• Title/Summary/Keyword: 리치

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Slip Behavior of Friction Type High-Tension Bolted Joints with Oversize Hole (과대공을 갖는 고장력 볼트 마찰이음부의 미끄러짐 거동)

  • Cho, Sun Kyu
    • Journal of Korean Society of Steel Construction
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    • v.9 no.3 s.32
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    • pp.301-307
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    • 1997
  • In field fabrication of steel members, the oversize hole is frequently required due to reaming and mismatching. But, there are no provisions and investigations about oversize hole in the Korean specifications. So, in this study, the tension test of friction type high-tention bolted joints is performed with parameters of bolt hole size, surface treatment and tightening force, and investigate the effect of slip behavior with those parameters. From the results, the enough tightening force is needed to obtain some degree slip load in shot blast treatment case, although tightening force is reduced somewhat, it is no problem to guarantee slip load in zincrich primer case. The slip behavior of joints with oversize hole(26mm) is similar to the slip behavior of joints with hole of nominal size.

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Evaluating Local Damages and Blast Resistance of RC Slabs Subjected to Contact Detonation (접촉 폭발 하중을 받는 RC 슬래브의 국부 손상 및 내폭 성능 평가)

  • Li, Ling;Lee, Jin Young;Min, Kyung Hwan;Yoon, Young Soo
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.17 no.1
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    • pp.37-45
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    • 2013
  • In this study, the resistance of various reinforced concrete (RC) slabs subjected to contact detonation was assessed. In order to enhance the blast resistance, fibers and external FRP sheets were reinforced to RC slabs. In the experiment, the $2,000{\times}1,000{\times}100mm$ sized RC slabs were fabricated using normal concrete (NC), steel fiber reinforced concrete (SFRC), polyvinyl alcohol fiber reinforced cementitious composite (PVA FRCC), and ultra-high performance cementitious composites (UHPCC). The damage levels of RC slabs subjected to contact detonation were evaluated by measuring the diameter and depth of crater, spall and breach. The experimental results were compared to the analyzed data using LS-DYNA program and three different prediction equations. The diameter and depth of crater, spall and breach were able to be predicted using LS-DYNA program approximately. The damage process of RC slabs under blast load was also well expressed. Three prediction equations suggested by other researchers had limitations to apply in terms of empirical approaches, therefore it needs further research to set more analytical considerations.

Development of an Explosive Bolt for Sled Test Application (슬레드 시험용 폭발볼트 개발)

  • Lee, Juho;An, Woo-Jin;Kim, Yong-Seok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.48 no.4
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    • pp.269-275
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    • 2020
  • An explosive bolt is one of many representative pyrotechnic release devices that separates two joined structures using explosives inside the bolt. In this study, a 1/2 inch ridge-cut explosive bolt with an EBW detonator was developed for usage in sled tests. The initial shape design was carried out based on the design method, and the performance test showed that the separation performance was outstanding but fragments occurred. Therefore, numerical analysis was performed to reduce the amount of debris by minimizing the amount of explosives. From the numerical analysis, the separation mechanism and characteristics of the ridge-cut explosive bolts were identified, and the minimum amount of explosives that does not generate debris was proposed. Verification tests revealed that the ridge-cut explosive bolts with the proposed explosive weight minimized fragments while maintaining the separation performance.

A Study on the Online Information Services of Broadcasting Video Data: Focusing on Public Broadcasting (방송 영상자료의 온라인 기록정보서비스에 관한 연구: 공영방송을 중심으로)

  • Im, Jin-young;Rieh, Hae-young
    • Journal of Korean Society of Archives and Records Management
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    • v.20 no.4
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    • pp.107-128
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    • 2020
  • In recent years, many users preferred video records, and as the broadcasting video data becomes necessary, the demand for video records' use has increased. However, most broadcasters' archive agencies currently provide archive services only for internal employees, and for the general public. In this study, the web-based online information services provided to the general public in the archive sites of domestic and foreign public broadcasting companies were examined and analyzed. The evaluation criteria for the web-based records information services were identified in three service areas: online accessibility, search and online browsing, and outreach or expansion services. The overseas public broadcasters' web-based services and the public broadcasting companies' current status were examined for each area. Based on the examination, direction improvements, such as providing online search and records, developing various outreach services, and expanding user levels were proposed for the information services on broadcasting video data in public broadcasting companies for the general public.

