• Title/Summary/Keyword: 메모리 맵

Search Result 81, Processing Time 0.024 seconds

Design and Implementation of CTM for SAR Payload (위성 SAR 탑재체용 파형발생수신모듈 설계 및 제작)

  • Kim, Dong-Sik;Kim, Hyun-Chul;Yu, Kyung-deok;Heo, John;Woo, Jae-Choon;Lee, Sang-Gyu;Lee, Hyeon-Cheol;Ryu, Sang-Burm
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.50 no.2
    • /
    • pp.119-125
    • /
    • 2022
  • In this paper, we present design, implementation and test results of CTM (Chirp Transceiver Module) EM (Engineering Model) for C-Band SAR (Synthetic Aperture Radar) Payload. The CTM is designed to operate dual frequency scan method that simultaneously operate two frequencies in each 50MHz bandwidth to achieve 120Km swath with 10m resolution at about 500Km altitude. The CTM used radiation tolerant RTG4 FPGA for space environment, and implemented with the Parallel DDS (PDDS) method which uses a small memory capacity compared to the memory-map method. Test results show high purity chirp signal generation and excellent IRF performance from received chirp signal after direct digital conversion.

A Study on The Complex Event Detection Methods Based on Bitmap Index for Stream data Processing (스트림 데이터 처리를 위한 비트맵 인덱스 기반 복합 이벤트 검출 기법에 관한 연구)

  • Park, Yong-Min;Oh, Young-Hwan
    • Journal of the Institute of Electronics Engineers of Korea TC
    • /
    • v.48 no.4
    • /
    • pp.61-68
    • /
    • 2011
  • Event-based service technology integrate service to detect events that occur in real time by analyzing the response. Is the core technology for real-time business and ubiquitous service environment construction. Is required event-based service technology on business processes in real-time business environment that providing rapid response to changing and custom service using a variety of information real-time monitoring and analysis in ubiquitous service environment. Last event-driven business processes can be used as a CEP(Complex Event Processing). The core of CEP technology, the event from multiple event sources analysis of events affecting and the way to handle action, is detect complex event to user. In previous studies, an event occurs that continue to perform without the need for partial operations. so many operations and spend a lot of memory is a problem. To solve these problems, event detection technique is proposed that large streams of data without processing any events, registered to configure a complex event occurs when all events in the application layer, complex event processing. The proposed method, first using a bitmap index to manage the event occurs. The complex events of the last event in response to define a trigger event. The occurrence of an event to display a bitmap index, a composite event occurrence of all event to configure the test through the point at which a trigger event occurs. Is proposed, If any event occurs to perform the operation. The proposed scheme perform operations when all event occurs without events having to perform each of the tests. As a result, avoid unnecessary operations and reducing the number of events to handle the increased efficiency of operations.

Smooth Path Generation using Hexagonal Cell Representation (육각형 격자를 사용한 부드러운 경로생성)

  • Jung, Dong-Won
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.39 no.12
    • /
    • pp.1124-1132
    • /
    • 2011
  • This paper deals with smooth path generation using B-spline for fixed-wing unmanned aerial vehicles manuevering in 2D environment. Hexagonal cell representation is employed to model the 2D environment, which features increased connectivity among cells over square cell representation. Subsequently, hexagonal cell representation enables smoother path generation based on a discrete sequence of path from the path planner. In addition, we present an on-line path smoothing algorithm incorporating B-spline path templates. The path templates are computed off-line by taking into account all possible path sequences within finite horizon. During on-line implementation, the B-spline curves from the templates are stitched together repeatedly to come up with a reference trajectory for UAVs. This method is an effective way of generating smooth path with reduced on-line computation requirement, hence it can be implemented on a small low-cost autopilot that has limited computational resources.

An Efficient Rendering Method of Object Representation Based on Spherical Coordinate System (물체의 구 좌표계 표현을 이용한 효율적인 렌더링 방법)

  • Han, Eun-Ho;Hong, Hyun-Ki
    • Journal of Korea Game Society
    • /
    • v.8 no.3
    • /
    • pp.69-76
    • /
    • 2008
  • This paper presents a novel rendering algorithm based on sperical coordinate representation of the object. The vertices of the object are transformed into the sperical coordinate system, and we construct additional maps: the centroid and index of the triangle, the memory access table. While OpenGL rendering pipeline touches all vertices of an object, the proposed method takes account of the only visible vertices by examining the visible triangles of the object. Simulation results demonstrated that the proposed method achieve an efficient rendering performace.

