• Title/Summary/Keyword: 모바일 코어

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Second-order Sigma-Delta Modulator for Mobile BMIC Applications (모바일 기기용 BMIC를 위한 2차 시그마 델타 모듈레이터)

  • Park, Chulkyu;Jang, Kichang;Kim, Hyojae;Choi, Joongho
    • Journal of IKEEE
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    • v.18 no.2
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    • pp.263-271
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    • 2014
  • This paper presents design of the second-order sigma-delta modulator for converting voltage and temperature signals to digital ones in Battery Management IC (BMIC) for mobile applications. The second-order single-loop switched-capacitor sigma-delta modulator with 1-bit quantization in 0.13-um CMOS technology is proposed. The proposed modulator is designed using switched-opamp technique for saving power consumption. With an oversampling ratio of 256 and clock frequency of 256kHz, the modulator achieves a measured 83-dB dynamic range and a peak signal-to-(noise+distortion) ratio (SNDR) of 81.7dB. Power dissipation is about 0.66 mW at 3.3 V power supply and the occupied core area is $0.425mm^2$.

A Study on Power Dissipation of The Microprocessor Based on Trace-Driven Simulation (명령어 자취형 모의실험을 기반으로 하는 마이크로프로세서의 전력 소비에 대한 연구)

  • Lee, Jongbok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.5
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    • pp.191-196
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    • 2016
  • Recently, power dissipation is a very significant issue not only in embedded systems and mobile devices but also in high-end modern processors. Especially, by the prevalent use of smart phones and tablet PCs, low power consumption of microprocessors is requisite. In this paper, a fast power measurement tool for a high performance microprocessor based on the trace-driven simulator has been developed. The power model of the microprocessor consists of complex combinational circuits, array structures, and CAM structures. Using SPEC 2000 benchmarks as input, the trace-driven simulation has been performed to estimate the average power dissipation of each program.

Synchronous Segmented Bus Architecture for Multitasking on Multimedia System (멀티미디어용 다중작업이 가능한 동기 세그먼트 구조)

  • Jun Chi-Hoon;Yeon Gyu-Sung;Hwang Tae-Jin;Wee Jae-Kyung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.299-302
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    • 2004
  • 본 논문은 OCP(Open Core Protocol)에 호환되는 파이프라인 구조를 가진 시스템 버스와 MPEG 시스템에 적합한 메모리 버스를 갖는 계층 구조를 가지는 새로운 동기 세그먼트 버스를 제안한다. 이 구조는 MPEG 시스템의 모바일 제품에 사용되는 영상 데이터 처리를 위한 메모리 인터페이스에 기반을 둔 버스 구조와 Multi-master와 Multi-slave를 사용하여 고성능의 다중 처리를 위한 양방향 다중 버스 구조(bi-direction multiple bus architecture)를 가진다. 효율적인 데이터 처리를 위하여 파이프라인 stage와 결합된 Master와 Slave의 주소번지가 latency를 결정하며, 시스템의 특성에 따라서 IP 코어를 배치하였다. 제안된 버스는 저 전력 구현을 위하여 세그먼트 버스 구조를 가지고, 멀티미디어 SoC 시스템의 성능 저하 없이 다중 작업이 가능한 구조를 갖는다. Wirability를 고려하여 양방향 구조를 채택하였고, Testablility를 위하여 단방향(uni-direction) 구조와 대체 가능하다. 또한, Local arbiter의 수정만으로 Master의 추가가 가능한 확장 구조를 가진다. Latency를 줄이기 위하여 직접 제어 방식과 단순한 구조의 Central arbiter로 구현되었다.

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A Study on Power Dissipation of Embedded Microprocessors (임베디드 마이크로 프로세서의 전력 소비에 대한 연구)

  • Lee, Jongbok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.4
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    • pp.169-175
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    • 2018
  • Recently, power dissipation issue is very significant not only in high-end modern processors but also in embedded systems and mobile devices. Based on the power dissipation, hardware and software designers can correctly find the power/performance tradeoffs. Most power analysis tools calculate power dissipation when chip layout or floor planning are finished. In this paper, a trace-driven simulator that can interact with power analysis tool for an embedded microprocessor has been developed. Using MiBench embedded benchmarks as input, the trace-driven simulation has been performed to estimate the average power dissipation which is faster than the conventional tools.

Design and implementation of a satisfaction and category classifier for game reviews based on deep learning (딥러닝 기반 게임 리뷰 만족도 및 카테고리 분류 시스템 설계 및 개발)

  • Yang, Yu-Jeong;Lee, Bo-Hyun;Kim, Jin-Sil;Lee, Ki Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.10a
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    • pp.729-732
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    • 2018
  • 모바일 게임 산업의 발달로 많은 사용자들이 게임을 이용하면서, 그들의 만족감을 사용리뷰를 통해 드러낸다. 실제로 각 리뷰의 범주가 모두 다르지만 현재 구글 플레이 앱스토어(Google Play App Store)의 게임 리뷰 범주는 3가지로 매우 제한적이다. 따라서 본 연구에서는 빠르고 정확한 고객의 요구를 필요로 하는 게임 소프트웨어의 특성을 고려하여 게임 리뷰를 입력했을 때, 게임의 운영 및 시스템에 맞도록 리뷰의 카테고리를 세분화하고 만족도를 분석하는 시스템을 개발한다. 제안 시스템은 인공신경망 모델인 CNN을 평점을 기반으로 훈련시켜 리뷰에 대한 만족도를 도출한다. 또한 Word2Vec을 이용해 단어들 간의 유사도를 구하고, 이를 활용한 단어 배열을 이용하여 가장 스코어가 높은 카테고리로 배정한다. 본 논문은 제안한 리뷰 만족도 및 카테고리 분류 시스템이 실제 효과적으로 리뷰를 보다 의미 있는 정보로써 제공할 수 있음을 보인다.

