• Title/Summary/Keyword: 멀티미디어 회의 시스템

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Comparative Studies of Optimization Models for Dynamic Bandwidth Management of Virtual Paths in ATM Networks (ATM 네트워크에서 가상경로의 동적 대역 관리를위한 최적화 모델의 비교)

  • Song, Jin-Hwa;Kim, Yeong-Hwi;Gang, Chung-Gu
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.1
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    • pp.53-63
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    • 1999
  • ATM 네트워크에서 다양한 트래픽을 특성과 QoS 요구사항을 갖는 멀티미디어 서비스의 종단간 품질을 만족시키면서 망 자원을 효율적으로 이용하기 위해서는 가상경로(virtual path : VP) 의 적절한 배치 및 대역 할당을 통한 논리적 망의 구성, 호 접속 시의 종적 경로 설정, 그리고 그와 연계된 효율적인 동적 대역 관리가 필수적으로 요구된다. 본 논문에서는 새로운 호가 시도될 때 논리적 망의 설계에서 설정된 가상경로의 대역으로 호의 품질 요구사항을 만족 시킬수 없거나 또는 미리 설정해 놓은 가상경로연결(VP Connection) 이 존재하지 않을 경우에 물리적 링크의 잔여용량을 기반으로 적절한 가상경로를 선택하여 용량을 재조정하기 위한 최적 관리 모델로서 MHR (Minimum Hop Route), MCR(Maximum Capacity Route), 그리고 MRCR (MaxMin Residual Capacity Route)방식을 제안하고 이에 대한 최적화 정식을 제안하였다. 제안된 각 최적화 모델에 대한 해를 노드의 수가 m인 네트워크에서 O(m2)의 복잡도로 구할 수 있는 알고리즘을 제시하고 시뮬레이션을 통해 제안된 최적화 모델이 망의 성능에 미치는 영향을 평균 호 차단률 평균 이용 링크의 수 , 그리고 노드 쌍간의 호 차단률의 분산등에 의해 망 운용의 효율성과 공평성등을 비교분석하였다.

Development of three-dimensional sound effects system for virtual reality (가상환경용 3차원 입체음향 시스템 개발)

  • Yang, Si-Young;Kim, Dong-Hyung;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.574-585
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    • 2008
  • 3D sound is of central importance for the virtual reality system, and is becoming increasingly important for the auditory displays and for the human-computer interaction. In this paper, we propose a novel real-time 3D sound representation system for virtual reality. At first, we propose a calculation method of the impulse response for virtual space. To transmit the information of the virtual space, we propose an enhanced DXF file type that contains the material information. And then, we implement the multi-channel sound panning system. we perform the experiment based on computer simulation and prove the utility of the proposed method.

Call Admission Control Techniques of Mobile Communication System using SRN Models (SRN 모델을 이용한 이동통신 시스템의 호 수락 제어 기법)

  • 로철우
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.39 no.12
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    • pp.529-538
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    • 2002
  • Conventional method to reduce the handoff call blocking probability(PBH) in mobile communication system is to reserve a predetermined number of channels only for handoff calls. To determine the number of reserved channels, an optimization problem, which is generally computationally heavily involved, must be solved. In this Paper, we propose a call admission control (CAC) scheme that can be used to reduce the PBH without reserving channels in advance. For this, we define a new measure, gain, which depends on the state of the system upon the arrival of a new call. The proposed CAC decision rule relies on the gain computed when a new call arrives. SRN, an extended stochastic Petri nets, provides compact modeling facilities for system analysis can be calculated performance index by appropriate reward to the model. In this Paper, we develop SRN models which can perform the CAC with gain. The SRN models are 2 level hierarchical models. The upper layer models are the structure state model representing the CAC and channel allocation methods considering QoS with multimedia traffic The lower layer model Is to compute the gain under the state of the upper layer models.

