• Title/Summary/Keyword: 메시지제시방법

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Padding Oracle Attacks on Multiple Modes of Operation (다중 운영 모드에 대한 패딩 오라클 공격)

  • Lee, Tae-Keon;Kim, Jong-Sung;Lee, Chang-Hoon;Lee, Sangjin;Sung, Jae-Chul
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.16 no.1
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    • pp.79-85
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    • 2006
  • This attack requires an oracle which on receipt of a ciphertext, decrypts it and replies to the sender whether the padding is VALID or INVALID. In this paper we extend these attacks to other kinds of modes of operation for block ciphers. Specifically, we apply the padding oracle attacks to multiple modes of operation with various padding schemes. As a results of this paper, 12 out of total 36 double modes and 22 out of total 216 triple modes are vulnerable to the padding oracle attacks. It means that the 12 double modes and the 22 triple modes exposed to these types of attacks do not offer the better security than single modes.

An Efficient Anonymous Routing Protocol Without Using Onion Technique in MANET (Onion 기법을 사용하지 않는 효율적인 MANET 익명 라우팅 프로토콜)

  • Lee, Sung-Yun;Oh, Hee-Kuck;Kim, Sang-Jin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.19 no.6
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    • pp.71-82
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    • 2009
  • There have been a lot of researches on providing privacy in MANET (Mobile Ad hoc NETwork) using trapdoor, onion, and anonymous authentication. Privacy protection in MANET can be divided into satisfying ID privacy, location privacy, route privacy, and unlinkability between sessions. Most of the previous works, however, were unsatisfactory with respect to location privacy or route privacy. Moreover, in previous schemes, cryptographic operation cost needed to meet the privacy requirements was relatively high. In this paper, we propose a new efficient anonymous routing protocol that satisfies all the privacy requirements and reduces operation costs. The proposed scheme does not use onion or anonymous authentication techniques in providing privacy. We also provide a more accurate analysis of our scheme's efficiency by considering all the nodes involved in the route establishment.

The Study on the impact of optimistic bias and control illusion in COVID 19 Preventive Behavior (COVID 19 방역행동에 있어서 낙관적 편견과 통제성 편향의 영향에 관한 연구)

  • Jeong, Hyeonju
    • Journal of the Korea Convergence Society
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    • v.13 no.2
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    • pp.223-233
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    • 2022
  • In addition to optimistic bias which can be a biased phenomenon in perceived susceptibility, including illusion of control which is a distorted phenomenon, the current study attempted to demonstrate the influential relationship between these two important variables and COVID 19 personal preventive behaviors and social distancing practice. Conducting Survey utilizing online pannel from Macromill Embrain, the present study performed regression analysis, setting personal preventive behavioral variables such as mask wearing, hand washing, using hand sanitizer as independent variable, and analyzed how these independent variables influence control illusion and optimistic bias. As a result, COVID 19 personal preventive behavior didn't have direct effect on optimistic bias and control illusion except for hand washing. Finding, also, showed that control illusion affected optimistic bias, and the relation between these variables was different depending on demographic variable such as gender and age.

A Study on FIFA Online3 Characters' Behavior and Transaction Method based on Transactional Analysis (교류분석을 기반으로 한 FIFA Online3 캐릭터 행동과 교류방식 연구)

  • Kim, Mi-Sun;Ko, Il-Ju
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.3
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    • pp.65-75
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    • 2017
  • This research studies the behavior patterns of a character in FIFA Online3, and the transaction patterns between the characters to present a character that acts like a real person and has social interaction with other characters. A character interacts with others mediated by balls in FIFA Online3, we analysis character's behavior and interactions more cleary. Providing the realistic behavior patterns of a character and the relation in the transaction patterns between the characters based on psychology theory, we can give a player the sense of reality. To define the behavior pattern of a character, this study applied the Ego-state as defined by Transactional Analysis(TA). Based on the Transactions in TA, this study then defined the transaction patterns between the characters, which are produced by the actions that a character in the game. This study also presented how to apply a character's transaction patterns with the examples. It showed that a character can act in the game like a real person by defining how a character acts and interacts in the game.

The Effect of Musical Advertising Communication on Audience Attention, Intention and Revisit Intention (뮤지컬 광고커뮤니케이션이 관객의 관람태도, 관람의도 및 재관람의도에 미치는 영향)

  • Jin, XueHua;Kim, Tae-Eun
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.281-290
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    • 2019
  • The purpose of this study was to examine how musical advertising communication affects the viewing attitude, the intention to see, and the revisit intention of musical audiences. The results of the study were as follows. First, as a result of examining the influence of musical advertising viewing attitudes on musical performances, the familiarity of musical performance brand and advertising novelty of advertising communications had positive effects on musical performances. On the other hand, the message complexity did not have a significant effect on the musical performance. Second, the attitude toward the musical performance had a positive influence on the intention to see the musical performance. Third, the intention to see a musical performance had a positive effect on the intention to revisit the musical performance. The result of this study is expected to be able to suggest communication methods and strategies along with useful implications for enhancing the communication effect on the audience of musical contents in the future.

