• Title/Summary/Keyword: 명령어 처리량

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ASIP Design for Real-Time Processing of H.264 (실시간 H.264/AVC 처리를 위한 ASIP설계)

  • Kim, Jin-Soo;SunWoo, Myung-Hoon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.5
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    • pp.12-19
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    • 2007
  • This paper presents an ASIP(Application Specific Instruction Set Processor) for implementation of H.264/AVC, called VSIP(Video Specific Instruction-set Processor). The proposed VSIP has novel instructions and optimized hardware architectures for specific applications, such as intra prediction, in-loop deblocking filter, integer transform, etc. Moreover, VSIP has hardware accelerators for computation intensive parts in video signal processing, such as inter prediction and entropy coding. The VSIP has much smaller area and can dramatically reduce the number of memory access compared with commercial DSP chips, which result in low power consumption. The proposed VSIP can efficiently perform in real-time video processing and it can support various profiles and standards.

A Real-Time Operating System for System-on-Chip Design and Verification (SoC(System-on-Chip) 설계와 검증을 지원하는 실시간운영체제)

  • Kim, Ji-Min;Ryu, Min-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.1679-1682
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    • 2005
  • 최근 SoC를 포함하는 대부분의 임베디드시스템에서는 RTOS가 선택이 아닌 필수적인 구성요소가 됨에 따라 SoC 개발의 초기단계에서부터 RTOS를 도입하는 것이 바람직하다. 하지만, 기존의 범용 RTOS가 제공하는 기능은 대부분 응용 소프트웨어의 개발과 수행을 위한 것으로 SoC 개발 및 검증에는 적합하지 않은 문제점을 가지고 있다. 본 연구에서는 SoC 개발을 위해 운영체제가 만족시켜야할 요구사항을 제시하고, 소프트웨어의 재사용성과 SoC의 검증을 함께 지원하는 VPOS(Verification-Purpose OS)를 개발하였다. VPOS는 초경량의 단순한 계층적 구조(layered structure)를 가지는 RTOS로서 소프트웨어 재사용을 위해 POSIX 표준 API, 유닉스 호환 디바이스 드라이버 인터페이스, HAL 등을 제공한다. 또한 SoC 설계의 검증을 위해 RT 수준의 통합시뮬레이션에 적합한 커널 구조 및 최적화된 코드, 하드웨어 테스트를 위한 쉘 명령어, 응용 소프트웨어의 디버깅을 위한 KREM(kernel resource and event monitoring) 등의 특징을 함께 제공한다.

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Impact Analysis of the Processor Alteration on Embedded Computer (임베디드 컴퓨터에서 프로세서 변경에 따른 영향 분석)

  • Kim, Hyung-Moon
    • Journal of the Korea Institute of Military Science and Technology
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    • v.10 no.2
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    • pp.115-125
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    • 2007
  • The ubiquitous embedded computers are firmly established as the basic electronic component of design that control military systems. Such applications can be found everywhere in the field of military system. A embedded computer is required to redesign when system needs performance upgrade or production-state of processor is NRND or EOL. This paper describes a scheme about impact analysis of designing processor alteration on embedded computer. In this case, hardware architecture and interrupt source of target system must be considered. Also, performance and throughput of that must be analyzed.

Design and Implementation of a WYSIWYG WML Editor based on Natural Language (자연어를 기반으로 한 WYSIWYG WML 편집기의 설계 및 구현)

  • Han, Sang-Jin;Han, Pan-An
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11b
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    • pp.1599-1602
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    • 2002
  • IMT-2000의 상용화와 함께 무선 단말 장치와 PDA의 사용 용도가 단순히 상대방과의 통화 기능에 국한되지 않고 고속 데이터 통신이나, 멀티미디어의 대용량의 자료를 송수신하는 형태로 변화되고 있다. 이러한 변화에 따라 시공적인 제약없이 사용 가능한 무선 인터네 연구가 WAP(Wireless Application Protocol) Forum을 중심으로 활발하게 진행되고 있다[1]. 무선 인터넷 환경을 구현하기 위해서 WML(Wireless Markup Language)를 사용하여 제작한다. 본 논문에서는 사용자가 보다 편하고 빠르게 WML을 작성할 수 있도록 하기 위해서 복잡한 명령어 구조나, 태그를 몰라도 자연어의 사용만으로 WML 문서를 쉽게 저작 할 수 있는 편집기를 구현한다. 이 편집기는 Nokia 에릭슨에서 지원하는 에뮬레이터를 사용하지 않고 자체에 내장되어 있는 에뮬레이터를 통해서 직접 눈으로 확인하면서 작업할 수 있어 문서 저작의 생산성을 향상시킬 수 있는 자연어 사용을 기반으로 하는 WYSIWYG WML Editor이다.

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A Study of Scratchpad memory size exploration of System-on-a Chip (시스템 온칩에서 스크래치 패드 메모리의 크기 탐색연구)

  • Cho, Jungseok;Cho, Doosan;Kim, Yongjoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.15-17
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    • 2014
  • 멀티미디어를 비롯한 많은 스트리밍 어플리케이션은 에너지 소비의 상당한 부분을 데이터 접근 연산 실행 명령어에 의해서 소비된다. 이러한 어플리케이션에서는 데이터 재사용성을 이용하여 에너지 소모량을 절감할 수 있다. 빈번히 사용되는 데이터를 고속의 상위 계층 메모리에 상주시켜 메인메모리 접근 횟수를 줄인다. 결과적으로 메모리 서브시스템에서 에너지 소모를 절감할 수 있게 된다. 본 연구에서는 어플리케이션의 재사용성을 분석하여 해당 어플리케이션에 특화된 스크래치패드 메모리 서브시스템 구성을 탐색하는 기법을 제안하고자 한다. 제안된 기법을 사용하면 하드웨어 제어 캐시 메모리와 비교하여 약 49% 에너지 소모를 절감하는 것이 가능하다.

