• Title/Summary/Keyword: 메타버스의 인공지능

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Necessity of Establishing New Concept of Empathy Across Metaverse for AI Era (AI시대, 메타버스를 아우르는 새로운 공감개념 필요성에 대한 담론)

  • Rhee, Hyunjung
    • Journal of Korea Game Society
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    • v.21 no.3
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    • pp.79-90
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    • 2021
  • Currently, for teenagers, the metaverse is becoming an important space for communication and experience. Due to the development of AI technology, experiences in the metaverse space are diversifying, which means that experiences in the virtual world can affect the real self. Therefore, this study attempted to examine the necessity of establishing a new concept of empathy across the metaverse for the AI era. In accordance with literature studies related to empathy, one was confirmed that the concept of empathy has been changing according to social ideas in times. In addition, with the result of the analysis of recent research trends, it was considered that the current study of empathy is generally taking a view as a measure of 'upright sociality.' In the end, this study suggest the necessity of redefined empathy in order to cultivate upright sociality in the metaverse.

Exploring the educational applicability of Metaverse-based platforms (메타버스(Metaverse) 기반 플랫폼의 교육적 활용 가능성 탐색)

  • Jeon, Jaecheon;Jung, Soon Ki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.361-368
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    • 2021
  • Daily life such as society, economy, and culture is fundamentally changing due to COVID-19, and digital transformation based on information technology (IT) such as artificial intelligence, data, and cloud is accelerating. In this study, we focused on the metaverse, which is based on the interaction between the virtual world and the real world, and explored the possibility of using the metaverse-based platform for education. The metaverse-based platform was approached from the perspective of the online education ecosystem, which means that not only online teaching and learning activities but also holistic educational activities such as learning, communication, and empathy are performed within the metaverse. In this metaverse platform, learners can feel the presence of learning, and learning motivation and immersion can be promoted. In addition, it is possible to experience self-directed learning based on the autonomy of spatial movement. Although there are technical and ethical limitations to applying the metaverse platform, it would be preferable to focus more on the interaction between learners in the metaverse world rather than high expectations.

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A Study on Smart Aging System for the Elderly based on Metaverse (고령자를 위한 메타버스 기반의 Smart Aging 시스템의 연구)

  • Cho, Myeon-Gyun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.261-268
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    • 2022
  • Recently, the number of elderly living alone suffering from loneliness and depression is also increasing significantly due to the rapid aging of the population and nuclear families. In this paper, we propose a smart aging system that increases life satisfaction by providing the elderly with the optimal service tailored to the elderly with the help of IT according to their residential environment and health status. It is possible to provide an advanced customized support system for the elderly by fully utilizing IoT, AI, and Metaverse techniques not only for the elderly who want to live an active life in society but also for the elderly who need care in a nursing hospital. The proposed system provides human satisfaction by providing social connection in real space and virtual space in accordance with the residential environment and health status to the elderly suffering from loneliness in hospital (hospital care) facilities and at home. This paper proposes a new path for future-oriented welfare policy for the elderly by providing a user-customized smart aging system by combining AI and Metaverse technology with a rapidly changing social environment.

Metaverse Platform Design Proposal for Strengthening Gender Sensitivity of MZ Generation (MZ세대의 올바른 성인지 감수성 제고를 위한 메타버스 기반의 성교육 플랫폼 디자인 제안)

  • Kim, Sea Woo;Na, Eun Kyung;Kim, Junyi;Kim, Ha Eun;Kim, Seongeun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.677-679
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    • 2022
  • 연이어 발생한 온라인 성범죄 사건과 코로나 바이러스 확산에 의한 온라인 수업 전환으로 인해 학교 내에서 이루어지는 성교육의 대안이 절실하게 요구된다. 본 논문에서는 메타버스를 활용하여 시공간의 제약이 없는 새로운 성교육 플랫폼을 제안한다.

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Expanded Role of Empathy in Metaverse Environment Where AI is Applied (AI가 적용될 메타버스 시대를 위한 확장된 공감의 역할)

  • Rhee, Hyunjung
    • The Journal of the Korea Contents Association
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    • v.21 no.11
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    • pp.87-99
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    • 2021
  • As face-to-face social exchanges are limited by the pandemic, the influence of the metaverse, a virtual space crosses virtual and reality, is gradually expanding. Various metaverse platforms are currently taking advanced AI technology to provide users with a more diverse experience. However, as a result, if AI-human communion in the metaverse space is as active as the relationship between humans, this may lead to side effects that threaten humanity. This study emphasized the value of empathy as a way to minimize the side effects, and suggested that the concept and role of empathy need to be expanded. Accordingly, we conducted an empirical study to examine the difference between social relationship in the metaverse and in real life at the current level, and based on the results, we predicted the future social relationship in the environment where AI was applied to the metaverse. Combining the study, we proposed "Digital Human Empathy" for human dignity in the digital age.

Real-time Background Music System for Immersive Dialogue in Metaverse based on Dialogue Emotion (메타버스 대화의 몰입감 증진을 위한 대화 감정 기반 실시간 배경음악 시스템 구현)

  • Kirak Kim;Sangah Lee;Nahyeon Kim;Moonryul Jung
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.4
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    • pp.1-6
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    • 2023
  • To enhance immersive experiences for metaverse environements, background music is often used. However, the background music is mostly pre-matched and repeated which might occur a distractive experience to users as it does not align well with rapidly changing user-interactive contents. Thus, we implemented a system to provide a more immersive metaverse conversation experience by 1) developing a regression neural network that extracts emotions from an utterance using KEMDy20, the Korean multimodal emotion dataset 2) selecting music corresponding to the extracted emotions from an utterance by the DEAM dataset where music is tagged with arousal-valence levels 3) combining it with a virtual space where users can have a real-time conversation with avatars.

