• Title/Summary/Keyword: 모바일 교육

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Design of U-School Framework Based on User-Centric Scenario (사용자 중심 시나리오에 따른 U-스풀 프레임워크 설계)

  • Hong, Myoung-Woo;Cho, Dae-Jae
    • The Journal of the Korea Contents Association
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    • v.7 no.12
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    • pp.283-291
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    • 2007
  • In the age of ubiquitous computing, computer systems will be seamlessly integrated into our everyday life, providing services and information to us in an anywhere, anytime fashion. This ubiquitous computing can be used for developing a ubiquitous learning (U-learning). In this paper, we present a framework for U-school in which ubiquitous computing technologies are applied to advance the existing ERSS (Korea's Educational Resources Sharing System). Our framework applies mobile, sensor, and context-aware technologies to the existing ERSS. This framework presents a user-centric learning environment, using user-centric scenario. The U-school with context-aware services therefore can lead to the just-in-time learning or learner-led learning based on dynamic contexts acquired from learners, teachers and computing entities.

A U-CoMM System for Cooperative Learning (협동학습을 위한 U-CoMM 시스템)

  • Lee Byong-Rok;Ji Hong-Il;Shin Dong-Hwa;Cho Yong-Hwan;Lee Jun-Hee
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.116-124
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    • 2006
  • Mentoring is defined as a sustained relationship between a mentor and a mentee. Through continued involvement, the mentor offers support, guidance, and assistance as the mentee faces new challenges, or works to correct earlier problems. A mentoring for cooperative learning has many merits including higher order thinking, collaborative competencies, socialization and development. In this paper, a U(Ubiquitous)-CoMM(Community of mentor & mentee) system was supposed to design an instructional learning strategy using cyber community of mentor & mentee in a ubiquitous environment. The proposed system provides participants with campus mentoring program in which they share their experience and expertise. By experimental result showed that the proposed system is effect in education about cooperative learning than existing system.

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TOPAZ;A Shared Infrastructure for Ubiquitous Services (TOPAZ;유비쿼터스 서비스를 위한 공용 인프라스트럭처)

  • Bae, Ju-Hee;Kang, Jong-Hyun;Lee, Ji-Wan;Pae, Young-Woo;Lee, Won-Il
    • 한국IT서비스학회:학술대회논문집
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    • 2007.05a
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    • pp.385-390
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    • 2007
  • 유비쿼터스 서비스는 운전자, 헬스케어 관련 종사자, 일반 시민 등 모바일 사용자를 위한 서비스를 포괄하고 있다. 이러한 서비스들은 단말 장치로부터 발생하는 다양한 정보들을 수집, 가공하여 개인들에게 제공할 수 있도록 한다. 최근에 진행되고 있는 u-City 에서는 건강과 교육, 가정 환경에서 일어나는 다양한 이벤트들을 기반으로 상황에 따라 개인화된 서비스를 거주지, 거리, 빌딩, 공공 장소 같은 다양한 환경에 제공하려 하고 있다. 최근의 표준화 논의에서는 다양한 공공 서비스와 상용/민간 서비스를 지원하기 위해 공유할 수 있는 단말, 네트워크, 센터, 소프트웨어 인프라스트럭처가 필요하다는 공감대가 형성되어 표준화 논의가 활성화되고 있다. 본 논문에서 소개하는 TOPAZ는 서비스 기반의 유비쿼터스 컴퓨팅 인프라스트럭처로 다양한 유비쿼터스 서비스들이 웹 서비스를 통해 인프라스트럭처를 사용하여 쉽게 개발, 배포, 운용될 수 있게 해준다. 본 논문에서는 TOPAZ의 필요성과 서비스 컴포넌트들에 대해 서술하고 유틸리티 컴퓨팅의 입장에서 본 서비스의 질, 서비스 미터링, 자원 관리, Scalability 등의 고려 사항과 해결 방법을 제시하고 TOPAZ의 성능, 적용 결과 등을 소개한다.

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Development and Preliminary Evaluation of Smartphone Application-Based Nutrition Education Material for Twin Pregnancy (스마트폰 앱을 활용한 쌍태아 임부 산전 영양 교육자료 개발 및 예비평가)

  • Kim, So Yeon;Kim, Ju Hee
    • Women's Health Nursing
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    • v.24 no.1
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    • pp.1-13
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    • 2018
  • Purpose: To develop educational material about nutrition during antepartum period for women pregnant with twins by using smartphone applications. Methods: A series of steps according to ADDIE model, including Analysis, Design, Development, Implementation, and Evaluation were used to develop smartphone application of antepartum nutrition care for women pregnant with twins. Results: Based on experts' evaluation, the average score was $4.6{\pm}0.39$ in total. Content score was $4.7{\pm}0.40$. Interface design score was $4.5{\pm}0.55$. Content score was higher than interface design score. User evaluation was conducted in the form of interview. Results of interviews revealed that users generally responded positively to the accuracy, understanding, and objectivity for content items of the smartphone app. As for the evaluation of consistency for the evaluation item of interface design, users answered "ordinary" or "generally yes". For design suitability and accuracy of vocabulary, they answered 'generally suitable'. Conclusion: The smartphone app developed through this study is expected to aid antepartum care for women pregnant with twins. It will also contribute to health promotion of both pregnant women and twin fetus.

