• Title/Summary/Keyword: 모바일 증강 현실

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Interface for in-situ Authoring of Augmented Reality Contents on a Mobile Device Environment (모바일 환경 증강현실 콘텐츠 현장 저작 인터페이스)

  • Lee, Jeong-Gyu;Lee, Jong-Weon
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.1-9
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    • 2010
  • This paper introduces a difference between mobile Augmented Reality (AR) authoring and desktop AR authoring, and suggests an interface system that can be applied to in-situ authoring of AR contents on a mobile device. The mobile devices have enabled users to use the AR system anytime and anywhere. It is now necessary to create user's individualized context information using mobile devices on the spot. To author AR contents easily with mobile devices, we need to maximize the convenience of mobile systems, which have yet limitation. To do so, this paper suggests new interaction approaches that manage augmented contents using visual cues and other simple attribute settings. In addition, to solve the problem that users have to hold their mobile devices to track markers while authoring contents, this system enables users to author contents in environment based on captured images. This interface system also can make cooperation environment for more than one users to author contents. This paper verifies the usefulness of the proposed interface by user tests. The results of an analyzing users' comments show that the proposed interface is suitable for in-situ mobile authoring system.

A Context-aware Mobile Augmented Reality Platform (상황인지 기반 모바일 증강현실 플랫폼)

  • Kim, Byung-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.1
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    • pp.205-211
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    • 2012
  • In this paper, we proposed a context-aware augmented reality platform for mobile augmented reality to support user-oriented virtual world information for smartphone user. We designed the platform architecture and 6 subsystems which are derived from the analysis of existing augmented reality applications and platforms. The proposed architecture includes a context reasoning service subsystem for the context-aware information filtering, and separates the inner platform from the outer virtual world network containing virtual information to resolve interoperability issue of POI(Points of Interest) data.

Context-aware Mobile AR System for Personalization, Selective Sharing, and Interaction of u-Contents in u-Space (지능형 정보 공간에서 u-콘텐츠의 개인화, 선택적 공유 및 상호작용을 위한 맥락 인식 증강 현실 시스템)

  • Suh, Young-Jung;Park, Young-Min;Shin, Choon-Sung;Yoon, Hyo-Seok;Chang, Yoon-Je;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.598-605
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    • 2007
  • 본 논문에서는 지능형 정보 공간에서의 모바일 증강 현실 기반 환경 제어, u-콘텐츠의 개인화, 선택적 공유 및 협업의 개념을 포함하는 맥락 인식 모바일 증강 현실 (Context-aware Mobile AR) 시스템을 제안한다. 유비쿼터스 컴퓨팅 인프라의 발전으로 눈에 보이지 않는 컴퓨팅 리소스들로부터 획득되는 환경 및 개인의 맥락정보와 u-콘텐츠 활용의 용이성이 증가하고 있다. 하지만 사용자들이 눈에 보이지 않는 수많은 스마트 오브젝트들을 인지하기가 어려우며, 인터페이스의 복잡성으로 인하여 스마트 오브젝트들을 제어하는 것 역시 쉽지 않다. 또한, 다양한 u-콘텐츠의 획일적인 증강은 사용자에게 혼란만을 가중시키는 문제를 유발한다. 따라서, 제안된 시스템은 맥락 인지 기술과 모바일 증강 현실 기술을 접목하여 개인화된 스마트 오브젝트 컨트롤과 개인화된 u-콘텐츠의 증강 및 선택적인 공유를 가능하게 하고자 한다.

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Development of a Mobile Augmented Reality Application using Cultural Products

  • Kim, Ki-Hong;Yu, Jeong-Min
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.1
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    • pp.85-92
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    • 2021
  • In this paper, we propose a cultural heritage mobile augmented reality application that allows visitors to experience artifacts by augmenting prototypes, audio, video, and text information of 3D graphic artifacts of museum cultural assets. By applying augmented reality technology to a cultural product, products can be recognized on mobile phones and various historical information can be received through interaction of digital artifacts, and information can be easily and quickly checked through augmented reality mobile digital contents regardless of time and place. Through this study, we contribute to the development of digital cultural contents via mobile augmented reality and the expansion of augmented reality contents according to the types of cultural heritage for use, such as education, industry, and tourism promotion.

CAMAR 2.0 : 맥락인지 모바일 증강현실과 응용

  • Yun, Hyo-Seok;Lee, Won-U;Kim, Hye-Jin;Han, Jong-Hyeon;Park, Jong-Hui;U, Un-Taek
    • Information and Communications Magazine
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    • v.29 no.4
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    • pp.37-45
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    • 2012
  • 본고에서는 모바일 증강현실의 새로운 연구 방향으로 맥락인지 모바일 증강현실(CAMAR 2.0)을 제시하고 이를 반영한 응용을 소개한다. CAMAR 2.0은 사용자, 환경, 사회적 관계등을 포함한 통합맥락 정보를 활용하여 다양한 크기의 실내/외 객체에 증강 콘텐츠를 이음매 없이 정합하고, 사용자들의 직관적인 콘텐츠 저작과 선택적 공유를 통해 지속발전 가능한 증강현실 생태계를 구성할 수 있게 한다. CAMAR 2.0 개념의 이해를 돕기 위해 이전 모바일 증강현실 응용과 비교하고, 미술관/박물관 시나리오를 통해 필요 기술을 설명한다.

