• Title/Summary/Keyword: 리얼리티

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Evolution of Entertainment Program Format (방송 예능프로그램 포맷의 진화)

  • Roh, Dong-Ryul
    • The Journal of the Korea Contents Association
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    • v.15 no.1
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    • pp.55-63
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    • 2015
  • One of the most notable changes in entertainment programs has been the gamification since 1991. The comparative analysis of 255 weekend entertainment programs run by terrestrial broadcasters between 1991 and 1998 and between 2008 and 2014 indicates that entertainment programs have emigrated from the variety format to the reality, and that adopted entangled plots than interwoven ones more and more, using mission performances and competition heavily. Further, even within the reality format, different competitive factors and plot composition are adding the diversity in the end results immensely. The interaction among the gamification, plots and competitive factors is quite likely to drive creative changes in the broadcast formats in the years to come.

A Study on the Reality and Natural Symbols in the Wright's Houses (라이트 주택의 자연상징과 리얼리티에 관한 연구)

  • Jo Seung-Koo
    • Journal of the Korean housing association
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    • v.17 no.2
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    • pp.1-10
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    • 2006
  • In the resultant period of architectural transition and a tendency towards unthinking formalism, it is all the more important for designers to question the meaning of their actions and their role in society. Modern architects were convinced that their visions were reality, their ideas truth. Yet this assumption is was the fundamental issue, for what reality and how is it perceived? Harries argues a rediscovery of a language of natural symbols, which might help create buildings that are experienced as necessary rather than arbitrary. These symbols are said to express the essential patterns of human existence in the world. In the Frank Lloyd Wright's works, the uniqueness of his architecture lies in its expression and interpretation of nature and people's existence in the world. This study is intended to be an investigation of the nature of physical expression and perception of the reality known, and to seek to present Wright's philosophy of house design in relation to nature and non-arbitrary architecture. Finally this paper concludes that the architectural expression of expressions of Wright's houses are timeless and full of lift, and these built qualities are necessary and could not readily be otherwise.

Genre-specific Cultivation Effects of TV Programs: Cultivating Viewers' Citizenship and Value Attitudes (텔레비전 시청 장르별 시민성 및 가치관 계발 효과의 차이)

  • Na, Eun-Kyung
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.150-157
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    • 2013
  • In this media convergence era when the 'hybrid' genres increase, it has been important to explore distinguishing genre-specific effects of contents use. This study revealed that news, current affairs/talk, and documentary genres respectively produces opposite directions of influences on values; likewise, drama and reality genres also respectively produces differentiated impact on values and social trust. Drama viewing itself shows contrary patterns on civic attitude, i. e., positive relationship with social trust while negative with tolerance.

The Analysis of the "Idol Nurture" Pattern of the PRODUCE 101 Program (<창조 101> 프로그램의 아이돌 양성 모식 분석)

  • Li, Duruo
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.5
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    • pp.37-46
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    • 2019
  • The PRODUCE 101 (Chinese version《创造101》) program is an "Idol Nurture" reality show bought by China's Tencent Video from the copyright of the Korean PRODUCE 101 program. The program's "Idol Nurture" pattern is concentrated in the four aspects of the "Semi-finished" training objects, the complementary nurturing goals, the key points of storytelling, and the extreme empowerment of training subjects. The "Idol Nurture" process is fully presented through the programming of the training processes inside entertainment companies, and the foregrounding of the back stages of the recording, trainees and entertainment companies. The "Idol Nurture" pattern of the program has attracted great attention and has been applauded by many because it better satisfies audiences' diversion utility, personal relation utility, and personal identity utility. This pattern of "Idol Nurture" program can provide insightful reference and valuable experience to the development of other reality talent shows.

Fatherhood Representations of Childcare Entertainment Reality Programs - A Semiotic Study on a Reality Program, "Where Are We Going, Dad?" of MBC (육아 예능 리얼리티 프로그램의 부성성 연구 - MBC <아빠 어디 가>에 대한 기호학 분석)

  • Lee, Ran;Baek, Seon Gi
    • The Journal of the Korea Contents Association
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    • v.16 no.1
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    • pp.107-120
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    • 2016
  • The purpose of this study was to analyze representations of fatherhood of childcare entertainment reality programs. For this purpose, two episodes of of MBC were analyzed by semiotic analytic methods, especially, signs, images, combined level of significations, etc. The results indicated that fathers of the programs reflected modern ideal images of feminist fatherhood in which fathers cooperated to care children with mothers, and played the role of intimate friend-daddies, daddies as friends. A post-modern male ideology was inherent in those fatherhood changes. Those fathers in this program intermittently exposed narratives of inexperienced fathers while dedicating themselves to cooperative childcare adequate to the purpose of the program, suggesting that it would reproduce the mother-childcare ideology as a result. Furthermore, although such reflected changes towards fatherhood enthusiastically involving in childcare represented the modern ideal fatherhood, it is still identified that gender stereotypes, gender-based discrimination and patriarchal male ideologies were inherent in the ways of their guiding children. In short, such trend of friend-daddies did not imply an revolutional change from male-centered patriarchal family structures to male-female cooperated family structures.