A Study on Factors Influencing the Continuous Use Intention of Mobile Easy Payment Service: Integration of information system Post Acceptance Model and value model (모바일 간편결제 서비스의 지속이용의도에 영향을 미치는 요인에 관한 연구 : 정보시스템 후기수용모델과 가치모델의 통합)

  • Qu, Min;Kim, Eun Hee
    • The Journal of Information Systems
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    • v.28 no.1
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    • pp.155-181
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    • 2019
  • Purpose As the mobile easy payment service grows fast, competition in the payment service market is getting stronger. On the other hand, there are few studies on the users' utilization results. Therefore, this study explains the continuous use intention of mobile easy payment Services based on PAM and value model. Design/methodology/approach This study proposed an extended model by integrating PAM, which is a representative model of continuous use intention in IS field, and value model of mobile field. Also this study empirically tested 298 users who have experience of mobile easy Payment service. The structural equation model was used to verify the research model and hypotheses. Findings According to the empirical analysis result, this study verifies that perceived usefulness and satisfaction were determinants of continuous use intention in mobile easy Payment services. Expectation confirmation has been proved to be a positive predictor of satisfaction and perceived usefulness. Also, among the value factors, perceived ease was not a valid predictor of satisfaction, and the remaining factors were positive predictors of satisfaction.

Implementation and Feasibility Test of the Mixed Reality Service Platform for Application of Architectural Field (건축분야 활용을 위한 MR콘텐츠 서비스플랫폼 구현)

  • Ahn, Kil-Jae;Ko, Dae-Sik
    • The Journal of Korean Institute of Information Technology
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    • v.17 no.1
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    • pp.149-156
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    • 2019
  • Mixed reality technology (MR) has become one of the fourth industrial revolution element technologies. MR technology has been widely applied not only as a digital contents industry but also in the fields of architecture, tourism, medical field, and education. In this paper, we propose a collaborative service platform for architectural applications that inter-operate with heterogeneous devices such as MR device, PC and mobile, and develop prototype system and verify it. As a result, the 3D model using the skp extension, which is mainly used in architecture design office, was created by using developed prototype system and generate the MR contents for the hololens, which is the MR device, and the conversion time and normal operation were confirmed.

An Empirical Study on Consumer Value Factors in the Sustainable Competitiveness of Mobile Shopping Channels (모바일 쇼핑채널의 지속가능한 경쟁력에 영향을 미치는 소비자 가치 요인에 관한 연구)

  • Huh, Hoon;Kim, Sun Young
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.45 no.3
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    • pp.163-172
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    • 2022
  • The development of ICT technology has created new channels for product sales and promotion, which not only make information accessible to customers as easy as possible, but also provide consumers with much more absolute and comparative information. Modern consumers are exposed so many shopping channels currently, especially mobile-based channels have grown significantly and have become the center of the market. It is true that mobile shopping has led the growth of overall online shopping with the recent development of mobile devices such as smartphones and related software. The importance of strengthening corporate competitiveness and mobile-based management strategies through on line channels continues to increase. At this point, this study attempted to investigate the influencing factors by focusing on the entire distribution channel and mobile shopping channels. As most of previous studies were focused on Internet shopping malls or specific channels, So the research on mobile channels can be judged to be timely and appropriate. Furthermore, it can be said that mobile shopping channels are now presenting empirical implications. In conclusion, it provides practical implications to examine the management strategy of mobile shopping channels from the perspective of consumer value.

