• Title/Summary/Keyword: 모바일 응용프로그램

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Mobile Volume Rendering System for Client-Server Environment (클라이언트 서버 기반 모바일 볼륨 가시화 시스템)

  • Lee, Woongkyu;Kye, Heewon
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.3
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    • pp.17-26
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    • 2015
  • In this paper, we explain a volume rendering system for client-server environment. A single GPU-equipped PC works as a server which is based on the ideas that only a few concurrent users use a volume rendering system in a small hospital. As the clients, we used Android mobile devices such as smart phones. User events are transformed to rendering requests by the client application. When the server receives a rendering request, it renders the volume using the GPU. The rendered image is compressed to JPEG or PNG format so that we can save network bandwidth and reduce transfer time. In addition, we perform an event pruning method while a user is dragging the touch to enhance latency. The server compensates the pruning by interpolating the touch positions. As the result, real-time volume rendering is possible for 5 concurrent users on single GPU-equipped commodity hardware.

A Hybrid Mobile Business Card Production and Management System (하이브리드 모바일 명함제작 및 관리시스템)

  • Kim, Mok-Ryun;Park, Young-Ho
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.117-128
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    • 2008
  • Recently, as the increase in interaction between the person and the person, the people plentifully use the business card to exchange personal information. So, the people have many business cards. Thus, the people are liable to lose the business cards and finding a wanted business card is very difficult in the huge business cards in offline. And, the people think the business card is a way, which can express individuality. So, the people want to have the business card, which has individuality. Thus, this paper proposes the card system, which is satisfied to solve many problems of the card system in offline and express individuality. The proposed business card system can produce various business cards and puts contents such as video, photo, voice into business cards via mobile devices in anywhere, anytime. Also, this business card system follows the vCard format, which is a file format standard for personal data interchange. Finally, we provide with content-based business card retrieval using video and photo inserted into business cards. Thus, this paper proposes the hybrid business card system, which is satisfied to produce business cards expressed individuality and follows the vCard format.

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Design and Prototype Implementation of Smartphone Application for InSAR Information Service (InSAR 정보 서비스 스마트폰 어플리케이션 설계 및 시험 구현)

  • Kang, Sang-Goo;Lee, Ki-Won
    • Korean Journal of Remote Sensing
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    • v.27 no.5
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    • pp.555-563
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    • 2011
  • Nowadays, demands with respect to applications based on geo-based information on mobile device such as smartphone and those based on open platform or open source have been increasing. This trend can be regarded as significant opportunities to widen application fields and to expand industry business cases using satellite imagery. However, it needs a different approach from conventional remote sensing researches. This work focuses on SAR among many kinds of geo-based data resources. First, an application for Interferometric SAR processing based on open source was implemented. And using this, InSAR data was processed and stored into database. When smartphone users at any places request InSAR results, they can receive InSAR information and concerned metadata on their device. An smartphone application for this task was designed and implemented in this study. This provides a practical way for SAR service for smartphone, and can apply to build mobile service system of complex and compound types of remote sensing resources and their derived contents.

Energy-efficient Correlated Data Placement Techniques for Multi-disk-based Mobile Systems (다중 디스크 기반 모바일 시스템 대상의 에너지 효율적인 연관 데이타 배치 기법)

  • Kim, Young-Jin;Kwon, Kwon-Taek;Kim, Ji-Hong
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.3
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    • pp.101-112
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    • 2007
  • Hard disks have been the most prevalent secondary storage devices and these days their usage is becoming more important in mobile computing systems due to I/O intensive applications such as multimedia applications and games. However, significant power consumption in the disk drives still limits battery lifetimes of mobile systems critically. In this paper, we show that using several smaller disks (instead of one large disk) can be an energy-efficient secondary storage solution on typical mobile platforms without a significant performance delay. Also, we propose a novel energy-efficient technique, which clusters related data into groups and migrates the correlated groups to the same disk. We compare this method with the existing data concentration scheme, and also combine them. The experiments show that our technique saves the energy consumption up to 34% when a pair of 1.8' disks is used instead of a single 2.5' disk with a negligible increase in the average response time. The results also show that our method also saves up to 14.8% of disk energy consumption and improve the average I/O response time by up to 10 times over the existing scheme.

Performance Analysis of Cross-Layer Handoff Scheme in IP-Based Next-Generation Wireless Networks (IP기반 차세대 무선 네트워크에서의 교차계층 핸드오프 기법의 성능 분석)

  • Lee, JaeSuk;Jeong, Jongpil
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.6
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    • pp.454-472
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    • 2013
  • The development of wireless network technology and the increasing use of wireless networks to mobile users with a variety of wireless network systems has arisen. Wireless sensor networks, they can be nested together, and the need to switch between the network, depending on your needs. Next Generation Wireless Networks(NGWN) gives the mobile user a wide coverage and optimized service etc. Previous hand off management protocol is not enough to secure support of the NGWN application program. Cross-layer Handoff(CLH) protocol technique has been developed to support between and inside networks of handoff management of NGWN. CLH supports mobility management in a wireless network environment and also utilizes mobility speed and handoff signaling delay information to improve the handoff performance ability. For the analysis of handoff performance ability, we analyzed sensitivity of link layer and network layer, therefore, CLH technique is suggested based on this analysis.

