• Title/Summary/Keyword: 모바일 웹 개발

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A Development and Analysis of the Assessment Metrics for Text/Visual Programming Education Using LabVIEW (LabVIEW를 사용한 텍스트/시각 프로그래밍 교육의 평가 지표 개발 및 유용성 분석)

  • Lho, Young-Uhg;Jung, Min-Po;Cho, Hyuk-Gyu;Jung, Deok-Gil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.11
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    • pp.2544-2549
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    • 2012
  • The computer programming education is very important to study the related subjects in computer science, and also in the technology education for the students finding employment. In this paper, we develop the assessment metrics to evaluate and apply the textual and visual programming in the computer education. Also, we analyze the validity for the programming languages and tools for the education and getting job of students, and choose the appropriate programming language/tool for programming education. And, we develop the curriculum for programming education, finally apply and analyze in computer education of university. Especially, we compare and analyze the effectiveness for the text based programming language(JAVA) and visual programming language/environment(LabVIEW) in the area of embedded/mobile/Web programming fields which are necessary in the related industry to the recent trend of IT technology.

The Development of A Tour Application Book Using Contents Concerned with Busan Tour (부산 관광콘텐츠를 활용한 여행 앱북 <레인보우 부산> 개발)

  • Chang, Eun Jin;Yun, Tae Soo
    • Smart Media Journal
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    • v.4 no.4
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    • pp.93-100
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    • 2015
  • Markets of e-book and app book in Korea see novel as genre literature and webtoon account for 80 percents in sales so that market share is too based towards some specific fields. In readiblily and easy-to-buy convenience, different from paper books mostly sold off-line, app books are more advantageous but it works as a weak point to take long to publicly spread them before they are generally accepted. Meanwhile, the sales of the e-book market in Korea has been steeply risen. Further, the market is not only restricted to genre literature but also has come into the stage that various experimental challenges are issued in the field of publication contents. This study is aimed at developing the sightseeing app book as a future web-mobile platform with planning and develping the first app book dealing with localized contents based on Busan tour contents, making up for its defect that it offers only current simple information and then suggesting a strategy that the travelers' app book should be available for constant utilization connected to purchase by charged download.

KPetro: An Information System for Korean Petroglyph Ruins Supporting the Dedicated Camera Application (KPetro: 전용 카메라 앱을 지원하는 한국 암각화 유적 정보 시스템)

  • Lee, Wookun;Lee, Myung-Joon
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.1
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    • pp.265-276
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    • 2017
  • Korean petroglyphs have been found over a lot of ruins through nation-wide regions including Daegok-ri Bangudae and Cheonjeon-ri in Ulsan. In this paper, we present an information system for Korean petroglyph ruins named KPetro which supports the dedicated camera application and the timeline service. The system provides the services for searching and updating information in various ways over the primary database constructed with the data on petroglyph ruins, which are collected by the Bangudae Petroglyph Institute. In addition, through the camera application developed for the system, users can easily add photos to the appropriate petroglyph ruin according to the GPS information of the location where those photos are taken. Also, the system provides the timeline service showing the photos for a specific petroglyph ruins in order of shooting time. To support both mobile and desktop environments, KPetro provides its functions in a web browser using the HTML5 standard technology and the JavaScript language, enabling the system to be adaptable to various user devices and extendable for its functionalities.

The Task-Based Approach to Website Complexity and The Role of e-Tutor in e-Learning Process (e-러닝 학습자 만족을 이끄는 것은 무엇인가? 지각된 웹사이트 복잡성(Perceived Website Complexity)과 e-튜터(e-Tutor)의 역할)

  • Lee, Jae-Beom;Rho, Mi-Jung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.8
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    • pp.2780-2792
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    • 2010
  • In this study, we examine what components of e-learning environment affect e-learners' satisfaction. We focus on the task based approach to perceived website complexity(PWC). We study about the role of e-tutor using the internet, telephone, text message and e-mail etc. To test our model, we collected 235 data from online learners of Korea Culture & Content Agency using survey method. The research was conducted by SPSS15.0. Our results show that the relationship between PWC and e-learner satisfaction was negative. The rules of e-tutor are supporting e-learning service and facilitating recommendation intention. This study provides implications to design future e-learning service, understand user's herd behavior and evaluate learning process developed.

Development of efficient courier system using unmanned courier (무인 택배함을 활용한 효율적인 택배 시스템 개발)

  • Kim, Do-Yeon;Kwak, Min-Suk;Cha, Young-Bum;Kim, Yeon-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.611-613
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    • 2017
  • 본 연구의 목적은 기존 무인 택배 시스템에 데이터 분석과 체계적인 관리 시스템을 도입하여 이용자 중심의 새로운 택배 배송 시스템의 모델을 제안하는 것이다. 본 모델은 택배 배송 ?데이터를 누적시켜 마케팅, 공공데이터 파생, 사용자 편리성 등의 다양한 기능을 웹과 모바일을 통해 사용자와 택배기사 및 운영자에게 제공할 수 있으며, 데이터 분석을 통해 신규 무인 택배함의 적절한 위치를 추천해 줄 수 있다. 또한, Power BI와 MySQL을 연동하여 실시간으로 누적되는 데이터를 시각화하여 제시할 수 있고 블루투스 비콘을 활용하여 배송 시 택배 기사의 현 위치 파악을 쉽게 해줄수 있다.