Real-time Cloth Simulation in Augmented Reality Environments (증강현실 환경에서의 실시간 옷감 시뮬레이션)

  • Park, Min Ki;Kim, Hyun Soo;Choi, Han Kyun;Lee, Seung Joo;Lee, Kwan H.
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.212-215
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    • 2009
  • 옷감 시뮬레이션은 지금까지 게임, 애니메이션, 영화 등에 많이 사용되어왔고, 현재 증강현실(Augmented Reality) 환경에서의 교육자료, 쇼핑몰 뿐만 아니라 휴대용 게임기, 휴대폰 등 모바일 기기에서도 그 응용이 점점 증가하는 추세다. PC에 비해 그래픽스 하드웨어의 성능이 떨어지는 기기에서 3차원 시뮬레이션을 가능하게 하기 위해서는 모델의 움직임을 최대한 근사(Approximation)하면서 계산 속도를 보장하는 방법이 필요하다. 즉, 상호작용(Interaction)이 필요한 사용자 입장에서는 최소한의 정확성만 보장한다면 실시간 시뮬레이션이 더 큰 이슈가 된다. 따라서 이 논문에서는 증강현실 환경에서 실시간 시뮬레이션을 보장하는 옷감 시뮬레이션 방법을 제안한다. 안정성과 정확성이 보장되는 적분법(Integration)을 사용하였고, 옷감의 길이가 비사실적으로 늘어나지 않게 하기 위해 제약 조건(Constraints)을 주었다. 또한 각 지점에서의 곡률(Curvature)을 고려하여 충돌 검사를 함으로써 옷감 내부 충돌 검사로 요구되는 많은 계산량을 효율적으로 처리하였다.

The Influence of Individual's Health Beliefs on the Intention to Use Mobile Healthcare Apps: Focusing on the Moderating Role of mHealth Literacy (개인의 건강신념이 모바일 헬스케어 앱 이용의도에 미치는 영향: m헬스 리터러시의 조절효과를 중심으로)

  • Jin-Seob Wang;Jaemin Song;Sung-Byung Yang;Sang-Hyeak Yoon
    • Journal of Information Technology Services
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    • v.22 no.1
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    • pp.95-114
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    • 2023
  • Smart healthcare, combining ICT (Information and Communications Technologies) and medical technologies, has been rapidly emerging. Accordingly, its market has also increased as interest in disease prevention, management, and diagnosis grows due to the COVID-19 pandemic. In particular, using mobile devices to support medical activities, mobile healthcare has been attracting attention as a leading service in the smart healthcare market. However, the intention to use mobile healthcare apps may vary depending on individual beliefs and attitudes. Many studies on the intention to use mobile healthcare apps have used the TAM (Technology Acceptance Model), but there is a lack of studies that have been verified from the perspective of users' health beliefs. This study aims to identify the factors that affect the intention to use mobile healthcare apps based on the HBM (Health Belief Model). Furthermore, it investigates how this influencing mechanism fluctuates based on the user's mHealth literacy, the ability to find and understand health information through mobile. This study contributes to the empirical examination of the intention to use mobile healthcare apps through the HBM. It also offers insights for app providers and public health officials to increase the use of mobile healthcare apps.

The Scheme for Efficient Key Management for N-Screen Service in Multi Device Environment (N-스크린 서비스가 제공되는 환경에서 효율적인 멀티 디바이스 지원을 위한 키 관리 기법)

  • Kim, Junghoon;Lee, Hoonjung;Kim, Sangjin;Oh, Heekuck
    • Proceedings of the Korea Information Processing Society Conference
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    • 2011.11a
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    • pp.921-924
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    • 2011
  • 단방향 서비스만을 제공하였던 기존의 케이블과 위성 방송은 인터넷을 활용하여 양방향 서비스를 제공하게 되었고, 이로 인해 사용자는 방송 시간에 구애받지 않고 원하는 콘텐츠를 시청할 수 있게 되었다. 현재는 더 나아가 사용자가 원하는 디바이스에서 자유롭게 콘텐츠를 이용할 수 있는 N-스크린 서비스를 제공하기 위한 노력을 기울이고 있다. 기존 방송 시스템에서 유료 콘텐츠를 보호하기 위해 사용한 접근제어 시스템에서는 암호키의 갱신 시간 때문에 사용자 소유가 아닌 디바이스에 일시적인 시청권한을 부여하는 N-스크린 서비스를 제공할 수 없지만 기존 환경에서 키 계층을 늘리는 방법을 통해 이러한 문제를 해결할 수 있다. 하지만 N-스크린 서비스가 제공되는 것은 사용자가 댁내의 TV 뿐만 아니라 다양한 모바일 디바이스를 사용하는 멀티 디바이스 환경을 요구하게 된다. 기존의 접근제어 시스템에서 여러 디바이스를 지원하려면 디바이스의 수 만큼 암호키를 분배하기 위한 메시지를 생성해야 되며, 이로 인해 메시지를 생성하기 위한 시간과 통신 대역폭에 오버헤드가 발생한다. 본 논문에서는 N-스크린 서비스를 제공하기 위해 키 계층을 늘린 접근제어 시스템에서 멀티 디바이스를 효율적으로 지원하기 위한 키 관리 기법을 제안한다.