• Title/Summary/Keyword: 모바일 사전

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A New Image Processing Scheme For Face Swapping Using CycleGAN (순환 적대적 생성 신경망을 이용한 안면 교체를 위한 새로운 이미지 처리 기법)

  • Ban, Tae-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.9
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    • pp.1305-1311
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    • 2022
  • With the recent rapid development of mobile terminals and personal computers and the advent of neural network technology, real-time face swapping using images has become possible. In particular, the cycle generative adversarial network made it possible to replace faces using uncorrelated image data. In this paper, we propose an input data processing scheme that can improve the quality of face swapping with less training data and time. The proposed scheme can improve the image quality while preserving facial structure and expression information by combining facial landmarks extracted through a pre-trained neural network with major information that affects the structure and expression of the face. Using the blind/referenceless image spatial quality evaluator (BRISQUE) score, which is one of the AI-based non-reference quality metrics, we quantitatively analyze the performance of the proposed scheme and compare it to the conventional schemes. According to the numerical results, the proposed scheme obtained BRISQUE scores improved by about 4.6% to 14.6%, compared to the conventional schemes.

Development of TPACK and mathematical communication of pre-service teachers in math classes using apps for group creativity (집단창의성 발현을 위한 앱 활용 수학 수업을 위한 예비교사의 TPACK과 의사소통 능력 신장 방안)

  • Kim, Bumi
    • Journal of the Korean School Mathematics Society
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    • v.25 no.2
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    • pp.195-224
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    • 2022
  • In this study, pre-service mathematics teachers cultivated technology content teaching knowledge (TPACK) in the regular curriculum of the College of Education. The course was designed to enhance pre-service teachers' mathematical communication skills by using an application, which is a mobile mathematics learning content for the development of group creativity of high school students. The educational program to improve mathematics teaching expertise using the application for group creativity expression consists of pre-education, goal setting, planning, teaching at school, and evaluation. In this process, pre-service teachers evaluated technology tools. They also wrote a task dialogue, lesson play, reflective journal, and lesson plan to guide high school students to develop group creativity in both app activities. As a result of the educational program, pre-service mathematics teachers cultivated TPACK and enhanced their mathematical communication skills with high school students to develop group creativity.

A Study on the Visual Attention of Game Broadcast Real-time Review Using Eye Tracking: Focusing on Mobile Platform (아이트래킹을 활용한 개인 게임방송 실시간 댓글의 시각적 주의에 관한 연구: 모바일 플랫폼을 중심으로)

  • Yin, Shuo-Han;Wang, Jin-Nan;Hwang, Mi-Kyung;Lee, Sang-Ho
    • Journal of Digital Convergence
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    • v.20 no.5
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    • pp.733-739
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    • 2022
  • The study investigated the users' functional requirement, degree of acceptance and preference of game broadcast real-time review .Secondly it comparatively analyzed the types and locations of game broadcast real-time review through eye tracking tech. The results show that users have high functional requirements and high acceptance for game broadcast real-time review but their preference has no significant correlation with the feature. Among the types of game broadcast real-time review the type with translucent text bubble took the highest visual attention. The above shows that the users' visual behavior has the tendency of special style. The visual attention analysis results of different types and locations of game broadcast real-time review in the study can play a guiding role in the interface design of real-time review feature in the future.

Hair Classification and Region Segmentation by Location Distribution and Graph Cutting (위치 분포 및 그래프 절단에 의한 모발 분류와 영역 분할)

  • Kim, Yong-Gil;Moon, Kyung-Il
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.3
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    • pp.1-8
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    • 2022
  • Recently, Google MedeiaPipe presents a novel approach for neural network-based hair segmentation from a single camera input specifically designed for real-time, mobile application. Though neural network related to hair segmentation is relatively small size, it produces a high-quality hair segmentation mask that is well suited for AR effects such as a realistic hair recoloring. However, it has undesirable segmentation effects according to hair styles or in case of containing noises and holes. In this study, the energy function of the test image is constructed according to the estimated prior distributions of hair location and hair color likelihood function. It is further optimized according to graph cuts algorithm and initial hair region is obtained. Finally, clustering algorithm and image post-processing techniques are applied to the initial hair region so that the final hair region can be segmented precisely. The proposed method is applied to MediaPipe hair segmentation pipeline.

