• Title/Summary/Keyword: 모바일 결제

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The impact of system factors in mobile payment systems on cognitive trust and emotional responses (모바일 간편 결제의 시스템 특성이 인지적 신뢰 및 감성 반응에 미치는 영향)

  • Choi, Yoo-jung;Choi, Hun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.6
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    • pp.881-887
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    • 2018
  • Various services using smart phones are being provided, and a variety of services are also provided in payment fields. Since the mobile payment services is closely related to the monetary part, various characteristics of the mobile system have a close relation with use trust. In this study, accessibility, compatibility, and security were selected as important factors in the mobile payment systems. We will examine how these system factors affect users' cognitive trust, emotional responses such as positive emotions and satisfaction. We surveyed users of mobile payment systems to achieve our research purposes. SPSS 23 and SmartPLS 2.0 were used for the analysis. The results showed that all system factors influenced cognitive trust and emotional response. However, positive emotions did not affect satisfaction. However, when we examine the relationship between emotional responses, positive emotions do not affect satisfaction.

Development of Remote Ordering and Payment Service Platform Using Smart Phones In Restaurant (스마트폰을 활용한 음식점에서의 원격 주문 및 결제 서비스 플랫폼 개발)

  • Koh, Seok-Joo;Jung, Joong-Hwa;Jang, In-Jae;Lee, Young-Hoon;Kim, Tae-Su;Jang, Hyo-Won;Lee, Yeong-Jong;Lee, Gwang-Bong;Choi, Sang-Il;Kim, Ji-In
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.189-190
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    • 2016
  • 최근 스마트폰의 확산으로 다양한 어플리케이션 개발을 통한 새로운 서비스 시장이 창출되고 있으며, 그 중에서도 스마트폰만으로 가격을 지불할 수 있는 모바일 결제 서비스 시장은 사용자가 일일이 결제 수단을 가지고 다니는 불편함을 해소함으로써 큰 성장을 보이고 있다. 하지만, 대부분의 모바일 결제 서비스는 온라인에서만 사용할 수 있거나, 오프라인 매장에서 사용 시에도 사용자가 직접 계산대로 가야하는 등의 한계점들이 남아있다. 이러한 불편함을 해소하기 위해, 본 논문에서는 음식점에서 QR코드와 스마트폰을 활용해 고객이 앉은 테이블에서 메뉴 확인, 주문 및 결제가 가능한 서비스 플랫폼을 개발했다. 본 논문에서는 제안하는 서비스 플랫폼의 기능 검증을 위해 모바일 어플리케이션과 데이터 서버 플랫폼을 개발하고 메시지 교환을 수행함으로써, 효과적인 모바일 결제 서비스의 제공이 가능함을 확인하였다.

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A Study on the Effect of Credit Card Usage on the Intention to Use Mobile Payment (신용카드 사용이 모바일 간편결제 이용의도에 미치는 영향에 관한 연구)

  • Lee, Eun-Mi;Goo, Jayoung James
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.149-161
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    • 2020
  • This paper aims to explore the question of whether the environment in Korea where credit card use is prevalent affects the intention to accept Fintech-based mobile payment. The institution that encourages the credit card use such as credit card receipt obligation may lead to the lock-in and build infrastructures to influence the acceptance of new payment acceptance. This paper investigates how the perceived of use, usefulness, accessibility and stability affect the intention to use mobile payment based on the Technology Acceptance Model(TAM) model with the mediator of lock-in and moderator of credit card receipt obligation. In the results, we found that the perceived usefulness, perceived ease of use and accessibility positively impact on the intention of mobile payment usages. It is also observed that the usefulness and accessibility of credit cards positively mediate to the intention of mobile payment use.

Authentication Scheme based on Lattice for NFC-PCM Payment Services Environments (NFC-PCM 결제 서비스 환경을 위한 Lattice 기반 인증 기법)

  • Park, Sung-Wook;Lee, Im-Yeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.718-721
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    • 2015
  • NFC 와 모바일의 결합은 지난 몇 년간 유지되어 온 결제 시스템 환경의 변화를 가져왔으며, 현재는 모바일 결제 시장을 주도하고 있다. 특히, Google사, Apple사 등, 대부분의 전자결제 서비스에서는 신용카드를 대체하여 NFC 결제 방식을 채택하고 있으며, 국내에서는 NFC 활성화를 위한 전자 지불 표준을 통해 통신 상의 안전성을 강화하고 있다. 그러나, NFC를 활용한 전자 결제 방식은 아직까지 다양한 보안 상의 위협이 존재하고 있다. 본 연구에서는 NFC 결제 서비스 환경에서 Passive Communication Mode를 고려하여 조건부 익명성 제공이 가능한 인증 기법을 제안한다.

