of torpedo target detection section interface simulation system is designed to verify the interface and performance of the torpedo target detection section by linking with the QUEST scenario generator.

Development of Simulation-Based Emergency Preparedness Government Practice Model - Focusing on SW Development of Infectious Disease Practice Caps - (시뮬레이션 기반 비상대비 정부연습모델 개발 - 감염병 연습모의 SW개발을 중심으로 -)

  • Kim, Mun-kyom;Song, Jae-Min;Yoo, Su-Hong;Sohn, Hong-Gyoo
    • The Journal of the Korea Contents Association
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    • v.22 no.2
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    • pp.58-70
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    • 2022
  • The emergency preparedness exercise currently conducted by the government has been conducted as a message-based exercise for more than 50 years. Therefore, in this study, a simulation-based maintenance practice model was developed focusing on infectious disease situations, and the possibility of a training system applying scientific techniques was presented. As a result, First, a simulatioon logic assuming an infectious disease outbreak situation was developed. The situation of an infectious disease outbreak was made to occur when measures are not taken within 24 hours for the death due to disease, and when appropriate measures are not taken for contaminated food (24 hours), drinking water (12 hours), and drinking water shortage (24 hours). Second, in order to implement the simulation logic, simulation engine SW was developed for emergency medical team, epidemiological investigation team, dead burial team, quarantine and disinfection team, etc., and situation map SW was developed so that these contents could be expressed in the situation map. As suggested in this paper, if scientific techniques are applied to the simulation-based government practice model to expand the scope, training will be possible by creating practical situations that can occur in the real world, and the Chungmu plan and various emergency preparedness plans will be verified.