The Low Sidelobe Array Antenna Design of Mobile Antenna System for Satellite Multimedia Communications (위성 양방향 통신용 이동 안테나 시스템의 저부엽 특성 배열 안테나 설계)

  • Park Ung Hee;Son Seong Ho;Noh Haeng Sook;Jeon Soon Ik
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.1
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    • pp.91-97
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    • 2005
  • In the mobile antenna systems for satellite multimedia communications, the active way antenna having a low sidelobe antenna pattern is described in this paper. This designed and fabricated array antenna is satisfied with international beam pattern regulation on moving states. The subarray of the proposed mobile antenna system is arranged with a stair-planar structure and non-periodic array spacing. This subarray is designed with three-layered microstrip patch as both receiving and transmitting radiator of which are improved with antenna gain and bandwidth. Also, the optimum subarray spacing is designed to make the lowest sidelobe pattern by genetic algorithm. In addition, the characteristics of a GA-perturbed array are investigated from simulated and measured beam pattern results.

Dynamic Resource Allocation Scheme for Multiple Antenna OFDM-based Wireless Multicast Systems (다중안테나 OFDM 멀티캐스트 시스템을 위한 동적 자원할당 알고리즘)

  • Xu, Jian;Lee, Sang-Jin;Kang, Woo-Seok;Seo, Jong-Soo
    • Journal of Broadcast Engineering
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    • v.13 no.6
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    • pp.883-891
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    • 2008
  • Multiple antenna orthogonal frequency division multiplexing (OFDM) is a promising technique for the high downlink-capacity in the next generation wireless systems, in which adaptive resource allocation is an important research issue that can significantly improve the performance with guaranteed QoS for users. However, most of the current resource allocation algorithms are limited to unicast system. In this paper, dynamic resource allocation is studied for multiple antenna OFDM based systems with multicast service. In the simulation, the performance of multicast system was compared with that of the unicast system. Numerical results also show that by using the proposed algorithms the system capacity is significantly improved compared with the conventional scheme.

Automatic Film Line Scratch Removal System using Spatial Information (공간 정보를 이용한 오래된 필름에서의 스크래치 제거 시스템)

  • Ko, Eun-Jeong;Kim, Kyung-Tai;Kim, Eun-Yi
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.6
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    • pp.162-169
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    • 2008
  • Film restoration is to detect the location and extent of defected regions from a given movie film, and if present, to reconstruct the lost information of each regions. It has gained increasing attention by many researchers, to support multimedia service of high quality. Among artifacts, scratch is the most frequent degradation. In this paper, an automatic film line scratch removal system is developed that can detect and restore all kind of scratches. For this we use the spatial information of scratches: The scratch in old films has lower or higher brightness than neighboring pixels in its vicinity and usually appears as a vertically long thin line. Our systems consists of scratch detection and scratch restoration. The scratches of various types are detected by neural network based texture classifier and morphology-based shape filter and then the degraded regions are restored using bilinear interpolation. To assess the validity of the Proposed method, it has been tested with all kinds of scratches, and then experimental results show that the proposed approach is robust to various scratches and efficient to apply a real film removal system.

Hardware Implementation of Moving Picture Retrieval System Using Scene Change Technique (장면 전환 기법을 이용한 동영상 검색 시스템의 하드웨어 구현)

  • Kim, Jang-Hui;Kang, Dae-Seong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.3
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    • pp.30-36
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    • 2008
  • The multimedia that is characterized by multi-media, multi-features, multi-representations, huge volume, and varieties, is rapidly spreading out due to the increasing of application domains. Thus, it is urgently needed to develop a multimedia information system that can retrieve the needed information rapidly and accurately from the huge amount of multimedia data. For the content-based retrieval of moving picture, picture information is generally used. It is generally used when video is segmented. Through that, it can be a structural video browsing. The tasking that divides video to shot is called video segmentation, and detecting the cut for video segmentation is called cut detection. The goal of this paper is to divide moving picture using HMMD(Hue-Mar-Min-Diff) color model and edge histogram descriptor among the MPEG-7 visual descriptors. HMMD color model is more familiar to human's perception than the other color spaces. Finally, the proposed retrieval system is implemented as hardware.