Security vulnerability analysis of Simple Mobile Payments Services (모바일 간편 결제 서비스 보안 취약점 분석)

  • Song, Jin-Seok;Chung, Myung-Woo;Seo, Seung-Hyun;Lee, Sang-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.817-820
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    • 2015
  • 본 논문에서는 국내 모바일 간편 결제 서비스 카카오페이(KakaoPay)의 보안취약점을 분석한다. 이를 위해, 본 연구에서는 모바일 간편 결제 서비스 키패드의 터치 좌표값을 추출하는 키로거 앱(key logger application)을 개발하였다. 키로거 앱을 이용해 사용자가 카카오페이 서비스의 비밀번호를 누를 때 비밀번호가 출력되는 화면 좌표값을 알아내고, 확률분석기법을 통해 추출한 화면 좌표값으로 결제용 비밀번호를 유추해냄으로써, 카카오페이 서비스의 보안 취약점을 도출하였다.

An Empirical Study of Switching Intention Toward Mobile Payment Service by Switching Benefit and Switching Cost (전환혜택 및 전환비용에 따른 모바일 결제서비스 전환의도 연구)

  • Kim, Seokhun;Lee, Sae-Bom;Lee, Joon-Young;Moon, Jae-Young
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.174-175
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    • 2017
  • 본 논문에서는 기존 결제서비스에서 모바일 결제서비스로의 전환의도에 영향을 미치는 요인을 살펴보고자 한다. 2요인 이론(Two-factor theory)을 기반으로 전환을 가능하게 하는 요인과 전환을 억제하는 요인으로 구분하였으며, 기대된 전환혜택과 기대된 전환비용에 어떠한 영향을 미치는지 파악하고자 한다. 또한 전환혜택과 전환비용을 매개로 전환의도에 미치는 영향까지 확인하고자 한다. 스마트폰과 신용카드 또는 체크카드 사용자를 대상으로 조사를 실시하였고, 연구가설에 대한 유의성을 검증하기 위해서 구조방정식 모형을 사용하여 Smart PLS 3.0으로 분석하였다. 연구결과, 세 개의 가설이 기각되었으며, 총 4개의 가설이 채택되었다. 본 연구는 모바일 결제서비스에 대한 수용의도를 연구한 기존연구들과는 다르게 기존 서비스에서 새로운 정보기술이나 서비스로의 전환의도에 관해 연구하였다는 점에서 의의가 있다.

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모바일 지급결제 및 바이오인식 융합기술 동향

  • Choi, Pil-Joo;Lee, Jae-Seong;Kim, Dong-Kyue
    • Review of KIISC
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    • v.22 no.4
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    • pp.21-28
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    • 2012
  • 최근 스마트폰을 이용한 모바일 금융 서비스 시장이 증대되고 있으나 개방된 무선인터넷을 사용하며 도난 및 분실의 위험이 큰 모바일 환경의 특성으로 인하여 안전한 인증 기술의 필요성이 대두되고 있다. 최근 모든 플랫폼에서 사용할 수 있는 오픈 뱅킹에 대한 수요와 편의성에 대한 요구로 기존의 공개키 기반의 인증 방식인 공인인증서를 대체할 수 있는 새로운 인식 기술이 요구되고 있다. 사용자의 생체 특성을 이용하는 바이오 인식 기술은 모바일에 탑재되어 있는 기본입력 장치를 이용하여 바이오 정보를 인식하는 것이 가능하며 별도의 소지 없이 간단히 인식이 가능하기 때문에 모바일 지급 결제에 공인인증서를 대체할 수단으호 사용될 수 있다. 아직 모바일 지급결재에 바이오인식 기술을 적용하기에는 인식률의 정확도 향상이 필요한 상태이나 이를 위한 소프트웨어 및 하드웨어적인 개선이 이루어진다면 안전한 모바일 지급결제 환경을 구축할 수 있을 것으로 기대된다.

Comparative Analysis of ViSCa Platform-based Mobile Payment Service with other Cases (스마트카드 가상화(ViSCa) 플랫폼 기반 모바일 결제 서비스 제안 및 타 사례와의 비교분석)

