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http://dx.doi.org/10.5392/JKCA.2013.13.05.048

Availability of Mobile Art in Smartphone Environment of Augmented Reality Content Industrial Technology  

Kim, Hee-Young (부산대학교 영화연구소)
Shin, Chang-Ok (경성대학교 디지털 콘텐츠학부)
Publication Information
Abstract
Smartphones provide users with environment for communication and sharing information and at the same time play an important role of mobile technology and mobile art development. Smartphone technology-related researches are being accelerated especially with the advent of mobile Augmented Reality(AR) age, but the studies on user participation that is essential for AR content industry were insufficient. In that regard, the assistance from mobile art area that has already developed these characteristics is essential. Thus, this article is to classify mobile art that has not been studied a lot domestically into feature phone usage and smartphone usage and to analyze each example case with the three most used methods. The usage of feature phones which use the sound and images of mobile devices can be divided into three: installation and performing methods, single channel video art method and five senses communication method. On the other hand, the usage of smartphones that use sensors, cameras, GPS and AR can be divided into location-based AR, marker-based AR and markerless AR. Also, as a result of examining mobile AR content utilization technology by industries, combined methods are utilized; tourism and game-related industries use location-based AR, education and medicine-related industries use marker-based AR, and shopping-related industries use markerless AR. The development of AR content industry is expected to be accelerated with mobile art that makes use of combined technology method and constant communication method through active participation of users. The future development direction of mobile AR industry is predicted to have minimized HMD, integration of hologram technology and artificial intelligence and make the most of big data and social network so that we could overcome the technological limitation of AR.
Keywords
Mobile Media Art; Smartphones; Augmented Reality(AR); Mobile Content Industry Technology; Interaction; Playfulness;
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Times Cited By KSCI : 1  (Citation Analysis)
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