• Title/Summary/Keyword: 리얼

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An Identification System Using QR Codes for Production and Disposal Information of Internet of Things Devices (QR코드 기반 사물인터넷 디바이스의 생산/폐기 정보 식별체계)

  • Lim, Jae-Hyun;Seo, Jeongwook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.664-665
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    • 2016
  • This paper proposes an identification system based on QR (Quick Response) code for production and disposal information of Internet of Things (IoT) devices. Three thousands and five hundreds of electronic devices have replaced and discarded in South Korea in a year, and twenty millions to fifty millions tons of e-wastes have happened throughout the world every year. According to Gartner, market research institution, the number of IoT devices will increase from 2.3 billions in 2013 to 30 billions in 2020, however, the regulations and systems which take into account environment were not prepared. The identification systems for reflecting information of devices, which are produced or discarded, are required to resolve the problem. The proposed identification system based on QR code can store much more massive data such as the producer, product's model, serial number, recycling rate, recovering rate, recyclability rate, recoverability rate than RFID (Radio-Frequency Identification). Also, users can immediately recognize production and disposal information by a QR code application in a smartphone.

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Applications of English Education with Remote Wireless Mobile Devices (무선 원격 시스템의 모바일 장치를 이용한 영어 학습 방법 연구)

  • Lee, Il Suk
    • Journal of Digital Contents Society
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    • v.14 no.2
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    • pp.255-262
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    • 2013
  • Useful applications for English education enable immediate conversion of mobile devices into remote wireless systems for classroom computers. Once the free software has been installed in the main computers in the classroom, using powerpoint, students can operate the computers through their mobile devices by installing Air mouse on them. By using this, the students can draw or write on the "board" to manipulate the educational resources from where they are/from their seats. The study of English language encompasses not only academic study but also language training. Until recently, the issue of the English language learning has been ridden with certain problems-instead of being a tool that facilitates communication, its main purpose has been for school grades, TOEIC, and TOEFL. This study suggests English language learning methodology using various applications such as mobile, VOD English language content, and movie scripts in implementing easy and fun English language learning activities that can be studied regularly. This is operationalized by setting a specific limit on learning and by using various media such as podcast, Apps, to increase interest, motivation, and self-directed learning in a passive learning environment.

A Study of VR Interactive Storytelling for Empathy (공감을 위한 VR 인터랙티브 스토리텔링 연구)

  • Bae, Byung-Chull;Kim, Dong Gyun;Seo, Gapyuel
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1481-1487
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    • 2017
  • In this article we describe our preliminary work to create VR interactive storytelling particularly for building empathic relationships between the reader (or the player) and story characters. As a practical guideline for developing empathy-based VR interactive story, we propose four key factors: first, narrativity considering narrative theories and concepts including the notion of focalization by Gerald Genette; second, interactivity for balancing between narrative and player control in interactive storytelling domain; third, consideration of virtual reality in human computer interaction domain; fourth, empathy in narrative from the viewpoint of psychology and cognitive science. We also introduce an example interactive storytelling scenario based on Little Red Riding Hood story. Finally we conclude with our VR implementation using Unreal game engine and HTC Vive.

A 10Gb/s Analog Adaptive Equalizer for Backplanes (백플레인용 10Gbps 아날로그 어댑티브 이퀄라이저)

  • Yoo, Kwi-Sung;Han, Gun-Hee;Park, Sung-Min
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.9
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    • pp.34-39
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    • 2007
  • Serial links via backplane channels suffer from severe signal integrity problems which are normally caused by channel imperfections, such as flat loss, frequency-dependent loss, reflection, etc. Particularly, the frequency-dependent loss causes ISI(Inter-Symbol-Interference) at signal waveforms. Therefore, adaptive equalizing techniques have been exploited in many products to facilitate the ISI problem. In this paper, we present an analog adaptive equalizer circuit designed in a $0.18{\mu}m$ CMOS process. It achieves 10Gb/s data transmission through a long 34-inch backplane channel(or transmission line). The post-layout simulations demonstrate $8ps_{p-p}$ jitter with 10mW power dissipation. The core of the adaptive equalizer occupies the area of $0.56mm^2$.

Implementation of FlexRay Communication Controller Protocol and its Application to a Robot System (FlexRay 프로토콜 설계 및 로봇 시스템 응용)

  • Kang, Hyun-Soo;Xu, Yi-Nan;Kim, Yong-Eun;Chung, Jin-Gyun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.6
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    • pp.1-7
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    • 2008
  • FlexRay is a new standard of network communication system which provides a high speed serial communication, time triggered bus and fault tolerant communication between electronic devices for future automotive applications. FlexRay communication controller (CC) is the core of the FlexRay protocol specification. In this paper, we first design the FlexRay CC protocol specification and function parts using SDL (Specification and Description Language). Then, the system is re-designed using Verilog HDL based on the SDL source. The FlexRay CC system was synthesized using Samsung $0.35\;{\mu}m$ technology. It is shown that the designed system can operate in the frequency range above 80 MHz. In addition, to show the validity of the designed FlexRay system the FlexRay system is combined with sound source localization system in Robot applications. The combined system is implemented using ALTERA Excalibur ARM EPXA4F672C3. It is shown that the implemented system operates successfully.

