• Title/Summary/Keyword: 멀티미디어 회의 시스템

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A Partial Access Mechanism on a Register for Low-cost Embedded Multimedia ASIP (저비용 내장형 멀티미디어 프로세서를 위한 분할 레지스터 접근 구조)

  • Joe, Min-Young;Jeong, Ha-Young;Lee, Yong-Surk
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.45 no.9
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    • pp.50-56
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    • 2008
  • In this paper, we propose a partial access mechanism for low cost multimedia processors. Due to the cost increase of adding the SIMD register files and the execution blocks, we experience difficulties applying the SIMD instructions to low cost multimedia embedded processors. The proposed mechanism has the advantages of decreasing the cost burden of the additional hardware and enhancing total performance of the SIMD operation. We designed the ASIP in which the mechanism is applied and compared the latency of the SIMD operation regarding the use of instruction sets in the DSP benchmark. Then, we analyzed the total performance enhancement and the reduction in area burden by synthesizing the ASIP using 0.25um TSMC CMOS technology. As a result, there are approximately a 38% of performance increase and a 13.4% of area increase according to the proposed mechanism simulation.

Analyzing Vulnerable Software Code Using Dynamic Taint and SMT Solver (동적오염분석과 SMT 해석기를 이용한 소프트웨어 보안 취약점 분석 연구)

  • Kim, Sungho;Park, Yongsu
    • KIISE Transactions on Computing Practices
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    • v.21 no.3
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    • pp.257-262
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    • 2015
  • As software grows more complex, it contains more bugs that are not recognized by developers. Attackers can then use exploitable bugs to penetrate systems or spread malicious code. As a representative method, attackers manipulated documents or multimedia files in order to make the software engage in unanticipated behavior. Recently, this method has gained frequent use in A.P.T. In this paper, an automatic analysis method to find software security bugs was proposed. This approach aimed at finding security bugs in the software which can arise from input data such as documents or multimedia. Through dynamic taint analysis, how input data propagation to vulnerable code occurred was tracked, and relevant instructions in relation to input data were found. Next, the relevant instructions were translated to a formula and vulnerable input data were found via the formula using an SMT solver. Using this approach, 6 vulnerable codes were found, and data were input to crash applications such as HWP and Gomplayer.

Watermarking of Gray Logo & Color Image based on Human Visual System (인간시각 시스템 기반의 그레이로고 & 컬러 이미지의 워터마킹)

  • NOH Jin Soo;SHIN Kwang Gyu;RHEE Kang Hyeon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.3 s.303
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    • pp.73-82
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    • 2005
  • Recently, The wide range of the Internet applications and the related technology developments enabled the ease use of the digital multimedia contents (fixed images, movies, digital audios). However, due to the replay ability which the contents may be easily duplicated and not only the duplicates are capable of providing the same original quality. There are mainly the encipher techniques and the watermarking techniques which are studied and used as solutions for the above problem in order to protect the license holders' rights. To the protection of the IP(Intellectual Property) rights of the owner, digital watermarking is the technique that authenticates the legal copyrighter. This paper proposed the watermarking algorithms to watermark the 256 gray logo image and the color image by applying the wavelet transformation to the color stand-still images. The proposed algorithms conducted the watermark insertion at the LH frequency region among the wavelet transformation regions (LL, LH, HL, HH). The interleaving algorithms which applied in data communication was applied to the watermark. the amount of watermark increased which consequently caused the PSNR to decrease but this might provide the perseverance against the external attacks such as extraction, filtering, and crop.

CDMA/TDD system using improved sequential decoding algorithm (개선된 순차적 복호 기법을 적용한 CDMA/TDD 시스템의 성능 분석)

  • Jo, Seong-Cheol;Gwon, Dong-Seung;Jo, Gyeong-Rok
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.39 no.8
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    • pp.1-6
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    • 2002
  • In this paper, we considered the CDMA/TDD system suitable for high-speed packet data transmission such as Internet and multimedia services, and a sequential decoding scheme which enables fast decoding and retransmission requirement. In addition, we Proposed an improved FANO algorithm, which adopts the competition path in order to reduce the number of revisit nodes. The conventional FANO algorithm suffered from the drawback of much more revisit nodes. Furthermore, we analyzed the performance of the CDMA/TDD system with the sequential decoding scheme we proposed over multipath channel.

An Efficient Content-based Retrieval System using High-Dimensional Index Structure Image Database (대규모 이미지 데이터베이스에서 고차원 색인 구조를 이용한 효율적인 내용 기반 검색 시스템)

  • Lee, Dong-Ho;Park, Ju-Hong;Jeong, Jin-Wan;Kim, Hyeong
    • Journal of KIISE:Software and Applications
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    • v.26 no.1
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    • pp.52-65
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    • 1999
  • 이미지나 비디오, 오디오와 같이 멀티미디어 데이터들은 기존의 단순한 텍스트 기반의 데이터에 비하여 대용량적인 특성과 비정형적인 특성을 가지고 있어서 검색시 많은 어려움이 따른다. 본 논문에서는 대규모의 이미지 데이터베이스에서 효율적이고 신속하게 사용자가 원하는 이미지를 검색할수 있는 내용 기반 검색 시스템을 제시한다. 이를 위해서 본 논문에서는 최근 여러 장점으로 인하여 신호 분석이나 이미지 압축 분야에 많이 사용되는 웨이브릿 변환을 이용하여 이미지 데이터로부터 내용 기반 검색에 사용되는 특징 벡터를 효율적으로 추출하는 기법과 유사성 측정 방법을 제안한다. 그리고, 이러한 특징 추출방법과 유사성 측정 방법을 이용하여 내용 기반 질의 및 검색을 수행할 경우, 검색 조건을 만족하는 객체인데 실수로 검색해내지 못하는 경우인 false dismissals 이 발생하지 않음을 보인다. 또한 대규모 이미지 데이터베이스에서 신속한 내용 기반 검색을 지원하기 위하여 고차원 데이터에 대한 효율적인 색인을 제공하는 X-tree를 이용한 이미지 색인 방법을 보이며 이것이 기존의 순차 검색이나 R*-tree를 이용한 색인 방법보다 신속하게 이미지 데이터들을 검색할 수 있다는 것을 다양한 실험을 통해 보인다. 마지막으로 QBIC에서 제안한 검색 적합성 측정 방법을 이용하여 본 논문에서 제안하는 내용 기반 이미지 검색시스템의 검색 적합성을 보인다.