Energy-Efficient Discrete Cosine Transform on FPGAs (FPGA 상에서 에너지 효율적인 DCT (Discrete Cosine Transform) 모듈 설계 및 구현)

  • Jang Ju-wook;Lim Chang-hyeon;Scrofano Ronald;Prasanna Viktor K.
    • The KIPS Transactions:PartA
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    • v.12A no.4 s.94
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    • pp.313-320
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    • 2005
  • The 2-D discrete cosine transform (DCT) is an integral part of video and image processing; it is used in both the PEG and MPEG enciding standards. As streaming video is brought to mobile devices, it becomes important that it is possible to calculate the DCT in an energy-efficient manner. In this paper, we present a new algorithm the DCT with a linear array PEs. This design is optimized for energy efficiency. We analyze the energy, area, and latency tradeoffs available with this design and then compare its energy dissipation, area, and latency to those of Xilinx's optimized IP core.

Development of Multi-Touch/Context-Aware Convergence Digital Signage System based on Android OS Platform (안드로이드 플랫폼 기반 멀티 터치/상황인지형 융복합 디지털 사이니지 시스템 개발)

  • Nahm, Eui-Seok
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.245-251
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    • 2015
  • If a digital signage system is operated in PC mounted in the Window OS then the implementing price is very high. For resolving this problem, we used the Smartphone mounted in ARM Cortex family of multi-core processor-based mobile platform. We developed a low-power low-cost digital signage system and a remote convergence content management program based on web server. This convergence system manages advertising content to a remote control device anywhere using remote control technology. This system is one integrated system with display and is a low-power consumed and is developed in very efficient hardware interface. And condition sensors(intensity of illumination, temperature, weather, GPS etc) is equipped in the developed system. Automatic contents builder and Context-aware SMIL module is also implemented in the convergence system. We achieved over 50% power savings comparing with conventional Window OS system and 16 points multi-touch in our system.

A Design and Implementation of Educational Mobile Robot System including Remote Control Function (원격 제어 기능을 포함한 교육용 모바일 로봇 시스템의 설계 및 구현)

  • Chung, Joong-Soo;Jung, Kwang-Wook
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.4
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    • pp.33-40
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    • 2015
  • This paper presents the design and implementation of the educational remote controlled robot system including remote sensing in the embedded environment. The design of sensing information processing, software design and template design mechanism for the programming practice are introduced. LPC1769 using Cortex-M3 core as CPU, LPCXPRESSO as debugging environment, C language as firmware development language and FreeRTOS as OS are used in development environment. The control command is received via RF communication by the server and the robot system which is operated by driving the various sensors. The educational procedure is from robot demo operation program as hands-on practice and then compiling, loading of the basic robot operation program, already supplied. Thereafter the verification is checked by using the basic robot operation to allow demo operation such as hands-on-training procedure. The original protocol is designed via RF communication between server and robot system, and the satisfied performance result is presented by analyzing the robot sensing data processing.

M2M Network Platform Using the MSRP (MSRP를 이용한 M2M 플랫폼 구조)

  • Kim, Jung-Ho;Been, Jae-Man;Kang, Seung-Chan;Lee, Jae-Oh
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.752-757
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    • 2016
  • Machine to Machine (M2M) communications is communications between a business application and devices via a communication network without any direct human interaction. The aim of our research is to connect any M2M device with an M2M AS (Application server) through an IMS (IP Multimedia Subsystem) Network Core using a M2M Gateway, in order to develop an M2M Horizontal Services Platform over IMS. An IP Multimedia Subsystem (IMS) is an architectural framework defined by the wireless standards body of the 3rd Generation Partnership Project (3GPP) for delivering IP multimedia services to mobile users. This paper shows the design and implementation of a Horizontal M2M Network Services Platform over an IP Multimedia Subsystem (IMS) using the Message Session Relay Protocol (MSRP). We summarize the protocols and architectures that formed the basis for the creation of our architecture. We provide a detailed description of our architecture design, describing the call flow of the proposed architecture and the entities operating in each process. We also describe the design and implementation process detailing the different tools used, explaining the selection of each component and its importance; also how we designed and implemented the M2M gateway, M2M Application Server, Open IMS Core, business application and M2M devices.

Distributed Mobility Management Scheme in LTE/SAE Networks (LTE/SAE 네트워크에서 분산 이동성 관리 기법)

  • Kim, Yong-Hwan;Han, Youn-Hee;Kim, Min;Park, Seok Yong;Moon, Sang Jun;Lee, Jin Ho;Choi, Dae Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.11
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    • pp.879-894
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    • 2013
  • Recently, due to a explosive growth in the mobile Internet traffic, the problem of excessive data traffic handling on core network and thus scalability problem have been magnified in 3GPP LTE/SAE networks. Current LTE/SAE network based on the central P-GW (PDN Gateway) used as mobility anchor cannot deal with such demand for exponentially increasing mobile Internet traffic. In this paper, we propose a new LTE/SAE network architecture supporting distributed P-GWs and corresponding distributed mobility management to solve these problems. For this, in addition to the deployment of such distributed P-GWs, we propose a dynamic and distributed mobility management by distributing MMEs (Mobility Management Entities) which dynamically manages the location information of a UE's PDN connection, and also propose a handover procedure of such PDN connections by using the proposed distributed P-GWs and MMEs. The performance of the proposed dynamic and distributed LTE/SAE network system is compared with the current LTE/SAE network system in terms of handover latency and network throughput.