Branch Prediction with Speculative History and Its Effective Recovery Method (분기 정보의 추측적 사용과 효율적 복구 기법)

  • Kwak, Jong-Wook
    • The KIPS Transactions:PartA
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    • v.15A no.4
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    • pp.217-226
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    • 2008
  • Branch prediction accuracy is critical for system performance in modern microprocessor architectures. The use of speculative update branch history provides substantial accuracy improvement in branch prediction. However, speculative update branch history is the information about uncommitted branch instruction and thus it may hurts program correctness, in case of miss-speculative execution. Therefore, speculative update branch history requires suitable recovery mechanisms to provide program correctness as well as performance improvement. In this paper, we propose recovery logics for speculative update branch history. The proposed solutions are recovery logics for both global history and local history. In simulation results, our solution provides performance improvement up to 5.64%. In addition, it guarantees the program correctness and almost 90% of additional hardware overhead is reduced, compared to previous works.

Optimizing Skyline Query Processing Algorithms on CUDA Framework (CUDA 프레임워크 상에서 스카이라인 질의처리 알고리즘 최적화)

  • Min, Jun;Han, Hwan-Soo;Lee, Sang-Won
    • Journal of KIISE:Databases
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    • v.37 no.5
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    • pp.275-284
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    • 2010
  • GPUs are stream processors based on multi-cores, which can process large data with a high speed and a large memory bandwidth. Furthermore, GPUs are less expensive than multi-core CPUs. Recently, usage of GPUs in general purpose computing has been wide spread. The CUDA architecture from Nvidia is one of efforts to help developers use GPUs in their application domains. In this paper, we propose techniques to parallelize a skyline algorithm which uses a simple nested loop structure. In order to employ the CUDA programming model, we apply our optimization techniques to make our skyline algorithm fit into the performance restrictions of the CUDA architecture. According to our experimental results, we improve the original skyline algorithm by 80% with our optimization techniques.

Study on Wireless Body Area Network System Design Based on Transmission Rate (전송률을 고려한 WBAN 시스템 설계에 관한 연구)

  • Park, Joo-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.121-129
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    • 2012
  • In this paper, we proposed WBAN system model to management an application that requires low rate data transfer in IEEE 802.15.4. We have to use different wireless sensor network technology to transfer different date rate and emergency message in medical application service. A suitable system model for WBAN and a WBAN MAC protocol in order to solve these existing system problems are proposed. Firstly, the priority queuing was applied to contention access period, and the system model which could guarantee transmission of a MAC command frame was proposed. Secondly, the MAC frame was newly defined to use the system model which was proposed above. Thirdly, WBAN CSMA/CA back-off algorithm based on data transmission rate was proposed to enhance data throughput and transmission probability of the data frame which does not have priority in the proposed WBAN system. The proposed algorithm is designed to be variable CSMA/CA algorithm parameter, depending on data rate. For the evaluation of WBAN CSMA/CA algorithm, we used Castalia. As a result of the simulation, it is found that the proposed system model can not only relieve loads of data processing, but also probability of collision was decreased.

A Study about Performance Evaluation of Various NoSQL Databases (다양한 NoSQL 데이터베이스의 성능 평가 연구)

  • Park, Hong-Jin
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.3
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    • pp.298-305
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    • 2016
  • Various NoSQL databases are more excellent to process a large amount of big data than existing relational databases such as MySQL, PostgreSQL and Oracle. Among widely used NoSQL databases, performance of HBase, Cassandra, MongoDB and Redis was comparatively assessed. For distributed processing of a large amount of data, 12 servers were connected through switching hub and Ubuntu was installed as operating system. As for benchmark tool, YCSB was applied. Read and update ratios changed from 50% and 50%, 95% and 5% and finally, 100% and 0% and each of them was assessed as 200,000 commands developed into 1,200,000 commands for each case. Cassandra was most excellent with transaction processing per second while MongoDB was most excellent with the number of processes carried out per unit time.

Implementation of Bytecode based Data Service Middleware Supporting Energy Efficiency in Geosensor Networks (지오센서 네트워크에서 에너지 효율성을 지원하는 바이트코드 기반 데이터 서비스 미들웨어 구현)

  • Hong, Seung-Tae;Yoon, Min;Chang, Jae-Woo
    • Spatial Information Research
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    • v.18 no.4
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    • pp.75-88
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    • 2010
  • Recent development in wireless communication and mobile positioning technologies make geosensor networks widely used in the various fields of real world. As a result, much research has been done on the middleware that uses limited energy resources efficiently. However, because traditional middleware does not consider the characteristics of sensor node, such as computing power and specification, the existing middleware call not support the sensor nodes with only the restricted system resource. Therefore, in this paper, we design and implement a new Bytecode based Data Service Middleware supporting energy efficiency in geosensor networks. At first, the proposed middleware provides the optimized functions for sensor nodes by using minimum by tee ode instruction set and data manager supporting hardware abstraction. Secondly, the proposed middleware increases the energy efficiency of sensor node through both data aggregation query processing and data filtering that minimize data transmission by eliminating unnecessary data. Finally, we show from our performance analysis that the proposed middleware is more energy efficient than the existing SwissQM.