• Title/Summary/Keyword: 맥락적 상황

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A Study of Pre-service Chemistry Teachers' Perceptions on NOS -Focusing on Boyle's Air Pump Experiment- (예비화학교사들의 과학의 본성에 대한 인식 연구 -보일의 공기 펌프 실험을 중심으로-)

  • Cho, Eunhye;Lee, Jaehyeok;Paik, Seoung-Hey
    • Journal of the Korean Chemical Society
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    • v.65 no.5
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    • pp.333-346
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    • 2021
  • In this study, we developed education materials using history of science related to the experiment of 'Boyle's air pump' and the Boyle and Hobbs' debate of vacuum to find out the perceptions of NOS by pre-service chemistry teachers. For the study, 29 pre-service chemistry teachers at a college of education in Chungcheongbuk-do were selected. As RFN items that were related to the contextual situation developed in this study, items in the categories of 'Aims and Values', 'Scientific practices', 'Scientific Methods among Educational Applications' and 'Social-Institutional Aspects among Educational Applications' were selected. Through the items of RFN, the perceptions of pre-service teachers in non-contextual situations were investigated. Then we presented the pre-service teachers with the situation related to Boyle's experiment on air pump and Boyle and Hobbes' debate over vacuum. In addition, their perception of NOS was examined in contextual situations related to RFN items. Responses to the items, experimental results related to Boyle's Law, group discussion, and interview data were collected as data. As a result of the study, it was found that pre-service teachers had informed perceptions in most of the items, but cases with naive views or mixed views were found in context experimental situations. This study can contribute to the NOS education for pre-service chemistry teachers by development of context situation education materials related to NOS and by finding out their perceptions in the non-contextual and contextual situation.

Trajectory Prediction by Using Contextual LSTM based Variational AutoEncoder (Contextual LSTM 기반 변분 오토인코더를 이용한 이동 경로 예측)

  • Cho, KwangHo;Cha, JaeHyuk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.05a
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    • pp.587-590
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    • 2020
  • 스마트폰, GPS 장비, 위치 기반 소셜네트워크의 발달로 방대한 이동 경로 데이터 수집이 가능하게 됐다. 이를 통해 다양한 분야에서 GPS 데이터를 가지고 사람의 이동성을 분석하고 POI를 예측하는 기회가 많아졌다. 실생활에서 사람의 이동성은 다양한 상황에 영향을 받지만, 실제 GPS 데이터는 위치, 시간 정보의 수준이다. 따라서 다양한 상황을 내재하는 정보가 사람의 이동성 분석과 POI 예측에 필요하다. 본 논문에서는 POI의 순위, 사용자의 POI 활동, 카테고리 선호도 같은 맥락적 특징을 이용하여 이에 관련된 상황에 맞는 POI 시퀀스를 예측하는 Contextual LSTM 기반 딥러닝 기법을 제안한다. Contextual LSTM은 사람의 이동성에 영향을 주는 시퀀스의 맥락적 특징을 모델에 통합하기 위해 LSTM을 확장한다. 제안된 기법은 HITS 알고리즘과 여러 제약조건 기반으로 추출한 맥락적 특징별로 딥 러닝 모델에 통합하여 각각 POI 시퀀스를 검출했으며, 다양한 맥락적 특징에 대해서 공공 데이터와 수집한 데이터로 평가하였다.

The Influences of the Context of Discrepant Events on the Conceptual Change Process Using Cognitive Conflict Strategy (불일치 사례의 맥락이 인지 갈등 전략을 이용한 개념 변화 과정에 미치는 영향)

  • Choi, Sook-Yeong;Kang, Suk-Jin;Noh, Tae-Hee
    • Journal of the Korean Chemical Society
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    • v.53 no.4
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    • pp.445-452
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    • 2009
  • In this study, the influences of the context of discrepant events on the conceptual change process using cognitive conflict strategy were investigated in terms of students' cognitive and motivational variables such as cognitive conflict, situational interest, attention, effort, conceptual understanding. A preconception test was administered to 536 seventh graders. A test of response to a discrepant event and a situational interest questionnaire were then administered. The context of discrepant events, either scientific or everyday, was randomly presented to the subjects. After learning the concept of density, the tests of attention, effort, and conceptual understanding were administered. The reponses of 194 students who had been found to possess the target misconception were analyzed. The results revealed that the scientific-context discrepant event induced higher cognitive conflict than everyday-context one. The context of discrepant events, however, did not show significant correlations with situational interest, attention, effort, and/or conceptual understanding. The result of path analysis indicated that the context of discrepant events both directly influenced cognitive conflict and indirectly influenced conceptual understanding via cognitive conflict.

