• Title/Summary/Keyword: 마커방식

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Measurement of Dynamic Characteristics on Structure using Non-marker Vision-based Displacement Measurement System (비마커 영상기반 변위계측 시스템을 이용한 구조물의 동특성 측정)

  • Choi, Insub;Kim, JunHee
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.29 no.4
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    • pp.301-308
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    • 2016
  • In this study, a novel method referred as non-marker vision-based displacement measuring system(NVDMS) was introduced in order to measure the displacement of structure. There are two distinct differences between proposed NVDMS and existing vision-based displacement measuring system(VDMS). First, the NVDMS extracts the pixel coordinates of the structure using a feature point not a marker. Second, in the NVDMS, the scaling factor in order to convert the coordinates of a feature points from pixel value to physical value can be calculated by using the external conditions between the camera and the structure, which are distance, angle, and focal length, while the scaling factor for VDMS can be calculated by using the geometry of marker. The free vibration test using the three-stories scale model was conducted in order to analyze the reliability of the displacement data obtained from the NVDMS by comparing the reference data obtained from laser displacement sensor(LDS), and the measurement of dynamic characteristics was proceed using the displacement data. The NVDMS can accurately measure the dynamic displacement of the structure without the marker, and the high reliability of the dynamic characteristics obtained from the NVDMS are secured.

Expression Technique of the Plurality IR LED Marker using OOK Method for Augmented Reality (증강현실에서 OOK 기법을 이용한 다수의 IR LED 마커 표현 기술)

  • Lee, Hye-Mi;Ryu, Nam-Hoon;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.2
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    • pp.433-438
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    • 2012
  • With technologies available now, there are only a few virtual objects that augmented reality content can create. So, wider application of it is limited. If people want to realize any augmented reality content, out of a vast amount of materials available as well as virtual objects, the number of virtual objects that markers can render should be made to go up along with the content. In a precedent study, IR LEDs markers render marker information following On-Off signals. The number of LEDs should be raised to render as much information as possible, subsequently leading to the problem of oversized markers. This problem can be solved by generating data signals through the blinking of LEDs. This research puts forward OOK Code algorithm that represents the mode of data transmission using the light of LEDs. The amount of information that can be rendered by a marker increases and the size of the marker gets smaller, which is a merit, when it receives data signals from light.

A study on the Image Augmented Reality Card using Augmented Reality (증강현실을 이용한 이미지기반 AR카드 활용방안 연구)

  • Park, Ki-Deok;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.12 no.8
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    • pp.467-474
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    • 2014
  • Augmented reality in the smart environments is the interaction between the user and the media through the expansion of a variety of experiences is provided. How to use the location information, how to use markers, utilizing real-time marker-less interaction with the real world and the virtual world, such as the mapping method intermediary situated in real-time. Expansion of the elements of experience, and augmented reality as a tool of information being utilized. Educational Edutainment AR card to take advantage in terms of content was a real-time marker-less approach to create an image map image map was constructed urbanization. Stereoscopic 3D environment, taking advantage of the object produced by combining augmented reality and way of interaction, educational content. Help in terms of active and passive involvement pra realistic interest leads to a way of giving tangible.

A Study on the Marker Tracking for Virtual Construction Simulation based Mixed-Reality (융합현실 기반의 가상건설 시뮬레이션을 위한 마커 추적 방식에 관한 연구)

  • Baek, Ji-Woong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.660-668
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    • 2018
  • The main object of this study was to find a way to operate the marker for simulating a virtual construction using a MR(mixed reality) device. The secondary object was to find a way to extract the form-data from BIM data, and to represent the virtual object by the MR device. A tiny error of scale causes large errors of length because the architectural objects are very large. The scale was affected by the way that the camera of the MR device recognizes the marker. The method of installing and operating the marker causes length errors in the virtual object in the MR system. The experimental results showed that the error factor of the Virtual object's length was 0.47%. In addition, the distance between the markers can be decided through the results of an experiment for the multi-marker tracking system. The minimum distance between markers should be more than 5 m, and the error of length was approximately 23mm. If the represented virtual object must be less than 20mm in error, the particular mark should be installed within a 5 m radius of it. Based on this research, it is expected that utilization of the MR device will increase for the application of virtual construction simulations to construction sites.

Rectification of Perspective Distortion using Surface Markers on Lenslet Array for Computational Integral Imaging Reconstruction (컴퓨터 집적 영상에서의 표면 마커를 이용한 왜곡 보정)

  • Son, Jeong-min;You, Hoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.114-115
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    • 2012
  • In this paper, we improve pre-processing method using markers and propose accurate lattice extraction of elemental image array using minimal markers to correct distortion. We propose a method that almost equal performance of existing method and be more simple calculation. For our method, we did computational experiments and compared with reconstructed images.