Development of Smart object Application using Mobile Augmented Reality (모바일 증강 현실을 이용한 스마트 오브젝트 어플리케이션 개발)

  • Lee, Joo-Young;Cho, Soo-Ho;Kim, Hyung-Seok
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06c
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    • pp.338-340
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    • 2012
  • 본 논문은 기존에 데스크 탑 환경에서 개발된 이미지 처리 기반의 증강현실 시스템을 모바일 기기 환경에서 구동 가능한 형태로 개량하고, 성능을 향상시키는 연구에 관한 것이다. 평면 객체에만 국한되어 목표 객체를 선정하는 기존 증강 현실 모듈의 한계점을 극복하기 위하여 변형 가능한 객체에 대한 인식 및 추적이 가능하도록 개선하였다. 또한 해당 모듈을 실제 사용 가능한 어플리케이션 제작에 활용하고 모바일 증강 현실의 유용성 및 향후 상용 서비스에서의 이용 가능성을 보인다.

Vision-based Motion Control for the Immersive Interaction with a Mobile Augmented Reality Object (모바일 증강현실 물체와 몰입형 상호작용을 위한 비전기반 동작제어)

  • Chun, Jun-Chul
    • Journal of Internet Computing and Services
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    • v.12 no.3
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    • pp.119-129
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    • 2011
  • Vision-based Human computer interaction is an emerging field of science and industry to provide natural way to communicate with human and computer. Especially, recent increasing demands for mobile augmented reality require the development of efficient interactive technologies between the augmented virtual object and users. This paper presents a novel approach to construct marker-less mobile augmented reality object and control the object. Replacing a traditional market, the human hand interface is used for marker-less mobile augmented reality system. In order to implement the marker-less mobile augmented system in the limited resources of mobile device compared with the desktop environments, we proposed a method to extract an optimal hand region which plays a role of the marker and augment object in a realtime fashion by using the camera attached on mobile device. The optimal hand region detection can be composed of detecting hand region with YCbCr skin color model and extracting the optimal rectangle region with Rotating Calipers Algorithm. The extracted optimal rectangle region takes a role of traditional marker. The proposed method resolved the problem of missing the track of fingertips when the hand is rotated or occluded in the hand marker system. From the experiment, we can prove that the proposed framework can effectively construct and control the augmented virtual object in the mobile environments.

Design and Implementation of Interactive Authoring Tool for Mobile Augmented Reality Content (인터랙티브 모바일 증강현실 콘텐츠 저작도구 설계 및 구현)

  • Jeon, Ji-Young;Chun, JiYoon;Hong, Min;Yum, Hyo-Sub;Choi, Young-Hwan;Choi, Yoo-Joo
    • Journal of Internet Computing and Services
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    • v.16 no.4
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    • pp.25-37
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    • 2015
  • This study has developed a mobile AR contents Builder (MARB) featuring the augmentation of virtual objects, e. g. 2D images, 3D models and videos on user-preferred markers in mobile environment and with connected interaction events. The developed MARB is capable of augmenting multiple virtual objects on markers preferred by users, and selectively supporting many marker-specific interaction events. The MARB is also developed as a mobile App for convenience of use in the mobile environment. This makes users to implement AR contents by a GUI-based authoring procedure on the mobile device. The developed MARB allows App developers and general users to author mobile contents easily and can be applied to various field by those who wish to use diverse mobile AR contents. Moreover, the MARB will provide solutions for the expansion of mobile AR market, by overcoming the difficulties of mobile AR content development.

5G Radio Access Network Architecture for Mobile Augmented Reality Service (모바일 증강현실 서비스 구현을 위한 5G 무선 액세스 네트워크 구조)

  • Cho, Hyoungjun;Chung, Jong-Moon
    • Journal of Internet Computing and Services
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    • v.18 no.4
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    • pp.27-34
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    • 2017
  • In this paper, the analysis of mobile augmented reality service using 5G network are provided. First of all, the introduction and required performance of mobile augmented reality(MAr) service are provided. After that, 5G network key features, target performance, and network architecture are analyzed. At the end, the additional network entity and functions for the realization of mobile augmented reality service are proposed. The mobile augmented reality service time. At the end, the service delay in existing LTE system and proposed 5G MAr system by using real device and network parameters.

Interface for HMD based AR Applications (HMD 기반 중강현실 응용을 위한 인터페이스)

  • Ahn, Sang-Chul;Lee, Kyong-Joon;Kim, Hyoung-Gon
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.2
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    • pp.39-46
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    • 2007
  • In this paper, we propose that we can use our mobile devices as an effective interface for HMD-based augmented reality(AR) applications. Recently most People have mobile devices, with which they usually watch movies and connect internet So, people get accustomed to the mobile devices. In addition, the mobile devices can show various markers on their displays so that we can implement various AR applications. So, the mobile devices are quite good interface for AR applications. In the paper, we show how we can use the mobile devices as Interface for AR applications by implementing some AR experiments.

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