Sharing of DLNA Media Contents among Inter-homes based on DHCP or Private IP using Homeserver (동적 사설 IP 기반의 다중 홈간 DLNA 미디어 컨텐츠 공유)

  • Oh, Yeon-Joo;Lee, Hoon-Ki;Kim, Jung-Tae;Paik, Eui-Hyun
    • The KIPS Transactions:PartC
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    • v.13C no.6 s.109
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    • pp.709-716
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    • 2006
  • According to the increase of various AV media devices and contents in the digital home, the DLNA becomes to play an important role as the interoperability standard between then Since this guideline only focuses on the interoperability among home networked devices, media players, and media contents existing inside of the homenetwork, there is no retrieval and transmission method for sharing multimedia contents located over several homes via Internet. Additionally, this guideline lets device-detection and notification messages to be transmitted using W multicast methods, and current Internet environment cannot guarantee consistent IP multicast services, it has the limitation that it cannot retrieve and control DLNA devices in other digital homes remotely via the Internet. Therefore, in this paper, we propose the IHM(Inter-Home Media) proxy system and its operating mechanism to provide a way of sharing media contents distributed over multiple DLNA-based homes, through analyzing these limitations and building up a sharing method for A/V media contents distributed over the DLNA homes based on the dynamic or private IP networks. Our method removes the limitation on the user locations through sharing distributed media contents, and also makes cost-downs for storing media contents, from the view point of individual residents.

Route Optimization Scheme using Routing Protocol in Nested Mobile Networks (중첩된 이동 네트워크환경에서 동적 라우팅 프로토콜을 이용한 경로 최적화 기법)

  • Kim, Eui-Kook;Lee, Jong-Hyup
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.11
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    • pp.1966-1975
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    • 2008
  • NEMO Basic Support Protocol standardized in IETF provides the seamless communication environment to all nodes within the mobile network regardless of the network movement while the network is moving. According to the standard, when the mobile network moves outside of its home network the network can make use of the binding update message or dynamic routing protocol in order to register the mobility information into the Home Agent(HA). But because these two methods don't consider the route optimization, all packets destined to Mobile Network Nodes(MNNs) attached into the Mobile Router(MR) have to go through HAs of MRs so that they bring on the transmission delay and the waste of the bandwidth. This situation is to be worse and causes the packet fragmentation problem if MRs within the mobile network are nested. Even though there have been some researches about the route optimization to recover the problems, they have problems in the packet transmission performance side. In this paper, we propose a new scheme to improve the network performance by using a dynamic routing protocol and minimizing the number of HAs on the end-to-end path. Various performance evaluations show that the proposed mechanism gives better performance in view of the packet transmission compared to the existing schemes.

Detection of Delay Attack in IoT Automation System (IoT 자동화 시스템의 지연 공격 탐지)

  • Youngduk Kim;Wonsuk Choi;Dong hoon Lee
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.33 no.5
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    • pp.787-799
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    • 2023
  • As IoT devices are widely used at home, IoT automation system that is integrate IoT devices for users' demand are gaining populrity. There is automation rule in IoT automation system that is collecting event and command action. But attacker delay the packet and make time that real state is inconsistent with state recongnized by the system. During the time, the system does not work correctly by predefined automation rule. There is proposed some detection method for delay attack, they have limitations for application to IoT systems that are sensitive to traffic volume and battery consumption. This paper proposes a practical packet delay attack detection technique that can be applied to IoT systems. The proposal scheme in this paper can recognize that, for example, when a sensor transmits an message, an broadcast packet notifying the transmission of a message is sent to the Server recognized that event has occurred. For evaluation purposes, an IoT system implemented using Raspberry Pi was configured, and it was demonstrated that the system can detect packet delay attacks within an average of 2.2 sec. The experimental results showed a power consumption Overhead of an average of 2.5 mA per second and a traffic Overhead of 15%. We demonstrate that our method can detect delay attack efficiently compared to preciously proposed method.

A component based framework for service development of ubiquitous healthcare (유비쿼터스 서비스 개발을 위한 컴포넌트 기반의 서비스 개발 프레임워크)