Study on the Expansion of School Library Catalog Considering Educational Context (교육적 맥락을 고려한 학교도서관 목록 정보의 확장에 관한 연구)

  • Lee, Byeong-Ki
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.4
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    • pp.85-100
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    • 2009
  • This study suggested the expansion strategies of school library catalog considering educational context which should be used teaching and learning process. To achieve the purpose of research, this study derived educational context categories by comparing and analyzing teaching and learning related factors, information resource related factors. Also, this study analysed case system considering educational context. Based on the results, this study designed the catalog data elements as an element to be added to an existing school libraries system(DLS). The derived data element is end user(teacher, students), instructional situations (teaching method, instructional object, curriculum, evaluation type), resource type(feature, discipline, format), reading situation(contextual reading, literature topic), related materials(teacher representation, student representation).

텍스트 맥락과 중한번역

  • Park, Eun-Suk
    • 중국학논총
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    • no.70
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    • pp.61-86
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    • 2021
  • 本文主要討論了語境在中韓語篇翻譯中的作用。作者把韓礼德的語境三分法, 應用于中韓語篇翻譯實踐中。概括起來設, 上下文語境(又称爲語言語境)是指一个詞, 一个短語, 乃至更長的語篇前后的内容。情景語境就是語域變量, 語域變量可分爲以下三种 : 語場, 語旨和語式, 最后, 文化語境指語篇所涉及的社會, 文化, 經濟, 宗教和政治背景等。作者把語境分爲上下文語境, 情景語境和文化語境, 深入探討了中韓翻譯中的語境問題。作者把文化語境, 還分爲文化詞和文化含義詞的影響与制約和文化詞的翻譯戰略二部分, 論述了文化詞翻譯的難点以及文化詞的翻譯技巧。通過語境分析我們可以看出, 在中韓翻譯實踐中利用語境因素能排除歧義 ; 借助語境中特定的情境意義在譯文中重构原文中用語法, 語用和語体等表現出的意義。最后, 我們在翻譯過程中依靠文化語境能判斷在原文中文化詞所含有的詞義。

Exploring Science Teacher Agency at the Age of the New Normal after the COVID-19 Pandemic: The Case of Second Year of Distance Learning Practice (코로나 뉴노멀 시대의 과학교사 행위주체성 탐색 -COVID-19에 따른 원격 수업 2년 차 실행 사례를 중심으로-)

  • Lee, Hyekeoung;Kim, Heui-Baik
    • Journal of The Korean Association For Science Education
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    • v.41 no.5
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    • pp.415-428
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    • 2021
  • The COVID-19 pandemic has changed everything, even education. Last year when distance learning was introduced, science teachers faced many challenges to overcome. However, teachers adapted quickly, and in this year, it became the 'new normal'. In this situation, teachers are likely to habitually repeat past practices, but the context of the second year of distance learning is changing constantly, and teachers are asked to interpret the problem occurring in a situation and to adjust their practice for solving the problem with their teacher agency. In this study, we explore the emergence of science teacher agency and factors shaping teacher agency in the second year of distance learning and we focus on teachers' agentic practice that did not follow their past practice without reflection. For this purpose, we mainly analyze the semi-constructed interview of three science teachers. In the first year of distance learning, two teachers maintained their practice, not much different to face-to-face learning. However, one teacher reflected upon herself and started to recognize and solve her problems. Reflection for her practice can support this process. Another teacher changed her practice due to external suggestions, but it evolved her practice to fit the situation better, and her experience of last year helped her to adapt to the change. The other teacher who modified her practice to persist her professional purpose last year was consistently practicing in the second year and collaboration and autonomy can support her. This study shows the teachers' dynamic change of agency and the emergence for the relational interaction between teacher and context.