A Study on the Application of Visual Special Effects to TV Dramas; Focus on , (시각특수효과의 드라마 적용사례에 관한 연구 -<태양의 후예>,<미스터션샤인>을 중심으로-)

  • Chung, Tae-Sub
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.3
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    • pp.400-406
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    • 2019
  • This study will explore the reenactment of visual special effects used in TV dramas. The subjects of the study are images that are reproduced in visual special effects through and . Accordingly, we looked at the changes in the way TV dramas were produced according to the times, and looked at the changes in the market. Also, we looked at cases of visual special effects of Korean dramas, and looked at expressions according to the degree of completion of visual special effects. For the purpose of the analysis of the research targets, the images of reproducibility and the flow through reality were analyzed. In the case of , the period setting is realistic, but visual special effects were used to maximize the actor's safety and expression, and in the case of , the visual effects were used to maximize the aesthetic of the period background. In addition, it can be seen that the visual special effects were used for the effect of PPL on the export of images. This shows that the emphasis of reality and image montage techniques are being used to pursue hyperrealism. It is now possible to actively express and use the beauty of TV dramas rather than technical limitations. In addition, the pursuit of realism can actively express the changing times of digital age. This is an active representation of the camera's angle, lighting, and perspective that coincides with the background. The environment of video production is crucial for realistic expressions. The study examined various visual directions and applications. In TV images, we looked at reproduction, which can make a natural period of time by combining. As a follow-up study, we are going to study the changes in the new quadratic image based on the present image representation.

Science Technology - 발암물질에 대한 불편한 진실

  • Choe, Won-Seok
    • TTA Journal
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    • s.126
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    • pp.22-23
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    • 2009
  • 마음에 맞는 사람들과 우리나라의 아름다움 속으로 떠나는 여행이 얼마나 즐거운지를 알려주는 리얼리티 쇼 <1박2일>. <1박2일>은 좋은 경치를 보여주는 것 못지않게 먹는 즐거움이 얼마나 큰 것인지도 잘 보여주는 프로그램이다. 특히 이승기가 만든 '비어치킨'과 같은 특별한 메뉴를 보면서 시청자들도 강호동처럼 군침을 흘리게 된다. 그릴 위에서 지글지글 익어가는 고기는 야외에서 즐길 수 있는 큰 기쁨 중 하나임에 분명하다. 하지만 이렇게 숯불에 구어지는 바비큐를 발암물질 덩어리라고 찝찝하게 여기는 사람도 간혹 있다. 숯에서 나는 연기와 불에 탄 고기에 발암물질이 포함되어 있기 때문이다. 그렇다면 과연 발암물질 때문에 바비큐를 멀리해야 하는 것일까7

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Study on VR image content shooting technique (VR 영상콘텐츠 촬영 기법 연구)

  • Yan, JiHui;Choi, Chul-Young
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.463-464
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    • 2018
  • 리얼리티를 추구하는 영상기술의 발달은 가상현실을 구현하는 하드웨어의 발달을 불러왔다. 최근의 가상현실 콘텐츠들은 프로토타입이나 게임에의 시험 적용을 넘어 영화시장에도 문을 두드리고 있다. VR 콘텐츠가 보급되기 위해서는 하드웨어 뿐 아니라 콘텐츠의 제작방식에도 기존과 다른 접근 방식이 필요하다는 내용들이 제작 사례들을 통해 알려지고 있다. 본문에서는 VR 단편 영화의 카메라 설정과 관객들의 청취에 방해요소들을 사전에 줄여나가기 위해 모션캡쳐를 통해 사전영상제작을 수행한 사례를 통해 필요한 사전제작의 작업공정을 분석해 보았다.

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A study on the Survival Program Reflections on Genre within Characteristics of Cultural Phenomenon (서바이벌 프로그램 장르적 특성과 문화적 현상에 대한 고찰)

  • Hham, Hyun
    • Proceedings of the KAIS Fall Conference
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    • 2011.12a
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    • pp.89-90
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    • 2011
  • 본 논문은 리얼리티를 기반으로 하고 있는 서바이벌 프로그램의 장르적 특성을 통해서 미디어 문화의 특성에 대해 살펴보는데 목적을 갖고 있다. 서바이벌 프로그램의 장르적 특성과 구성 형식은 기존의 해설적 양식의 프로그램에 비해, 수용자의 직접적인 상황의 체험을 통해서 전달되는 내러티브 구조는 실재의 상황을 전달함으로 수용자에게 직접적으로 투영되는 것으로 분석된다.

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