• Title/Summary/Keyword: 매끄러운 공간

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Acquisition of River Velocity Data Using Acoustic Doppler Current Profiler (ADCP를 이용한 하천 유속 자료의 추출)

  • Lee, Chan Joo;Lee, Du Han;Kim, Myoung Hwan
    • Proceedings of the Korea Water Resources Association Conference
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    • 2004.05b
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    • pp.365-370
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    • 2004
  • 본 연구에서는 ADCP를 이용하여 수집된 3차원적 하천 유속 자료를 기기 특성상 오류, 운용상 오류 등을 고려하여 검토하였으며, 원시 자료의 편차를 보정하는 공간평균기법을 적용하여 필터링함으로써 유속 자료를 추출하였다 공간평균기법으로 추출된 자료는 원시 자료에 비해 유속 편차가 감소되어 매끄러운 유속 분포를 보여주었을 뿐만 아니라 원시 자료에 의한 유량 계산 결과와 거의 일치하여 유속 분포를 적절하게 필터링하는 것으로 파악되었다. 또한 공간평균된 유속 자료를 이용하여 하천의 흐름장을 일목요언하게 제시할 수 있는 평면적 유속 벡터와 단면상 유속 벡터를 제시하였다. 차후 다른 유속계를 이용한 결과와 적절히 비교된다면 공간평균된 자료는 원시 자료에 비해 보다 유용할 것으로 예상되며 하천 흐름 해석 및 수치 모의에 기초 자료로 이용될 수 있을 것으로 기대된다.

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Rigidity of surfaces (곡면의 강성의 역사)

  • Kim, Ho-Bum
    • Journal for History of Mathematics
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    • v.20 no.4
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    • pp.49-60
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    • 2007
  • In this article, the concept of rigidity of smooth surfaces in the three dimensional Euclidean space which naturally arises in elementary geometry is introduced, and the natural process of the development of rigidity theory for compact surfaces and its generalizations are investigated.

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Implementation of 3D Object Reconstruction using a Pair of Kinect Cameras (2대의 Kinect 카메라를 이용한 3차원 물체의 복원 구현)

  • Shin, Dong-Won;Ho, Yo-Sung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2014.06a
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    • pp.135-138
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    • 2014
  • 본 논문에서는 2대의 Kinect 카메라를 이용하여 실세계의 3차원 객체에 대한 복원을 수행하는 방법을 제안한다. 먼저 깊이 가중치가 추가된 계층적 결합형 양방향 필터를 이용하여 Kinect로부터 얻은 원본 깊이 영상을 보정한다. 그리고 카메라 캘리브레이션을 이용하여 카메라의 내부 파라미터와 외부 파라미터를 획득한다. 이를 이용해 3차원 워핑을 수행하여 각 시점의 데이터를 3차원 공간에 점군 모델로 복원하고 표면 모델링 방법을 이용하여 3차원 객체의 매끄러운 표면 모델을 생성한다. 실시간에 가까운 속도를 내기 위해서 계층적 결합형 양방향 필터와 3차원 워핑을 병렬 처리 프레임워크인 CUDA로 구현하여 고속화하였다. 실험을 통해 분리된 각 시점에서의 깊이 정보를 하나의 통합된 3차원 공간에 복원할 수 있었고 초당 5 fps의 속도로 동작하는 것을 확인하였다.

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Development of 3-D Field Grid Generating Method for Viscous Flow Calculation around a Practical Hull Form (선체주위의 점성유동 계산을 위한 3차원 공간 격자계 생성방법)

  • Wu-Joan Kim;Do-Hyun Kim;Suak-Ho Van
    • Journal of the Society of Naval Architects of Korea
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    • v.36 no.1
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    • pp.70-81
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    • 1999
  • To predict the viscous boundary layers and wakes around a ship, the CFD techniques are commonly used. For the efficient application of CFD tools to practical hull farms, a 3-D field grid generating system is developed. The present grid generating system utilizes the solution of Poisson equation. Sorenson's method developed for 2-D is extended into 3-D to provide the forcing functions controling grid interval and orthogonality on hull surface, etc. The weighting function scheme is used for the discretization of the Poisson equation and the linear equations are solved by using MSIP salver. The trans-finite interpolation is also employed to assure the smooth transition into boundary surface grids. To rove the applicability, the field grid systems around a container ship and a VLCC with bow and stem bulb are illustrated, and the procedures for generating 3-D field grid system are explained.