3D virtual shopping mall implementation based on the rich media technology (리치미디어 기술 기반의 3D 가상쇼핑몰 구현)

  • Lee, Jun;Kang, Eung-Kwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.2
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    • pp.229-238
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    • 2007
  • Cyber shopping mall is based on technique of the Internet that is purpose in a new business form from cyber space. Cyber shopping mall's economic activity will be much grow up and upswing compare than past object economy. Therefore we proposed the interactive Internet shopping mail system. Especially, the proposed shopping mali is 3D interaction Cyber Shopping mall based on 'Rich media Technique' and it different with existing shopping mall. This system is represent to Hyper view when the customer click the object what they want to buy during cyber space tour. This system can be Move, Rotate, Zoom in, Zoom out and Play the object. This system can increase customer's feeling more interesting, immersion, etc. And 3D objects look like a real thing get out of the conventional 2D image form is great contribute to increase customer's interest.

Planning for Discovery and Outreach Services of Memory of the World in the Korean Astronomy (한국 천문학 분야의 세계 기록유산 발굴과 아웃리치 서비스를 위한 기획론)

  • Choi, Young Sil;Kahng, Gyoo-hyoung;Seo, Yoon Kyung
    • The Bulletin of The Korean Astronomical Society
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    • v.45 no.1
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    • pp.55.3-56
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    • 2020
  • 유구한 전통을 배경으로 우리나라는 유네스코 세계기록유산을 세계 4위, 아시아 1위로 등재하여 기록물의 가치를 국제적으로 인정받고 있다. 이제는 세계 기록유산 16건이라는 등재 수량을 넘어, 활용도 증진을 통한 명실상부 질적 차원의 우수 세계 기록유산 보유국가로 성장해야 할 시기를 맞고 있다. 이러한 측면에서 기록유산의보편적 접근과 활용의 증진을 목적으로 하는 국제기록유산센터(ICDH, International Centre for Documentary Heritage)의 2019년 청주시 유치는 시사하는 바가 크다. 또 정부가 세계 기록유산의 다양한 활용 제고를 위한 지자체 협업 사업을 지원하기 시작한 것도 유의할만하다. 그러나 한국 천문학 분야에서는 세계 기록유산이 한 건도 지정되지 않아 우리나라의 우수한 과학적 성취가 담긴 사료들은 알려지지 않고 있으며, 체계적인 관리·보존도 미비한 상태다. 이에 이 연구는 한국 천문학 기록자원의 세계 기록유산 발굴과 등재 및 등재 이후 활용 증진을 위한 아웃리치 서비스의 방법론을 제언하는 데 목적을 가지며 다음 기획론을 제시하고자 한다. 먼저 한국 천문학 기록자원의 세계 기록유산 발굴을 위하여 유네스코의 등재평가기준과 참고할만한 등재과정의 선행사례를 분석한다. 다음으로, 등재 이후 정·관·학 협업의 체계적 관리보존과 공유체계를수립하는 방안을 모색하고자 한다. 이를 위하여 소장처와협업체간 분쟁의 소지가 될 수 있는 저작권 등 위험 요소와 참고할만한 국내외 협업의 선진사례를 분석한다. 마지막으로 한국 천문학계의 요구와 현실에 부합하는 기록학적방법론을 분석하여 한국 천문학 분야 세계 기록유산의 아웃리치서비스 방안을 제언하고자 한다. 이 연구는 천문학 분야에서 망실·훼손될 수 있는 기록 자원을 발굴하는 계기를 세계 기록유산에서 찾아, 천문학계에 새로운 연구의 장(場)을 창출하는 선순환을 도모했다는 점에서 의의가 있다. 그러나 선험적 기획이므로 과정상 발생할 수 있는 변수의 대처 방안과 유의성 분석 등 연구 결과 검증에는 한계가 있다. 향후 한국 천문학과의 협업으로 세계 기록유산과 관련한 사료 발굴과 가치 고증 등 학술적 이론 검증을 이어나가 다양한 학제 간 연구로 심화하길 기대한다.