An Analysis of Structural Changes on the Linux Pseudo Random Number Generator (리눅스 의사난수발생기의 구조 변화 분석)

  • Taeill Yoo;Dongyoung Roh
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.34 no.3
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    • pp.365-378
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    • 2024
  • The operating system (OS) of mobiles or embedded devices is based on the Linux kernel. These OSs request random numbers from the Linux kernel for system operation, such as encryption keys and security features. To provide random numbers reliably, the Linux kernel has a dedicated random number generator (Linux Pseudo Random Number Generator, LPRNG). Recently, LPRNG has undergone a major structural changes. However, despite the major changes, no security analysis has been published on the structure of the new LPRNG. Therefore, we analyze these structural changes as a preliminary study to utilize the security analysis of the new LPRNG. Furthermore, the differences between before and after the changes are divided into cryptographic and performance perspectives to identify elements that require security analysis. This result will help us understand the new LPRNG and serve as a base for security analysis.

An Enhanced Data Utility Framework for Privacy-Preserving Location Data Collection

  • Jong Wook Kim
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.6
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    • pp.69-76
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    • 2024
  • Recent advances in sensor and mobile technologies have made it possible to collect user location data. This location information is used as a valuable asset in various industries, resulting in increased demand for location data collection and sharing. However, because location data contains sensitive user information, indiscriminate collection can lead to privacy issues. Recently, geo-indistinguishability (Geo-I), a method of differential privacy, has been widely used to protect the privacy of location data. While Geo-I is powerful in effectively protecting users' locations, it poses a problem because the utility of the collected location data decreases due to data perturbation. Therefore, this paper proposes a method using Geo-I technology to effectively collect user location data while maintaining its data utility. The proposed method utilizes the prior distribution of users to improve the overall data utility, while protecting accurate location information. Experimental results using real data show that the proposed method significantly improves the usefulness of the collected data compared to existing methods.

Preliminary Investigation on Student Perspectives and Satisfaction with Distance Education in the Metaverse World: Focusing on the Use of ifland App (메타버스를 활용한 원격교육 인식 및 만족도 사전조사: 이프랜드(ifland) 앱 사용을 중심으로)

  • Hwang, Yohan
    • The Journal of the Korea Contents Association
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    • v.22 no.3
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    • pp.121-133
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    • 2022
  • The main purpose of this paper is to examine the efficacy and future potential of a newly-emerging concept of a metaverse in online education environment. In order to achieve this goal, this paper showcases various scenes that happened in the metaverse classes using the ifland app. Through an in-depth analysis of theoretical grounds and preliminary survey findings of 32 university students, this study suggests that as students in a metaverse space are engaged in the interactive learning process and environment with an avatar that projects oneself, it can be an effective educational platform coming from the benefits of gamification and edutainment. In addition, a metaverse space provides existential encounters and hands-on experiences, which in turn increases the level of 3D learning immersion. It may overcome the shortcomings of online live streaming platforms such as Zoom or Webex that provide 2D experiences. Based on the findings, this paper further suggests a blueprint for online education suitable for the transition to a digital society.

Design and Implementation of Mobile Application for Field-specific Early Warning of Agrometeorological Hazards (농장별 기상위험 조기경보를 위한 모바일 어플리케이션 설계 및 구현)

  • Shin, Y.S.;Park, J.H.;Kim, S.K.;Kang, W.S.;Han, Y.K.;Kim, D.J.;Kim, S.O.;Kim, J.H.;Shim, K.M.
    • Korean Journal of Agricultural and Forest Meteorology
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    • v.19 no.3
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    • pp.180-194
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    • 2017
  • Agricultural hazards management technology, which would allow individual farms to respond preemptively, has been developed. A preliminary system developed in the previous study provides precise weather forecasts by farms, notification of weather hazards by crops and delivery of response guidelines (http://www.agmet.kr). Although the GIS map-based alarm system has been implemented for a number of farmers and their farms, its user interface was not designed for individual users who seek information at their farms. In this study, we have developed a mobile application to provide early warnings of weather hazards up to 10 days in advance. A set of information including field-specific weather, crop growth stages and weather hazard alerts can be delivered to individual farmers through their mobile phone. This would guide users to access the map-based system using their smartphone to obtain field-specific weather information by the growth stage of cultivated crops. This would help the farmers make the better use of the existing weather-hazard GIS map-based alarm system.

