1 |
M. Cavazza and R.M. Young, "Introduction to Interactive Storytelling", In R. Naktsu, M. Rauterberg, and P. Ciancarini (eds.), Handbook of Digital Games and Entertainment Technologies, Springer, pp. 377-392, 2016.
|
2 |
J. Jerald, The VR Book: Human-Centered Design for Virtual Reality. Association for Computing Machinery and Morgan & Claypool, New York, NY, 2016
|
3 |
D. Shin, "The role of affordance in the experience of virtual reality learning: Technological and affective affordances in virtual reality," Telematics and Informatics, Vol. 34, No. 8, pp. 1826-1836, 2017.
DOI
|
4 |
A. Smith, "A Cognitive empathy and emotional empathy in human behavior and evolution," The Psychological Record Vol. 56, No. 1, pp. 3 - 21, 2006.
DOI
|
5 |
J. Strayer, "Affective and cognitive processes in empathy". In N. Eisenberg & J. Strayer (Eds.), Empathy and its development. New York, NY: Cambridge University Press. pp. 218-244, 1987.
|
6 |
A. Ortony, G. Clore, and A. Collins, The cognitive structure of emotions, Cambridge University Press, 1988.
|
7 |
S. Keen, "A theory of narrative empathy," Narrative, Vol. 14, No. 3, pp. 207-236, 2006.
DOI
|
8 |
K. Oatley, "A taxonomy of the emotions of literary response and a theory of identification in fictional narrative," Poetics, Vol.23, pp. 53 - 74, 1994.
|
9 |
R. Busselle and H. Bilandzic, "Measuring Narrative Engagement," Media Psychology, Vol. 12, No. 4, pp. 321-347, 2009.
DOI
|
10 |
Little Red Riding Hood and other tales (translated and/or edited by D.L. Ashiliman) [Internet]. Available: http://www.pitt.edu/-dash/type0333.html.
|
11 |
B.-C. Bae, Y.-G. Cheong, and R.M. Young, " Automated story generation with multiple internal focalization," in Proceedings of the IEEE Computational Intelligence in Games, Seoul, Korea, pp. 211-218, 2011.
|
12 |
W. Kintsch, "Learning from text, levels of comprehension, or: Why anyone would read a story anyway?," Poetics, Vol. 9, No.1-3, pp. 87-98, 1980.
DOI
|
13 |
The Path by Tale of Tales [Internet]. Available: http://tale-of-tales.com/ThePath/
|
14 |
G. Genette, Narrative Discourse: An Essay in Method, Cornell University Press, 1980.
|
15 |
Queers in love at the end of the world [Internet]. Available: http://auntiepixelante.com/endoftheworld
|
16 |
Jiyoung Kang. "Study on Characteristics of Digital Realism Aspect for HMD based Virtual Reality Films," Journal of Digital Contents Society, Vol.18, No.5, pp. 849-858, 2017.
DOI
|
17 |
E. Darnell and M. Hutchinson, "Invasion! Exploring Empathy and Agency in VR," in Proceeding of ACM SIGGRAPH 2016 VR Village, New York: NY, USA, 2016.
|
18 |
D. Shin and F. Biocca, (In-press) "Exploring Immersive Experience in Journalism," New Media and Society. First published online: September 30, 2017. https://doi.org/10.1177/1461444817733133
DOI
|
19 |
B.M.P. Cuff, S.J. Brown, L. Taylor, and D.J. How, "Empathy: A Review of the Concept," Emotion Review, Vol. 8, No. 2, pp. 144-153, 2016
DOI
|