• Title/Summary/Keyword: 모바일 지도 서비스

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Artifacts Analysis of Users Behavior in Korea Random Chat Application (국내 랜덤 챗 어플리케이션에서 사용자의 행위에 따른 아티팩트 분석)

  • Seo, Seunghee;Nam, Gihoon;Kim, Yeog;Lee, Changhoon
    • Journal of Digital Forensics
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    • v.12 no.3
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    • pp.1-8
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    • 2018
  • A random chat application is a type of social dating application that helps people find a lover or spouse by randomly connecting and providing services such as text, voice and video chat. Recently, there has been globally a rapid increase in its use due to the fact that it provides people to quick and convenient encounters at low cost. However, it is used as one of method to prostitute or to trade drugs and become a cause of violent crimes due to various criminal occurring after actual meeting between app users. For this reason, a random chat application is likely to provide proof of prostitution or drug trade and clues to arrest rape, kidnapping and murder suspects. Thus, it is necessary to analyse random chat applications from the viewpoint of digital forensics investigation, but there is no related research at all. Therefore, in this paper, we analyzed artifacts of 6 Korea random chat application's user behaviors; Ranchat, AngTalk, SsumgThing, DaTalk, EveryTalk and Sail. As a result, we found that it is remain on mobile device that time and contents of message transmission/reception, sender/receiver, friend profile and user account creation time when user is using the applications.

A Method for Reducing Path Recovery Overhead of Clustering-based, Cognitive Radio Ad Hoc Routing Protocol (클러스터링 기반 인지 무선 애드혹 라우팅 프로토콜의 경로 복구 오버헤드 감소 기법)

  • Jang, Jin-kyung;Lim, Ji-hun;Kim, Do-Hyung;Ko, Young-Bae;Kim, Joung-Sik;Seo, Myung-hwan
    • Journal of IKEEE
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    • v.23 no.1
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    • pp.280-288
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    • 2019
  • In the CR-enabled MANET, routing paths can be easily destroyed due to node mobility and channel unavailability (due to the emergence of the PU of a channel), resulting in significant overhead to maintain/recover the routing path. In this paper, network caching is actively used for route maintenance, taking into account the properties of the CR. In the proposed scheme, even if a node detects that a path becomes unavailable, it does not generate control messages to establish an alternative path. Instead, the node stores the packets in its local cache and 1) waits for a certain amount of time for the PU to disappear; 2) waits for a little longer while overhearing messages from other flow; 3) after that, the node applies local route recovery process or delay tolerant forwarding strategy. According to the simulation study using the OPNET simulator, it is shown that the proposed scheme successfully reduces the amount of control messages for path recovery and the service latency for the time-sensitive traffic by 13.8% and 45.4%, respectively, compared to the existing scheme. Nevertheless, the delivery ratio of the time-insensitive traffic is improved 14.5% in the proposed scheme.

A Study on Analysis and Improvement of Contents of Domestic Disaster & Safety Education (국내 재난안전교육 컨텐츠 분석 및 개선방안 연구)

  • Chung, Hee-Soo;Song, Chang-Geun
    • Journal of Convergence for Information Technology
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    • v.12 no.1
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    • pp.76-82
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    • 2022
  • Recently, natural and social disasters in Korea are increasing, and new disasters such as COVID 19 and sinkholes, and large-scale disasters that combine natural and social disasters are occurring frequently. In order to reduce damage caused by disasters and effectively respond to disasters, the importance of disaster safety education is emerging because it is necessary to understand the awareness of disaster situations and the functional response process. Ministry of Public Interior and Security is providing disaster safety education for emergency managers through 54 specialized disaster safety education institutions. There is also a lack of experience facilities. This has a problem in that it makes it difficult for disaster safety personnel to effectively respond to disasters due to lack of experience in actual disaster sites. Also, unlike other education fields, the connection between disaster safety education contents and new technologies such as AI is still lacking. In this study, focusing on natural disaster, the current status and problems of domestic disaster safety education institutions and their contents are investigated and analyzed, and based on this, this study suggested improvement plans for domestic disaster safety education contents such as establishment of a unified disaster safety standard curriculum, production and distribution of disaster safety education experience contents using virtual reality technology and infotainment technology, and development of mobile AI tutoring service.

