• Title/Summary/Keyword: 멀티 쓰레딩

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Parallel Processing of Multi-Core Processor and GPUs in Projection Step for Efficient Fluid Simulation (효율적인 유체 시뮬레이션을 위한 투영 단계에서의 멀티 코어 프로세서와 그래픽 프로세서의 병렬처리)

  • Kim, Sun-Tae;Jung, Hwi-Ryong;Hong, Jeong-Mo
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.48-54
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    • 2013
  • In these days, the state-of-art technologies employ the heterogeneous parallelization of CPU and GPU for fluid simulations in the field of computer graphics. In this paper, we present a novel CPU-GPU parallel algorithm that solves projection step of fluid simulation more efficiently than existing sequential CPU-GPU processing. Fluid simulation that requires high computational resources can be carried out efficiently by the proposed method.

Efficient On-Chip Idle Cache Utilization Technique in Chip Multi-Processor Architecture (칩 멀티 프로세서 구조에서 온칩 유휴 캐시의 효과적인 활용 방안)

  • Kwak, Jong Wook
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.10
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    • pp.13-21
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    • 2013
  • Recently, although the number of cores on a chip multi-processor increases, multi-programming or multi-threaded programming techniques to utilize the whole cores are still insufficient. Therefore, there inevitably exist some idle cores which are not working. This results in a waste of the caches, so-called idle caches which are dedicated to those idle cores. In this research, we propose amethodology to exploit idle caches effectively as victimcaches of on-chip memory resource. In simulation results, we have achieved 19.4%and 10.2%IPC improvement in 4-core and 16-core respectively, compared to previous technique.

Simulator for Performance Analysis of Wireless Network based on Microsoft Windows Operating Systems (MS 윈도우즈 운영체제 기반의 무선 네트워크 성능 분석 시뮬레이터의 설계 및 구현)

  • Choi, Kwan-Deok;Jang, Ho
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.2
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    • pp.155-162
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    • 2010
  • To ensure accurate measurements of wireless network performance, it should be collected real-time data which are transmitted between a large number of nodes in the actual network environment. Therefore, it is necessary to develop simulation tool for finding optimal network system design method such as media access control, routing technique, ad-hoc algorithm of node deployment while overcoming spatial and temporal constraints. Our research attempts to provide an improved architecture and design method of simulation tool for wireless network is an application of multi-threading technique in these issues. We finally show that usability of the proposed simulator by comparing results derived from same test environment in the wireless LAN model of our simulator and widely used network simulation package, NS-2.

Performance and Scalability of OpenMP Programs on Chip-MultiThreading Server (칩 멀티쓰레딩 서버에서 OpenMP 프로그램의 성능과 확장성)

  • Lee Myung-Ho;Kim Yong-Kyu
    • The KIPS Transactions:PartA
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    • v.13A no.2 s.99
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    • pp.137-146
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    • 2006
  • Shared Memory Multiprocessor (SMP) systems adopting Chip-level MultiThreading (CMT) technology are becoming mainstream servers in commercial applications and High Performance Computining (HPC) applications as well. OpenMP has become the standard paradigm to parallelize applications for SMP mostly because of its ease of use. As the demand for more computing power in HPC applications is growing rapidly, obtaining high performance and scalability for these applications parallelized using OpenMP API's will become more important. In this paper, we study the performance and scalability of HPC applications parallelized using OpenMP, SPEC OMPL (standard OpenMP benchmark suite), on the Sun Fire E25K server which adopts CMT technology. We also study the effect of CMT on SPEC OMPL.

Design and Implementation of High Efficiency Backup and Recovery Systems for Information Protection (정보보호를 위한 고성능 백업 및 복구 시스템의 설계 및 구현)

  • Lee, Moon-Goo;Seong, Hae-Kyung
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.6
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    • pp.10-18
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    • 2007
  • In consideration of increment and importance for data, an efficient and large storage backup system requires. Existing backup system solutions show some limitations in speed and technical. In order to solve these deficiencies, backup and recovery system of high efficiency and large storage capacity was designed and implemented by using high speed, compression technique and backup accelerator etc. Backup and recovery system applies to multi-threading, multi-processing and multi-streaming technology. And already established systems based on tape, but proposed backup operating model designed on disk. Therefore, the implemented of system leads to these backup media problems as well as solutions to aforementioned issues with existing backup system.

Implementation of the Centralized Control System for Swarm Robots using Multi-Threading method (멀티 쓰레딩 방식을 이용한 군집 로봇의 중앙 제어 시스템 구현)

  • Jun, Bong-Gi
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.349-354
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    • 2014
  • A maze-escaping method with cooperating work of robots alongside one another will be proposed in this paper. Educational robots can communicate each other using Zigbee; however, they can't solve problems together due to their lack of arithmetic function. The robots walk upright controlled by a motion program; furthermore, they recognize an intersection or a dead-end in the use of distant sensors with sending data and receiving commands from the central control system. The maze-search algorithms were modified so that all robots can effectively navigate the maze.