Exploring meaning of the context into the educational game (교육용 게임에서 맥락의 의미 고찰)

  • Park, Hyung-Sung;Baek, Young-Kyun
    • Journal of Korea Game Society
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    • v.9 no.4
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    • pp.11-20
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    • 2009
  • The purpose of this study is to consider a line of context into the game-based learning. By reason of that, in this study this system of the roles into interaction game, both variable and flexible, will be considered in terms of what it means and what it takes however, beyond certain reasons, it does not change applicably with the place under the category of players. Therefore, it is obvious that more systems above-mentioned need to be developed on the knowledge-based environment by using educational games as well as assigning the roles of them.

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Designing learning service in real life contexts using smart device - focused on science learning - (스마트 디바이스를 활용한 일상생활 속 맥락 기반의 학습 서비스 디자인 - 과학 학습을 중심으로 -)

  • Choi, Hojeong;Ryoo, Han Young
    • Design Convergence Study
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    • v.14 no.4
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    • pp.151-167
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    • 2015
  • This research suggests scenarios of learning in real life contexts with smart devices and provides user interface prototypes to show their characteristics more effectively. For this, literature review was conducted to understand the strength and limitations of current learning in which real life contexts are used. Then, the characteristics of smart devices as a support tool of learning service was reviewed. With such understand, a user research was executed to establish 10 design guidelines for learning service in real life contexts. Finally, this paper suggested two scenarios that shows learning in real life contexts as case studies and their detailed user interface protypes.

The Effects of Contextual Error-Correction Feedback on Learners' Academic Achievement io Web Courseware for Learning Productivity S/W (Productivity S/W 학습용 웹 코스웨어에서 상황맥락적 오류교정 패드백이 학업성취도에 미치는 영향)

  • Kim, Do-Yun;Bae, Young-Kwon;Baek, Jang-Hyeon;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
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    • v.7 no.1
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    • pp.141-149
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    • 2004
  • Today there are many Web courseware systems for formative evaluation and feedback. Formative evaluation and feedback provided according to users' response in most Web courseware systems, however, are simple texts showing only whether correct or wrong, correct answers, relevant information, etc., far deviated from actual context. Thus such a system may weaken the corrective function of feedback and, as a result, reduce learners' understanding of contents and the possibility of learning transfer. In addition, according to the learning theory of constructivism, learning is influenced by the situation, in which it happens, and knowledge is learned and transferred differently depending on the context in which it is learned. In the background, this study designed and implemented a contextual error-correction feedback system that can provide feedback in a context closely related and similar to the relevant situation according to the response of learners when formative evaluation is carried out in Web courseware. In addition, it applied 'correction/correct-answer-providing feedback', 'relevant information providing feedback' and 'contextual error-correction feedback' to Web courseware for learning actual productivity S/W and verified if 'contextual error-correction feedback' is more effective than other two types of feedback for learners' academic achievement.

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A Study on User Experience(UX) in the Usage Context of Erasing (지우는 맥락 상황에서의 사용자 경험(UX)에 관한 연구)

  • Shin, Youngsoo;Lee, Sunhwa;Kim, Yeunju;Im, Chaerin;Kim, Jinwoo
    • Science of Emotion and Sensibility
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    • v.18 no.2
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    • pp.65-74
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    • 2015
  • Nowadays, people start to focus on the value of 'Mindfulness' and 'Slowness', instead of the importance of 'Development' and 'Advancement' in their whole life. According to this background, we attempted to find new research opportunities on User Experience(UX) in usage context of 'Erasing'. Through a interdisciplinary literature review on related works regarding the concept of erasing, we tried to understanding the meaning of erasing within the perspective of philosophy, psychology, and human-computer interaction(HCI). We also conducted the contextual inquiry, one of the qualitative research methods to examine the actual usage context and the user's experience, with 79 users who were required to erase something in three usage contexts, including Paper-Eraser condition, Computer-Keyboard condition, and Tablet PC condition. The results indicate that it is important to provide not only effective erasing but also satisfaction for users in the usage-context of erasing. From these attempts, we expect that our findings will be helpful to understand the meaning of the erasing in academic and practical fields.