Cinematic Circulation of Meta-verse and Meta-physics (메타버스와 메타피직스의 영화적 순환)

  • Shim, Kwang-hyun
    • Trans-
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    • v.12
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    • pp.81-106
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    • 2022
  • The possibility of metaverse system to be a catalyst for hyper-connected society will be dependent on the speed of connected technological development and its social utilization in the same manner as AI technology. Putting these technical realization processes in brackets, this paper focus on some philosophical-political issues in connection with cognitive-ecological changes in the future cinema which will be influenced by the complexive techno-socio couples of accelerated development of metaverse system. Generally speaking, essence of metaverse system seems to be the degree of immersion by technical accuracy, but is not true. In perspective of cognitive-ecology, flow degree of a picture or photograph is relied not on 'accuracy of representation' but on its message's contextual link-up. In this aspect, real potentiality of metaverse system shall be understood in the context of cognitive-ecological changes of human brain's multi-intelligence networking abilities(intersection of augmentation-simulation and outside-inside) which will be activated in the new structure of natural-social-technological coupling of metaverse system. These cognitive-ecological potentialities have been partially actualized in the cinematic process of tripod mimesis for the longest time, [real contradiction/conflicts (Mimesis-1) -->fictional solutions of cinema (Mimesis-2) --> selective interpretation of spectator's wish fulfillment (Mimesis-3) --> real change (Mimesis-1')]. Therefore metaverse's real potentiality must be considered to be dependent on the possibility of deepening and extending of cinematic circulation between real seperation/problems and ideal connection/solutions. In this context, advanced metaverse system can be compared as a modern technical version of ideal circulation of physics and metaphysics

A study on the possibility of recycling waste clothes using a virtual closet app (가상 옷장 앱을 이용한 폐의류 재활용 가능성에 관한 연구)

  • Eun-Bin Yu;Hyun-Joo Jo;Byung-In Choi;Dongok Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.876-877
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    • 2023
  • 3D 기술과 인공지능을 활용한 가상 옷장 앱 BBoM은 패스트패션의 환경 오염을 줄이고 지속 가능한 소비문화를 조성한다. 깊이 추정(depth estimation) 기술을 활용하여 2D 이미지를 3D 모델로 변환하였다. 이러한 기능은 소비자들의 소비 패턴에 도움을 줄 뿐만 아니라 1년 후에 연간탄소 배출량을 37% 감소시킬 수 있다.

How Market Reacts on the Metaverse Initiatives? An Event Study (메타버스 투자 추진이 기업 가치에 미치는 영향 분석: 이벤트 연구 방법론)

  • Mina Baek;Jeongha Kim;Dongwon Lee
    • Information Systems Review
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    • v.25 no.4
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    • pp.183-204
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    • 2023
  • Due to the COVID-19 pandemic, lots of occasions need to be held in online environment. This is the reason why "Metaverse" gets lots of attention in 2021. A number of companies made announcements on Metaverse, and this situation also boomed stock market. This paper investigates the relationship between Metaverse initiatives and business value of the firm (i.e., stock prices). We examine this relationship by using event study method with Lexis-Nexis News data from 2019 to 2021. The results indicate that Metaverse initiatives significantly impact positive influence on firm's value. In the technological perspective, technical factors affect more positive market returns, including Metaverse enablers (e.g., NFT, VR devices, digital twin) and common infrastructure (e.g., semiconductor, AI, cloud), and especially virtual environment was emphasized. Additionally, in the strategical perspective, radical innovation (e.g., pivoting, acquisition) impact more positive market return rather than incremental innovation (e.g., partnership, investment). Also, firms from non-service industries can achieve benefits from Metaverse initiatives rather than service industry in some degree.

Deep Learning Model for Metaverse Environment to Detect Metaphor (메타버스 환경에서 음성 혐오 발언 탐지를 위한 딥러닝 모델 설계)

  • Song, Jin-Su;Karabaeva, Dilnoza;Son, Seung-Woo;Shin, Young-Tea
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.621-623
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    • 2022
  • 최근 코로나19로 인해 비대면으로 소통할 수 있는 플랫폼에 대한 관심이 증가하고 있으며, 가상 세계의 개념을 도입한 메타버스 플랫폼이 MZ세대의 새로운 SNS로 떠오르고 있다. 아바타를 통해 상호 교류가 가능한 메타버스는 텍스트 기반의 소통뿐만 아니라 음성과 동작 시선 등을 활용하여 변화된 의사소통 방식을 사용한다. 음성을 활용한 소통이 증가함에 따라 다른 이용자에게 불쾌감을 주는 혐오 발언에 대한 신고가 증가하고 있다. 그러나 기존 혐오 발언 탐지 시스템은 텍스트를 기반으로 하여 사전에 정의된 혐오 키워드만 특수문자로 대체하는 방식을 사용하기 때문에 음성 혐오 발언에 대해서는 탐지하지 못한다. 이에 본 논문에서는 인공지능을 활용한 음성 혐오 표현 탐지 시스템을 제안한다. 제안하는 시스템은 음성 데이터의 파형을 통해 은유적 혐오 표현과 혐오 발언에 대한 감정적 특징을 추출하고 음성 데이터를 텍스트 데이터로 변환하여 혐오 문장을 탐지한 결과와 결합한다. 향후, 제안하는 시스템의 현실적인 검증을 위해 시스템 구축을 통한 성능평가가 필요하다.