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Effects of Aerobic Exercise and Chrysin Supplementation on Macrophage Infiltration and Lipolysis Genes of High-Fat Diet Mice (고지방식이 동물모델에서 크리신 섭취와 유산소 운동이 대식세포 침윤과 지방분해 유전자들에 미치는 영향)

  • Choi, Do-Yourl;Lee, Young-Ran
    • Journal of Digital Convergence
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    • v.17 no.5
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    • pp.399-405
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    • 2019
  • This study was investigated the effect of aerobic exercise and chrysin supplementation on macrophage infiltration and lipolysis in high-fat diet mice. To accomplish the purpose of this study, C57BL/6 mice were fed high fat diet(60% fat diet) during experimental period. The animals were divided into 4 groups; NC (normal diet control, n=5), HC (high fat diet control, n=5), Hch(high fat diet with chrysin, n=5), and HME (high fat diet with aerobic exercise training, n=5). Exercise training was performed for 16 weeks on a treadmill running. As a result, macrophage marker, F480 and CD11c were significantly decreased in HME comparison with HD and Hch. Also, M2 macrophage marker CD11c, and lipolysis marker PRDM were significantly increased in HME compared with HC and Hch These findings suggest that regular aerobic exercise has beneficial effects to inhibit macrophage infiltration in high fat diet mice.

Robust Threshold Determination on Various Lighting for Marker-based Indoor Navigation (마커 방식 실내 내비게이션을 위한 조명 변화에 강한 임계값 결정 방법)

  • Choi, Tae-Woong;Lee, Hyun-Cheol;Hur, Gi-Taek;Kim, Eun-Seok
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.1-8
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    • 2012
  • In this paper, a method of determining the optimal threshold in image binarization for the marker recognition is suggested to resolve the problem that the performances of marker recognition are quite different according to the changes of indoor lighting. The suggested method determines the optimal threshold by considering the average brightness, the standard deviation and the maximum deviation of video image under the various indoor lighting circumstances, such as bright light, dim light, and shadow by unspecified obstacles. In particular, the recognition under the gradation lighting by shadow is improved by applying the weighted value that depends on the brightness of image. The suggested method is experimented to process $720{\times}480$ resolution video images under the various lighting environments, and it shows the fast and high performance, which is suitable for mobile indoor navigation.

Availability of Mobile Art in Smartphone Environment of Augmented Reality Content Industrial Technology (증강현실 콘텐츠 산업기술의 스마트폰 환경 모바일 아트 활용 가능성)

  • Kim, Hee-Young;Shin, Chang-Ok
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.48-57
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    • 2013
  • Smartphones provide users with environment for communication and sharing information and at the same time play an important role of mobile technology and mobile art development. Smartphone technology-related researches are being accelerated especially with the advent of mobile Augmented Reality(AR) age, but the studies on user participation that is essential for AR content industry were insufficient. In that regard, the assistance from mobile art area that has already developed these characteristics is essential. Thus, this article is to classify mobile art that has not been studied a lot domestically into feature phone usage and smartphone usage and to analyze each example case with the three most used methods. The usage of feature phones which use the sound and images of mobile devices can be divided into three: installation and performing methods, single channel video art method and five senses communication method. On the other hand, the usage of smartphones that use sensors, cameras, GPS and AR can be divided into location-based AR, marker-based AR and markerless AR. Also, as a result of examining mobile AR content utilization technology by industries, combined methods are utilized; tourism and game-related industries use location-based AR, education and medicine-related industries use marker-based AR, and shopping-related industries use markerless AR. The development of AR content industry is expected to be accelerated with mobile art that makes use of combined technology method and constant communication method through active participation of users. The future development direction of mobile AR industry is predicted to have minimized HMD, integration of hologram technology and artificial intelligence and make the most of big data and social network so that we could overcome the technological limitation of AR.

An Augmented Reality Solution for Improving Marker Recognition and Solving Human Occlusion (마커인식 개선과 인체가 가려지는 문제해결을 위한 증강현실 솔루션)

  • Lu, Chengnan;Park, Jongyeol;Park, Jinho
    • Journal of Korea Game Society
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    • v.20 no.2
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    • pp.183-192
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    • 2020
  • Due to the problem of matching between virtual world space and real-world space, the reality of augmented reality content is rather low. There are many reasons for this result, firstly virtual object is rendered without considering relation between real-world space and virtual world space. Secondly, virtual objects rely too much on the marker to reduce reality. We propose two schemes to improve the reality of augmented reality, one is people occlusion, the other is to reduce the dependence of virtual objects on the marker.

Bluetooth Smart Board (블루투스 스마트 칠판)

  • Cho, he won;Kim, jin seoung;Jeong, im young
    • Proceedings of the Korea Contents Association Conference
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    • 2016.05a
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    • pp.447-448
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    • 2016
  • 현재 대부분의 학교 혹은 회사에서의 강의와 발표 방식은 강연자의 일방적인 필기와 말하기 방식이다. 또한 거의 모든 사람이 스마트 기기를 최소 하나씩은 가지고 있는 스마트 시대에서 여전히 칠판에 분필로 필기를 하고 화이트보드에 마커로 필기하는 아날로그적인 방식을 사용하고 있다. 본 논문에서는 이러한 교육 방식을 스마트 시대에 맞게 바꾸는 방법을 제시한다. 스마트 칠판과 청중들의 스마트 기기 사이의 블루투스 통신을 가능하게 하여 기존의 일방적인 강의 방식에서 양방향 참여 가능한 강의 방식이 가능하다.

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