Implementation of FlexRay Protocol Specification and its Application to a Automobile Advance Alarm System (FlexRay 프로토콜 설계 및 자동차 경보 시스템 응용)

  • Xu, Yi-Nan;Yang, Sang-Hoon;Chung, Jin-Gyun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.8
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    • pp.98-105
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    • 2008
  • FlexRay is a high-speed communications protocol with high flexibility and reliability. It was devised by automotive manufacturers and semiconductor vendors and implemented as on vehicle LAN protocol using x-by-wire systems. FlexRay provides a high speed serial communication, time triggered bus and fault tolerant communication between electronic devices for automotive applications. In this paper, we first design the FlexRay communication controller, bus guardian protocol specification and function parts using SDL (Specification and Description Language). Then, the system is re-designed using Verilog HDL based on the SDL source. The FlexRay system was synthesized using Samsung $0.35{\mu}m$ technology. It is shown that the designed system can operate in the frequency range above 76 MHz. In addition, to show the validity of the designed FlexRay system, the FlexRay system is combined with automobile advance alarm system in vehicle applications. The FlexRay system is implemented using ALTERA Excalibur ARM EPXA4F672C3. It is shown that the implemented system operates successfully.

Diagnosis and Improvement of mode transition delay in Linux 9bit serial communications (리눅스 9비트 시리얼통신에서 모드전환 지연원인의 분석과 개선)

  • Jeong, Seungho;Kim, Sangmin;Ahn, Heejune
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.6
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    • pp.21-27
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    • 2015
  • We analyze the problem that is occurring when using parity mode transformation required for 9 bit serial communication under Linux environment and propose the solution. The parity mode change is used for 9 bit serial communication in the Linux that by nature supports only 8 bit serial communication. delay (around OS tick) arises. Our analysis shows that the cause is minimum length of waiting time to transmit data remained in Tx FIFO buffers. A modified Linux serial driver proposed in this paper decreases the delay less than 1ms by using accurate time delaying. Despite various system communication interfaces, enormous existing standards and system have adopted RS-232 serial communication, and the part of them have communicated by 9bit serial.

Design and Implementation of USB Interface Bridge for PC-based DAB Receiver (PC-based DAB 수신기용 USB Interface Bridge 설계 및 구현)

  • Park, Nho-Kyung;Jin, Hyun-Joon;Park, Sang-Pong;Kim, Sang-Pok;Han, Sung-Ho;Lee, Sang-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.2A
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    • pp.90-97
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    • 2005
  • Generally, DAB systems are divided into two categories, a stand-alone type and a PC/PDA-based type. The PC/PDA-based type has less mobility comparing to the stand-alone type, nevertheless, it has the advantage of using memory, audio/video decoder, or other resources of PC/PDA. The DAB receiver implemented in this paper is a PC-based receiver system employing USB interface. The USB interface bridge is designed using FPGA and EZ-USB development kit and the implemented DAB receiver adopts the bridge and makes use of the stand-alone typed DRK-026 receiver for experiments. The USB interface bridge transforms serial data into USB packets and all of related signals are controlled by hardware logics. The operation of the implemented DAB receiver is verified by sending audio data into the PC for decoding through USB interface bridge.

The Issue of Treating Information by Digital Media in Contemporary Design (현대디자인에 있어서 디지털 미디어에 의한 정보처리의 문제)

  • 박기웅
    • Archives of design research
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    • v.15 no.3
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    • pp.201-212
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    • 2002
  • This thesis is to study about The Issue of Treating Information, according to the circumstance of Digital Media in Contemporary Design. The Digital Design is being able to be organized by developed Science and Technology. Ultra fashionable mode of digital design is leading human life more comfortable and serviceable: and proceeded by technology aheaded by science Developed Computer will help the Space science and virtual reality. and They will lead more developed industrial culture. The design is influencing international society and economic circumstance, and it's making the changedness of product and commercial route. virtual reality and simulation made by developed science is resulting in new design revolution in our society. Especially, it is able to make more bigger result in image breaking and reassimilation. The technology of developed information treating infra is able to transmit & receive a message, which are beyond our sensual boundary and is the meaning of the human-being's progressive development of science culture. Developed information treating methodology made by technology and science of restoration will be Neo-reality for artists and are the cause of great changedness in 21st century's art & design.

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Implementation of An Unmanned Visual Surveillance System with Embedded Control (임베디드 제어에 의한 무인 영상 감시시스템 구현)

  • Kim, Dong-Jin;Jung, Yong-Bae;Park, Young-Seak;Kim, Tae-Hyo
    • Journal of the Institute of Convergence Signal Processing
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    • v.12 no.1
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    • pp.13-19
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    • 2011
  • In this paper, a visual surveillance system using SOPC based NIOS II embedded processor and C2H compiler was implemented. In this system, the IP is constructed by C2H compiler for the output of the camera images, image processing, serial communication and network communication, then, it is implemented to effectively control each IP based on the SOPC and the NIOS II embedded processor. And, an algorithm which updates the background images for high speed and robust detection of the moving objects is proposed using the Adaptive Gaussian Mixture Model(AGMM). In results, it can detecte the moving objects(pedestrians and vehicles) under day-time and night-time. It is confirmed that the proposed AGMM algorithm has better performance than the Adaptive Threshold Method(ATM) and the Gaussian Mixture Model(GMM) from our experiments.