COVA: A Distance Learning System supporting Content-based Lecture Retrieval (COVA: 내용 기반 강의 검색을 지원하는 원격 학습 시스템)

  • 차광호
    • Journal of KIISE:Databases
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    • v.31 no.2
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    • pp.99-107
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    • 2004
  • Education and training are expected to change dramatically due to the combined impact of the Internet, database, and multimedia technologies However, the distance learning is often impeded by the lack of effective tools and system to manage and retrieve the lecture contents effectively. This paper introduces a prototype system called COVA that enables remote users to access specific parts of interest by contents from a large lecture database. COVA includes several novel techniques to achieve the content-based lecture retrieval in distance teaming: (1) The XML-based semistructured model to represent lecture contents; (2) The technique to build structural summaries, i.e., schemas, of XML lecture databases; (3) Index structures to speed up the search to find appropriate lecture contents.

Development of a 3D Whole Body Scanner for Reconstructing Human Body based on Contour Triangulation Technique (인체 모델 생성을 위한 등고선 삼각분할 기반의 3차원 전신 스캐너 개발)

  • 최영규;구본기;최병태
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.7_8
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    • pp.397-407
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    • 2003
  • In the past decade, significant effort has been made toward increasing the accuracy and robustness in the three-dimensional scanning methods. In this paper, we introduce a novel laser-stripe, 3D scanning system which was developed to digitize a whole human body. We also suggest a new semi-automatic contour registration method to generate robust contours from the 3D data points acquired by our scanning system. A contour triangulation based surface modoling method was also introduced. Experimental result shows that our system is very robust and efficient for reconstructing overall 3D surface model of a human body.

Hierarchical QoS Architecture for Virtual Dancing Environment (분산 가상현실을 위한 계층적 QoS 지원 기법)

  • 김진용;원유집;김범은;박종일;박용진
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.11
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    • pp.675-690
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    • 2003
  • In this paper, we present the virtual dancing studio for distributed virtual environment. In this system, geographically distributed user shares the virtual dancing hall and interacts with each other. The participating object can be a graphical avatar or a live video stream. It allows the coexistence of graphic objects and real images in the shared virtual space. One of the main technical challenges in developing the distributed virtual environment is to handle excessive network traffic. In an effort to effectively reduce the network traffic, we propose a scheme to adjust the QoS of each object with respect to the distance from the observer in the virtual space. The server maintains the QoS vector for each client's shared space and controls the packet traffic to individual clients based on its QoS vectors. We develop a proto-type virtual dancing environment. Java based development enables the client to be platform independent. The result of experiment shows that the adoption of hierarchical QoS management significantly reduces the overall network traffic.

A Study on the Serialized Event Sharing System for Multiple Telecomputing User Environments (원격.다원 사용자 환경에서의 순차적 이벤트 공유기에 관한 연구)

  • 유영진;오용선
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.344-350
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    • 2003
  • In this paper, we propose a novel sharing method ordering the events occurring between users collaborated with the common telecomputing environment. We realize the sharing method with multimedia data to improve the coworking effect using teleprocessing network. This sharing method advances the efficiency of communicating projects such as remote education, tele-conference, and co-authoring of multimedia contents by offering conveniences of presentation, group authoring, common management, and transient event productions of the users. As for the conventional sharing white board system, all the multimedia contents segments should be authored by the exclusive program, and we cannot use any existing contents or program. Moreover we suffer from the problem that ordering error occurs in the teleprocessing operation because we do not have any line-up technology for the input ordering of commands. Therefore we develop a method of retrieving input and output events from the windows system and the message hooking technology which transmits between programs in the operating system In addition, we realize the allocation technology of the processing results for all sharing users of the distributed computing environment without any error. Our sharing technology should contribute to improve the face-to-face coworking efficiency for multimedia contents authoring, common blackboard system in the area of remote educations, and presentation display in visual conference.

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Design of Multicast Cut-through Switch using Shared Bus (공유 버스를 사용한 멀티캐스트 Cut-through 스위치의 설계)

  • Baek, Jung-Min;Kim, Sung-Chun
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.3
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    • pp.277-286
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    • 2000
  • Switch-based network is suitable for the environment of demanding high performance network. Traditional shared-medium Local Area Networks(LANs) do not provide sufficient throughput and latency. Specially, communication performance is more important with multimedia application. In these environments, switch-based network results in high performance. A kind of switch-based network provides higher bandwidth and low latency. Thus high-speed switch is essential to build switch-based LANs. An effective switch design is the most important factor of the switch-based network performance, and is required for the multicast message processing. In the previous cut-through switching technique, switch element reconfiguration has the capability of multicasting and deadlock-free. However, it has problems of low throughput as well as large scale of switch. Therfore, effective multicating can be implemented by using divided hardware unicast and multicast. The objective of this thesis is to suggest switch configuration with these features.

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