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Findings of Core Elements for Library Outreach Model of Social Workers in the Library (사회복지 전문가 참여형 도서관 아웃리치 모델 개발을 위한 핵심 요소 도출)

  • Lee, Hyewon
    • Journal of the Korean Society for Library and Information Science
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    • v.52 no.3
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    • pp.363-390
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    • 2018
  • The libraries and social welfare centers carry out various programs for the information poor. The libraries have focused on accessing and utilizing information, while social welfare centers have centered on improving the quality of life. This study have investigated as follows. Firstly, this study examined the cooperation model between libraries and social welfare centers or librarians and social workers in public libraries in Korea and California, USA, and analyzed the international library policies and guidelines in literature review. Through the definition of terms and related concepts, we confirmed the range of the information poor in this study. Secondly, this study executed to interview librarians and social workers in Korea and USA about the way of cooperation for the information poor. These interviews have been understood the public library outreach programs in California and the program of the National Library for Children and Young Adults' Out of School Youth Reading Program (2018). Finally, this study suggested the core elements to be considered in developing a library outreach model for the information poor based on the implications derived from literature review and interviews.

Development and Effectiveness of STEAM Outreach Program based on Mathematics (수학을 기반으로 하는 STEAM 아웃리치 프로그램 개발과 효과성)

  • Hwang, Sunwook;Kim, Namjun;Son, Jeongsuk;Song, Wonhee;Lee, Kapjung;Choi, Seongja;Lew, Kyounghoon
    • Communications of Mathematical Education
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    • v.31 no.4
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    • pp.389-407
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    • 2017
  • Many researches related to STEAM education have been actively conducted for developing elementary and secondary school students' comprehensive and logical thinking ability in relation to creativity education in Korea. Each sub factor of STEAM education requires creative thinking with the ability to be merged together to solve problems as integrated or combined forms in the fields of Science, Technology, Engineering, Arts, and Mathematics. Also, these STEAM activities and experiences should be carried out at various places outside the classroom in school. Although various educational programs to enhance mathematical creativity have been emphasized for elementary and secondary school students, recent tendency to focus on classroom learning in the school makes it difficult to develop creative thinking ability of students. This research is mainly based on the result of the project "Development and Administration of STEAM Outreach Program in 2016" supported by KOFAC(Korea Foundation for the Achievement of Science & Creativity). The purpose of this research is to develop a STEAM outreach program including students' activity books, teachers' manuals and administration manual that can maximize STEAM-related interest of students, and to provide a chance for elementary and secondary school students to experience creative thinking based on sub factors of STEAM. The STEAM competency total score and the perception of convergence education were significantly increased for all students participating this program, but some sub factors showed different result by school levels. The STEAM outreach program developed by this study is designed to emphasize STEAM education especially 'based on' mathematics in order to provide students with the opportunity to experience more interest in the field of mathematics and will be able to provide an interesting creative STEAM outreach program that utilizes a variety of activities which, we expect, would help students to consider their career in the future.

The Impact of Virtual Reality on the Extensibility of Exhibition Space and the Usefulness of Outreach Program in the Museum (가상현실(VR)을 통한 박물관 전시공간의 확장 가능성과 아웃리치 프로그램에서의 효용성)

  • Kim, Hyun-a
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.5
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    • pp.83-92
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    • 2017
  • Because the exhibition space in the virtual reality is another kind of reality, which exits in another level, it enables us free from time and physical space, so using the virtual reality will be an effective practice for overcoming cultural divide and managing museums. Especially, virtual reality could transform a fixed physical space into portable contents, so this characteristic would be useful and meaningful when applying the outreach program, which claimed to stand for 'museum out of museum' as following. First, it will give more opportunities of experiencing museums to many people because of freedom of physical space, one of the advantages virtual reality has. Second, people will experience and understand the contents under the context, rather than simply exposing information of artifacts one by one. Third, even people who are far from a museum can experience identical contents at the same time, so this synchronicity will enhance communications among people and the society. Fourth, it will provide rich contents to people by putting a variety of exhibitions into one VR device. Fifth, it will be useful for archiving the exhibition with minimizing the loss of contents. Sixth, VR will convert museum visitors from observers to operators. Finally, VR can expand the target audience of the outreach program and develop a variety of education programs. Because museums is a public organization for overcoming cultural divide and enhancing communication, they should adopt virtual reality, which enables to extend the exhibition space and provide more opportunities of experiencing museums.