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A Study on the Characteristics of the Interior space of Rem Koolhaas's Architecture based on the Spatial Discourse of Gilles Deleuze (질 들뢰즈의 공간담론에 기초한 렘 콜하스 실내공간의 특성에 관한 연구)

  • Kim, Suk-Young;Kim, Moon-Duck
    • Korean Institute of Interior Design Journal
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    • v.18 no.3
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    • pp.47-56
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    • 2009
  • This research aims to analyze the characteristics of the architectural space of Rem Koolhaas based on the spatial discourse of Gilles Deleuze, a philosopher of post-structuralism which comprehends pluralism accepting even contingency and uncertainty beyond deterministic attitudes of structuralism that has led the western discourses since the 19th century. First of all, this research will reflect on Deleuze's spatial concept through literatures and extract the characteristics related to architectural spaces. Then, on the basis of these characteristics, it will analyze the characteristics which were applied to the interior space of the recent architectural works of Rem Koolhaas to find out how Deleuze's spatial dicourse was embodied. Among Deleuze's speculations, the characteristics which falls under the spatial discourse were classified into three categories; degree between the striated space and the smooth one, the space of events and singularity, and the space of the multiple sense. These analysis words are used to look into the correlations among the specific practicing methods embodied in the architecture of Kookhaas. In conclusion, in the architectural space of Rem Koolhaas, it was found that the characteristics of Gilles Deleuze's spatial discourse of post-structuralism were embodied by the methods such as (1) Space of continuous transition, (2) Space of the $multiplicit{\acute{e}}$ accepting contingent events, (3) Space of the multiple sense, and (4) Space of movement.

Shear behavior at the interface between particle and non-crushing surface by using PFC (PFC를 이용한 입자와 비파쇄 평면과의 접촉면에서의 전단 거동)

  • Kim, Eun-Kyung;Lee, Jeong-Hark;Lee, Seok-Won
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.14 no.4
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    • pp.293-308
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    • 2012
  • The shear behavior at the particle/surface interface such as rock joint can determine the mechanical behavior of whole structure. Therefore, a fundamental understanding of the mechanisms governing its behavior and accurately estimation of the interface strength is essential. In this paper, PFC, a numerical analysis program of discrete element method was used to investigate the effects of the surface roughness on interface strength. The surface roughness was characterized by smooth, intermediate, and rough surface, respectively. In order to investigate the effects of particle shape and crushing on particle/surface interface behavior, one ball, clump, and cluster models were created and their results were compared. The shape of particle was characterized by circle, triangle, square, and rectangle, respectively. The results showed that as the surface roughness increases, interface strength and friction angle increase and the void ratio increases. The one ball model with smooth surface shows lower interface strength and friction angle than the clump model with irregular surface. In addition, a cluster model has less interface strength and friction angle than the clump model. The failure envelope of the cluster model shows non-linear characteristic. From these findings, it is verified that the surface roughness and particle shape effect on the particle/surface interface shear behavior.

Surface roughness crushing effect on shear behavior using PFC (PFC를 이용한 평면 파쇄가 전단 거동에 미치는 효과)

  • Kim, Eun-Kyung;Jeong, Da-Woon;Lee, Seok-Won
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.14 no.4
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    • pp.321-336
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    • 2012
  • The shear behavior at the particle/surface interface such as rock joint can determine the mechanical behavior of whole structure. Therefore, a fundamental understanding of the mechanisms governing its behavior and accurately estimation of the interface strength is essential. In this paper, PFC, a numerical analysis program of discrete element method was used to investigate the effects of the surface roughness crushing on interface strength. The surface roughness was characterized by smooth, intermediate, and rough surface, respectively. Particle shape was classified into one ball model of circular shape and 3 ball model of triangular shape. The surface shape was modelled by wall model of non-crushing surface and ball model of crushing surface. The results showed that as the bonding strength of ball model decreases, lower interface strength is induced. After the surface roughness crushing was occurred, the interface strength tended to converge and higher bonding strength induced lower surface roughness crushing. Higher friction angle was induced in wall model and higher surface roughness induced the higher friction angle. From these findings, it is verified that the surface roughness and surface roughness crushing effect on the particle/surface interface shear behavior.

Development and Application of Mode II Fracture Toughness Test Method Using Rock Core Specimen (시추코어를 이용한 암석의 mode II 파괴인성 시험법 개발과 적용)

  • Jung, Yong-Bok;Park, Eui-Seob;Kim, Hyunwoo
    • Tunnel and Underground Space
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    • v.26 no.5
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    • pp.396-408
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    • 2016
  • Rock fracture mechanics has been widely applied to various fields of rock and civil engineering. But most researches covered mode I behavior, though mode II behavior is dominant in rock engineering. Until now, there is only one ISRM suggested method for mode II toughness of rock. A new SCC (Short Core in Compression) mode II toughness test method was developed considering 1) application of confining pressure, 2) easiness of notch creation, 3) utilization of existing equipment, 4) simple test procedure. The stress intensity factors were determined by 3D finite element method considering line and distributed loading conditions. The tests with granite specimens were carried out using MTS 815 rock test system with a loading rate of 0.002 mm/s. The mean value of mode II fracture toughness of granite showed $2.33MPa{\sqrt{m}}$. Mode I toughness of the same granite was $1.12MPa{\sqrt{m}}$, determined by Brazilian disk test and $K_{IIC}/K_{IC}=2.08$. The smooth fracture surface with rock powder formation also supported mode II behavior of SCC method. The SCC method can be used for the determination of mode II fracture toughness of rocks based on the current results.

