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Simulation Analysis on Passengers' Normal Evacuation Scenarios Considering the Changes of Heeling Angle during MV Sewol's Sinking (세월호 침몰시의 힐링각변화 조건에서 승객의 정상적인 탈출시나리오에 관한 시뮬레이션 분석)

  • Hwang, Kwang-Il
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.21 no.1
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    • pp.47-56
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    • 2015
  • Under the conditions of invested actual changes of heeling angles during MV Sewol's sinking, this study proposes passengers' evacuation scenarios, which are based on the assumption of normal orders of evacuation being given to the passengers, and evaluates using a marine-specialized human evacuation simulation tool. As results, when the heeling angle is set as 0 degree or 30 degree, it is found out that almost every passengers can success to evacuate to the musterstations, even though the evacuation times are different depending on the scenarios and the walking speeds. Meanwhile, when the heeling angle is varied as the Sewol incident, 3.1 %(Scenario Sc-Va which set chutes on port side as evacuation routes), 11.1 %(Sc-Vb, every open decks of port side as evacuation routes) and 20.0 %(Sc-Vc, every open decks of port and AFT sides as evacuation routes) among 476 passengers can successfully reach to the musterstations from their cabins with the condition of average walking speed as 2.04 m/s on flat. And only 0.8 %(Sc-Va), 3.8 %(Sc-Vb) and 10.7 %(Sc-Vc) can success to evacuate with the condition of average walking speed as 1.48 m/s on flat.

A study on macro detection using information of touch events in Android mobile game environment (안드로이드 모바일 게임 환경에서의 터치 이벤트 정보를 이용한 매크로 탐지 기법 연구)

  • Kim, Jeong-hyeon;Lee, Sang-jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.25 no.5
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    • pp.1123-1129
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    • 2015
  • Macro(automatic hunting) of mobile game is a program that touch the screen by defined rules like a game bot in PC online games, and it is used by make various ways like android application or windows application program. This gives honest users deprivation and make to lose their interest. Finally they would leave the game and gradually game life would be shorten. Although many studies to prevent these problems in PC online game are conducted, applying mobile game to PC's way is difficult because mobile games are limited to use the network and device performance is different with PC. In this paper, we propose a framework for macro detection by using the touch event information. A touch event on the mobile game is a necessary control command to the game. Because macro touches the screen with the same pattern, there is a difference between normal user's behavior and macro's operation. In mobile games that casual games are mostly, Touch event is the best difference that identify normal user against macro for a short period of time. As a result of detecting macros used in real mobile game by using the proposed framework it showed 100% accuracy and 0% false positive rate.

An Analysis on Shortest Path Search Process of Gifted Student and Normal Student in Information (정보영재학생과 일반학생의 최단경로 탐색 과정 분석)

  • Kang, Sungwoong;Kim, Kapsu
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.243-254
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    • 2016
  • This study has produced a checker of the shortest path search problem with a total of 19 questions as a web-based computer evaluation based on the 'TRAFFIC' questions of PISA 2012. It is because the computer has been settled as an indispensable and significant instrument in the process of solving the problems of everyday life and as a media that is underlying in assessment. Therefore, information gifted students should be able to solve the problem using the computer and give clear enough commands to the computer so that it can perform the procedure. In addition, since it is the age that the computational thinking is affecting every sectors, it should give students new educational stimuli. The relationship between the rate of correct answers and the time took to solve the problem through the shortest route search process showed a significant correlation the variable that affected the problem solving as the difficulty of the question rises due to the increase of nodes and edges turned out to be the node than the edge. It was revealed that information gifted students went through algorithmic thinking in the process of solving the shortest route search problem. And It could be confirmed cognitive characteristics of the information gifted students such as 'ability streamlining' and 'information structure memory'.

Modeling and Controller Design for Attitude Control of a Moving Satellite (이동하는 위성의 자세제어를 위한 모델링 및 제어기 설계)