  • Lee, June-Yeop;Lee, Kyoung-Jun
    • Journal of Intelligence and Information Systems
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    • v.20 no.2
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    • pp.163-178
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    • 2014
  • Following research proposes "Virtualization of Smart Cards (ViSCa)" which is a security system that aims to provide a multi-device platform for the deployment of services that require a strong security protocol, both for the access & authentication and execution of its applications and focuses on analyzing Virtualization of Smart Cards (ViSCa) platform-based mobile payment service by comparing with other similar cases. At the present day, the appearance of new ICT, the diffusion of new user devices (such as smartphones, tablet PC, and so on) and the growth of internet penetration rate are creating many world-shaking services yet in the most of these applications' private information has to be shared, which means that security breaches and illegal access to that information are real threats that have to be solved. Also mobile payment service is, one of the innovative services, has same issues which are real threats for users because mobile payment service sometimes requires user identification, an authentication procedure and confidential data sharing. Thus, an extra layer of security is needed in their communication and execution protocols. The Virtualization of Smart Cards (ViSCa), concept is a holistic approach and centralized management for a security system that pursues to provide a ubiquitous multi-device platform for the arrangement of mobile payment services that demand a powerful security protocol, both for the access & authentication and execution of its applications. In this sense, Virtualization of Smart Cards (ViSCa) offers full interoperability and full access from any user device without any loss of security. The concept prevents possible attacks by third parties, guaranteeing the confidentiality of personal data, bank accounts or private financial information. The Virtualization of Smart Cards (ViSCa) concept is split in two different phases: the execution of the user authentication protocol on the user device and the cloud architecture that executes the secure application. Thus, the secure service access is guaranteed at anytime, anywhere and through any device supporting previously required security mechanisms. The security level is improved by using virtualization technology in the cloud. This virtualization technology is used terminal virtualization to virtualize smart card hardware and thrive to manage virtualized smart cards as a whole, through mobile cloud technology in Virtualization of Smart Cards (ViSCa) platform-based mobile payment service. This entire process is referred to as Smart Card as a Service (SCaaS). Virtualization of Smart Cards (ViSCa) platform-based mobile payment service virtualizes smart card, which is used as payment mean, and loads it in to the mobile cloud. Authentication takes place through application and helps log on to mobile cloud and chooses one of virtualized smart card as a payment method. To decide the scope of the research, which is comparing Virtualization of Smart Cards (ViSCa) platform-based mobile payment service with other similar cases, we categorized the prior researches' mobile payment service groups into distinct feature and service type. Both groups store credit card's data in the mobile device and settle the payment process at the offline market. By the location where the electronic financial transaction information (data) is stored, the groups can be categorized into two main service types. First is "App Method" which loads the data in the server connected to the application. Second "Mobile Card Method" stores its data in the Integrated Circuit (IC) chip, which holds financial transaction data, which is inbuilt in the mobile device secure element (SE). Through prior researches on accept factors of mobile payment service and its market environment, we came up with six key factors of comparative analysis which are economic, generality, security, convenience(ease of use), applicability and efficiency. Within the chosen group, we compared and analyzed the selected cases and Virtualization of Smart Cards (ViSCa) platform-based mobile payment service.

An Exploratory Study on Domestic Mobile Games and In-app Payment Fees (국내 모바일 게임 및 인앱 결제 수수료 적정성에 대한 탐색적 연구)

  • Lee, Taehee;Jeon, Seongmin
    • The Journal of Society for e-Business Studies
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    • v.26 no.3
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    • pp.55-66
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    • 2021
  • The mobile application (APP) market is growing at an unprecedented speed. Amid such growth, the global platform providers are mandating exclusive in-app payments and charging 30% for platform commission fees. A serious tension has arisen between mobile global platform providers and local content providers. The present study attempts to analyze the domestic mobile game market and in-app payment commission fees. This study estimates the size of the domestic mobile game market and platform commission fees by directly using publicly available financial statements and footnote information of some representative listed mobile game firms. Also, the study analyzes the cost structures of the same sample firms and attempts to draw some implications on sustainable growths of the mobile game ecosystem. We estimated that, in 2019, the domestic mobile game market is around 4.9 trillion Won and the ensuing in-app payment commission fees market was 1.5 trillion Won. High market share firms display a proportional increase in in-app payment commission fees in relation to sales growth. This, in turn, makes the in-app payment commission fees a primary cost item far exceeding employee salaries and R&D expenses. During the same period, low market share firms generated a mere profit or experienced net loss. Analysis of the cost structure reveals that these firms are even more liable to higher in-app payment commission fee cost structure than high market share. Most constituents of the mobile game ecosystem are small business entrepreneurs. By employing a micro-level analysis, the study estimates that, in 2019, a representative median firm generates 530 million Won in sales. At the same time, it spends 190 million Won in employee salaries, 50 Won million in R&D and 190 million Won in in-app payment commission fees, respectively. In the absence of other cost items, these three cost items alone account for 73.8% of sales revenue. The results imply that a sustainable growth of the local mobile game market heavily depends upon the cost structure of such representative median firm, the in-app payment commission fees being the primary cost item of such firm.

Necessity of underground economy legalization & domestic mobile payment market development (지하경제 양성화의 필요성과 국내 모바일 전자결제시장의 발전)

  • Choi, Jeong-Il
    • Journal of Digital Convergence
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    • v.13 no.9
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    • pp.89-98
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    • 2015
  • To celebrate the convergence era, Park Geun-Hye government has adhered to the principle sets out to secure revenue no tax increase due to the underground economy legalization, etc. Recently due to the tax deduction policies such as cash receipts and credit card is like getting better transparency on income. However, focusing on the self-employed Evaded income scale is increasing steadily. For the underground economy legalization, it has the plan to increase the transparency of the capital market due to the strengthening of the cash receipt system and the mobile payment market. The purpose of this study is that it hopes the domestic mobile payment market is expanding for the underground economy legalization. To this end, domestic financial companies are hoping to develop a variety of additional services. And the mobile payments market is hoping to gain the trust our customers due to safety and security, etc. As a result the underground economy is expected to disappear naturally.