A Study on the Influencing Factors of Overuse of the Seniors's Mobile Short Form Video (중장년층 모바일 숏폼 동영상 과다사용 행위의 영향요인 연구)

  • Han, Jing;Bae, Seung-Ju;Kwon, Mahn-Woo;Lee, Sang-Ho
    • Journal of the Korea Convergence Society
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    • v.13 no.3
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    • pp.173-184
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    • 2022
  • Focusing on the TikTok, this paper studies the factors that influence the use intention, flow and addiction of the elderly in short videos from three aspects of media attraction, perceived usefulness and user characteristics through quantitative research methods. In recent years, influenced by various factors, more and more seniors have begun to indulge in short form videos, which will do harm to their physical and mental health. Therefore, the researchers believe it is necessary to identify the behavioral intention of seniors and the path to addiction. According to the research results, the attractiveness of TikTok and the characteristics of seniors have a positive impact on the usefulness of media. In addition, the study confirms that media usefulness has an impact on use intention and use behavior, which may develop into immersion and addiction. This study not only supplements the classical TAM theory, but also provides a reference for helping seniors to use the Internet in a healthy way. The researchers look forward to expanding the research on the various Internet platforms used by seniors in different countries and regions.

Studies on Korean Digital Fantasy Film -Genealogy, Case, and Social Meaning (한국 디지털 판타지 영화 연구 -계보, 표본, 그리고 사회적 의미)

  • Kim, Chung-Kang
    • Journal of Popular Narrative
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    • v.26 no.1
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    • pp.41-76
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    • 2020
  • Recently, the cinema industry faced a crisis on the rise of various media platforms such as Netflix, Amazon Prime, IPTV, and Kakao Page. The rate of film release in the theater has become ever shorter, and the secondary consumption of film through IPTV, tablet, PC, or mobile has seen a drastic increase. In the midst of this new media-geography, the most significant change in recent years would be the rise of the 'fantasy film' genre. This paper explores the conditions and characteristics of fantasy films in the way in which the genre has been constituted, and delves into particular aspects that its contents contain. This is an attempt to understand the sociology of the birth of a new genre. In this process, this paper will ask two frequently raised questions in regard to this genre. The first is to ask whether we can discern fantasy from reality, and the second is to examine whether the fantasy genre implicates certain social subversion. These two questions aim to discover how fantasy forms a relationship with reality and what this means. To do so, this paper will trace the genealogy of the fantasy film genre in Korea and analyze recent big hits such as the series as the model case of digital fantasy film. Through this exploration, this paper will be able to provide a new sociology of the fantasy film production and consumption in the 21st century Korea.

Implementation of a Monitering System for Solitary Citizens Using ZigBee Solution (ZigBee Solution를 이용한 독거노인 모니터링 시스템 구현)

  • Jeon, Byoung-Chan;Ryu, Sang-Ryul;Choi, Gyoo-Seok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.6
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    • pp.41-48
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    • 2008
  • The realization of a monitoring system for senior citizens living alone through wireless sensor network. Due to the recent advances in medical science, people live longer than ever before which accelerates the number of senior citizens. The high rate of the old people in population causes some changes in the form of families, which results in the increasing number of old people living by themselves. This also causes a lot of social problems concerning aging population. For example, people found a dead body of 83-year-old, who had lived alone, after he passed away a month before. There is a national monitoring service for the old people of their daily lives, but the application of such system is very limited. Considering this, the current paper focuses on the realization of a monitoring system for senior citizens living alone through wireless sensor network. The system consists of ZigBee sensor network, which is based on standard IEEE 802.15.4. and the system uses Tmote Sky sensor mote made by Moteive, which is installed with TinyOS. The circumstances information data will be saved on DB and a household will be monitored through a Webpage or Mobile.