  • Lee, Woo-Seung;Park, Chong-Kug
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.37 no.1
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    • pp.19-29
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    • 2000
  • Because the previous simulation tool for attitude control of satellite was designed for the modeling of rigid body and PD controller, the attitude error can be made more than the limitation value for keeping for communication link, and then the communication link can be lost at moving of satellite. So, for rapid attitude restoration and design of stable and modernized controller, the modelling of rigid body and flexible body structure for moving GEO and LEO satellites were performed. Also the minimum time controller is designed for the rapid restoration of attitude error at communication broken and to minimize the disconnection period from ground communication system during the satellite stationkeeping. The linear regulator is designed using the space state vector that is better than accuracy and stability of PD controller. Firstly the simulation was performed for comparison of the rigid and stability of PD controller. Firstly the simulation was performed for comparison of the rigid and flexible models using PD controller and the case of the pitch angle changing by ground command, and the case of the periodic north-south stationkeeping are performed for the analysis of response characteristics of each controller when the attitude is changed. As a result, the flexible body model represents more sililar results of real situation than the rigid body model. The minimum time controller can restore 7 times rapidly than PD controller for its lost attitude. The linear regulator has several merits for capability of adaptation against the external disturbance, stability and response time. In future, we can check the estimated results using this satellite model and controller for real operation. Futhermore the development of new controller and training can be supported.

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Ship s Maneuvering and Winch Control System with Voice Instruction Based Learning (음성지시에 의한 선박 조종 및 윈치 제어 시스템)

  • Seo, Ki-Yeol;Park, Gyei-Kark
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.6
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    • pp.517-523
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    • 2002
  • In this paper, we propose system that apply VIBL method to add speech recognition to LIBL method based on human s studying method to use natural language to steering system of ship, MERCS and winch appliances and use VIBL method to alternate process that linguistic instruction such as officer s steering instruction is achieved via ableman and control steering gear, MERCS and winch appliances. By specific method of study, ableman s suitable steering manufacturing model embodies intelligent steering gear controlling system that embody and language direction base studying method to present proper meaning element and evaluation rule to steering system of ship apply and respond more efficiently on voice instruction of commander using fuzzy inference rule. Also we embody system that recognize voice direction of commander and control MERCS and winch appliances. We embodied steering manufacturing model based on ableman s experience and presented rudder angle for intelligent steering system, compass bearing arrival time, evaluation rule to propose meaning element of stationary state and correct steerman manufacturing model rule using technique to recognize voice instruction of commander and change to text and fuzzy inference. Also we apply VIBL method to speech recognition ship control simulator and confirmed the effectiveness.

Operational Validation of the COMS Satellite Ground Control System during the First Three Months of In-Orbit Test Operations (발사 후 3개월간의 궤도 내 시험을 통한 통신해양기상위성 관제시스템의 운용검증)

  • Lee, Byoung-Sun;Kim, In-Jun;Lee, Soo-Jeon;Hwang, Yoo-La;Jung, Won-Chan;Kim, Jae-Hoon;Kim, Hae-Yeon;Lee, Hoon-Hee;Lee, Sang-Cherl;Cho, Young-Min;Kim, Bang-Yeop
    • Journal of Satellite, Information and Communications
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    • v.6 no.1
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    • pp.37-44
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    • 2011
  • COMS(Chollian) satellite which was launched on June 26, 2010 has three payloads for Ka-band communications, geostationary ocean color imaging and meteorological imaging. In order to make efficient use of the geostationary satellite, a concept of mission operations has been considered from the beginning of the satellite ground control system development. COMS satellite mission operations are classified by daily, weekly, monthly, and seasonal operations. Daily satellite operations include mission planning, command planning and transmission, telemetry processing and analysis, ranging and orbit determination, ephemeris and event prediction, and wheel off-loading set point parameter calculation. As a weekly operation, North-South station keeping maneuver and East-West station keeping maneuver should be performed on Tuesday and Thursday, respectively. Spacecraft oscillator updating parameter should be calculated and uploaded once a month. Eclipse operations should be performed during a vernal equinox and autumnal equinox season. In this paper, operational validations of the major functions in COMS SGCS are presented for the first three month of in-orbit test operations. All of the major functions have been successfully verified and the COMS SGCS will be used for the mission operations of the COMS satellite for 7 years of mission life time and even more.

A Study on Strategic Plan for Conflict Management in Family Travel by Age (연령에 따른 가족관광시 갈등관리전략방안에 관한 연구)

  • Chae, Ye-Byeong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.9
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    • pp.3296-3303
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    • 2010
  • This study attempted to identify the strategic factors of conflict management in making decisions of family travel by age focusing on the different conflicts occurred in the family travel currently in Korea. by doing this, it tried to provide the basic data that can draw out constant participation, higher involvement and commitment by identifying the strategies for conflict management centering around not only tourism studies of tourist psychology and behavior but also the strategic variables of conflict management in terms of the promotion of tourism industry. To examine the result of this study, first, it was found that in all age groups, strategies of compromise and moderation strategy to meet the needs of surrounding people and the person him/herself were used as a strategic plan for conflict management between decision-makers and conflicting groups. Second, it was analyzed that when a conflict is caused, from order to negotiation strategies; from authority to democratic strategy, they turned out to make efforts to solve the conflicts occurred during family travel by collecting the opinions of the surrounding people; tune the opinions; and make decisions by majority. Lastly, it was found that they turned out to make efforts to ease the conflicts caused during family travel through active problem-solving regarding internal/interpersonal/structural restriction factors.

