• Title/Summary/Keyword: 명중확률

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An Improvement of Hit-probability and an Efficient Counter-fire Execution (명중확률 개선 및 효율적인 대화력전 수행방안)

  • Kim, Se-Yong;Lee, Jae-Yeong
    • Journal of the Korea Society for Simulation
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    • v.17 no.4
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    • pp.143-152
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    • 2008
  • At an initial battle stage, counter-fire capability have critical impact on defeating the enemy in the future warfare. In this paper, we proposed an efficient method of counter-fire execution. To do that, hit-probability for each artillery type was evaluated using CEP and applied to calculate new target reference table of a counter-fire operation. In order to compare new result to the one obtained by using previous reference table from BTCS, we did simulation using MANA model. Simulation outputs show that new method is superior to previous method of counter-fire operation in various scenarios depending upon each method and usage of UAV.

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A Study on Generating Meta-Model to Calculate Weapon Effectiveness Index for a Direct Fire Weapon System (직사화기 무기체계의 무기효과지수 계산을 위한 메타모델 생성방법 연구)

  • Rhie, Ye Lim;Lee, Sangjin;Oh, Hyun-Shik
    • Journal of the Korea Society for Simulation
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    • v.30 no.2
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    • pp.23-31
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    • 2021
  • Defense M&S(Modeling & Simulation) requires weapon effectiveness index which indicates Ph(Probability of hit) and Pk(Probability of kill) values on various impact and environmental conditions. The index is usually produced by JMEM(Joint Munition Effectiveness Manual) development process, which calculates Pk based on the impact condition and circular error probable. This approach requires experts to manually adjust the index to consider the environmental factors such as terrain, atmosphere, and obstacles. To reduce expert's involvement, this paper proposes a meta-model based method to produce weapon effectiveness index. The method considers the effects of environmental factors during calculating a munition's trajectory by utilizing high-resolution weapon system models. Based on the result of Monte-Carlo simulation, logistic regression model and Gaussian Process Regression(GPR) model is respectively developed to predict Ph and Pk values of unobserved conditions. The suggested method will help M&S users to produce weapon effectiveness index more efficiently.

Random Forest Method and Simulation-based Effect Analysis for Real-time Target Re-designation in Missile Flight (유도탄의 실시간 표적 재지정을 위한 랜덤 포레스트 기법과 시뮬레이션 기반 효과 분석)

  • Lee, Han-Kang;Jang, Jae-Yeon;Ahn, Jae-Min;Kim, Chang-Ouk
    • Journal of the Korea Society for Simulation
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    • v.27 no.2
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    • pp.35-48
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    • 2018
  • The study of air defense against North Korean tactical ballistic missiles (TBM) should consider the rapidly changing battlefield environment. The study for target re-designation for intercept missiles enables effective operation of friendly defensive assets as well as responses to dynamic battlefield. The researches that have been conducted so far do not represent real-time dynamic battlefield situation because the hit probability for the TBM, which plays an important role in the decision making process, is fixed. Therefore, this study proposes a target re-designation algorithm that makes decision based on hit probability which considers real-time field environment. The proposed method contains a trajectory prediction model that predicts the expected trajectory of the TBM from the current position and velocity information by using random forest and moving window. The predicted hit probability can be calculated through the trajectory prediction model and the simulator of the intercept missile, and the calculated hit probability becomes the decision criterion of the target re-designation algorithm for the missile. In the experiment, the validity of the methodology used in the TBM trajectory prediction model was verified and the superiority of using the hit probability through the proposed model in the target re-designation decision making process was validated.

Stochastic Combat Simulation with Variable Hit Probabilities (명중확률의 변화를 고려한 확률과정 전투 시뮬레이션)

  • 홍윤기
    • Journal of the military operations research society of Korea
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    • v.27 no.2
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    • pp.76-87
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    • 2001
  • The effect of variable hit probabilities in the stochastic duel are examined. The objective of this study is to evaluate the outcomes of combat under the situations which we assume either round dependent hit probabilities or time dependent hit probabilities. Due to the complexity of an analytic approach to large-sized battles, a simulation modeling technique has been introduced. several specific examples are demonstrated fire allocation strategies. Output measures are compared among cases each with its own type of hit probability fashion such as constant, round to round, or time dependent manners. For these specific cases, the advantages of round to round improvement or increasing function of time for the hit probability are displayed.

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A Study on Simple Methodology of Distruction Effects Analysis 3 Dimensional Building Target's by Weapon Systems (무기체계 3차원 건물표적에 대한 간이 파괴효과분석 방법론 연구)

  • Park, Jinho;Choi, Sangyeong;Kim, Yeongho
    • Journal of the Korea Society for Simulation
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    • v.24 no.3
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    • pp.89-96
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    • 2015
  • In order to use missiles more effectively, assessing methodologies was advanced about weapon effects for various target types. We tried to find out the most effective analysis methodologies for missiles to attack 3 dimensional building target's and analyzed adaptedness as an assessing methodology. There are EFD (Expected Fractional Damage) and SSPD (Single Sortie Probability of Damage) methodologies to assess building target damage. In order to calculate effectiveness we used input parameter such as size of the target and CEP (Circular Error Probable), MAE_bldg (Mean Area of Effects for Building) of weapons and impact angle as encountering condition between the target and the missile. We compared EFD and SSPD, in order to analyze adaptedness as a effective methodology by CEP and MAE. The result was that EFD methodology was more adaptive to assess 3 dimensional building targets by missile systems than SSPD.