Real Time Group Configuration System for Gamer (게이머들을 위한 실시간 그룹 구성 시스템)

  • Yoon, Kyung Seob;Jeon, Yu Zin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.269-272
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    • 2022
  • 본 논문에서는 현재 게임의 트렌드인 멀티플레이어 게임과 그것을 즐기는 게이머간의 그룹 구성 문제점을 분석하고 실시간 그룹 구성 시스템을 활용한 애플리케이션을 개발하여 해결하는 방법을 제시한다. 또한 다양한 플랫폼에서 애플리케이션을 지원하기 위해 플랫폼에 독립적인 언어인 자바(JAVA)를 사용하여 PC뿐만이 아니라 웹, 모바일에서도 쉽게 이식할 수 있도록 하였다. 이 시스템은 코로나19의 장기화로 멀티플레이어 게임이 기하급수적으로 늘어나고 있는 상황에서 멀티플레이어 게임을 더욱 편리하게 즐길 수 있을 것으로 기대한다.

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Interactive Engineering Mathematics Laboratory (SageMath를 활용한 '대화형 공학수학 실습실'의 개발과 활용)

  • Lee, Sang-Gu;Lee, Jae Hwa;Park, Jun H.;Kim, Eung-Ki
    • Communications of Mathematical Education
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    • v.30 no.3
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    • pp.281-294
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    • 2016
  • This study deals with the content that was developed by the authors and the utilization of the 'Interactive Engineering Math Laboratory (IEmath Lab).' IEmath Lab provides online review lectures as well as a wide range of examples and exercises from the curriculum of engineering mathematics courses. The lectures come with pre-coded Python-based SageMath cells through which students can run and modify the code directly from this free laboratory. IEmath Lab is accessible via mobile devices so that the students can use it anywhere, anytime for maximum learning effectiveness and achievement. IEmath Lab would be an ideal tool for the effective learning and teaching of engineering mathematics, which combines theory and practice.

Development of u-Pamphlet based on PDA and Two Dimensional Barcode for Festival Marketing (축제 홍보를 위한 PDA와 2차원 바코드 기반의 u-팜플렛 개발)

  • Park, Chan-Jung;Moon, Young-Ho;Lee, Hyun-Soo;Cho, Kyu-Bum;Lee, Hyun-Soo
    • The Journal of the Korea Contents Association
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    • v.8 no.7
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    • pp.93-102
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    • 2008
  • With the advance of ubiquitous environment, a lot of changes occur in various kinds of applications. The marketing for festivals is not an exception. Due to the needs for changes in the festival marketing, researches about active marketing suitable for ubiquitous environment are increasing. The purpose of this paper is to develop a u-pamphlet based on PDA and QR code. In this paper, we focus on Jeju Jeongweol Daeboreum Fire Festival, shortly Jeju Fire Festival, as a pamphlet content, which is one of the best domestic festivals. When tourists attend Jeju Fire Festival, the proposed u-pamphlet provides various forms of Jeju Fire Festival information either by accessing digital content stored in PDA directly or by interpreting QR code in the Festival area and connecting remote digital content indirectly. In addition, in order to analyze the necessity, the usefulness, the functionality, and the technical barriers of the u-pamphlet, we make a questionnaire after we exhibit our u-pamphlet.

Full Stack Platform Design with MongoDB (MongoDB를 활용한 풀 스택 플랫폼 설계)

  • Hong, Sun Hag;Cho, Kyung Soon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.12
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    • pp.152-158
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    • 2016
  • In this paper, we implemented the full stack platform design with MongoDB database of open source platform Raspberry PI 3 model. We experimented the triggering of event driven with acceleration sensor data logging with wireless communication. we captured the image of USB Camera(MS LifeCam cinema) with 28 frames per second under the Linux version of Raspbian Jessie and extended the functionality of wireless communication function with Bluetooth technology for the purpose of making Android Mobile devices interface. And therefore we implemented the functions of the full stack platform for recognizing the event triggering characteristics of detecting the acceleration sensor action and gathering the temperature and humidity sensor data under IoT environment. Especially we used MEAN Stack for developing the performance of full stack platform because the MEAN Stack is more akin to working with MongoDB than what we know of as a database. Afterwards, we would enhance the performance of full stack platform for IoT clouding functionalities and more feasible web design with MongoDB.

Fabrication of smart alarm service system using a tiny flame detection sensor based on a Raspberry Pi (라즈베리파이 기반 미소 불꽃 감지를 이용한 스마트 경보 서비스 시스템 구현)

  • Lee, Young-Min;Sohn, Kyung-Rak
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.9
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    • pp.953-958
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    • 2015
  • Raspberry Pi is a credit card-sized computer with support for a large number of input and output peripherals. This makes it the perfect platform for interaction with many different devices and for usage in a wide range of applications. When combined with Wi-Fi, it can communicate remotely, therefore increasing its suitability for the construction of wireless sensor nodes. In addition, data processing and decision-making can be based on artificial intelligence, what is performed in developed testbed on the example of monitoring and determining the confidence of fire. In this paper, we demonstrated the usage of Raspberry Pi as a sensor web node for fire-safety monitoring in a building. When the UV-flame sensors detect a flame as thin as that of a candle, the Raspberry Pi sends a push-message to notify the assigned smartphone of the on-site situation through the GCM server. A mobile app was developed to provide a real-time video streaming service in order to determine a false alarm. If an emergency occurs, one can immediately call for help.