  • PDF

LOCATION BASED ROUTING SERVICE IN DISTRIBUTED WEB ENVIRONMENT (분산 웹 환경에서의 위치기반 라우팅 서비스)

  • Kim, Do-Hyun;Kim, Min-Soo;Jang, Byoung-Tae
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2003.11b
    • /
    • pp.709-712
    • /
    • 2003
  • 이동체의 위치를 기반으로 하는 다양한 응용 어플리케이션들은 그 영역을 점차 확대하고 있다. 위치를 기반으로 한다는 것은 이동체의 현재위치 뿐만 아니라 과거 및 미래 위치에 대한 예측을 모두 포함한다. 이런 이동체의 위치를 효율적으로 적용할 수 있는 분야가 이동체의 위치 기반 라우팅 분석 이다. 이는 특정 이동체의 과거 위치 궤적, 실시간 현재 위치 추적, 그리고 지도정보와 결합된 최단 및 최적 경로 산출 등의 다양한 분야를 포함한다. 본 논문에서는 이런 위치 기반 라우팅 서비스를 웹 서비스 환경으로 확장한 내용을 언급한다. 웹 지리정보시스템은 사용자에게 친숙한 방법으로 지리, 속성데이터의 디스플레이 및 분석 등 다양한 서비스를 제공한다. 이는 위치기반 라우팅 서비스를 웹 지리정보시스템과의 결합하여 분산 웹 환경에서 효율적으로 라우팅 서비스를 제공할 수 있는 구조를 서술한다. 이동체의 위치는 GPS 기반의 획득 방법으로 얻어지고 지리정보와의 맵 매칭을 통해 실세계의 좌표로 변환하게 된다. 또한, 대용량 위치 데이터를 엑세스 하기 위한 메모리와 기억장치 간의 효율적인 데이터 엑세스 기법이 제시된다. 위치 기반 라우팅 분석의 결과물은 웹상에서 제공되기 위해 XML 기반의 웹 서비스 데이터로 변형된다. 이를 위한 XML 기반의 지리정보 데이터 스카마인 GML 의 적용 기술을 언급한다.

  • PDF

Quadtree-based Convolutional Neural Network Optimization to Quickly Calculate the Depth of Field of an Image (이미지의 피사계 심도를 빠르게 계산하기 위한 쿼드트리 기반의 합성곱 신경망 최적화)

  • Kim, Donghui;Kim, Soo-Kyun;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2021.01a
    • /
    • pp.257-260
    • /
    • 2021
  • 본 논문에서는 카메라의 포커싱과 아웃포커싱에 의해 이미지에서 뿌옇게 표현되는 DoF(Depth of field, 피사계 심도) 영역을 쿼드트리(Quadtree) 기반의 합성곱 신경망을 통해 빠르게 찾는 방법을 제안한다. 우리의 접근 방식은 RGB채널기반의 상호-상관 필터를 이용하여 DoF영역을 이미지로부터 효율적으로 분류하고, 적응형 트리인 쿼드트리를 기반으로 유의미한 영역만을 분류한다. 이 과정에서 손실 없이 온전하게 DoF영역을 추출하기 위한 필터링 과정을 거친다. 이러한 과정에서 얻어진 이미지 패치들은 전체 이미지에 비해 적은 영역으로 나타나며, 이 적은 개수의 패치들을 이용하여 네트워크 단계에서 사용할 이미지-DoF가중치 맵 데이터 쌍을 설정한다. 네트워크 과정에서 학습할 때 사용되는 데이터는 이미지와 상호-상관 필터 기반으로 추출된 DoF 가중치 맵을 이용한다. 본 논문에서 제안하는 쿼드트리 기반 합성곱 신경망은 이미지로부터 포커싱과 아웃포커싱된 DoF영역을 자동으로 추출하는 과정을 학습시키기 위해 사용된다. 결과적으로 학습에 필요한 데이터 영역이 줄어듦으로써 학습 시간과 메모리를 절약했으며, 테스트 결과로 얻은 DoF 가중치 이미지는 입력 이미지에서 DoF영역을 더욱더 빠른 시간 내에 찾아낸다.