  • Yang, Won-Seop;Lee, Geon-Myeong;Kim, Won-Jae;Yun, Seok-Jung
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.04a
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    • pp.324-328
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    • 2007
  • 유비궈터스 헬스케어는 단일화된 서비스가 아니라 다양한 기술들이 복합적으로 결합되어 운용되는 서비스이다. 따라서 서비스의 형태가 고정적이지 않고 매우 다양하게 나타난다. 하지만 실제로 차이가 발생하는 부분은 서비스의 구현에 관한 세부적 내용에서 나타나고, 서비스 운용을 위한 기본 구성요소에 있어서는 큰 차이가 없이 유사한 형태를 가진다. 그 결과 유비쿼터스 헬스케어 서비스 개발 과정에서는 실제 서비스의 구현 외의 통신과 데이터베이스의 이용, 메시지 전달과 같은 중복되는 항목에 대한 고려가 매번 이루어져야 한다. 이것은 개발 과정에 있어 불필요한 비용의 증가를 불러온다. 본 논문에서는 이와 같은 불필요한 비용을 감소시키며 서비스의 개발과 운용이 가능한 유비쿼터스 헬스케어 서비스의 제공을 위한 아키텍처와 서비스 개발을 위한 프레임워크를 제안한다. 제안하는 서비스 제공 아키덱처는 크게 이용자 단말, 유비궈터스 헬스케어 서비스 센터, 외부 기관으로 구성된다. 서비스 개발 프레임워크는 서버와 클라이언트 프레임워크로 구분된다. 서비스 개발 프레임워크는 서비스를 제공하는 서버에서 필요한 유비쿼터스 헬스케어 서비스의 공통 구성요소를 가진다. 서비스의 개발을 위해 우선 프로세스에 대한 정의를 수행하고, 정의된 내용에 따라 필요한 코드 템플릿을 결합하여 서비스의 초기 형태를 만들어낸다. 여기에 각 서비스가 필요로 하는 세부 사항을 작성하는 것으로 서비스의 개발을 수행하게 된다. 제안된 서비스 제공 아키텍처와 서비스 개발 프레임워크를 실제 적용해보기 위해 전림선비대증 환자 진료를 위한 시스템을 설계하고 구현하였다.JSHOP2 계획수립기내에 구현하였다. 계획 실행 방법으로는 주어진 강건한 계획에 대하여 행위들이 직접 실행하수 있도록 한다.며 용량에 의존하는 양상을 보였다. $H_2O_2$에 의해 유발(誘發)된 DNA의 손상은 catalase와 deferoxamine에 의해 억제되었지만 DPPD는 억제시키지 못했다. 배기음(排氣飮)은 $H_2O_2$에 의해 유발(誘發)된 ATP의 소실을 회복시켰다. 이러한 실험결과 $H_2O_2$에 의해 유발(誘發)된 세포(細胞)의 손상(損傷)은 지질(脂質)의 과산화(過酸化)와는 다른 독립적인 기전에 의해 일어남을 나타낸다. 결론 : 이러한 결과들로 볼 때 Caco-2 세포(細胞)에서 배기음(排氣飮)이 항산화작용(亢酸化作用)보다는 다른 기전을 통하여 Caco-2 세포안에서 산화제(酸化劑)에 의해 유발(誘發)된 세포(細胞)의 사망(死亡)와 DNA의 손상(損傷)을 방지할 수 있다는 것을 가리킨다. 따라서 본 연구(硏究)는 배기음(排氣飮)이 반응성산소기(反應性酸素基)에 의해 매개된 인체(人體) 위장관질환(胃腸管疾患)의 치료(治療)에 사용할 수 있을 가능성(可能性)이 있음을 제시하고 있다.에 이를 이용하여 유가배양시 기질을 공급하는 공정변수로 사용하였다 [8]. 생물학적인 폐수처리장치인 활성 슬러지법에서 미생물의 활성을 측정하는 방법은 아직 그다지 개발되어있지 않다. 본 연구에서는 슬러지의 주 구성원이 미생물인 점에 착안하여 침전시 슬러지층과 상등액의 온도차를 측정하여 대사열량의 발생량을 측정하고 슬러지의 활성을 측정할 수 있는 방법을

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A Study on Interactive Animation Production as Public Art : Focusing on an Case of the Live Window Animation, (공공예술로서의 인터랙티브 애니메이션 제작 연구 : 라이브 윈도우 애니메이션 <북극곰 파오> 사례를 중심으로)

  • Chang, Wook-Sang;Yu, Seung-Cheol
    • Cartoon and Animation Studies
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    • s.33
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    • pp.153-172
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    • 2013
  • There are many cases that messages of boring contents of most contents with public interests appear on the surface. Audiences don't think these contents are interesting. It is true that animations cannot be generally boring when delivering messages of public interests. was produced to focus on making audiences experience that a global warming story, the boring and textbook contents is interesting. And it was composed by the multiform story to realize narration through audiences' participation by utilizing the characteristics of live windows, not just watching the animation. This paper examines the differences between theaters and live window through the case that was produced and examples which utilized interaction for audiences' participation based on this. It analyzes the differences between environments according to characteristics of places and audiences in the differences between the theaters and live window, examines the examples to utilize interaction focusing on the process that narration is gradually changed as response to user environment design and interaction for unspecified individuals, and suggests direction that animation should move forward as public art based on the results to show the animation in Millano Piazza. According to the characteristics of live windows, the audiences of are people in the streets who are heading for different destinations, not the ones who come to theaters to watch the animation. Showing the animation with narration to them was a new attempt. When it began to show it in Millano Piazza, the audiences were very satisfied with the experiences that the stories were changed as they participated in it by themselves and naturally thought of global warming problems. You cannot know how the message of change people's habits and thoughts for the present, but this attempt was an opportunity that animations play the social role. Many animations are being produced in the world. Most of them are being done to aim at theaters, TVs, and film festivals. They should meet audiences through more various methods. One of them is animations as public art. And can be the new attempt in this sense. And in the future, animations as public art should make efforts to show you interesting experiences that you can share thoughts to be able to live together. As art of various media is changing to the one which considers public interests, animations can be new types of public art by integrating them with various technologies.