The System Position from High Firing Rate of Anti-Aircraft Gun system (고발사율 대공포 발사에 따른 체계자세 연구)

  • Hwang, Boo Il;Lee, Boo Hwan;Kim, Chi Hwan
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.6
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    • pp.611-615
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    • 2015
  • Anti-aircraft gun system is used for low-level air defense system and has more than twin guns with high firing rate in order to maximize the capability of defense. Gun's vibration and bullet's variance has a critical effect on accuracy and hit probability of weapon system such as anti-aircraft gun system with high firing rate. Typical mechanism to reduce the amount of vibration and shock during gun-fire process is very important design factor. In this paper, the suspension characteristics of the vehicle are studied for the improvement of isolating performance of gun firing system with high firing rate. Gun fire test for the vehicle is conducted and computational models using Recurdyn and Adams are created based on test results. Through this study, results of computational analysis are compared with the real test results, which includes type, location and quantity of suspension and gun mechanism are selected for anti-aircraft gun. From the result of this study, we could make basic design and consider the proper component of the system such as suspension and gun spring.

A Study on a Hit Probability Model for Polygonal Target (다각형 표적의 명중확률 산정모델의 연구)

  • 황흥석
    • Journal of the military operations research society of Korea
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    • v.25 no.1
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    • pp.160-168
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    • 1999
  • This research focussed on developing a hit probability model for polygonal target to increase the survivability of weapon systems by its shape design. First, we defined the delivery errors and derived functions for these errors based on the assumption of bivariate normal distribution, and the derived functions for probability of shot hitting of various shapes of polygonal target. Also, we developed computer program for computation of the probability of hitting a general n-sided polygon and we have shown a sample run output. The model could be used to improve the survivability from design phase by designing optimal polygonal shape of weapon system.

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교원양성기관의 통계분야 교육과정에 대한 기본 자료

  • Lee, Gang-Seop
    • Communications of Mathematical Education
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    • v.15
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    • pp.59-64
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    • 2003
  • 이 연구는 사범대학 수학교육과의 교육과정 중 통계분야에 대한 사항을 논의하는 기본 자료로서 통계학 전공 교수 현황과 교육과정을 살펴보았다. 현재 수학교육과 소속의 전임교수 164명중에서 통계학 전공교수는 7명으로서 전체의 4.3%를 차지하고 있다. 또, 확률 및 통계영역에 대한 교육과정의 편성은 6.1%를 차지하고 있다. 따라서, 통계학에 대한 교수 및 교육과정 편성이 적어도 10%는 되도록 노력하여야 한다.

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Finding Interkilling Time Probability Distribution in Stochastic Combats (확률과정 전투에서 명중시간간격 확률분포의 발견)

  • 홍윤기
    • Journal of the military operations research society of Korea
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    • v.28 no.2
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    • pp.56-69
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    • 2002
  • A technique of finding both probability density and distribution function for interkilling times is considered and demonstrated. An important result is that any arbitrary interfiring time random variables fit to this study, The interfiring renewal density function given a certain interfiring probability density function can be applied to obtain the corresponding interkilling renewal density function which helps us to estimate the expected number of killing events in a time period. The numerical inversion of Laplace transformation makes these possible and the results appear to be excellent. In case of ammunition supply is limited, an alternative way of getting the probability density function of time to the killing is investigated. The convolution technique may give us a means of settling for this new problem.

A Study on Efficient Design of Surveillance RADAR Interface Control Unit in Naval Combat System

  • Dong-Kwan Kim;Dong-Han Jung;Won-Seok Jang;Young-San Kim;Hyo-Jo Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.11
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    • pp.125-134
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    • 2023
  • In this paper, we propose an efficient surveillance RADAR(RAdio Detection And Ranging) interface control unit(ICU) design in the naval combat system. The proposed design applied a standardized architecture for modules that can be shared in ship combat system software. An error detection function for each link was implemented to increase the recognition speed of disconnection. Messages that used to be sent periodically for human-computer interaction(HCI) are now only transmitted when there is a change in the datagram. This can reduce the processing load of the console. The proposed design supplements the radar with the waterfall scope and time-limited splash recognition in relation to the hit check and zeroing of the shot when the radar processing ability is low due to the adoption of a low-cost commercial radar in the ship. Therefore, it is easy for the operator to determine whether the shot is hit or not, the probability of wrong recognition can be reduced, and the radar's resources can be obtained more effectively.