  • PDF

Hangul Porting and Display Performance Comparison of an Embedded System (임베디드 시스템을 위한 한글 포팅 및 출력 성능 비교)

  • Oh, Sam-Kweon;Park, Geun-Duk;Kim, Byoung-Kuk
    • Journal of Digital Contents Society
    • /
    • v.10 no.4
    • /
    • pp.493-499
    • /
    • 2009
  • Three methods frequently used for Hangul display in computer systems are Standard Johab Code in which each of Hangul consonants and vowels is given a 5-bit code and each syllable created by combining them forms a 2-byte code, Standard Wansung Code in which each of all the syllables generally used for Hangul presentation forms a 2-byte code, and Unicode in which each syllable in most of the world's language systems is given a unique code so that it allows computers to consistently represent and manipulate them in a unified manner. An embedded system in general has a lower processing power and a limited amount of storage space, compared to a personal compute(PC) system. According to its usage, however, the former may have a processing power equal to that of the latter. Hence, when Hangul display needs to be adopted, an embedded system must choose a display method suitable for its own resource environment. This paper introduces a TFT LCD initialization method and pixel display functions of an LN2440SBC embedded board on which an LP35, a 3.5" TFT LCD kit, is attached. Using the initialization and pixel display functions, in addition, we compare three aforementioned Hangul display methods, in terms of their processing speeds and amounts of memory space required. According to experiments, Standard Johab Code requires less amount of memory space but more processing time than Standard Wansung Code, and Unicode requires the largest amount of memory space but the least processing time.

  • PDF

High Performance Coprocessor Architecture for Real-Time Dense Disparity Map (실시간 Dense Disparity Map 추출을 위한 고성능 가속기 구조 설계)

  • Kim, Cheong-Ghil;Srini, Vason P.;Kim, Shin-Dug
    • The KIPS Transactions:PartA
    • /
    • v.14A no.5
    • /
    • pp.301-308
    • /
    • 2007
  • This paper proposes high performance coprocessor architecture for real time dense disparity computation based on a phase-based binocular stereo matching technique called local weighted phase-correlation(LWPC). The algorithm combines the robustness of wavelet based phase difference methods and the basic control strategy of phase correlation methods, which consists of 4 stages. For parallel and efficient hardware implementation, the proposed architecture employs SIMD(Single Instruction Multiple Data Stream) architecture for each functional stage and all stages work on pipelined mode. Such that the newly devised pipelined linear array processor is optimized for the case of row-column image processing eliminating the need for transposed memory while preserving generality and high throughput. The proposed architecture is implemented with Xilinx HDL tool and the required hardware resources are calculated in terms of look up tables, flip flops, slices, and the amount of memory. The result shows the possibility that the proposed architecture can be integrated into one chip while maintaining the processing speed at video rate.

Synthesis of Ocean Wave Models and Simulation Using GPU (바다물결 모형의 합성 및 GPU를 이용한 시뮬레이션)

  • Lee, Dong-Min;Lee, Sung-Kee
    • The KIPS Transactions:PartA
    • /
    • v.14A no.7
    • /
    • pp.421-434
    • /
    • 2007
  • Among many other CG generated natural scenes, the representation of ocean surfaces is one of the most complicated and time-consuming problem because of its large extent and complex surface movement. We present a hybrid method to represent and animate unbound deep-water ocean surfaces by utilizing graphics processor as both simulation and rendering core. Our technique is mainly based on spectral approaches that generate a high-detailed height field using Fourier transform on a 2D regular grid. Additionally, we incorporate Gerstner model and generate low-detailed height field on a 2D projected grid in order to represent large waves and main structure of ocean surface. There is no interruption between CPU and GPU, and no need to transfer simulation results from the system memory to graphics hardware because the entire simulation and rending processes are done on graphics processor. As a result we can synthesize and render realistic water surfaces in real-time. Proposed techniques are readily adoptable to real-time applications such as computer games that have heavy work load on CPU but still demand plausible natural scenes.

Fast View Synthesis Using GPGPU (GPGPU를 이용한 고속 영상 합성 기법)

  • Shin, Hong-Chang;Park, Han-Hoon;Park, Jong-Il
    • Journal of Broadcast Engineering
    • /
    • v.13 no.6
    • /
    • pp.859-874
    • /
    • 2008
  • In this paper, we develop a fast view synthesis method that generates multiple intermediate views in real-time for the 3D display system when the camera geometry and depth map of reference views are given in advance. The proposed method achieves faster view synthesis than previous approaches in GPU by processing in parallel the entire computations required for the view synthesis. Specifically, we use $CUDA^{TM}$ (by NVIDIA) to control GPU device. For increasing the processing speed, we adapted all the processes for the view synthesis to single instruction multiple data (SIMD) structure that is a main feature of CUDA, maximized the use of the high-speed memories on GPU device, and optimized the implementation. As a result, we could synthesize 9 intermediate view images with the size of 720 by 480 pixels within 0.128 second.