A System Development for Remotely Controlling Windows and Doors in Mobile Environment (모바일 환경에서의 원격 창호 관제시스템 개발)

  • Cho, Yong-Hyun;Ryu, Sung-Won;Ahn, Kyung-Gyu
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.4
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    • pp.334-341
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    • 2015
  • This paper develops a new system for remotely monitoring and controlling the windows and doors in mobile environment. We design and implement the opening and shutting unit, the gateway, and the control server system, respectively. The opening and shutting unit consists of the driver using DC motor and the motion controller which monitors the state and transfers the control information. The gateway supports TCP/IP and CDMA protocol, which is the interface of wire and wireless communication for transferring the current state and control information. The control server consists of the program to store and process the control information, the middleware to support the processing of various state message, and DB for monitoring the state and remotely controlling the system. Especially, an application software and the Web-based user interface have also been developed to support the mobile environment. The operation performances, environment influences, driving persistences, and operation failure ratio, which are based on PC and smart-phone, have been tested in 2 authorized agencies. The test results show that the developed system has a superior performance.

Overlay Rendering of Multiple Geo-Based Images Using WebGL Blending Technique (WebGL 블렌딩 기법을 이용한 다중 공간영상정보 중첩 가시화)

  • Kim, Kwang-Seob;Lee, Ki-Won
    • Journal of the Korean Association of Geographic Information Studies
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    • v.15 no.4
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    • pp.104-113
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    • 2012
  • Followed by that HTML5(Hypertext Markup Language5) was introduced, many kinds of program and services based on this have been developed and released. HTML5 is technical standard specifications for cross platform for personal computers and mobile devices so that it is expected that continuing progress and wide application in the both sides of the academic and the industrial fields increase. This study is to design and implement a mobile application program for overlay rendering with DEM and other geo-based image sets using HTML5 WebGL for 3D graphic processing on web environment. Particularly, the blending technique was used for overlay processing with multiple images. Among available WebGL frameworks, CubicVR.js was adopted, and various blending techniques were provided in the user interface for general users. For the actual application in the study area around the Sejong city, serveral types of geo-based data sets were used and processed: KOMPSAT-2 images, ALOS PALSAR SAR images, and grid data by environment measurements. While, DEM for 3D viewing with these geo-based images was produced using contour information of the digital map sets. This work demonstrates possibilities that new types of contents and service system using geo-based images can be extracted and applied.

A study on modularization of public data that can be used universally in the field of big data education (빅데이터교육 현장에서 범용적으로 활용 가능한 공공데이터 모듈화 연구)

  • Su-Youn Choi;Jong-Youel Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.1
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    • pp.655-661
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    • 2023
  • Big data, an important element of the 4th industrial revolution, is actively opening public data in public institutions and local governments. In the public data portal, everyone can conveniently search for data and check related data, but only those in ICT-related fields are using public data. Although data held by public institutions is open to citizens, it is difficult for anyone to easily utilize public data to develop applications. In this paper, data provided in open API format from public data portals has XML and JSON formats. In this study, we are a method of modularizing public data in XML format into a part that can be easily developed by linking it to a GUI interface. Based on the necessary public data, we propose a way to easily develop mobile programs and promote the use of public data.

Design and Development of Multiple Input Device and Multiscale Interaction for GOCI Observation Satellite Imagery on the Tiled Display (타일드 디스플레이에서의 천리안 해양관측 위성영상을 위한 다중 입력 장치 및 멀티 스케일 인터랙션 설계 및 구현)

  • Park, Chan-Sol;Lee, Kwan-Ju;Kim, Nak-Hoon;Lee, Sang-Ho;Seo, Ki-Young;Park, Kyoung Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.541-550
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    • 2014
  • This paper describes a multi-scale user interaction based tiled display visualization system using multiple input devices for monitoring and analyzing Geostationary Ocean Color Imager (GOCI) observation satellite imagery. This system provides multi-touch screen, Kinect motion sensing, and moblie interface for multiple users to control the satellite imagery either in front of the tiled display screen or far away from a distance to view marine environmental or climate changes around Korean peninsular more effectively. Due to a large amount of memory required for loading high-resolution GOCI satellite images, we employed the multi-level image load technique where the image was divided into small tiled images in order to reduce the load on the system and to be operated smoothly by user manipulation. This system performs the abstraction of common input information from multi-user Kinect motion and gestures, multi-touch points and mobile interaction information to enable a variety of user interactions for any tiled display application. In addition, the unit of time corresponding to the selected date of the satellite images are sequentially displayed on the screen and multiple users can zoom-in/out, move the imagery and select buttons to trigger functions.

Development of a New Automatic Image Quality Optimization System for Mobile TFT-LCD Applications (모바일 TFT-LCD 응용을 위한 새로운 형태의 자동화질 최적화 시스템 개발)

  • Ryu, Jee-Youl;Noh, Seok-Ho
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.47 no.1
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    • pp.17-28
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    • 2010
  • This paper presents a new automatic TFT-LCD image quality optimization system using DSP for the first time. Since conventional manual method depends on experiences of LCD module developers, it is highly labor-intensive and requires several correction steps providing large gamma correction error. The proposed system optimizes automatically gamma adjustment and power setting registers in mobile TFT-LCD driver IC to reduce gamma correction error, adjusting time, and flicker. It contains module-under-test (MUT, TFT-LCD module), PC installed with program, multimedia display tester for measuring luminance and flicker, and control board for interface between PC and TFT-LCD module. We have developed a new algorithm using 6-point programmable matching technique with reference gamma curve and applying automatic power setting sequence. Developed algorithm and program are generally applicable for most of the TFT-LCD modules. It is realized to calibrate gamma values of 1.8, 2.0, 2.2 and 3.0, and reduce flicker level. The control board is designed with DSP and FPGA, and it supports various interfaces such as RGB and CPU. Developed automatic image quality optimization system showed significantly reduced gamma adjusting time, reduced flicker, and much less average gamma error than conventional manual method. We believe that the proposed system is very useful to provide high-quality TFT-LCD and to improve developing process using optimized gamma-curve setting and automatic power setting.