An Implementation of the Ranking Algorithm for Web Documents based on Link Analysis (링크 분석에 기반한 웹 문서 중요도 평가 알고리즘의 구현)

  • Lim, Sung-Chae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2010.07a
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    • pp.75-78
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    • 2010
  • 웹 검색에는 기존의 정보검색(Information Retrieval) 시스템에서와 다르게 문서 간 하이퍼링크 정보를 바탕으로 각 웹 문서의 고유 중요도를 추정하는 방식이 자주 이용된다. 링크 분석에 기반한 알고리즘 중 PageRank 알고리즘은 구글의 웹 검색 서비스에 적용된 것으로 알려져 있다. 이런 PageRank 알고리즘에 따라 중요도를 계산하는 경우 색인된 웹 문서수가 증가함에 따라 계산에 필요한 CPU 자원의 사용도 함께 증가하며, 문서 수가 수 억 페이지에 달하면 하나의 서버에서는 계산을 수행할 수 없다는 문제가 있다. 본 논문에서는 이런 문제점을 해소하기 위해 여러 대의 서버를 PageRank 계산 용 클러스터로 사용할 수 있는 방법을 제시한다. 제시된 방법은 고속의 LAN을 이용하여 여러 대의 서버를 연결하고 반복적인 행렬 계산을 병렬로 수행할 수 있어 계산 시간을 단축시킬 수 있다. 이런 서버 클러스터 구현을 위해 멀티 쓰레딩 프로그램이 작성되었으며, PageRank 계산에 사용되는 행렬 데이터를 적은 양의 메모리만으로 표현 가능하도록 하였다.

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The Java-based MPEG-2 Packet Analyzing System for the Digital Broadcast (자바 언어 기반 디지털 방송용 MPEG-2 패킷 분석 시스템)

  • Kim, In-Hee;Hwang, Jun
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04a
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    • pp.658-660
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    • 2004
  • 디지털 방송을 위한 Java 언어 기반 MPEG-2 TS(전송 스트림) 패킷 분석 시스템은 TS 패킷의 내용을 분석하고. PSI Table과 SI Table 데이터를 수집하여 분석 할 수 있도록 해준다. 구현된 패킷 분석 시스템은 PAT PMT, NIT, CAT 등의 PSI Table과 BAT, NIT, EIT, SDT 등의 SI Table의 정보를 계층적으로 분류 시켜준다. 또한 그 안의 포함된 다양한 의미의 컨텐츠를 포함하는 여러 종류의 Descriptor들의 정보도 분석해준다. 패킷 분석 시스템은 멀티-쓰레딩과 편리한 데이터 관리를 위해서 몇몇 클래스들로 구성 되어있다. 그리고 패킷 분석 시스템의 GUI는 Swing 라이브러리로 구현되었기 때문에, 시스템은 GUI의 변화 없이 윈도우즈. 리눅스와 같은 여러 가지 플랫폼에서도 안정적으로 동작된다. 본 연구의 시스템은 향후 DSM-CC 메카니즘과 의미적 분석의 구현 그리고 데이터베이스 시스템과의 연동 등으로 심화되어 연구될 것이다.

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The implementation of interface between industrial PC and PLC for multi-camera vision systems (멀티카메라 비전시스템을 위한 산업용 PC와 PLC간 제어 방법 개발)

  • Kim, Hyun Soo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.1
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    • pp.453-458
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    • 2016
  • One of the most common applications of machine vision is quality inspections in automated production. In this study, a welding inspection system that is controlled by a PC and a PLC equipped with a multi-camera setup was developed. The system was designed to measure the primary dimensions, such as the length and width of the welding areas. The TCP/IP protocols and multi-threading techniques were used for parallel control of the optical components and physical distribution. A coaxial light was used to maintain uniform lighting conditions and enhance the image quality of the weld areas. The core image processing system was established through a combination of various algorithms from the OpenCV library. The proposed vision inspection system was fully validated for an actual weld production line and was shown to satisfy the functional and performance requirements.

Hardware Design of Pipelined Special Function Arithmetic Unit for Mobile Graphics Application (모바일 그래픽 응용을 위한 파이프라인 구조 특수 목적 연산회로의 하드웨어 설계)

  • Choi, Byeong-Yoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.8
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    • pp.1891-1898
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    • 2013
  • To efficiently execute 3D graphic APIs, such as OpenGL and Direct3D, special purpose arithmetic unit(SFU) which supports floating-point sine, cosine, reciprocal, inverse square root, base-two exponential, and logarithmic operations is designed. The SFU uses second order minimax approximation method and lookup table method to satisfy both error less than 2 ulp(unit in the last place) and high speed operation. The designed circuit has about 2.3-ns delay time under 65nm CMOS standard cell library and consists of about 23,300 gates. Due to its maximum performance of 400 MFLOPS and high accuracy, it can be efficiently applicable to mobile 3D graphics application.