A Study on the Characteristics of Oil-water Separation in Non-point Source Control Facility by Coalescence Mechanism of Spiral Buoyant Media (나선형 부유 고분자 여재의 Coalescence 특성을 이용한 비점오염원 저감시설의 유수분리특성 연구)

  • Kang, Sung-Won;Kim, Seog-Ku;Kim, Young-Im;Yun, Sang-Leen;Kim, Soo-Hae;Kim, Mee-Kyung
    • Journal of Korean Society of Environmental Engineers
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    • v.29 no.8
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    • pp.950-955
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    • 2007
  • Non-point source control system which had been designed only for oil-water separation in the fields of oil refinery and garage was upgraded in this research for the removal of runoff pollutants in impervious urban area. Pollutants including oil from driveway and bridge were eliminated by two types of pathway in the system. One is the coalescence mechanism that the oil droplets in the runoff come into contact with each other in the spiral buoyant media surface and form larger coalesced droplets of oil that are carried upstream to the oil layer. The other is the precipitation that solids in runoff were settled by gravity in the system. In this research, coalescing characteristics of oil and water separation were investigated through image analyses, and efficiencies of the non-point source control system were evaluated using dust in driveway and waste engine oil. Media made of high density and high molecular weight polyethylene was indeterminate helical shape and had sleek surface by analysing SEM photographs and BET. Surface area and specific gravity of media which were measured directly were 1,428 $mm^2$ and 45.3 $kg/m^3$ respectively. From the image analyses of the oil droplets photographs which were taken by using microscope, it was proved clearly that the coalescence was the main pathway in the removal of oil from the runoff. Finally, the performances of the non-point source control system filled up with the media were suspended solid $86.6\sim95.2%$, $COD_{Cr}$, $87.3\sim95.4%$, n-Hexane extractable materials $71.8\sim94.8%$ respectively.

Comparison of Acting Style Between 2D Hand-drawn Animation and 3D Computer Animation : Focused on Expression of Emotion by Using Close-up (2D 핸드 드로운 애니메이션과 3D 컴퓨터 애니메이션에서의 액팅(acting) 스타일 비교 -클로즈-업을 이용한 감정표현을 중심으로-)

  • Moon, Jaecheol;Kim, Yumi
    • Cartoon and Animation Studies
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    • s.36
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    • pp.147-165
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    • 2014
  • Around the turn of 21st century, there has been a major technological shift in the animation industry. With development of reality-based computer graphics, major American animation studios replaced hand-drawn method with the new 3D computer graphics. Traditional animation was known for its simplified shapes such as circles and triangle that makes characters' movements distinctive from non-animated feature films. Computer-generated animation has largely replaced it, but is under continuous criticism that automated movements and reality-like graphics devaluate the aesthetics of animation. Although hand-drawn animation is still produced, 3D computer graphics have taken commercial lead and there has been many changes to acting of animated characters, which calls for detailed investigation. Firstly, the changes in acting of 3D characters can be traced from looking at human-like rigging method that mimics humanistic moving mechanism. Also, if hair and clothing was part of hand-drawn characters' acting, it has now been hidden inside mathematical simulation of 3D graphics, leaving only the body to be used in acting. Secondly, looking at "Stretch and Squash" method, which represents the distinctive movements of animation, through the lens of media, a paradox arises. Hand-drawn animation are produced frame-by-frame, and a subtle change would make animated frames shiver. This slight shivering acts as an aesthetic distinction of animated feature films, but can also require exaggerated movements to hide the shivering. On the contrary, acting of 3D animation make use of calculated movements that may seem exaggerated compared to human acting, but seem much more moderate and static compared to hand-drawn acting. Moreover, 3D computer graphics add the third dimension that allows more intuitive movements - maybe animators no longer need fine drawing skills; what they now need is directing skills to animate characters in 3D space intuitively. On the assumption that technological advancement and change of artistic expressionism are inseparable, this paper compares acting of 3D animation studio Pixar and classical drawing studio Disney to investigate character acting style and movements.