An Active Prefetch Filtering Schemes using Exclusive Prefetch Cache (선인출 전용 캐시를 이용한 적극적 선인출 필터링 기법)

  • Chon Young-Suk;Kim Suk-il;Jeon Joong-nam
    • The KIPS Transactions:PartA
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    • v.12A no.1 s.91
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    • pp.41-52
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    • 2005
  • Memory reference instruction caused by cache miss is the critical factor that limits the processing power of processor. Cache prefetching technique is an effective way to reduce the latency due to memory access. However, excessively aggressive prefetch leads to cache pollution and finally to cancel out the advantage of prefetch. In this study, an active prefetch filtering scheme is introduced which dynamically decides whether to commence prefetching after referring a filtering table to reduce the cache pollution due to unnecessary prefetches. For the precision filtering, an evicted address referencing scheme has been proposed where the filter directly compares the current prefetch address with previous unnecessary prefetch addresses stored in filtering table. Moreover, a small sized exclusive prefetch cache has been introduced to increase the amount of eviction of unnecessarily prefetched addresses to enhance the accuracy of dynamic filtering. The exclusive prefetch cache also prevents useful demand data from being pushed out by prefetched data, while the evicted address direct referencing scheme enables the prefetch cache to keep most of useful prefetch data within its small size. Experimental results from commonly used general and multimedia benchmarks show that the average cache miss ratio has been decreased by $13.3{\%}$ by virtue of enhanced filtering accuracy compared with conventional schemes.

Design and Implementation of Crash Recovery Technique with Bounded Execution Time for NAND Flash File System (낸드 플래시 파일 시스템을 위한 결함 복구 시간 제한 기법의 설계 및 구현)

  • Kang, Seung-Yup;Park, Hyun-Chan;Kim, Ki-Man;Yoo, Chuck
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.6
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    • pp.330-338
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    • 2010
  • Flash storage devices are very popularly used in portable devices such as cell phones, PDAs and MP3 players. As technology is improved, users want much bigger and faster storage system. Paradoxically, people have to wait more and more time proportionally to the capacity of their storage devices when these are trying to be recovered after file system crash. It is serious problem because booting time of devices is dominated by crash recovery of flash file system. In this paper, we design a crash recovery mechanism, named 'Working Area(WA hereafter)' technique, which has bounded crash recovery execution time. With WA technique, write operations to flash memory are only performed in WA. Therefore, by simply scanning the latest WA. We can recover a file system crash because every change for flash memory is occured only in latest WA. We implement the WA technique based on YAFFS2 and evaluate by comparing with traditional techniques. As a result, WA technique shows that its crash recovery execution time is 25 times faster than Log-based Method when we use 1 gig a bytes NAND flash memory in worst case. This gap will be futher and futher as storage capacity grows.

Comparison of Performance Between Incremental and Batch Learning Method for Information Analysis of Cyber Surveillance and Reconnaissance (사이버 감시정찰의 정보 분석에 적용되는 점진적 학습 방법과 일괄 학습 방법의 성능 비교)

  • Shin, Gyeong-Il;Yooun, Hosang;Shin, DongIl;Shin, DongKyoo
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.3
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    • pp.99-106
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    • 2018
  • In the process of acquiring information through the cyber ISR (Intelligence Surveillance Reconnaissance) and research into the agent to help decision-making, periodic communication between the C&C (Command and Control) server and the agent may not be possible. In this case, we have studied how to effectively surveillance and reconnaissance. Due to the network configuration, agents planted on infiltrated computers can not communicate seamlessly with C&C servers. In this case, the agent continues to collect data continuously, and in order to analyze the collected data within a short time in When communication is possible with the C&C server, it can utilize limited resources and time to continue its mission without being discovered. This research shows the superiority of incremental learning method over batch method through experiments. At an experiment with the restricted memory of 500 mega bytes, incremental learning method shows 10 times decrease in learning time. But at an experiment with the reuse of incorrectly classified data, the required time for relearn takes twice more.