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Management Method of an Application License in the Android Platform Based on USIM (USIM 기반 안드로이드 플랫폼에서의 어플리케이션 라이센스 관리 기법)

  • Lee, Yun-Seok;Kim, Eun;Jung, Min-Soo
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.238-248
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    • 2011
  • Various services through mobile have been expanding since the development of the Smartphones. People freely communicate, remake and redistribute the information through Wi-Fi. People's freedom can cause lots of problems. There are application licenses of various types in the Android platform. However, problems about redistribution are indiscriminately distributed what can't be disentangled commercial and noncommercial use. To solve these problems, an application program has to go through procedures of license check in the Android platform. This method has two problems. One, an exact license authentication is impossible in the place where Wi-Fi does not work. The other thing, this license information is stored directly into the Smartphone. Therefore, attacks are possible about the stored license information, To solve these problems, we designed and implemented the file structure for storing the license information into USIM. We can store and authenticate them. Thus, we propose above the authentication method that can be authenticated the license authentication safely in on or off-line.

Logical Interface based HNP Change Scheme for Flow Mobility in PMIPv6 Domains (PMIPv6 도메인에서 플로우 이동성 지원을 위한 논리인터페이스 기반 HNP 변환 기법)

  • Hong, Yong-Geun;Han, Ky-Jun;Youn, Joo-Sang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.4
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    • pp.677-685
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    • 2012
  • Recently, wireless multi-networking technology has been studied for supporting multi-interface in mobile node. As the related work, in the IETF NetExt WG, the extension of Proxy Mobile IPv6 protocol for supporting flow mobility is actively on going in discussion. PMIPv6 protocol supports simultaneous access through the multi-interface in a mobile node and inter-technology handover between multiple interfaces. However, this protocol can not support flow mobility. Thus, in this paper, when a mobile node connects to PMIPv6 domain through multi-interface, as a way to support flow mobility, the design of logical interface and Home Network Prefix change scheme based on logical interface are proposed, We show that the proposed scheme can perform flow mobility service without end-to-end disconnection in PMIPv6 domain.

Augmented Reality Board Game Framework (증강현실 보드게임 프레임워크)

  • Kim, jin-guk;Lee, jong-weon
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.639-643
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    • 2007
  • The paper presents a framework for developing real-time multi-user board games and applications in augmented reality. Recently, increase the environment to playing game in augmented reality with advancement of computing ability improvement and wireless networking technique of mobile device. While the trend of utilizing this kind of games is creasing, the facts that there is a shortage of games whose contents are attractive to users. In this paper we propose a framework that enables game content developers to develop new game contents base on augmented reality easily and quickly. This framework is an automatic service that can augment in various methods by using the supported marker recognition service. Therefore game contents developers do not need to know about either augmented reality technique or the inner process structure. The framework also supports special functions and various interaction interfaces for augmented reality board game and components of the board game we can implement. These enable developers to accomplish all the necessary components and structures of the board game more easily.

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Performance Improvements in Guard Channel Scheme by Resource Prediction for Wireless Cognitive Radio-Based Cellular Networks (무선 인지 셀룰러 망에서 자원예측에 의한 가드채널 할당기법의 성능개선)

  • Lee, Jin-Yi
    • Journal of Advanced Navigation Technology
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    • v.16 no.5
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    • pp.794-800
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    • 2012
  • In this paper, we propose a scheme for improving not only the utilization of frequency bands in the guard channel scheme but also the dropping rate of cognitive radio user in the wireless cognitive radio-based cellular network. The proposed scheme enables cognitive radio users to utilize the guard channel for servicing only handoff calls in normal times, but cognitive radio users must vacate the frequency channel when handoff call appearing. At this time our scheme ensures their seamless services for cognitive radio users, by predicting handoff call's appearance by MMOSPRED (Multi-Media One Step Prediction) method and then reserving the demanded channels for spectrum handoff calls. Our simulations show that our scheme performs better than other schemes; GCS(Guard Channel Scheme) and a scheme without prediction in terms of cognitive users call's dropping rate and resource utilization efficiency.