The Effects of Formative Assessment Using Mobile Applications on Interest and Self-Directedness in Science Instruction (모바일을 활용한 형성평가가 과학수업의 흥미성과 자기주도성에 미치는 영향)

  • Kwak, Hyoungsuk;Shin, Youngjoon
    • Journal of The Korean Association For Science Education
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    • v.34 no.3
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    • pp.285-294
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    • 2014
  • This study investigates the effects of formative assessment utilizing mobile applications on interest and self-directedness in science instruction. The study subjects are two 6th grade classes from H elementary school located in Incheon, and the experimental group and the comparative group are composed of 21 students, respectively. The students from the experimental group have been taught with mobile devices while the comparative group has been taught in methods consistent with the current teaching standards. For the sake of research, the results of the method applied to the mobile device focus group have been edited using Google Drive Forms, entered as QR codes and stored in order for them to later be utilized for teaching and learning process. In the process, the teacher has provided the students with feedback based on their answers. The students of comparative group are to solve the same formative assessment in paper. As a result, the teacher of the mobile device focus group has been able to go through twenty-nine questions on formative assessment in the teaching and learning process, confirm the correct answers five times and provide feedback twenty-five times for additional explanation. In the inquiry about interest, the mobile device group scored 4.64 points and the standard one scored just 1.99 points (p<0.01). Fifteen students answered in the interview that and the major reason why they scored high has been because it was fun to study with mobile devices. When it comes to self-directedness over the process of teaching and learning, the mobile device focus group has answered positively but the standard group has scored relatively low (p<0.01).

The effect of Type 2 diabetes management using a smartphone-based blood glucose management training program (모바일 자가혈당관리 교육프로그램을 이용한 2형 당뇨병 관리 효과 분석)

  • Lee, Jung-Hwa;Jung, Jin-Hee;Sim, Kang-Hee;Choi, Hee-Sun;Lee, Jeong-Rim;Kang, Yang-Gyo;Song, Bok-Rye
    • Journal of Industrial Convergence
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    • v.20 no.9
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    • pp.59-70
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    • 2022
  • Background: Diabetes education is an important factor in blood glucose control. Reinforced education is necessary for effective diabetes education. However, it is difficult to provide reinforced diabetes education within Korea's medical environment. Therefore, we want to analyze the effect of continuous diabetes education using mobile health care that can effectively provide repeated education without having to face the patient. Methods: This study is a multicenter, randomized, controlled, pre-post design study conducted to analyze the effect of a continuous diabetes education method. A total of 109 people were registered at five hospitals in south Korea, and they were randomly assigned to the app group (34 people) who received real-time coaching and repetitive training, the logbook group (37 people) who received face-to-face training after writing a blood glucose logbook, and the general group (38 people) who received a one-time diabetes education. The study was conducted for a total of 24 weeks. Twenty-one patients withdrew their consent and failed to perform an HbA1c. A final 88 patients were analyzed. The difference in HbA1c, Self-management behavior, and Quality of life before and after education was analyzed. Results: The study involved 51 (58%) male subjects, mean age was 55.8 years and mean duration of diabetes was 7.6 years. After 24 weeks of intervention, there was no significant difference in self-care behavior and quality of life between the three groups, but the HbA1c of the app group significantly decreased after education compared to the logbook group and the general group (F=4.62, p=.013). Conclusion: It can be seen through the app group that receiving real-time education is more effective in improving blood glucose management and continuous diabetes education is important.