Peak Power Minimization for Clustered VLIW Architectures (분산된 VLIW 구조에서의 최대 전력 최소화 방법)

  • 서재원;김태환;정기석
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.5_6
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    • pp.258-264
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    • 2003
  • VLIW architecture has emerged as one of the most effective architectures in dealing with multimedia applications. In multimedia applications, there is ample potential for parallelizing the execution of multiple operations because such applications typically have data intensive processing which often has limited data and/or control dependencies. As the degree of instruction-level parallelism increases, non-clustered VLIW architectures scale poorly because of the tremendous register port pressure. Therefore, clustered VLIW architecture is definitely preferred over non-clustered VLIW architecture when a higher degree of parallelizing is possible as in the case of multimedia processing However, having multiple clusters in an architecture implies that the amount of hardware is quite large, and therefore, power consumption becomes a very crucial issue. In this paper, we propose an algorithm to minimize the peak power consumption without incurring little or no delay penalty. The effectiveness of our algorithm has been verified by various sets of experiments, and up to 30.7% reduction in the peak power consumption is observed compared with the results that is optimized to minimize resources only.

Performance Evaluation of a Multimedia -Based Handoff Method (멀티캐스트에 기초한 핸드오프 방법의 성능 평가)

  • Ha, Eun-Yong;Choe, Yang-Hui;Kim, Jong-Sang
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.8
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    • pp.930-938
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    • 1999
  • 미래의 통합 이동 통신망은 멀티미디어 데이터 서비스를 하기 위해 작은 셀로 망이 구성될 것이다. 셀이 작은 경우, 이동 호스트의 셀간 이동이 상대적으로 증가해서 잦은 핸드오프 처리로 서비스 중단이 빈번히 발생할 수 있을 뿐만 아니라 자원의 낭비도 많아지게 된다. 따라서 이런 문제를 해결하기 위해 이동 호스트의 이동성을 예측해서 멀티캐스트 연결을 구성해서 사전 핸드오프 처리를 하는 SGMH방법을 제안한다. SGMH방법의 성능 평가를 위해 핸드오프 처리과정의 데이터 및 제어 정보의 흐름을 분석하고, 망 종속 인자들을 도입해서 버퍼 오버헤드와 서비스 중단 시간 면에서 기존 핸드오프 방법들과 비교했다. 비교 분석한 결과는 제안한 방법이 기존의 방법보다 기지국에서의 버퍼 오버헤드뿐만 아니라 서비스 중단 시간을 줄일 수 있음을 보였다.Abstract For mobile multimedia data services, future mobile communication networks will consist of small cells. In case of smaller cell size, the number of user movements between cells will increase and more network resources will be consumed for processing frequent handoffs. This processing delay will cause frequent connection service disruptions. To solve these problems, a multicast-based handoff method ,called SGMH(Sub-Group Multicast-based Handoff), is suggested. SGMH method estimates future movements of mobile hosts and setups a dynamic multicast connection tree for procesing handoffs. For performance evaluation, we represent flows of data and control messages as timing diagrams and introduce several network related factors. In terms of buffer overhead and service disruption time we compared the SGMH method to other methods. The results show that SGMH method has better performance in that it can reduce consumption of network resources and minimize service disruption time.

User Preference based Intelligent Program Guide (사용자 선호도 기반 지능형 프로그램 가이드)

  • 류지웅;김문철;남제호;강경옥;김진웅
    • Journal of Broadcast Engineering
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    • v.7 no.2
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    • pp.153-167
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    • 2002
  • With the advent of digital broadcasting, a large number of program channels become available at the user terminals such as set-top-box or PC. Channel navigation and searching become more difficult at TV terminal sides using a conventional device such as a TV remote controller. The MPEG-7 MDS (Multimedia Description Scheme) and TV Anytime set up a standard about how to describe user preferences for genre, channel, actor/actress, keyword, etc. of the TV programs, and how to describe usage history for user's program consumption behaviors and preferences. But they do not describe how to use them. In this paper, we describe an IPG (Intelligent Program Guider) system that provides TV program and channel information based on user preferences and suggest easy access to TV program that user wants. The IPG monitors user's behaviors of interacting to programs and automatically updates the user's preference changes according1y. The IPG utilizes user preferences description scheme specified in both MPEG-7 MDS and TV Anytime metadata specifications.